Magical Hero Academia: Magical Girl & Super Sentai University [Freeform] [OPEN]

Started by Vergil Tanner, March 20, 2022, 08:10:47 AM

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Vergil Tanner

Welcome To Justitia University For The Magically Inclined!



Elyrium
is a world of endless contrast and diversity. From the towering peaks of the Drifting Mountains to the deep valleys of the Underdark, from the searing, lifeless heat of the Sea Of Sand to the teeming, vibrant depths of the Akadian Ocean that covers a full third of the planet on its own, Elyrium has a long and storied history made up of a patchwork of cultures, communities and heritages that boggle the mind. Even within the confines of an individual species, you have thousands - at least - of different tribes and countries and schools of thought, all woven together by their shared space on such a cramped little rock hurtling through space, fourth from the sun in a system of a score of planets. The world is one of swords and sorcery, where steel and magic still hold sway, with hundreds of different organisations attempting to assert their dominance, or champion their beliefs in any multitude of ways. Some are malicious, seeking to spread pain and fear for their own ends, or seeking to expand borders at the expense of their neighbours. Some seek to become paragons of virtue, or pillars of martial valour. Some turn to religion, others philosophy. Some study ancient, dusty tomes in high towers seeking to unlock the mysteries of the universe, whilst still others strike out into the world to delve into ancient catacombs and rediscover the knowledge of the Ancient Ones.

The world of Elyrium is teeming with magic, whcich is often channelled in different ways depending on the heritages and beliefs of the people wielding it. Magic is not a universally understood concept, and so whether through differences in approach or simply by the expectation of the wielder, it behaves differently depending on those who utilise it. Some use it to raise armies of the dead. Some use it to animate vast constructs to do their bidding. Some contact the souls of their ancestors, some connect with the spirits of nature, some use it to commune with the Gods and so on and so forth. And many organisations use magic for their own ends, whatever they may be. Some seek to enslave, others to enrich, others to expand and others to protect. Many times, these organisations may work together to achieve common goals, or clash in their pursuit of conflicting agendas. Many times, the forces of exploitation have met those of protection and honour in battle, sometimes for the better, sometimes not. But there is one group in particular on whom this story focuses.

The Justice Troopers are a relatively new group of do-gooders and would-be heroes who established themselves only a century past in the coastal city of Justatia. Previously reduced to rubble by the ever-raging conflict between the neighbouring states of Kyrene and Valrosia, the founders of The Justice Troopers liberated the ruins, drove out the monsters and beasts that had come to inhabit it and resurrected it from the dead. Of course, the Kingdom of Kyrene saw the refounding of Valrosia's old fort-town as a threat and attempted to raze it once more, but the Troopers persisted and beat back the attempted invasion. Over time, they used their powers to create a great gleaming city of marble and gold, where all would be welcome, all would be protected and all would enjoy freedom. Neither Kyrene nor Valrosia took kindly to this, but despite their best efforts, the city stood. Eventually, via treaty, the city was handed over to the Troopers in perpetuity...and their true task began.

Magic comes in many forms, but the way the Justice Troopers channelled it was like no other wielder before them; instead of drawing power from the world around them, they used their own selves as fonts of magical energy to fuel their abilities. Now, their powers were as varied as any other mage - though they followed certain patterns - but what made them special was that they tapped into their own powerful emotions, using them to catalyse their latent magical energy. Whilst not as powerful as most other magical users, they were often able to last longer and use their abilities in environments traditionally unfriendly to standard methods of spellcasting. Their usage was often accompanied by lights, music and extravagent costume changes...because as they say themselves, Justice never need hide. They dedicate themselves to loud, extravagent displays of do-gooding, charity and heroics, never fearing themselves to appear ridiculous. Because it doesn't matter whether you look silly or whether people laugh at you; if you're doing the right thing, THAT is all that matters.

Of course, that doesn't stop them from being a punchline to the other factions in the world.

Whilst their efficacy cannot be denied, especially when they roam the world in small groups fighting injustice and protecting those who cannot protect themselves, they are still new and relatively impoverished by the standards of most international organisations. They have outposts and enclaves throughout the world, but their only true city - their only real wonder, compared to everybody else's dozen or so - is Justatia itself. And that is where our story takes place! Justatia is the site of the official Justice Trooper Academy, a university dedicated to training the next generation of Troopers; from education about the world, its history, the peoples and cultures therein to combat training, magical exercises and extra-curricular activities to round you out as a person, any who seek to join the ranks of the roaming Troopers are free to enroll, completely free of charge. Education and understanding is of paramount importance, after all, and the more they can encourage selflessness and understanding rather than greed and tribalism...the better.

You, the players, will be taking the role of prospective Justice Troopers; whatever your reasons, you are all here to benefit from the education offered by the city of Justatia. This is largely going to be a slice of life game, with some events and story stuff happening in the background, but only optionally; most of it is likely to be sandbox, player-created stories and interpersonal drama. You would choose a fantasy race (orc, elf, human, dwarf, etc etc) and maybe fill in some details about where you came from (I left it vague to give people licence to create their own culture and community if they desired), then pick what kind of Magical Person are you; are you a Sailor Moon style spellcaster? A Super Sentai martial artist? A shapeshifter who takes the form of animals to fight? Really, the only limit is that you must be a Magical Girl-style character (or guy!).




Countries & Organisations:

I have left the larger state of the world relatively vague for two reasons. One, so I can make things up as and when I need to, much like a Magical Girl Anime show, and two, so the players have freedom when designing their backstories. If you want there to be a nation of desert nomads that live within the Sea Of Sand on massive sand-borne sailships? Go right ahead. If you want to create an isolationist culture of elves that live in the high peaks of an orbital mountain range, fuck it, go ahead! The only thing I ask is that you contact me and we can work out the details together, then I can include it in the lore for everybody to read. Just get the all-clear from me, and you'll be golden! However, I had created a few countries and locations to get you guys started.

The Holy Scholocracy Of The Kingdom Of Kyrene:
Often abridged to "The Kingdom Of Kyrene" or simply "Kyrene," this country is primarily made of humans, High Elves and Gnomes. The denizens within Kyrene consider themselves to be the "Higher Races," the races more familiar with civilisation and progress, those who are blessed with greater intellect and moral standing than those outside their borders. Their patron Goddess - Kyrenaia - is the Goddess of invention, intellect, academia and progress, and they have organised their society based on her ideals of forward progress, invention and innovation above all else. As such, the government is made up of the most famous inventors and thinkers of their time, led in deliberation by "The High Scholar" who functions as a head of state, the High Priest of the national religion and the headmaster of the world-famous Brightmore University. Effectively a theocracy, whilst worship of other Gods is permitted within Kyrene, it is heavily stigmatised and sneered at by the Kyrenaian faithful. Whilst they champion progress and free thought, those in the intellectual elite can often be stubborn and slow to change, secure in their own supremacy and intelligence. Likewise, they have a tendency to treat foreigners to their culture as inferior. They don't necessarily bear ill will, but they have a habit of coming across as somewhat haughty and condescending at times.


The Valrosia Confederacy:
Originally a loose coalition of tribes of Monstrous Humanoids and other beast-like creatures, over the past four centuries, Valrosia has developed into a functioning government consisting mainly of the more marginalised and traditionally distrusted creatures across Elyrium. Orcs, Goblins, Trolls, Giants, Lycanthropes who refuse to be ashamed of their condition or heritage and other mistrusted races have integrated to become the center of "monstrous" culture in all of Elyrium. Viewed as uncouth, untrustworthy and barbaric by their northern neighbour Kyrene, the Valrosians have had to endure several centuries of tension and oftentimes outright warfare. Whilst Valrosian society can seem brutal to some, there is a strong sense of meritocracy within the culture; those who are good at their job rise to the top, and those who aren't, stay at the bottom. The leader is - ostensibly - the one who is the best at enforcing discipline and making their voice known, and getting the traditional racial representatives that make up the governing council to get along as much as is possible. Whilst this is a perfectly functional system, corruption does sometimes rear its head, and those in power can sometimes use their authority to attempt to crush rising stars beneath them. That being said, bad actors are swiftly punished when discovered, and they often come down brutally on those within the society that they feel lean too hard into the stereotypes that others often project onto them.


The Fayewood:
To the east is a vast woodland that stretches from the south-eastern border of Kyrene and the north-eastern border of Valrosia, off towards the vast ocean beyond. Within these woodlands sit the Faye Courts, a loose collection of governing bodies that oversee the day to day life of the citizens of the Fayewood. These councils often morph and change in mercurial fashion, allegiances and borders seeming to change on a whim. Wood Elves, Kitsune, Fairies, Pixies and other Spirit-and-Faye-Born mostly all trace their heritage back to within these mysterious boughs, even if many of them have never laid eyes on it before. The ruler of these lands often changes, too, some years being a Fairy Queen, other years a Brownie King, some years being three individuals who all claim mutual soveriegnship at the same time! Nobody except the people living beneath these stretching canopies can ever seem to predict where the crown/s will go next.


Sapphire Star Tribe [Submitted by Sessha]:
Nestled within the Feywoods are a tribe of women that once were a sect of priestesses from a fallen nation in the Fractured Lands. They had been in the practice of worshiping Nature and Animal spirits in their homeland until it fell roughly one hundred years ago. Since they had been part of the government and ones supporting the royal family they were targeted for killing, enslavement and other unspeakable acts. They first fled to the kingdom of Kyrene where they thought they would be received since they were the primary human kingdom. They were at first welcomed with open arms, yet their beliefs were seen as pagan and the superstitious types who covetted the land. Thus preying upon the people’s fears and the priestesses’ refusal to convert to the religion of the kingdom, they forcefully expelled them at the point of the sword. This pushed the priestesses into the Badlands, since they had nowhere else to go. Sadly it seemed in those early years bad luck was following them wherever they would go, as no sooner had they decided to settle in some hole in the land of the other races they were attacked. They were raided by a tribe of orcs who supposedly claimed they had taken land that was sacred to them. Without a means to combat this claim the priestesses were once more forced to flee for their lives. Many of them sadly died in the attempt, either slain or having taken their own lives rather than be reduced to broodmares and toys for their tormentors.

