I'm currently mulling over a Togruta, because angry, semi-feral padawan girl is kind of a proven way to get into trouble.
Togruta, eh? Sounds good. ;-)
You getting bored of us Lust? ;-) oh and incidentally have fun with this but if I was going to play... Id embrace the dark side.
Oh no, of course not!
But you ruined the surprise! The reason I wanted to keep Destinies hidden from one another was to provoke some interesting character interactions.
I mean, Corruption could easily be confused for Destruction or Rescue... Heck, you can take Redemption and commit some very very bad acts along the way. Afterall, Darth Vader's destiny was, in the end, to be redeemed.
Shame this is a system game. :/
Daw. Sorry! :S
Agreed, I think I'm going to drop my interest unless for whatever reason it turns into a freeform. PLEASE message me if that happens.
Oof. Will do!
I could be interested in this, but I'll make it clear as tentative interest for now. I'll see how things form up for now.
As a note, unless the Jedi Knight prestige class has been changed on an official level, it does not have access to ANY armor proficiency talents. No force user does, actually (if the change is official and on one of those websites, then disregard my statement). They all get defense bonuses as part of their class feature. The Jedi of the Saga book (original) are assumed to be Jedi of the last 1000 years to pre Order 66. That means they shunned the use of armor and none Lightsaber weaponry. The galactic public began to see the Jedi are having to much control and possibly becoming a threat because they had ruled as Chancellors for so long and fought almost just like regular soldiers. That got the Jedi Order to change into a more peaceful acting and looking organization that was less involved in military actions.
Basically, the only way a Jedi will get access to any armor/weapon talents as part of the class is through the GM making custom changes. I would assume they can grab feats outside of the class, but that just wastes feats that could be geared more towards lightsaber combat or force powers (which is what the class is all about in the first place).
Jedi Knights don't get armor profs, but they do get talents associated with them. Not all Jedi eschewed armor, especially in this time period. Exar Kun wore some, so did his buddy Ulic. And Obi-Wan wore some badass clone armor.
For this setting, the Republic has been practically BEGGING for the Jedi's help. They do not see them as a threat at all, but the republic's salvation. The Revanchists also have very clearly turned their back on the masters and Jedi dogma. They are experimenting and breaking the mold while away from the Jedi temples.
As for how practical it would be... Well, it depends. The Mandies will hit hard, for sure. And upgrades and mods can provide some helpful little bonuses.
On that track, the Mandalorians will be tough. They have been preparing for decades to fight the Jedi. The Republic has a boatload of individual soldiers and equipment (plus the demigod-like Jedi) but Mandalorians train from birth to fight and the army as a whole has been waging war for a decade straight. So it's pretty much like Jedi vs. Seal Team 6.
As the KOTOR book even says, 'Sometimes not even the Jedi are a match for the Mandalorians.'...
Gameplay wise, it should hopefully be a little tough. If not dangerous to each individual PC, dangerous to their interests. (Preventing a massacre or losing all of your subordinates in a poorly-conceived attack, for instance...)
Story wise, this is to provoke a feeling of vulnerability and desperation in the PCs. ^_^
Jedi Knight seems a bit out-of-range for a game based around a group of Padawan. Just saying.
For the moment, you'll be able to PrC. ;-)
You know, for some reason, my first instinct is always to try playing a droid whenever a Saga Edition game comes up. ^^; Obviously, that won't fit in here, though, so...
Always a fan of adult system games if there is room. I would be interested in playing as padawan or other. I have two ideas for a padawan, the first being a consular-type with limited physical abilities and the second being a weak-in-the-force type who makes up for that weakness with other strengths.
I like both.
Go for it.
I notice that only ONE of the PCs will be the padawan of the GMNPC. This implicitly suggests that the other padawans have abandoned their masters. Kind of a big deal!
Would it be possible to use abandonment as an excuse for a level in a multi-class? I was considering having my sulky Revanchist padawan go stalking off to DO SOMETHING when the Jedi Council adopted a policy of non-involvement, and thus pick up a rank in Scoundrel before joining up with the GMNPC.
Yes, it is a big deal.
The GM NPC has unofficially taken on the role of unofficial mentor to the other padawans.
And it is a good excuse. ;-)
Here is my character. Name Rico Aldun. Human Jedi that had taken training in the Republic army as a test to see how Jedi would appreciate the military perspective. He's also a natural pilot. He's capable of using both a lightsaber and pistol in tandem.
I don't what the credits your giving us at this moment, but I threw in everything that I would believe that would be given to a soldier being sent out to war that I see in my book. I'm sure there is always more equipment. I remember taking 3 bags of gear with me to Iraq..and I was not a front-line soldier.
Hehe. Credits are somewhat irrelevant, unless you seek to acquire things outside official republic channels or from mandalorian gear.
As for the sheet itself... I'll wait a bit to take a closer look at it. As Hyena alluded, I still have other games to take care of. ;-)
Edit: Also, as a fellow soldier, you might appreciate how the Republic fights like conscripts and the Mandalorians will be very... tactical.
Glad to see my occasional foray into intimate descriptions of military badass-itude won't go unappreciated.