Okay, aside from some frustrating cases that are near impossible to get right on the first try, LA Noir is great. Theres one major flaw, for me, however... the combat.
I know, I know, I can already hear you groaning >.< I can't enjoy a game where things don't explode. Thats not it at all, though. I have no problem with the gun fights and fist fights being rare and spread out. In fact, I LIKE that idea. But the shooting and fighting is so generic and simple and boring, so theres really nothing to it once it happens. If this is about being a good cop, the combat could have been built around that, instead of being a barely functional cover based thing.
Shoot into the air, call out "Police" dude panics and puts hands up. Cuff him. Or he runs. Chase or pop his leg. He runs through a crowd, you pursue. This is all easily programmable stuff :/ hell, True Crime did a better job at being a cop game, and those games sucked! They could have really made a great "Each case is different" tagline kind of deal, with the A.I., physics, crowds and urban terrain making each chase unique, or hell, have a randomly generated street crime here and there. It was totally within the games grasp :/
I still love the game so far, I just feel like Bondi didn't even try.