With little choice left to them they moved to the last place they thought anyone wouldn’t mind their presence, the Fayewoods. Here, finally, they found respite from their long journey of both time and distance. As the priestesses practiced their faith of worshiping and living peacefully with the spirits of the forest they started to attract them into their ranks. One day a priestess found a spirit that had been badly mauled by an evildoer. She stood to move in front of the spirit, deciding that instead of allowing the spirit to die, she would protect it. The spirit was of course a great stag and she fended off the fiend that had come to slay it. When she tried to help the spirit, she finally realized the spirit was wounded beyond help. She instead decided to remain with the spirit until its end, wishing to comfort it in its final hours. As the spirit was watched over by this woman, it finally made a choice. It offered the woman a bargain. The spirit would live, but he would have to inhabit her body until such a time as she died. Then both their souls would be reborn as nature spirits once more. After confirming with the spirit that it was his wish, the priestess accepted him into her body. When she did, great stag horns sprouted from her head, a pair of deer ears appeared on her and a deer’s tail sprouted from her back. She also found another rather unique surprise, since the spirit had been a male, she found that she had grown a male’s organ between her legs, though a human shaped one and not that of a deer.

When the other priestesses saw this they were amazed by what she had done. Soon enough other spirits began to filter into the priestesses’ little community, intermingling with them. Their monastery within the Fayewoods had suddenly grown from just a few buildings to a village, with spirits seeking to join with them as had the stag. When a raven spirit merged with a woman she found out that she now had the capacity for magic. The women of the village, glad for this, paid out the money for a tutor to come out and teach her. At first she tried her hand at learning Arcane magic, but to her it always felt off to her. Finally, thinking about it, the tutor summoned someone else. She was a woman who specialized in the use of a different type of magic, that being elemental magic. With the primal nature of the magic and the spirits interacting together the priestess found she could understand and work the magic better thanks to her connection with the spirit.

Naturally of course with as many people who began to merge with the spirits the priestesses took up a new duty, protecting the Fayewoods from those who would do it harm. They took in the other various denizens of the Fayewoods and they would remain neutral in the internal politics of the woods, a pledge they renewed with whoever holds power in the Fayewood at the time. Their village, however, only ever accepted women into their ranks, as it was part of their customs. As more and more of the priestesses took spirits into their bodies they began to have a different sort of issue, because merging with primal spirits brought with it a certain level of desire, namely found in those who merged with male spirits and ended up growing male organs. When this became known to them, the elders gathered together to decide on what to do about it. As they meditated and fasted, looking inward towards themselves, they came to the conclusion that they would have to accept these desires as part of their way of life. Because of this, they became more open about sexual relations, with more and more people pairing off.  Naturally they found out their new forms were capable of bearing children, and they would always produce female offspring, even when mated to someone outside of the tribe. When the first child was born from this union, there was a bright blue star in the sky. With the baby’s birth the priestesses decided to rename themselves, becoming the Sapphire Star Tribe.

The Sea Of Sand:
To the north, past Kyrene's northern border and stretching seemingly endlessly in all directions is the vast, brutal, barren wasteland known as the Sea Of Sand. Superstition holds that it is the graveyard of an ancient civilisation whose technology eventually became far too great for them to control, and brought about the destruction of their entire peoples; indeed, several races who lack an ancestral homeland of their own all lay claim to this mythical civilisation, but the answers have been lost to the sands of time; whether there really was a civilisation there or whether it was simply an old wive's tale, nobody knows. All anybody seems to know for certain is that those adventurers and foreigners who venture into the desert very rarely return; whether through thirst, starvation, heatstroke, the supposed "Curse" lain upon the land...or from conflict with the tribal nomads who roam the dunes and call it home, who can say?


Skyridge:
Past the southern border of Valrose lies a true natural wonder of the world; a range of mountains so suffused with magic and arcane energies that the rocks themselves have absorbed some of the planet's natural magics in far higher concentrations than anywhere else on the planet. As such, the peaks themselves are only reachable through arduous preparation or great wealth, because the bases of these mountains float above the very ground themselves! Some of them are traditionally mountain shaped, save that they begin hundreds of feet off the ground. Some of them are vast, vaguely cylindrical pillars of rock at varying heights, and some still are more akin to floating islands that look as if they have been torn from the ground by a great hand from above. This is the main source of Soulstone, a magically charged gemstone that can be used to hold or discharge magic - and when mined, comes with a high charge already within it - that is coveted by almost everybody who uses external sources of energy for their spellcraft. A variety of races have staked claims to various mountains in the range, and the Soulstone within.


The Undercroft:
A vast network of caves and caverns beneath the ground of Elysium that stretches out in all directions to an unknown degree. The number of subterranean nations could be staggering...and it is known that occasionally raiders come from below into the world above, to drag back captives for unknown reasons. Explorers either come back empty handed...or not at all.


The Fractured Lands:
Also known as "The Splintered Marches," this area is a large swathe of contested territory to the west, dominated by swampy marshland and deep, mountainous valleys, this land used to be the seat of a powerful Empire, a nation ruled by powerful Paladins of a long-forgotten God. As time will always do, it eroded the power and prestige of the central government and the Empire fell into decline over 700 years ago, finally fracturing when the ruling family at the time were assassinated in an attempted coup; the conspirators were killed when the final scion of the Imperial Lineage unleashed a devestating Holy Spell that annihalated the Imperial Palace, destroying the family and the conspirators both. With no heir to take over and no rebel leader stepping forwards to seize control of the revolution, the Empire fractured into its composite provinces, with regional governers and upstart warlords alike declaring independence. The wars that rocked the ex-country eliminated rivals, eradicted villages, new contenders emerged and cut swathes of territory for themselves before being swallowed once more by their neighbours. For the last 700 years, conflict has raged in that part of the world, new nations rising and falling like the growing and dying of the crops. Some City States have managed to cling onto survival for much of that time, but very few powers manage to hold more than one or two cities at a time, and even then, never for long. The tumultous nature of politics in that area effectively guarantees that the city states in existence today will not be the city states populating the area in even five years time.


The Kingdom Of Atzeri [Submitted by Crensler]:
The Kingdom of Atzeri was founded by Valos the Uniter, the man who brought together the warring clans of the Atzerian Heartland against Gorkash, a troll warlord who - emboldened by the upheaval that eventually created the Fractured Lands over six hundred years ago - led the monsters of the Devil’s Spine mountains to pillage and burn, seeking to carve out a kingdom for themselves in the process. It was only thanks to the crusade led by Valos that they were driven back into the Spine, and close watch of the mountains are kept even to this very day. Originally an absolute monarchy, the government of Atzeri has since evolved over the course of the centuries to become a constitutional monarchy, with a parliamentary body made up of the old nobility and officials elected by the citizenry sharing power with the monarch, whether it be a king or queen, which is still a hereditary position despite this change.  The monarch is raised with handpicked tutors and trainers to ensure they become someone worthy of the position, but that doesn’t always make it guaranteed.

Lying to the west of Skyridge, the Atzerian Heartland is largely dominated by rolling plains and grassy hills, with the Forest of Shades dominating its western borders, while the Devil’s Spine mountain range makes up the border to the north with the Fractured Lands.  There are passes that allow for passage through the Spine, but the very monsters Gorkash led down into the Heartland dwelling there makes travel through them dangerous at the best of times.  The land to the west and southwest, meanwhile, is coastline, from sandy beaches to weathered cliffs, with several coastal cities and towns giving access to trade and fishing via the Akadian Ocean.  The center of Atzeri is the capital of Evermoor, where Valos the Uniter rests in his tomb, and every year pilgrims make the trek from the outlying settlements to pay homage to this great man.  In particular, devotees of the Church of the First Light are the most excited to visit his final resting place, as the Church holds him as their patron saint.  Whether or not Valos was actually a follower of their god, the Father of the Day, is up for debate, but as a result their religion is the dominant theological power in the entire Heartland.

The majority of those that dwell within the Heartland are human, descendants of the clans that once warred for control of the region in the past, though other races have settled there in the centuries since the kingdom’s founding as well.  Elves, dwarves, halflings, even orcs, all can be found within the kingdom’s borders in the current age of prosperity that Atzeri enjoys.  Going back to the Church of the First Light, the dogma of their religion states that it is their duty to spread the light and love of the Father of the Day to all those who have not felt His influence.  This has led to them having a bit of a reputation for being overeager and pushy when it comes to converting others to their faith, no matter how good their intentions in doing so may be.  This has led to charities being set up for orphans, shelters for the homeless, soup kitchens and the like, but of course not everyone who joins the Church has the best of intentions.  Corruption, though not heavily prevalent, can still be found, same with the government, but by and large the Church is a force for good in the world.  One of the ways they have sought to help the people is through the founding of the Order of the Rising Sun. The brothers and sisters of the Order are dedicated to the Church’s beliefs and do everything within their power to uplift the weak and defend the helpless from those who would exploit them. They’ve even sent men and women to the Justice Trooper Academy over the years, because of the fact that, despite how silly they might seem, the Troopers have also done a lot of good over the years.

However, all is not well within the Heartland.  There is a cult dedicated to the Void, an ever-hungering entity mentioned in the creation myths of the Church of the First Light.  They believe their “god” will one day return to consume all that which the Father of the Day and his fellow deities have created and seek to aid in its return through making sacrifices to the Void and sowing chaos wherever they can.  The Order of the Rising Sun works to oppose them and ousts their gatherings when they find them.  The cult is spread farther than most would care to admit, however, with even members of the old nobility counted among their number.  Whether the Void is a real entity or just a figure of myth, the cult believes it will one day utterly destroy all that is and seek to avoid this fate via their dedicated service to it.  Of course any such entity would either find this service amusing or be disgusted that comparative insects seek its approval.  Whatever the case may be, Atzeri is both a source of good and evil in the world, though hopefully leaning more toward the good side of the spectrum.  Whether or not this will remain the case as things move forward, however, remains to be seen.


The Sandrose Confederacy [Submitted by Marie Reynolds]:
The Confederacy and its 4 Oasis cities with Abolis the capital was settled at the base of a mountain with a cave system where the city was built in the cave with the largest Oasis on the surface and a subsequently large oasis outpost built above the cavern city. The cavern city held a district for visitors and merchants to sell and trade goods and then the rest of the city accessible only to citizens, even embassies that were held in the outside bazaar district of the caves. The rest of the city would be residential areas, schools, crafting, farming, hospitals and entertainment/hospitality sections. The bazaar also held entertainment and hospitality industry as well.

