So I have to say, when I first heard the announcement for this game. I wasn't all too impressed. I thought, "Oh, wow. Oblivion with prettier graphics." However, I got February's issue of Game Informer (and rather bland cover aside) and I began reading the featured spread on the game I can't say I was impressed by what the game had to offer.
I was blow out of the freaking water!
The still shots were gorgeous. The concepts they introduced were a long time coming.
Things I'm excited about most are:
No more classes. For the first time you are what you play like. You're skill set is not defined by some beginning-of-the-game choice but by what you actually use. They said they had exploitation measures in place but didn't elaborate.
Now if you play like a rogue you're going to be a rogue. It has a much more organic feel, and if you want to be a little good at everything you can.
Improved Combat: No more running around like a epileptic weirdo. They've reduced the backup speed and now it's more a game of give and take, trading, blocking, and I imagine, dodging blows. Also for the first time they've added dual wielding. The system is now right/left hand. If you want a mace and a dagger you got it. Lightening and fire you got it, shield and blizzard spell why not. They've also uped the damage bows and arrows do, but the pull time is said to be significantly longer. Also taking a card from Fallout 3. They've added perks for the 50 levels (but no real cap). Also finishing moves, different attack animations for every kind of nasty out there, and not every wild creatures is wanting to rip your throat out the moment they see you.
The Radiant Story Engine: It's an expansion on Oblivion tech instead of people just having routines and needs they now react more to what you do in the world. They say this is going to tailor the game more to the person. Drop a sword in the game and it might lie in the mud, it might be picked up by a kid and he might ask if you dropped it, or two guys might fight over it. Work on magic and some mage might want to duel you, if you work on combat that guy may never show up.
Words of Power: Some draconic mumbo-jumbo that gives you some really killer abilities. They said twenty each composed of three words. They're things like massive force pushes, time slows and such.
I can't wait for November.