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Author Topic: Gauging Interest - Star Wars Saga?  (Read 12498 times)

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Online Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #50 on: July 29, 2011, 12:43:27 AM »
The more I read into these old books (Some of which I've never read before! ::)) the more I'm inclined to depart from some of the ideas I posed before...

For instance, Republic or friendly troops will probably be made into squad-units. Sort of like swarms, but 2 squares wide. One would look like this;

Spoiler: Click to Show/Hide
Large Human squad nonheroic 3
Init +4; Senses: Perception +5
Languages: Basic
Defense: Ref 12 (flat-footed 11), Fort 15, Will 11
HP: 24; Threshold 27
Speed: 6 squares
Melee Area Bayonet +4 (1d8) or
Ranged Splash Blaster Rifle +5 (3d8) or
Ranged +Splash Frag Grenade +4 (4d6)
Fighting Space: 2x2; Reach: 1
Base Atk: +0; Grp: N/A
Atk Options: Autofire (Blaster Rifle)
Abilities: Str 18, Dex 8, Con 18, Int 10, Wis 10, Cha 10
Feats: Light Armor Prof, Republic Military Training, Weapon Focus (Rifles), Weapon Prof (Pistols, Rifles, Simple Weapons)
Skills: Initiative +4, Perception +5
Posessions: Republic Army Light Armor (+4 armor, +1 equipment), blaster rifle with bayonet, 2 frag grenades, encrypted comlink, utility belt with medpac.
Squad Traits: The melee attack of a squad is an area attack that affects all squares within reach. The ranged attacks of a squad are considered to have a 1-square splash, and normal splash weapons increase their radius by 1 square. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.

Each squad represents about 3 soldiers. You could give 'em general orders or control their actions yourselves when their init comes up.

Also been looking at the Galaxy at War book.  ::)  ::)  ::) Maybe instead of using the rather blanketed terms of 'Free gear for all!' :P I might be inclined to instead use the requisitioning system.

Add in the rank system and special orders, and things could get fun. :D Sabering your way through the chaos of battle? Badass. Sabering your way through the chaos of battle as an airstrike is raining down onto everyone? Even more badass.

It would also allow you the players more control over your own destinies, so to speak. :P If things were starting to get tough, you wouldn't have to rely on me as the GM to provide the cavalry, you could just radio for reinforcements or transport...

(Also, smiley overloaded post. <_<)

Offline Muse

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Re: Gauging Interest - Star Wars Saga?
« Reply #51 on: July 29, 2011, 01:09:16 AM »
Here's a rough draft of my Codru - ji girl.  I've got a lot more to do on her, but I wanted to chime in a bit so you knew I was still here. 

Spoiler: Click to Show/Hide
http://Name:   Raiko
Species:  Codru-Ji
Class:   Jedi 4, Soldier 1


Str   10  +0
Dex   16  +3
Con   12  +1
Int   14  +2
Wis   14  +2
Chrs   13  +1

Hit Points   63

Defenses: Armored
Fort   21 =10 +5 +2 +2 +2
Refl   20 =10 +6 +1 +3
Will   18 =10 +5 +1 +2

Defenses: Unarmored
Fort   19=10 +5 +2 +2
Refl   19=10 +5 +1 +3
Will   18=10 +5 +1 +2

Republic

Base Attack +5   Missile/Finesse +8

Double Bladed Light Saber of Accuracy: Force Activated
Attack Roll +9 (+4 +4)
Damage   2d8+2
Critical      20X2

Heavy Pistol of Accuracy X2
Attack Roll +9 (+4 +4)
Damage   3d8+2
Critical      20X2
Range


Armor: 
Republic Combat Armor of Agility
--Internal Com Link
--Low Light Vision
--Oxygen flow and protection against vacuum environments. 