Abolis: The Half-Giant Sandrose gathered survivors and traveled finding Oases and building settlements. The last of these discovered was Abolis. It is the Capital and also hosts the Hospitality Industry and Entertainment industry as well. This is also the home of the Sandrose Clan.

Neka: This is the Second major hub of Crafts Folk and those skilled in medicine and psychometabolism. This is also where you find a gathering of rugged and survival oriented scholars. This city outside of Abolis boasts the second largest population of the various races such as Humans, Elves and a wide assortment of other races that have survived the deserts.

Binas: Binas is the city that has the largest presence of warrior-merchants, Psychoportation users and those skilled in logistics and mundane transportation.

Olnsa: Olnas was the first Oasis city established and was the farthest out from Abolis once it was discovered. It served as the first place the settlers could set up a base of operations in the area and became the place where those most skilled in survival and scouting would call home. Olnsa is a 3 day trip to travel to Abolis by conventional means. It is a 3 hour trip to Binas by conventional means. It is a day and a half trip to Neka by conventional means.

The Sandrose Clan is the Executive power of the Confederacy, meaning it was the diplomatic face of the nation and held the responsibility of managing the Oasis Tenders. The Sandrose clan worked towards securing an alliance with Justatia and by extension the Justice Troopers. This would be a mutual defense and aid alliance and would allow the Troopers to have an Embassy in the Capital and an outpost near some of the other Oasis Cities. Also The Confederacy would send Diplomats from the Oasis tenders to have an embassy in Justatia and a group of Scholars to become staff at the Trooper academy. Also the scholars chose some of their best students to enroll at the Trooper Academy.

Each Oasis City has four representatives, one for the merchants, the crafters, entertainers, laborers and scholars. They each get one vote, which means each city Oasis gets 5 votes in the Parliament. This also means the Sandrose Clan representative also gets 5 votes. These representatives also act as advisors to the Governors of each of the Oasis Cities. The representatives are elected by a vote by all citizens of their respective Oasis Cities.


The Circle Of Magi:
An international organisation made up of the most powerful, ambitious and promising Wizards and Sorcerers of their generation. They are interested in the furthering of their own magical potential, the discovery of ancient secrets and the furthering of their understanding of the forces of Magic. Whilst they do often assist other Mages in danger, they tend to not care overly much about the "general public," which often brings them into conflict with other groups who disagree with their methods for achieving their breakthroughs and discoveries.


The Society:
A mysterious criminal organisation of whom very little is known. What is known is simply that they are an international syndicate of various interlocking criminal enterprises all geared towards an unknown goal; whether simply seeking fortune or something else entirely, nobody knows. But it is rumoured that they have their fingers in practically everything; trafficking, slavery, smuggling, racketeering, corruption, assassination, bribery, blackmail, theft...you name it, and there's a rumour that they're involved in it. The Justice Troopers have come into conflict with them numerous times, but as it stands, nobody has managed to make it far in infiltrating their organisation.


Name That Implies Evil & Darkness And Inspires Despair [Submitted by Cold Heritage]:
Many believe that the Sea of Sand has no end. There is a northern extreme, where the Sea of Sand gives way to the Steppes of Woe. At the northernmost portion of the Steppes of Woe lie Ultima Thule, the Dragonlands, and the Sea of Krakens. Together, they make up Name That Implies Evil & Darkness And Inspires Despair, known as Enteedaid colloquially among the locals. Roughly one thousand years ago, a Dark Lord known as the Pale Son of Night wrested power from the previous ruler and assumed the mantle of power and throne. The Pale Son of Night intended to give his kingdom an actual name, but other matters were more pressing and so he never got around to it. And after the Pale Son was defeated by a Justice Trooper, those who sought to fill the power vacuum had greater concerns than a name as well, performing the politics that often come before vicious internal warfare in contest for the throne.

Enteedaid is a land perpetually robed in darkness and there is no season upon which the sun graces the land or sea. By tradition the ruler of this land dwells in the Sable Tower - a huge and ancient edifice crafted from black Soulstone. There are three main social groups that live in Enteedaid: the Elves of the Bright subsecies and Star subspecies, who exist as an upper ruling class; the Eotenas, descendants of giants who exist as a middle and lower class beneath the Elves; and the Dwarves of the Ice subspecies who have similar social standing to the Eotenas. Elven lords sport amongst themselves by taking to the Kraken Seas to hunt the Kraken, or to brave the Dragonlands in search of a dragon of their very own. The Eotenas tend to herds of giant elk, hunt mammoths, and train for war. Those of highest station compete for the honour of becoming Dread Knights for the great houses of the Elves. The Ice Dwarves dwell beneath the mountains, for the most part, where they toil and mine. The greatest craftsmen come to dwell near Elven overlords and create great and wondrous weapons, arms, and whatever else their masters decree.

The Bright Elves are tall, fair of complexion, and strongly built. They favour magic over martial prowess but both are prized. Bright Elves tame dragons for sport and any Bright Elf lord of any standing has their own dragon. The Star Elves are distinguished from Bright Elves by bright spots in their irises and skin. They tend to have stronger builds because they favour martial prowess over magic but must be skill in both. The lore of dragon taming is a secret they lack, but make up for it by taming different exotic mounts. Both tribes originally came from the East, for reasons lost to time.

The Eotenas are descendants of giants of elder days. They tried to resist the Bright and Star Elves but were conquered by them in ancient times and have lived beneath them since. Fair in complexion, very tall, with heavy builds, the Eotenas once practiced blood magic and rune magic but lost such arts after being subjugated by the Elves. They serve as Dread Knights to their Elven masters. Some Eotenas exist within what autonomy is possible in a feudal system, while others are slaves.

Ice Dwarves are devoid of pigment and blind. They have the stout, broad builds Dwarves are well known for, as well as the mastery of stone and metal craft. Like the Eotenas, they once resisted the Elves and once were masters of various forms of magic pertaining to earth, metals, and enchanting of objects. But like the Eotenas they too were stripped of independence and magic. Before the coming of the Elves the Dwarves and the Eotenas had a complex relationship, but they are reduced to being played against one another.


Justatia & The Justice Trooper Academy:
Previously a border fort between Kyrene and Valrosia, now it serves as the headquarters of The Justice Troopers, a floating city hovering above The Great River Tyne and acting as - at least, for the Justice Troopers and their supporters - a beacon of truth, justice and selfless sacrifice for a greater cause. The Troopers travel the world either alone or in small groups seeking to defend the downtrodden, right wrongs and fight tyranny, slavery and injustice wherever they go. The city itself is open to all walks of life; any sexuality, any religion, any culture, any heritage is welcome to reside within the city and practice their livelihoods without discrimination, so long as they obey the laws of the city that effectively boil down to 'Treat others the way they wish to be treated.' There are ancestral tensions, of course, and it is nowhere near a utopia...but with so many cultures rubbing elbows, it is the most peace some citizens have known in a very long time.

Nestled on the Eastern edge of Justatia is a large separate floating island that houses the Justice Trooper Academy, a towering structure of marble towers, settled into an alcove of crashing waterfalls that flow down from the mountains above, fall from the great lakes over the edge of the campus, only for the water to be recycled, cleansed and looped back to the top of the falls. This academy is positioned to directly face the rising sun to its front, and is only accessible via a series of ferries that move to and from the main city. Visitors are allowed to roam the grounds with a tour guide, and as long as they are not in class, students are allowed to visit Justitia at any time. There is great cross-polination between disciplines, but broadly speaking, each student is randomly allocated a residential building regardless of age, race, sex or talents; this encourages them to find connections outside of the circles they might otherwise run in, and encourage out-group empathy. Each student is required to take the following general theme of classes:

-- A course specialised to their unique emotional Foci; Joy students and Courage students will not use the same methods to draw out their power, so why place them in the same class?
-- A course specialised to their talents; Close Combat, Ranged, Spellcasting, Support, Healing, etc.
-- A mandatory overview course that runs through the cultures, histories and peoples of Elyrium, as taught by members of those cultures.
-- A mandatory first aid and emergency care course.
-- A mandatory Pose, Transformation and Presentation course, aiding students in finding their own unique voice.
-- Basic mathematics courses.
-- Basic cartography and wilderness survival.
-- A host of optional courses, mostly made up of specific sub-courses of existing curriculums; EG, specific history modules, geography modules, more advanced versions of basic courses, etc.
-- A host of extracurricular activities, ranging from sports, quizzes, hobbies, crafts, performance clubs, etc.

The academy has training grounds, aerial practice space, vast libraries, cafeterias and recreational spaces galore and - of course - gorgeous accommodations for second years and above. First years must stay in the bunkhouses to promote camaraderie and provoke social links between students. Lecture halls and department buildings can vary wildly between discipline, the interior of the rooms and halls entirely at the whim of whichever instructor holds sway over that section of the building. It's entirely possible for the History instructor to be teaching a special themed week on the history of Skyridge, decorating the interior to be akin to a gorgeous mountain hike through the floating peaks, only for them to open a door to enter the Geography section and find themselves in a recreation of The Sea Of Sand itself, as decreed by the Cartography professor!
Simply put, life in the Academy is never boring.


Of course, this list is not exhaustive!
If you have ANY other ideas for cultures and countries and locations, PLEASE let me know! I would LOVE your input!




Races:

Simply put? Whatever you want! Humans, elves, Dryads, Tieflings, Aasimar, Ratfolk, Nekos, Kitsune, Orcs, Dwarves, etc etc. Be creative with it! Try and limit yourself to species that can interact with other players easily just for pragmatisms sake, but most races within reason will be allowed. The only request I have is to make them mostly single-consciousness characters. Gestalt entities can be fun, but consider whether you want that baggage for your playtime! :-)




Rules:

-- What the GM says, goes. Discussion is ok, but at the end of the day, I'm in charge. My game, my rules.
-- Be respectful. Characters don't have to get along, but make sure to keep your OOC chatter civil.
-- A player is allowed to say "No." If you want to do a scene or have some drama but the player says "No," that's the end of it. No exceptions.
-- No Powergaming. This isn't a PvP game, but if you decide you'd like to do that, make sure you're both on board with what's happening, and don't GodMode.
-- If a post involves potentially triggering content, put a Trigger Warning in the Post Header.
-- Use the Post Format provided. A header will be provided.
-- Have fun!




Character Sheet:

Please use the Character Sheet Skeleton below for your application!


