Witcher's are supposed to be faster, stronger, and tougher than your average human, potions are usually for unfair numbers. Down some Blizzard and chop 'em up.
Still, I can only cross my fingers for an Xbox 360 version.
Definitely - and they are. But they're not like jedi knights who can take on entire armies on their own. Enemies come in a few different flavors, but one-on-one none of them are especially tough unless you mess up. In groups, however, the ones with shields can be a nightmare. I find the best way to do it is kill the light ones first, then use signs to stun the shield-bearing enemies and kill them, then kill the hard-hitting enemies without shields. That goes for the guard-type humans encountered in the prologue, anyway.
Also, drinking Cat potions turns the world black-and-white, lets you see in darkness, makes you listen to your own heartbeat for five minutes .. and lets you see enemies' circulatory system. I can't remember if it did all of that in the first game, but it's awesome either way.
I'm loving the game so far. I just ... I'm going to play some L. A. Noire now. Which is also cool.
Ya know what I miss? Games with unique worlds. I'm not talking fantasy, where everything is just a dressed up version of elves and mages, I mean real uniqueness. I'd say Morrowind, but that ones not totally out of the woods... more like anything by Oddworld, and Xeno Clash. Ya never see games these days with lore, environments and design that you haven't already seen at least twice in the last year.
You're dangerously close to confusing "unique" with "zany" there, I'm just saying. Having mushrooms for houses and giant insects for transportation in a land of volcanoes and gray people ( Morrowind being the one I'm most familiar with ) isn't necessarily more original than anything else. Anyone could take a generic high fantasy setting and substitute "DRAGONS" with "MUSHROOMS WITH BEAKS AND TENTACLES", but that wouldn't really make it any more creative, you know?