Feats: 
Armor Proficiency: Light
Armor Proficiency: Medium
Combat Training
Double Weapon Mastery I
Force Sensitivity
Force Training
Vehicular Combat
Weapon Finesse
Weapon Proficiency: Light Sabers
Weapon Proficiency: Pistols
Weapon Proficiency: Simple Weapons



Languages:  Basic, Binary, Codruese, Togruese

   
Skills:
Acrobatics   2 +5 +3  =d20+10
Perception    2 +5 +2  =d20+9
Use Computer   2 +5 +2  =d20+9
Use the Force   2 +5 +1 +5  =d20+13   (Also Initiative and Pilot.) 

Talents: 
Armor Mastery
Force Intuition
Force Pilot
« Last Edit: July 29, 2011, 01:10:28 AM by Muse »

Online Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #52 on: July 29, 2011, 01:39:00 AM »
Ooh. Interesting.

I can't seem to find the Codru-Ji anywhere in my books, though. :P

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #53 on: July 29, 2011, 02:03:31 AM »
Muse, while unfamiliar with the race, the character looks fairly balanced.  The one level of soldier will probably give her a lot of credibility as well.  What powers did you choose for force training?

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #54 on: July 29, 2011, 02:24:39 AM »
Ooh. Interesting.

I can't seem to find the Codru-Ji anywhere in my books, though. :P

Codru-Ji are on p.12 of the Legacy Era Campaign Guide.

What I'd like to know is where the 'of Accuracy' stuff is coming from?

So fire teams, kind of? (I am used to thinking of a squad as a couple of FTs of 3-4?) It's a neat way of representing a group of soldiers as a single 'object', though, definitely aids in simplifying the bookkeeping.

I'm hammering away at the background on my Togruta and will likely post the works (link to character sheet and text BG) sometime late today.
« Last Edit: July 29, 2011, 02:29:55 AM by CarnivalOfTheGoat »

Offline Muse

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Re: Gauging Interest - Star Wars Saga?
« Reply #55 on: July 29, 2011, 02:35:54 AM »
Whoops.  I erased her force training and replaced it with Skill Focus: Use the Force and then copied it in wrong. 

It kind of makes her not that jedi 'til next level, since most of the things she can do aren't very over the top. 

  *  *  *

Thank you Carnival. 

Weapons of Accuracy and Armor of Mobility are Tech Specialist modifications.  :)  I figured having my light saber have the Accuracy modification would give me an edge 'til I could build my own.  She might eventualy switch to a Guard Shoto and a Light whip or something similiarly odd.  :) 

Codru Ji, by the way, are reasonably human looking as adults--except for the extra set of arms.  But as children resemble six legged canines.  :)  I'm not certain if the Jedi Temple was prepared to begin instructing me as a Six Legged Canine. 

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #56 on: July 29, 2011, 02:44:52 AM »
Oh, and IL, feel free to alter the direction/tone a little if it doesn't suit you.  This is the time to do it, during brainstorming and char creation. 

Muse, definitely an interesting choice, having no force powers yet.  Also, if anyone is interested, my character will use a short lightsaber, which he will gladly hand to a more combat focused jedi.  Just a thought in case anyone wants to be *able* to dual wield but mainly expects to use the conventional style.

EDIT:  Here's what I have so far http://www.myth-weavers.com/sheetview.php?sheetid=316716
« Last Edit: July 29, 2011, 05:03:48 PM by kckolbe »

Offline Muse

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Re: Gauging Interest - Star Wars Saga?
« Reply #57 on: July 29, 2011, 05:06:54 AM »
How the 3 Force training, KC?  Is this a human or Mirakula?  Those are the only two races I know who could pull it off at level 5. 

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #58 on: July 29, 2011, 09:32:54 AM »
He's human, but not *only* human.  ~grins~

Online TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #59 on: July 29, 2011, 10:11:03 AM »
How the 3 Force training, KC?  Is this a human or Mirakula?  Those are the only two races I know who could pull it off at level 5.

A Jedi who spent both Jedi feats and all three of his level-up feats could get 5 instances of Force Training at level 5, couldn't they?

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #60 on: July 29, 2011, 10:54:16 AM »
It's a touch confusingly laid out for folks who don't know the system, but...