[float=right][img height=400 padding=4]IMAGE URL HERE. Anime or Art only, no Real Life FCs.[/img][/float]
[glow=COLOUR,2,300][size=14pt][color=COLOUR][b]Alter-Ego Name[/b][/color][/size][/glow]
[b]Name:[/b] Real Name
[b]Age:[/b] 18+. If a fantasy race, give the "human equivalent."
[b]Gender:[/b] Male, Female, Neither, Both, Etc.
[b]Sexuality:[/b] Hetero, Homo, Bi, Ace, Demi, etc.
[b]Race:[/b] Elf, orc, human, etc.

[b]Appearance:[/b] A brief physical description. One or two paragraphs.

[b]Personality:[/b] A brief description of their personality. One or two paragraphs.

[b]Grade:[/b] What year of the University are they in? 1st - 4th Grade, anybody of 18+ can enroll in the 1st Grade.
[b]Emotional Foci:[/b] What emotion do you draw your powers from? Joy, anger, lust, desire, friendship, devotion, etc etc.
[b]Transformation Sequence:[/b] A brief description of your character's Transformation. No need for paragraphs, a few sentences of broad description will do.
[b]Power Manifestation:[/b] How does your Power manifest? What does it allow you to do when Transformed? Pick up to four Manifestations. EG, Pyrokinesis, Telekinesis, Enhanced Strength, etc.
[b]Weaknesses:[/b] Things that your character cannot do, or things that might disrupt their connection to their Emotional Foci. EG, Emotional Foci: Courage, Weakness: Spiders.

[b]Likes:[/b] Non-sexual. Hobbies, interests, etc.
[b]Dislikes:[/b] Non-sexual. Pet Peeves, etc.
[b]Extra Curricular Activities:[/b] What clubs, teams and hobby groups have they joined at the academy?

[b]Ons:[/b] Sexual. What gets them going?
[b]Offs:[/b] Sexual. What gets them running?
[b]Player O/o:[/b] Link please!

[b]Backstory:[/b] A description of their past life, what brought them to Justitia and what made them the person they are today. 2+ Paragraphs, please!

[b]Other:[/b] Anything extra you feel you need to add!





And that's that! Any questions, please let me know ASAP! As I said, any races or invented homelands is completely fine, just clear it with me first! I WANT you guys to contribute to this world. ^_^

I hope to see your creations soon! <3





Current Characters:

~~ Males ~~
Arty Roanwall "Moonbeam" [Vergil Tanner]
Mardok Kragmore "Orcasaurus Flex" [Vergil Tanner]
Torston Thyrnir "Snaethor" [Cold Heritage]
Sylric Kishos "Lumiere" [Metraxa]


~~ Females ~~
Inka Koskinen "Wintry Nevihta" [Inkybus]
Gabriella Innocenti "Skjaldmær" [Arcanist]
Tiana Dhannar "Love Hurts" [Crensler]
Yara Malik "Sovereign" [angelofwarfare]






Current World Map

This is a rough map to give you an idea of the locations of the various countries in the world. This is not 100% to scale, and is subject to change!

Spoiler: Click to Show/Hide




Discord

Navigation Thread
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner



Moonbeam

Name: Artorius "Arty" Roanwall
Age: 21
Gender: Male [Femboy]
Sexuality: Pansexual, leaning homosexual.
Race: Human

Appearance:

Perhaps the most striking feature Arty has going for him is the fact that, despite being a male and identifying as a male, he looks indistinguishable on a superficial level to a female (by design, of course). He doesn't have any immediately visible scars or tattoos, but does enjoy wearing various pieces of sparkly jewellery that – he thinks – accentuate his best features. Arty stands at a paltry 4'11 (150-ish cm) tall and weighs a mere 45kg, with a willowy, slender build that is more akin to a supermodel than an athletic exemplar; he is not muscular, being more on the "toned but soft" side but he has been known to be able to put on a sudden burst of speed when sprinting if necessary. He does have a small number of smaller scars that he tends to disguise with magic or makeup when he can, including a number of small, circular burn marks on his thighs, a small thin red scar under his left pectoral and a jagged oval-esque scar on his right ribcage. These are small and nearly unnoticeable, but his magic has thus far been unable to get rid of them completely, so he instead relies on disguising them instead.

He has long, waist-length dark-flame-red hair that spills over a gracefully curved, smooth face and then downwards in either a coiled, intricate braid that he takes great pains to maintain and care for or in flowing, wavy locks; it depends on his mood. Whilst most of his hair is this shade of deep red, he does have a single wide streak of white running down the left side of the top of his head, starting at the top and ending at the edge of that collection of hairs that hang with the rest of his fringe. His skin tends to be meticulously cared for in both complexion and cleanliness, and he takes pride in his delicately attractive features, gorgeously bright emerald green eyes and his plush, soft, faint pink lips. His wide doe eyes are almost always sparkling with flirtatious mirth and his lips are nearly perpetually pulled into a mischievous, suggestive smile. Despite his short height, he has deceptively long, slender legs and a well-shaped, firm and toned bubble-butt, but has nothing in the chest department since – obviously – he is not actually female and has no desire to be consciously referred to as such. He tends to favour more feminine clothing options and actively enjoys wearing things like high heels, even if they do have a tendency of hurting his feet after a long day.

His Transformed attire is a lot more scandalous; Coordinating his favourite colours and motifs, he took inspiration from one of the most famous Justice Trooper bands in history, bending their basic design to fit his more flirtatious and outrageous personality. It consists of a two-piece outfit of a white armoured crop-top and a pink and gold skirt, calf-length high-heel boots, a beautiful golden tiara, a pair of (completely aesthetic) white feathery wings and a long, pink staff topped with a golden stylised double-diamond symbol. The skirt is tiny enough that should he bend over too far, it will ride up over his cheeks - this is completely deliberate - and the top is designed such that whilst it offers some degree of protection...it's more about complimenting the aesthetic than anything else. But he isn't a brawler! If he's mixing it up up close and personal, well....that's already bad news!

Personality:

At heart, Arty is a kindhearted, gentle soul who will always try to make people feel better any way he can, and delights in earning grateful or amused smiles from people he sets out to help. Arty, despite accepting that the universe is not a nice place and that sometimes more aggressive methods are sometimes necessary, absolutely abhors resorting to aggression, intimidation or outright violence to solve his problems. Whilst he is more than capable of resorting to violence to save lives - he is a Doom, after all, and Dooms do what needs to be done regardless of their own feelings on the matter - he is far more comfortable coming up with diplomatic solutions that satisfy everybody in some way. Whilst he is no stranger to combat and self defence techniques, it is healing people and relationships and making others happy that truly brings him joy. This runs so deep that you might even consider it a pathological need to please, even going so far that if he thinks that somebody is angry at him he may spiral into a minor panic attack. This extends to his general social demeanour; he is always eager to please those he has decided are “Above” him, and delights in receiving rewards for his good behaviour. Whether that is simply an invite to a party or something far more intimate, it doesn't matter.

Arty, deep down, craves acceptance and validation and tends to take harsh criticism and denigration especially hard. This makes him especially easy prey for manipulative or abusive people, and he has suffered multiple abusive relationships in the past due to his pacifism and secretly low self esteem which ended only when his father learned of them. It also factors into his wild partying and "mild" substance abuse; the need to escape his demons rather than fight them. However, as secretly broken as he is, he is not a quiet, wallflower wretch. He is always eager to party and when he makes friends, he makes them for life, remaining unfailingly loyal and devoted to their wellbeing come what may. Normally, he will never instigate a fight or argument himself; it goes against everything he believes to be the first one to escalate an altercation. But if you hurt somebody he cares about...he will do everything he can to see you brought to swift, merciless justice.

Grade: Second
Emotional Foci: Desire / Lust
Transformation Sequence: Arty applies his love of dance and his drawing of Desire to inform his transformation sequence; his staff acts as an anchoring point for his performance, which consists of coquettish and suggestive movements, athletic feats of teasing and seductive acrobatics and what can only be described as...exotic dancing as his uniform coalesces around his body. The performance is designed to be seductive and suggestive, such to inspire as much desire and lust in the targets as possible that he can siphon off if needed. That, and he's just a bit of a slut!

Power Manifestation:
- Curative Magic. This is his primary ability; he is able to deploy targeted or area-based healing magic to assist his allies in staying in the fight.
- Elemental Evocation. IE, conjuring a variety of elemental-based abilities that can be deployed in a pinch. These are very basic abilities and can be overcome fairly easily, and are easily outstripped by specialists in their element. These five abilities are as follows. Lightning bolts of varying size and power; Basic Fireballs; Basic earth-based shapes such as blocks, balls and ridges; Basic, limited hydrokinesis; Basic Cryokinesis (creating and controlling small degrees of ice, mainly in an offensive capacity).
- Flight. His wings are cosmetic; he actually flies by focusing his power into a kind of passive spell that allows supernatural levitation and three-dimensional movement.
- Basic Illusions. Whilst never going to fool a powerful wizard or dedicated illusionist, he can make mirages and audio hallucinations appear with reasonable reliability and credibility.
Weaknesses: Loss of self-confidence, heartbreak, rejection (directed towards him).

Likes: Sewing, Dancing, Singing, Animals, Fashion, Bright Colours, Spending Time With Friends, Shopping, Gossiping, Drinking, Musical Theater, Validation.
Dislikes: Playing Contact Sports, Fighting, Disappointing Loved Ones, Arrogance, Ungrateful People, Dishonesty, Cockroaches.
Extra Curricular Activities: Dance Club, Fashion Club, The Cheer-Squad.

Ons: D/s Play, Daddy Play, Rough Sex, Degradation & Humiliation, Hair Pulling, Spanking, Choking, Public Sex, Costume Play, Exotic Partners, Multiple Partners, Large Partners, Biting, Scratching, Dirty Talk, Giving Oral, Recieving Anal.
Offs: Torture, Edging, Pleasure Denial, Non-Con, Non-Sexual Degradation, Lack Of Aftercare, Being Dominant, Rude & Uncaring Partners, Scat, Bloodplay, Watersports, Gore.
Player O/o: Linky!

