ZOMG more gun talk! Makes my head hurt after everything I just read, lmao.
I am honestly loving everything I've been reading, it's awesome how much work you guys are putting into this! I seriously have the best team of writers I could ask for on here.
Love the bio MC (Micheal Corvus) and I'm very impressed. Gladiator APPROVES
. I have to be honest though, your making me jealous with all the names, mission call signs, and actors you've assigned to your ODST squad, lol
I need to come up with a name for Gladiator but, I'm stumped. Nothing I've thought of sounds right.
I'm doing great currently, thanks for asking Hunter
Had a couple days where I was sick but, I got over it relatively quick, and had an awesome weekend! I got to get out of town and hang out with a good group of friends. I also got to play Mario Brothers Wii for the first time yesterday which was a kick. I want that game now, lol.
In other news, lol, MC PM'ed me about COMS and I suddenly realized that I had not put all that info on here, so here it is.
I've been using TEAMCOM in my posts for general chatter between players when they don't want to be heard outside of their helmet (otherwise I've had my character switch to audio for public use) but, obviously the farther you are from the team with the jammers around, the less effective it is. I hadn't thought about using SQUADCOM, TACCOM, FLEETCOM, or HIGHCOM, though, I do remember those being in the books, and I can't think of any reason why our characters wouldn't be able to make use of them, so go ahead and use them. Obviously with the jammers in the New York area, HIGHCOM, FLEETCOM, SATCOM would be unusable. The Emergency channel com (E-Band) though since it has such a tight bandwidth will be able to be used but, it'll cut in and out.
I've never heard of an OPSCOM though, and while I don't doubt that the UNSC has the capabilities to set up coms specific for each operation, I can't see them doing it basically because it'd be getting in the way of things, and making things more difficult. So, I'm gonna leave that one out just to make things a little simpler.
TACCOM though is interesting, it's not really a communications channel, it's more like email, you can send images and audio files through to each team members HUD. Because I think the Covenant would just be after disabling UNSC communications, I'm gonna leave the TACCOM usable because I think they probably wouldn't know what that was, even if their equipment detected it because it's not set up as a communique. Why it wouldn't be blocked just in case though, I can't answer, lol. Idk, lemme know what you guys think about that.
For a more elaborate definition of the different COMS, please see the first page of this OOC thread as I've been updating the info on it
Oh, and btw, I'm abandoning the cannon timelined weapons rule, I wanna play with a SAW, lol. So, all models of weaponry will be available for use but, they will be prototype
weapons if they are from the Halo 4 video game, and prone to malfunctions.