Willing to rewrite into a male character, if anyone has a problem with cross-RPing.
Name: Caterina Lancastello
Gender: Female
Class: Magic-User
Alignment: Law
Skills: Alchemy, Magical Engineering, Detect Deceit, Survival (woods), Gambling
Appearance: A comparatively unassuming appearance for a mage, not terribly short but with the typically thin stature of one not accustomed to physical activity. Travels in well-used silks underneath a woolen robe lined with cotton at the neck and hood, colored the washed out navy of her family crest but broken by her own personal touch, a chevron of white. Inside the robe is sewed a series of pockets and light straps, designed for holding components and vials, the fruits of her research. Her pale complexion has recently made way for the makings of a tan, her hereditary blonde hair tied back in two tails. Concealed in the hood is a light sheet, stained in splotches of dirt and grass, designed to fall over the robe. The cotton shoes she had left the keep with, having long fallen into disrepair, have been replaced with a sturdier pair of leather boots, which she's still been growing accustomed to.
Biography: An apprentice of her parents, having been brought up in the safety of their keep, steadily fueled with the research and tutelage as part of the typical mage's education. She was the pride of her family, showing a near-prodigious knack for magecraft. Years ago, however, her research unearthed a frightening possibility: an entire branch of her studies unmentioned by her parents, a realm of untouched territory for her studious mind to explore, inspiring her to shift her focus to new practical applications of magic. This brought about a rift between teacher and student, as her studies shied away from what her parents would teach her. Eventually, satisfied that her parents could not or were no longer willing to teach her, she left their care, relying on her studies to make her mark on the world.
Deepest Wish/Desire or Goal: Caterina wants nothing more than to prove her own findings, see her hard work used to change the world, and prove to her parents that her conviction was well-placed.
Turn-ons: Warmth or heat, demonstrations of power (her own or others), equality
Turn-offs: Manual labor, brutish behavior
Stats: (dice rolls sent to Trip, YEOWCH two 6s)
Strength: 6 [222]
Dexterity: 11 [236]
Constitution: 10 [424]
Intelligence: 17 [566]
Wisdom: 15 [564]
Charisma: 6 [312]