Backstory:

The Inglefells were once a proud, powerful family, ruling their own city state in the far North of the Fractured Lands. Their neighbours, however, always seemed to treat them as an afterthought, or an obstacle rather than a powerful presence due to their relatively small – but stable – territory. This rankled many of the more ambitious members of the family – they were important, damnit, and should be treated as such! – but certainly not enough to tempt fate. The Inglefells were a long line of Warrior Lords, rumoured to be descended from amongst the first of the Mercenary Guilds that aided in the foundation of Fellhaven, who had risen to greater and greater prominence within their city until eventually they controlled the city if not in name – that “honour” belonged to the Vismarck line, the hereditary Viscounts of the city – then in practice. Their wealth kept the military paid, their corruption kept the underworld thriving and loyal to the Inglefell name, and their influence kept their political opponents in the shadows. They controlled everything and everyone within Fellhaven, a vast empire of wealth, illegal and legal ventures and bickering relatives all kept in line by the powerful Patriarch, Rosgoth Inglefell.

Unfortunately, Rosgoth was growing older and the attempts on his life were consistently getting closer and closer to success. He wasn't as young and spry as he once was, and though he was still a strong enough warlord to thwart any attacker who dared challenge him in the open, his wits were beginning to fade...and though he would bloodily execute anybody who dared say that to his face, he knew that they were right. He needed a legacy, or the Inglefells would fall to ruin through infighting and bickering upon his death. He needed an heir. So, he took his fifth wife, Sylvana, the female heir to a rich and powerful Merchant Lord Line and within the year...Artorius was born. His father rejoiced and, as soon as he could walk, began to teach him the skills and knowledge that he would need to be a proper and true Inglefell Patriarch. Battle tactics, swordplay, horseback riding, archery, the proper implementation of and defence against assassins...he attempted to pass on all of his knowledge and experience as a successful tyrant to his son, hoping that one day he would be shaped into a worthy successor to his name. Unfortunately for Rosgoth, fate had a different plan for the young Artorius.

Whilst he did his best to excel for his father, practicing sword and horse in equal measure to try and make his father proud, his heart was never in it and it showed; whilst he had a decent amount of natural ability, he never really excelled in the way his father wanted him to. He was hopeless with military tactics and espionage, and his best trait was appeasing and placating other parties, which – in his fathers words – “Was not the Inglefell way.” He endured many a powerful, stern lecture about his failures, always ending up feeling like less than a speck of nothing by the end of his fathers angry tirades, and it was only his mother who kept him feeling loved during all of it. She recognised that her son was not cut out to be a Inglefell warlord, and instead encouraged him to follow his passions...they tried many different things, but eventually he realised that he just loved making people smile and laugh. He loved to sit with his mother and her handmaids, sewing and knitting and talking about the days gossip and news. He loved helping the maids with their housework, finding the repetitive task of cleaning and scouring the house for dirt oddly cathartic and relaxing after the stressful, often-tear-inducing failures in his “Manly” lessons, followed by the furious tirades of his father. What's more...he soon found that he loved more than just making dresses and frocks.

It began as an accident. One morning, after a forced tavern session with his father – who thought that taking his 13 year old soon out drinking would be a good way to “Put some hairs on his chest” - he was in no small amount of agony as he rolled out of bed and grabbed the first thing his flailing arms could reach to pull on and stumble out of his room. It just so happened that he'd mistakenly gone to sleep in a maids room – who had been too scared to wake him and correct him because of who his father was – and he accidentally pulled on her uniform dress (which was scandalously lowcut with a very short skirt, since his Uncle Kyran was a pervert). He realised his mistake quickly, having caught sight of himself in the mirror, but...something stopped him from taking it off. It felt...nice. Smooth, and light...soft, nothing like those coarse leather plates his father made him wear. It was richly made – of course – and the stitching was beautifully smooth and graceful. The fabric glided against his skin magnificently rather than catching and rubbing like the rough cotton tunics he usually had to wear, and he found that – though he knew he must – he just couldn't take it off. He spent what felt like hours there, just touching the fabric and feeling it against his skin, feeling how right it felt on him.

He did eventually take it off, of course, but he never forgot it...and he never stopped. Whenever his father wasn't looking for the next five years, he would slip on a dress or a skirt, revelling in the freedom and the rebellion against his fathers oppressive ways...and then he started doing more. His hair had always been a very unmanly shade of vibrant red – much to his fathers fury, he took after his mother in that regard – and he found that with very little effort, he could make it look even more feminine...his body, though well-maintained thanks to the constant exercise, was soft and smooth rather than corded and hard, so with not much effort at all...he looked like a female, rather than just wearing their clothing. And he loved it. He felt like he was finally free, that he had finally found his niche, his self...and, of course, he had to explore it. So he began to sneak out at night, going to taverns and inns, performing there in his new persona of “Arty,” finally being able to do what he wanted with people cheering rather than shifting nervously in case his father burst in and killed them all. Meanwhile, his father was discovering more and more of his "feminine" interests, had begun to bar him from knitting and sewing with his mother and cleaning with the maids, and had taken to physical abuse to make his point. The more Arty failed to excel in what Rosgoth wanted for him, the more the beatings came. The more Arty tried to quietly pursue his "feminine" passions, the more the beatings came. Soon, every day was accompanied by a new belting, a new beating, a new angry tirade that his mother could only watch helplessly. But despite all of that...when he slipped out during the night to perform, when he wore those clothes and danced for the people...he felt...happy. It was a fleeting sensation, but it was a single ray of light in an otherwise dark, dismal existence.

But that lasted only for a few months. One night, while performing, the door burst open in the middle of his latest performance...and his father, Rosgoth, stood there, fury in his face and murder in his eyes. Nobody else had recognised him, but his father did. His father always did. That night, he received the worst beating of his life, beaten to a pulp that couldn't even moan in protest when his mother – who attempted to stop Rosgoth – was thrown from the room with a force that Arty was sure must have killed her. Rosgoth didn't care to check; he turned back to Artorius, a cold fury in his eyes, and if the castle hadn't shaken like the world itself was trying to swallow it up, he might have done the same to Artorius. As it was...the City was under attack. Their neighbours had decided that enough was enough, and had turned their combined attention to invading and carving up the resource-rich territory in their midst. They had moved in secret and launched a coordinated assault to remove the Tyrant Rosgoth from power once and for all. Fellhaven was the only fortified location in the territory, and its fall would mark the end of the Inglefell Oligarchich Line. And fall it did. His father did his best, but it was a losing battle and everybody knew it. He stalled and delayed and obstructed...but all it took was one knife through the ribs from one of Sylvana's handmaidens, and it was all over. Without the fearsome Rosgoth to drive them, the soldiers of Fellhaven threw down their weapons and surrendered. The citizens attempted to flee, and the nobles fell to bickering and infighting, even with the enemy at their gates. Fellhaven didn't last a single night.

But Arty was not there to witness it. His mother, as it happened, had survived her fall and with the help of her handmaidens managed to stagger her way out of the keep via the secret escape tunnels Rosgoth had ordered built years previously. Whilst the going was slow thanks to his and his mother's injuries, they managed to come out on the far side of the siege lines, bundled against the dark and the wind, disappearing into the night. They travelled for days aimlessly, unable to figure out where they were or where they were going. Several times, they had close encounters with roaving bandits and thieves that were only narrowly avoided...until they weren't. They found themselves cornered in the middle of the night, shivering and at the mercy of some rather unpleasant looking men. They went to take what little they had left - and were clearly looking at Sylvana in that way that bandits look at attractive, defenceless women - when the road was filled with light, smoke and music. Out of the night launched a colourful, armour-clad man in a flowing cape who landed between the bandits and the group of women (and Arty). The Justice Trooper made quick work of the ruffians, and - seeing their state - without question offered to escort them somewhere safe. The offer was gratefully accepted...and he began to escort them out of the Fractured Lands. They were alone, poor, but finally free.

They travelled from town to town as the Trooper led them eastwards, living on what scraps they could accumulate through odd jobs picked up by his mother and the two remaining handmaidens as they travelled, but for the first time in a long time...there was an air of hope, of elation. The life was tough, sure, the going was rough...but they could finally be who they wanted to be, rather than who Rosgoth decided they should be. They were out from under his thumb, and that was everything. Eventually, they managed to reach their haven, the city of Justitia; the city that was open to all, foreigners and citizens alike, where the rules applied to everybody, not just people too poor to know the right people. And there, Arty flourished. Whilst he had some bad experiences - abused individuals tend to gravitate towards other abusive situations - on the whole, he was able to expand his interests, explore who he truly was, blossom into the kind of man he wanted to be. And his mother did well as well; it turned out that she had saved several family heirlooms from the castle before they left, and used the money gained from selling them to make several clever investments that soon gave her the income necessary to live a comfortable - if not royally lavish - life. She even ended up marrying the Trooper who had rescued them, a half-orc by the name of Grasvyre who had become extremely close with Sylvana over their travels. And as soon as he came of age, Arty knew exactly what he wanted to do; with his step-father's blessing, he immediately applied to the Academy. Without the Troopers, he would have died in the wilderness, him and his mother both. Without Justitia, he would never have gotten to explore who he truly was. He wanted to help people...and what better group was there to do that than the organisation that had given him a second chance to be who he was meant to be? He's found his place in the world...and come hell or high water, that's where he's going to stay.
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Now obviously, you don't have to write that much for YOUR sheets! I just tend to write a lot in my sheets. That's a personal thing xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

inkybus

"NSFW"

Wintry Nevihta
Name: Inka Koskinen
Age: 21
Gender: Female
Sexuality: Bi
Race: Tiefling

Appearance: Striking blue eyes, like clear ice buried deep under snow and finally reaching the surface, look around with interest, framed beautifully by thin, well defined eyebrows. A pair of fox ears sprout atop a dark-haired head, with the tips of each lock of hair transitioning from black, to grey and into a white colour. The tail sprouting from the base of the demifiend's spine is similarly coloured, though it is slightly darker at the base and becomes progressively paler the further out it reaches. Other than that, she has very little and very sparse body hair.

Inka stands at roughly 4'11" (150cm) and weighs approximately 99lbs (45kg), with a hint of musculature showing on her body. Her pale skin shows no blemishes and no scars and only two moles: one slightly above her sex, slightly moved towards her right hip and one slightly above her venus' dimples.

Personality: The people who like her would say that she's brave, compassionate and of calm demeanor: she is fairly passionate about music and loves to play the hurdy gurdy. Softspoken and well-mannered, very few nobles can find flaws with her conduct in a courtly setting.

Those who dislike her will tell you she's a stupid bleeding heart who keeps up a facade of benevolence. They'll tell you to keep your thoughts about how the world works to yourself, lest she rant your ear off with her opinions on how the world should be.