Ignoring racial bonuses, a character gets Level-Dependent feats at levels 1 and 3,  and a Jedi gets class Bonus Feats at levels 2, 4 and 6. So at level 5, without any racial bonuses, a Jedi will have four feats, two of which must be drawn from the pool of feats listed as being available to the Jedi class, and two of which can be any feat for which they possess the prerequisites.

Upon achieving level 6, a Jedi will receive two more feats, one of which must be drawn from the pool of feats listed as being available to the Jedi class.

Racially, humans gain a bonus feat at level 1.
Various other races may or may not gain bonus feats dependent upon this or that.
Miraluka who have Use the Force as a trained skill gain Force Training automatically as a bonus feat.

So at level 5, yes, a Miraluka or Human Jedi could conceivably have five levels of Force Training, making them one helluva Jedi mystic type.


Hope that this helps!

Online TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #61 on: July 29, 2011, 12:10:31 PM »
Right, i misremembered and thought you got Feats at 1st, 3rd, and 5th, and Talents and 2nd and 4th, when it's the other way around.

Offline Funguy81

Re: Gauging Interest - Star Wars Saga?
« Reply #62 on: July 29, 2011, 04:27:12 PM »
So who are the list of players and characters so far? I'm just curious.

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #63 on: July 29, 2011, 04:58:21 PM »
Right, i misremembered and thought you got Feats at 1st, 3rd, and 5th, and Talents and 2nd and 4th, when it's the other way around.

No, no, you had it right except that you don't get a Feat at 5th. You get it at 6th (at the same time as the next Talent.)

:)

Offline Muse

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Re: Gauging Interest - Star Wars Saga?
« Reply #64 on: July 29, 2011, 05:20:19 PM »
One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats. 

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #65 on: July 29, 2011, 05:31:36 PM »
One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats.

Whup! Good catch! I was only looking at the quantities. XD

And Carni or Carny will do just fine. ;)

Online TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #66 on: July 29, 2011, 05:52:48 PM »
One problem with that, Goat. 

Force Training isn't on the list of Jedi bonus feats.

Wut.

Okay, that's just bizarre.

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #67 on: July 29, 2011, 05:54:46 PM »
Anyone know how the requisitioning system works?  Still need to determine gear.

Online Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #68 on: July 29, 2011, 06:59:47 PM »
Requisitioning goes like this;

Total number of character levels in the unit x 2000 = credits available for purchasing gear. That's for the whole group. PCs AND soldiers (though their basic combat load as described in the statblock entry and whatever else I decide doesn't count)

Special items given that are integral to the mission do not count (Such as a heavy weapon you need to destroy a certain objective) nor do things like transport to and from the battle zone. The gear is generally considered belonging to the Republic, so normal soldiers would be expected to return pretty much everything that isn't consumed with use. Jedi might be excused from this responsibility, seeing as how the Republic would be hesitant to exercise judicial punishment on such important fighters.

Things like rank influence your effective level for requisitioning. Since it's a number for the group... some sort of percentage should be determined for each member, like 20% for each Jedi, remaining to soldiers. Supposing we had 2 rankless PCs and a rankless Merryn as the GM NPC. 4 squads of CL 3 each. 30 CL total, 60,000 credits for the unit. 12,000 per PC. 24,000 for the soldiers. Obviously, personal posessions like your lightsaber and clothes don't count.

GOing to answer all the other questions in a moment... :P

Edit A note; I would say that lightsabers normally can't be modded by a tech specialist. You are more or less asking a non force-sensitive to tinker around with your lightsaber. They might not be able to put it back together, and as a padawan- you might not be able to put it back together. :P

As for Codru-Ji, they're probably extremely rare given their xenophobia. So you'd at least have to convince me about her unusual origins and how she came to the Jedi. :P

Also, Saga is such a weird system. >:P I might end up homebrewing the crap out of it to get rid of alot of the crap talents/feats. Combining Deflect and Block for instance... wait, have I said this before?  ::)

Edit Edit As for ability score generation. I'm going to add up the averages of everyone's scores and if anyone has something substantially lower, I'll allow rerolls. (As I may have already done.  ::))
« Last Edit: July 29, 2011, 07:19:32 PM by Inerrant Lust »

Offline CarnivalOfTheGoat

Re: Gauging Interest - Star Wars Saga?
« Reply #69 on: July 29, 2011, 07:17:57 PM »
Also, Saga is such a weird system. >:P I might end up homebrewing the crap out of it to get rid of alot of the crap talents/feats. Combining Deflect and Block for instance... wait, have I said this before?  ::)

I seem to recall reading that at one point in an earlier system they were one skill/feat...And they broke up Deflect and Block because it became extremely powerful extremely fast.

