It seems to be a spring day like any other in Andover, a tiny village not far from Salem. The air is damp and still chilly this morning, the sun barely managing to peep through the clouds. The crops are not doing well, and some are already uneasy at the prospect of a very hungry winter this year.
Some blame simple mischance for this bad news, as well as for some of the other problems the village has faced of late: cows refusing to give milk, fewer calves and foals and lambs being born, and several strange illnesses among the villagers. But others blame something else: witchcraft. Some whisper to each other of sorcerers in their midst, of witches and others who consort with demons for their own nefarious purposes.
Still, there is no proof of such things, of course. Until this morning.
Goody Sarah Williams, a widow and the town's seamstress, has been found dead! She was alone in her little house, apparently working away on a dress for another matron of the town, when witchcraft struck her dead, leaving her stiff and unnaturally cold, even given the chill of the weather. Strange marks on her arms seem to be from wickedly curved claws, and strong men were said to have turned pale at the sight.
There are 3 Sorcerers
, 1 Town Preacher
, 1 Confidante
, and 5 Villagers
Town Constable (1)
- Silk Satine
- Sir Desan
In the event of a tie during votes, the constable chooses which person will meet their end.Witches (3)Ability:
Can choose to remove one (1) villager each night.Goal:
To kill the villagers and take over the town. A minimum of two (2) Witches must survive in order to win.Preacher (1)Ability:
Can choose to save one (1) villager each night. If the chosen villager was also voted to be killed by the witches, that villager will not die. The Preacher can protect him or herself once each game.Goal:
To kill all the witches and survive.Confidante (1)Ability:
Can choose to have one (1) player's role revealed privately to him/her each night, from the storyteller (Valerian).Goal:
To kill all the witches and survive.Villagers
Villagers hope to kill all the Witches via the lottery and survive.
Any player can lie, deceive, or mislead as much as they think they can get away with, all in the name of having fun. Please don't quote anything directly from any PMs you might send or receive regarding the game; but any information you might get that way can be repeated in your own words as much as you like.
The traditional day/night cycle will remain. The first night, one of the Villagers (an NPC) will die! The next day, the players will vote on a character to be removed. Please put the name you are voting for in bold
. Votes can be changed up until the last vote is received.
Each night, another will die at the hands of the witches, unless the preacher happens to intervene.Please do not vote to lynch yourself.
The Preacher has the option to protect him/herself only once during each game.
The Sorcerers will all know each other, but no one else will be sure who to trust. Can the Villagers discover those who dare to use dark magics, before those evil influences take over the town? Or will the Devil's minions take over this place?