Grade: Second
Emotional Foci: Joy
Transformation Sequence: Chilly winter winds start to blow and tussle Inka's hair playfully. Out of the air, moisture is turned into snowflakes that start to whirl around Inka at blinding speeds: her form is obscured by snow and ice, which only lets a chilly blue light through, until she stands in her tribal-reminiscent attire.
Power Manifestation:
- Superhuman speed and reflexes
- Wind manipulation, which lets her blow enemies away in a literal sense and glide safely in a slow fall from high places
- Ice manipulation, which lets her encase enemies in ice or throw icicles at dangerous speeds
- Illusions, such as apparitions of herself or making herself look like a different person
Weaknesses: Concentrated Lust, Searing Heat

Likes: Music, swimming and dancing
Dislikes: Spicy food, being scared, snakes
Extra Curricular Activities: Music, dance and martial arts clubs

Ons: Oral anything, Toys and Rough partners
Offs: ageplay, non-con, callousness, humiliation, toiletplay, gore, necrophilia, getting denied
Player O/o: https://elliquiy.com/forums/index.php?topic=340516.msg16128682#new

Backstory: Inka was born in a village that came to be a few years after Justatia was restored: her mother already had a creature of the elemental plane of ice in her blood and her father, a very curious and lustful Rakshasa with a penchant for eugenics, impregnated her after getting her very, very drunk.

Being pregnant with Inka, the young mother had a change of heart and decided to be the best mother she could be for her daughter and, thankfully, had the full support of almost all her family. Her brothers and sisters came to her aid and Inka grew up in a supportive, caring and very loving environment. She made a few good friends in the village and started to experiment with mysterious powers that started to show more and more. Her father, the Rakshasa, tried to abduct her one night, but was foiled and sent back to the lower planes by a few very dedicated Justice Troopers.

After this, the eleven-year old decided that she wanted to be just like these heroes, so she could protect her family and keep others safe to live a life worth living. With this in mind, she joined the Justice Trooper's academy in Justatia as soon as she had the chance.

Other: To be Determined

Vergil Tanner

Hey there, Inky! Just a few things with your sheet, I hope you don't mind!

1) The Emotional Foci of Joy and Friendship are a little too far apart to be considered the same thing, if that makes sense? Arty has Desire / Lust because they're within a step of each other. For Joy and Friendship, can you pick one to focus on please? ^_^

2) This is on me, because I forgot to add it to the skeleton. Above your Emotional Foci, can you add what "Grade" she's in in the Academy? anybody 18+ can enroll at any age, and the Grades are 1st - 4th. This just gives us an idea of how long she's been at the Academy!

3) It's a little unclear in your History, but just in case, to be clear, Justatia was founded about a century ago. ^_^

4) Would it be possible to divide up those images into three separate images, so you can include the NSFW one in a Spoiler, but put the SFW one to the side of the Sheet? That will also help when it comes to the Header for the in-game. If you can't do that, I can divide them up and upload them for you, if you need me to. :-)


Beyond that, she looks perfect! I have a feeling she and Arty would get along famously! xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

inkybus

No problem. Also, I did not mention that she was born at the foundation of the village she was born at. I left it vague on purpose, just stating that a few years after Justatia was rebuilt a village sprung up.

A non-defined number of years later, Inka was born. Are the images good now?

Vergil Tanner

I thought that was the case, it was just a little oddly worded, so I was double checking to be sure! ^_^"

And yes, the images are good now! ^_^
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Cold Heritage



Snaethor
Name: Torsten Thyrnir
Age: 25
Gender: Male
Sexuality: Bi
Race: Eotenas

Appearance: Pale blue eyes like ice. They are cold and unexpressive. If these eyes are windows into a soul they are poor and ungiving. There is a lack in those eyes - of a great depth of feeling and some absent sense that others experience so deeply that they are unaware of it and could not put into words. White hair cut short and poorly cared for, without any concern or care towards its aesthetic. Skin as fair as the driven snow but marred with scars of the palest pink that serve as the undeniable testimony to a history of violence and abuse. Many of those scars criss-cross a huge back, made by various instruments of pain.

Torsten stands 240 centimeters tall and weighs in at 210 kilograms. His huge body is iron-like and heavy. The frame is muscles of corded steel laid over heavy, thick bones. Capable of great power and able to withstand even greater punishment and damage, it is not a thing to expect great speed from. But for his size, Torsten can, in short bursts, perform faster than expected. And he is capable of moving quite silently if he is at a walk. In running he is a slow and heavy but enduring, capable of maintaining a speed others can eclipse over a duration they cannot.

His chosen day to day attire is nothing special: simple garments of white or black. Shirts, trousers, tunics, or leggings. None of them have any art lavished upon them or bear any second glance. None of them are well-crafted and some show signs of amateurish repair in the form of tears mended and patches applied. Footwear is frequently a simple pair of sandals. Transformed, Torsten wears an ornate suit of black and gold armor. It bears many flourishes that serve strictly aesthetic purposes - to make him look more impressive and intimidating to opponents. This armor is a copy of a suit forged for him by his former owner and master, the Pale Son of Night. It was the armor that Torsten wore for many years, acting as his master's apprentice and enacting his owner's will. In it, Torsten's speed and mobility are not significantly reduced. The sword that Torsten wields is made of a black alloy. It is a weapon as long as Torsten is tall. Red runes rune along the blade and a red gemstone decorates the crossguard. Among its other traits, the weapon is sentient and communicates with Torsten telepathically. Possessed of its own will, the sword is named Mournblade, and its singular desire is to be used. For good, or for ill.

Personality: Torsten is harsh and ungiving in his dealings with others. Brusque and abrupt in his speech and his comings and goings. One could be forgiven for thinking that he has no emotions, and one might be to a degree correct. But they are there. But his heart is protected and guarded by emotional armour, built up as steadily and as strongly as the muscles that protect his body. When a smile is met with a fist and trust with literal and figurative knives in the back, one learns to neither smile nor trust. If one lives. And Torsten lived. And so he does not smile and he does not trust. He is not incapable of such things. But he is so out of practice that he may no longer remember how. And he understands on an intellectual level that he should do these things but he has lived too long in a society and culture where such things were weaknesses to be punished and exploited that he falls into old habits. And because he can be so casually and callously cruel, he understands intellectually that no one is going to look deeper, beyond the pain he inflicts upon them, to see the pain inside him that leaves him with no other instinct or choice.

His heart is fertile soil upon which love could take root, but none have ever sown the seeds. But he wants to love and to be love, even if this longing is for him something ineffable. Accused of not knowing what love is, Torsten can only stand silent and guilty. He watches those in love in Justitia - the young ones in the fullness of young love and the old ones in the fullness of deep-rooted love of years and decades - and he cannot truly grasp or intuit what he sees. Nevertheless, he wants it for himself. Torsten is capable of and experiences sexual desire, but fulfilling that desire is not a strong motivation and he is skilled at hiding it when it comes upon him. Because sex was also something that was exploited. It was a tool for one party to get what they want from another, not something done for mutual pleasure or as an expression of an emotional bond.

As Torsten knows no joys, he knows no fears. Because he does not fear, he is not courageous when he places himself in danger. When he fights it does not matter to him if he lives or dies. Although he tells himself that he will fight now for good, justice, and to protect the innocent, it is an intellectual exercise without emotional or spiritual backing. There is a sense within him that he has created and fostered that he should feel something for the people he protects though he does not, and all he sees in the eyes of those he defends are fear and antipathy. This could be misinterpretation or projection, but Torsten lacks the optimism or emotional experience to think of things any other way. He understands duty and obligation, but not loyalty or camaraderie.

Grade: 1st Grade.
Emotional Foci: Vemod
Transformation Sequence: Torsten stabs the Mournblade into the ground. Shadows come from many different directions and hide him in darkness. The red gem upon the Mournblade's crossguard flashes and the darkness forms into armour.
Power Manifestation:

  • Preternatural strength, endurance, and durability
  • Protection magic in the form of translucent black shields, barriers, or armour
Weaknesses: Airborne and ranged attackers of superior swiftness are targets Torsten has no easy means of responding to; Happiness

Likes: Red meat, spicy food, vegetables cooked to mushy consistency, darkness, quiet, muted colours
Dislikes: Loud noises, loud people, bright lights, raw vegetables, white fish, alcohol, narcotics, effusive sexuality directed at him
Extra Curricular Activities: Choir

Ons: Small breasts, long legs, positive emotional connections, physical/verbal affection
Offs: Dubcon, non-con, scat, watersports, gore, uninvolved/disinterested/unresponsive partner, effusive cursing
Player O/o: Link please!

Backstory: Torsten did not know his mother or his father. Not their faces. Not their names. When he learned that his father died fighting against an army from the Undercroft but it was not important information at the time. It did have a huge impact on his life, however. If his parents had died of sickness or deprivation he would have been reduced to slavery. But as an orphan of a Dread Knight he was randomly chosen. This stroke of fate saw Torsten cast, along with slightly more than one hundred other orphans, into the Pit of Despair. They were given enough food for thirty children, and had to contend with enormous insects and ice wolves deliberately loose into the Pit. The orphans were winnowed down in number and still left to fend for themselves. Food stopped being given when less than thirty were left. The only recourse was spiders and wolves for food. When nineteen were left the orphans were taken out of the Pit of Despair and evaluated by those within the Pale Son of Night's inner circle. Whether this was the number of survivors desired or some other arbitrary condition caused the trial to end, none of the orphans knew or were ever told. Nor did they care. Of those plucked from the Pit, two failed to measure up and they were cast back in, never to emerge.

A brutal training regimen awaited those deemed fit to continue. Training from the finest warriors and finest magicians - followed. Their bodies were nourished but the bread and butter of their hearts was cruelty. Mistrust and treachery was engendered in the orphans for each other, and the triumph of one meant the rest suffered. It did not take long for each orphan to plot the downfall of the others. They were forbidden to expressly murder each other. This did not prevent them from trying. One was executed after being caught in a sloppy, failed attempt. Two others died under mysterious circumstances without a clear perpetrator. Though nothing could be proven all were punished. Much of Torsten's training was physical. While he was a savant in using magic in reflexive, defensive manner the rest came too slowly for the dark lord's lieutenants to pursue it. In time he learned to consciously use defensive magic, but it came to him later than his peers' proficiency in magic. In martial aspects Torsten not the least skilled, nor was he least. But he often won against other orphans who were more skilled, had better reflexes, and were faster. Simply because he could outlast them. They tired faster. They could not withstand the damage he could withstand. They could not endure pain as he could.