But your call. :)

Offline kckolbe

Re: Gauging Interest - Star Wars Saga?
« Reply #70 on: July 29, 2011, 07:20:21 PM »
I plan on reviewing this for the herald next month, and I plan on knocking the way it handles force powers.  There are WAY too many things you can do with the force, and they all fall under ONE skill.

Online Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #71 on: July 29, 2011, 07:21:50 PM »
Saga seems to be designed to give non-Jedi a fairly decent chance against Jedi. Presumably so they could intermingle in campaigns. With everyone as a Jedi, I don't have to worry about keeping the party internally balanced so much as I do have to worry about keeping the enemies balanced vs. the party. :P

Offline Funguy81

Re: Gauging Interest - Star Wars Saga?
« Reply #72 on: July 29, 2011, 08:17:16 PM »
Saga seems to be designed to give non-Jedi a fairly decent chance against Jedi. Presumably so they could intermingle in campaigns. With everyone as a Jedi, I don't have to worry about keeping the party internally balanced so much as I do have to worry about keeping the enemies balanced vs. the party. :P

Actually that's part of the reasoning behind behind the Saga system. In the revised rules of star wars, the Jedi was superior to all classes when at the higher levels it could deal more damage with a lightsaber than most heavy weapons and blaster cannons.

I put together alot of NPC characters with saga rules, and each class has capability of taking on one another in some form or way...though combat wise nothing beats out a soldier or Jedi. But a noble could for example get on a soap box and turn an entire crowd against a jedi and soldier with the right words, and a good diplomacy roll (depending on GM). Every class has a strength and weakness, and they can exploit one another depending on the situation and the type of character built together.

Online Inerrant LustTopic starter

Re: Gauging Interest - Star Wars Saga?
« Reply #73 on: July 29, 2011, 08:39:20 PM »
As an aside; just found this.

Namely, this part;

Quote
The first was that they all produce potent pheromones, similar to the Falleen species, which enhanced their attractiveness and likeability. The second was a limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others; some Zeltrons were hired by the Exchange for this ability.

Totally by accident, this coincides quite neatly with Merryn's emotional sponginess. As an aside, this emotion sharing is purely a force effect (not biological or technological) and somewhat unique to her. I figure two things influence it;

Strength in the force. ('Tis why just meeting him had probably made her do something she never would have done without that encounter. Even so, the nature of her transferrence makes those emotions genuine. She probably realizes that Revan inadvertantly had a hand in 'changing' her, but that doesn't change the fact that she thinks he's right.)

Force of personality, will, charisma, conviction. Strong feelings, ect.

Merryn can be influenced by a crowd of people experiencing similiar emotions. Not sure what effect a disturbance in the force would have on her, if any. If they too are accentuated, she might very well be debilitated by those particularly jarring ones.

Back to my original point, Zeltron. It was merely by coincidence that the concept behind Merryn's emotion sponge coincided with something already in the star wars universe. :P Not sure what to do about it, though..

Online TheGlyphstone

Re: Gauging Interest - Star Wars Saga?
« Reply #74 on: July 29, 2011, 09:12:04 PM »
While you're homebrewing and condensing, could you give an okay to the Kinetic Combat talent tree there? Or even fold the first and third one together, freeing up a talent slot for, I dunno, extended weapon range/speed?

-Talent 1: Allows use of talents/feats with kinetic combat.
-Talent 2: Allows ranged weapons with kinetic combat. Requires Talent 1.
-Talent 3: Increases max range/target-switching speed of kinetic combat.