At eighteen the orphans were, at last, allowed to fight each other to the death. That is to say, they were placed in an arena and made to fight to the death for the amusement of the Pale Son, his inner circle, and members of the nobility who had politicked for the privilege of attending the event. Whatever had been bargained for the seats, it was worth it. The spectacle did not disappoint. Torsten emerged victorious. His training redoubled in earnest. He was to be groomed to be the Pale Son of Night's heir. Torsten led troops, fighting against Undercroft invaders. He fought Kraken and Dragons, as well as other terrible beasts as grew in the coldest reaches of the northern lands. And he learned of the intrigues that took place within the upper echelon of society. Words were weapons as deadly as any weapon. Favours - sexual and otherwise - were traded as nobles jockeyed for influence, position, and prestige. There was nothing to be happy or sad about for Torsten. This simply was. He could not dream of a better life. He had no idea what that could be. He fought against neighbors to the East and to the West, leading armies in battles that brutal and without mercy on either side.

When he was 24, something new happened. The Pale Son of Night had amassed his armies. He marshaled all of his Dread Knights and bid all of his Dragon Lords prepare for war. The Pale Son wished to conquer. But his ambitions would be thwarted by one man: a Justice Trooper named Aiden. Aiden came alone, all the way from Justitia. Along the way he righted wrongs and protected the innocent. When he learned of the Pale Son's tyranny, he became consumed with a singular purpose. Aiden fought the Pale Son's inner circle, and defeated them all. Even though he was outnumbered and faced with opponents who did not fight fairly, Aiden's heart burned with a hot-blooded desire for justice that grew into a mighty bonfire that could not be extinguished. He fought Torsten, and at last there was an enemy that Torsten could not withstand. He too was defeated, and at last Aiden could face the Pale Son of Night. At first, they fought man to man. But the Pale Son of Night's negative emotions ran deep, and they were so powerful that they enabled him to transform himself into a great dragon. Aiden was not afraid. Despite his victories, the people of Enteedaid only watched. They were sure that the Pale Son of Night, in his draconic form, would grind Aiden to dust. Wounded and low on energy, Aiden's heart burned on for justice, and he did not flee nor did he surrender. The battle between Aiden and the dragon Pale Son shook the earth and broke the sky, and in the end, the Pale Son of Night was no more.

The Justice Trooper Aiden was mortally wounded, however, and he had depleted all of his magic. Torsten was the only one who dared to approach the dying Justice Trooper. And he was too stunted emotionally to comfort the dying man or to even know he should. But Aiden had no regrets. He gave a speech about freedom and justice that fell upon largely deaf ears, but maybe a few of those who heard would take the words to heart. Torsten was one of them. Resolved to become a Justice Trooper, Torsten took Aiden's silver wolfshead badge and made the journey south.

The journey took Torsten a year, and he almost died many times. He saw the sun for the first time as a man grown. The Sea of Sands nearly took him several times. Many times Torsten considered simply giving in and allowing himself to perish. In those times he grasped Aiden's badge and resolved to carry on. To see that badge returned to his family was Aiden's dying wish. Torsten was obligated to do that much for the dead Justice Trooper. Aiden had defeated Torsten in battle. If he were a better person Torsten might have better cause and motive. But he was not a better person. Along the way, he tried to live up to what he thought Aiden wanted. While he saved lives from bandits and other dangers, Torsten still fell short of the mark. He saved life and limb, but he had no remedy for injured hearts.

He arrived in Justitia, and found Aiden's family. He gave the silver wolfshead badge to Aiden's eldest child, and endured the outrage of Aiden's widow. In her grief, she declared Aiden's life should not have been thrown away for someone like Torsten. He could only stand, guilty as charged, and bear her abuse. Torsten was obligated to do that much. Perhaps, in time, she can forgive him. Torsten does not forgive himself.

He joined the Academy when that episode was over.

Other:

Above the Stars - In the Field of Blood (Lord of the Lost cover)
ISON - ISAE
Forndom - Svitjod
Thank you, fellow Elliquiyan, and have a wonderful day.

Vergil Tanner

OH GOD HE'S SO EDGY AND SO HOT. I love him! xD

Arty wants to climb that man like a tree
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

This is the second character I mentioned in the Interest Check thread. I needed to create him because the concept has been living in my head rent free for months. xD I know the picture is a love or hate thing, but I hope people like him! :D




Orcasaurus Flex

Name: Mardok Kragmore
Age: 30
Gender: Male
Sexuality: Bisexual
Race: Orc

Appearance:

Like most orcs, Mardok towers over most of his fellow humanoid classmates, with only the half-giants and other similarly-blooded students being able to exceed him in height. He stands about 7'3 and is thickly corded with powerful, broad muscles that everybody around him is all too aware were bred for warfare. It is a sad fact of biology that the earliest orcs were bred and forged in the fires of warfare and brutality by the so-called "higher races," and that propensity has remained strong throughout the millennia. And Mardok is no exception; in fact, he is a freak of nature even by Orcish standards, and though he is smaller than the few half-giant and troll-blooded students in his classes, his muscles are much thicker, sturdier and iron-clad than most of them. He is, simply put, a thick meat slab of a man who resembles more of a heavily armoured war-beast than a man with deep green skin, the prortrusions of tusks poking out from within his mouth and the stereotypical narrower, slightly-ridged eyes and brow of his orcish heritage. Unlike many of his orcish brethren, however, his hair is not a deep black or shaved entirely to show the scalp underneath; he retains some of his ancient ancestor's blood and therefore has rather bright, loud red hair that has been styled not into the classic styles but a thick, luscious mane of a red mullet and a deep, impressive-looking beard.

Despite the stereotypes heaped upon his kind by the sneering nobility of Kyrene, he keeps himself well groomed and clean, though he doesn't tend to worry too much about looking presentable; rather, he focuses on keeping himself hygienic but also humble by wearing mostly simple-spun britches and tops, on the occasion he bothers with shirts at all. The problem is, being as big as he is - wide as well as tall - if he spends a lot of money on clothing, it will just end up costing him more in the future when they inevitably get damaged! His eyes are a gorgeous shade of burnished bronze, and always seem to be twinkling with mirth and laughter. He has a number of nasty-looking scars along his back and sides, but has had several swirling patterns of tattoos placed around them to not so much hide them, as to incorporate them into something larger and more beautiful. When transformed, the only thing that changes is that he loses whatever shirt he might have been wearing at the time, gains a pair of red and gold bracers on his wrist and finds himself wearing a stylised red, gold and brown mask in the style of the travelling wrestling monks of The God Taotari, the design being styled after his own culture's warpaints of old. But no matter what, he never loses his brilliant smile, his jovial laugh or his open, warm, welcoming body language.

Personality:

People tend to have rather specific reactions when it comes to Orcs, if they're not from Valrosia or if they're not otherwise enlightened to the truth of their culture. Many view them with inherent distrust due to Kyrene's admittedly effective propoganda and the Valrosian inherent paranoia towards members of other nations, whilst others react with outright hostility; they are well known to be brutes and violent thugs that can only solve their problems with vicious violence, after all! And as is often the case...what is 'well known' has very little relation to the actual truth. Mardok knows this, and knows that his peoples' suspicious hostility and more straightforward, aggressive methods of handling disputes can sometimes give them a bad name with certain other races whose cultures clash with their own. He is also aware that larger men in general are looked at with suspicion and uncertainty, making it oftentimes much harder as a muscular, orcish male to even be allowed near people of a softer disposition by overprotective onlookers. But he doesn't hold it against them; rather, he takes the strategy of killing them with kindness. No matter what happens, he is perpetually friendly, warm, conciliatory and welcoming to anybody he meets, greeting even the most sharply distrustful glares with a smile and a cheerful wave. He takes care to never raise his voice in anger - though being a large man, he tends to be a little boisterous at times - and the times he delivers a sharp word are few and far between.

Simply put, Mardok is of the opinion that you reap what you sow, and he is determined to spread as much understanding, love and compassion as possible. If everybody acted friendly and understanding in all situations, the world would be a better place and he believes firmly in being the change you want to see in the world. Whilst he's not the most intelligent person in the world - academics has never been his strong suit - he is perhaps the most loyal and genuine friend many people will ever have in their lifetime. He's a proponent of free love and friendship for all, being more than willing to share his friendship - and his more intimate affections - with anybody who might wish to partake. Of course, that doesn't make him a pushover; if you threaten people he cares about or attempt to harm him, he is more than capable of using his size to his advantage and stopping you in your tracks. But even then, in the middle of a fight with somebody who means him and his loved ones harm, he will never drop his friendly demeanour and always attempt to talk the scoundrel down to his last breath. Everybody deserves empathy, after all, and you never know when yesterday's enemy could be tomorrow's friend! Even when he's displeased, he sounds more like a disappointed older brother than an angry, ranting injured party, quietly and softly explaining what upset him and why, and seeking to understand the other person's perspective. Mardok strives to be a friend to everybody he meets, though when his passions are inflamed, his more aggressive heritage can come to the fore...but he hasn't heard many complaints from his occasional lovers on that front!

Grade: Third
Emotional Foci: Friendship
Transformation Sequence: The area around Mardok goes dark, the air goes silent...then a pair of lights appear from the shadows, illuminating a figure in the darkness. This figure strikes several muscular, powerful poses, which are followed by a chorus of wailing, shredding guitars that are joined by an orchestra of majestic, inspiring music. The lights come on, revealing Mardok in the process of donning his iconic mask, his clothes blowing apart violently to reveal his 'Wrestling Gear' beneath, all while he strikes a triumphant pose as the music swells to a crescendo!
Power Manifestation:
-- Strength: Mardok is gifted with almost unrivaled physical power that takes his natural strength to utterly ridiculous heights. The longer the fight continues and the more desperate he becomes to protect his friends, the more his power increases. The upper limit is, theoretically, infinite...if he has the stamina to last that long, that is.
-- Durability: When he gets going, it takes an extreme amount of force to damage him.
-- Healing Factor: If you do manage to damage him, as long as his stamina allows him to keep moving, his body will heal his wounds at an accelerated pace. The more you wound him, however, the more stamina his healing factor requires to repair the damage.
-- Grip Strength: In his Sentai form, if he manages to lock a hold or a grip onto you, there is practically no force easily accessible that will dislodge him before he is ready to relinquish his hold. Simple answer? Don't let him get hold of you!
Weaknesses: Being rejected by his friends, being betrayed. His abilities key off of his stamina; whilst he has enhanced stamina in his Super form and his strength limit is hypothetically infinite, Mardok is susceptible to being outlasted by a clever opponent.

Likes: Friendship, honesty, integrity, long walks amongst nature, swimming, flowers, embroidery, helping people in need, friends, matchmaking, spending time with friends and lovers, cooking, puppies and ferrets.
Dislikes: Liars, deception, betrayal, broken promises, wanton violence, friends being sad, being unable to help.
Extra Curricular Activities: Wrestling Club, Cross-Country (to work on his cardio!), Board Game Club, Theatre, Various Charitable Outreach / Community Service Clubs.

Ons: Affection, tenderness, aftercare, warmth, rough play, D/s (but only in the bedroom!), pleasing his partners, giving oral, receiving oral, outdoor sex, a little bit of rough, primal play if everybody is informed beforehand!
Offs: Inflicting excessive pain, disappointing his partners, watersports, scat, gore, bloodplay, mutilation, sexual torture, degredation and humiliation.
Player O/o: Linky!

Backstory:

Despite what you might think, Mardok grew up with a relatively normal, well-adjusted childhood. He wasn't abducted by bandits or raised by badgers or pressganged into service as a child soldier in the employ of a mad Squirrel King. He grew up just inside the border of Valrosia and Kyrene, working on his father's farm as soon as he was old enough to stand and hold a pitchfork. The work was long and hard and never seemed to end, but it was peaceful enough and the stew always tasted better at the end of the day knowing that he'd earned it. His village was reasonably cosmopolitan as far as small towns go, with a mixture of orcs and goblins and beastfolk and even the occasional human and half-breed that had moved across the border or settled down during their travels. There was the usual small town gossip and drama, but for the most part, things were reasonably peaceful. His father worked the farm with him, his mother helped the village blacksmith and his younger sister - when she was old enough - saw to the household chores. Sometimes he would take over the housekeeping on off-days while his sister took a turn tilling the fields, and sometimes they would work them together while his father cooked dinner. The point is, everybody pitched in, everybody saw to it that the house and farm was seen to, and everybody was happy.

You might be thinking that there's a "but" coming, and there is, but not in the way you might think. Being on the border between Kyrene and Valrosia, there's always the risk that should hostilities rise and tensions thicken, the village's quiet life could be disturbed. In recent years, Valrosia and Kyrene have become increasingly anxious about the other's proximity, and memories of the previous war have not yet been put to bed; Valrosians view the Kyrenese as sneering elitists who view themselves as superior to everybody else and are only one step away from attemting colonisation, and Kyrene views Valrosians as savage brutes who know only conflict and are a hairs breadth from exploding into violence at pretty much all times. Those kinds of prejudices don't just go away, and are often key parts in misunderstandings and arguments. As it was when the High Scholar, Tyrazial and The First, Gardox, got into a heated argument at an attempted peace summit and very nearly came to blows. Whilst it might sound amusing, it led to a period of heavy miliatrisation for both countries. Recruiters swept through the villages on the border, conscripting any non-essential personnel into the training regime to ensure that they were ready come the advent of an invasion. Luckily for Mardok, him and his sister were deemed necessary for the continued production of food on their farm...but their parents were not so lucky, and were drafted into the military.

Violence did not come - the war simply turned cold - but with the sudden exodus of men and women from the village, life got a lot colder, a lot more lonely, a lot more quiet. More than half the population of the village had been conscripted, and the people left suddenly found themselves carrying the weight of anxiety around with them; should war break out, would they ever see their loved ones again? Thankfully, war did not erupt and before long the conscripts were begrudgingly allowed to return home, but the experience stuck with Mardok; there he was, a simple farmer and he could not do anything to assuage his friends and family's worries and doubts. He could not assist them with their plight because he simply had no experience of the world outside of his fields. If violence did come to his hometown, would he have been able to assist with a meaningful defence? And if he had died...there was so much of the world he had not seen or experienced! As soon as his parents were settled at home, he had come to a decision; he needed to travel outside of his comfort zone to truly understand the world around him, and have the life experience necessary to make a difference in the lives of the people he cared about. And more...a war had nearly broken out because two people hadn't made the effort to understand each other. How many thousands of lives would have been lost over such a simple misunderstanding? Such a petty argument? If this world was ever to be at peace...people had to understand each other far more than they did now. His father didn't stop him; it was not the Valrosian way to deny your children their chosen paths. Strength was measured in different ways, and if this was what Mardok needed to make himself stronger? So be it!

As such, the next time the travelling performers passed through his village, he packed up and joined the wrestling troupe to pay his way across country. For nearly a decade he travelled, seeing sights he'd never even dreamed of in his childhood, saw places and met people he had always thought were made up by the storytellers who occasionally stopped by the village. He performed for crowds of colourful people, walked in halls of hewn stone larger than anything he'd seen back in Valrosia and even - on occasion - stopped to assist hundreds of people with various problems all over the known world, from something as simple as a lost cat to stepping in to prevent unnecessary violence being visited upon innocents by people who knew no other way to get what they wanted. And through it all, he kept one goal in mind; the conflict between people was often caused by a lack of empathy and understanding. So wherever he went...he made an effort to change hearts and minds, just a little, to promote understanding and the idea that there's more to people than just where they came from and what they look like. And that was how he came to realise his true calling; one day, by random happenstance, a Justice Trooper visited the traveling troupe to enjoy their performance, then went on his way. He soon stumbled upon Mardok going out of his way to assist the townsfolk in various ways - mostly odd chores, to be honest - and paused. When Mardok noticed a young woman looking distraught and asked her how he might help, she told him that her fiance had not returned from the woods nearby, and that she was worried for him.

Of course, Mardok declared that he would go look, and the Trooper stepped forwards to volunteer to help. It turned out that a group of thieves had kidnapped him and were hoping to ransom him back, but they ended up being no match for the Trooper and Mardok. Though...mostly the Trooper, to be honest. Inspired by this chance meeting and fascinated by the often-gossiped-about but rarely understood Justice Troopers, Mardok made up his mind; he left the troupe with tearful goodbyes and promises to write them often, and left to return to Justitia to enroll in the Justice Troopers. They wished to protect the innocent, promote peace and understanding and love throughout the world. How could he not find his way into their ranks eventually, eh?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Arcanist

Choice is but an Illusion. Consequences are however real.

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Cold Heritage

Quote from: Vergil Tanner on March 21, 2022, 02:38:50 AM
OH GOD HE'S SO EDGY AND SO HOT. I love him! xD

Arty wants to climb that man like a tree

There's a toxic relationship waiting to happen.
Thank you, fellow Elliquiyan, and have a wonderful day.

Vergil Tanner

You say that like Arty is a stranger to toxic relationships

WHO KNOWS? Arty is aggressively adorable :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sessha

 *Plants my interest flag atop some hill in this thread somewhere for purposes of claiming a hill of interest...or something!*
Locked, cocked and ready to rock!


Crensler

Okay, I'm interested.  Just gotta do some thinking about what I want to do beyond Magical Girl shenanigans >w<

Vergil Tanner

Haha, well, it's good to see you two again! If you need help, let me know and I will be more than happy to brainstorm with you! And of course, if you want to create your own area and politics to hail from, just DM me with a pitch! That's how The Land That Inspires etc etc came to be xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sessha

 Yeah it's good to be back. Though right now till I finally get around to doing the wipe and reinstall on my laptop I don't have access to discord at the moment. Though perhaps I might try doing it from my tablet or my phone as my laptop has a little nasty thing on it that is a cause of that problem. I'm not exactly sure about what I'd create, but I was thinking perhaps something along the lines of your character or maybe reuse my old bunny magician girl.
Locked, cocked and ready to rock!


Vergil Tanner

Whatever you want to pitch is fine by me! If you wanted to create a little nation of animal-people, that would be anime as fuck and adorable. xD

And oof, I've had laptop issues too. My current one is held together with tape ATM. >.>
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sessha

Quote from: Vergil Tanner on March 22, 2022, 11:55:42 PM
Whatever you want to pitch is fine by me! If you wanted to create a little nation of animal-people, that would be anime as fuck and adorable. xD

And oof, I've had laptop issues too. My current one is held together with tape ATM. >.>

Well mine stems from the fact I was stupid and ignored all the warning signs. I got a message from a friend of mine about trying something out he'd created. Naturally I was not happy about this in the slightest. yet at his insistence I downloaded the file. When I went to download it I ignored everything that the messages said about something and I pushed through and when I launched it installed a nasty little virus into my computer that buried itself into the computer and nothing I do would be able to get it out save a wipe and re-install. So I was only able to recently get a copy of a an OS stick and such before I could do anything else with it and such.
Locked, cocked and ready to rock!


Vergil Tanner

Oh wow, was it actually your friend pulling a shitty prank, or was it somebody who spoofed his email or something?
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Arcanist

Alright, so been tossing between a ‘living battery” (support) and a ‘shield’ maiden (defence)
I think I will be going with the shield maiden concept. So she creates shields, walls and domes. That is her only power. I guess it protects her and whoever she wants from energy/attack. Will I guess also mitigate the kinetic energies involved in a slam or a hit and say heat from a “fireball”.

So need some advice.
1. The emotion focus she will be tapping into - hard to think of an emotion that would want her to protect others - devotion?
2. Location where she is from….I see her as a human or maybe assaimar?
Choice is but an Illusion. Consequences are however real.

Vergil Tanner

Make sure there's a limit to it, obviously! Nobody likes dealing with people who have "I have an everything proof shield nyeah nyeah ne nyeah nyeah!" :P

In terms of emotions, it could be anything - it doesn't have to be thematically connected to her power - but if you wanted that connection for theme purposes...Devotion is a good one, yeah. Honour, Integrity, Compassion and Generosity could also work!

Well, out of all of the current locations, Kyrene is the obvious choice due to their "Higher Civilisation," if you wanted her to have some biases she was rebelling against or trying to unlearn. Or you could create your own country or faction she could be from, if you had a specific concept in mind for her origins? I did off-handedly mention an order of Paladins, so there's always the opening to take a crack at them :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Sessha

Quote from: Vergil Tanner on March 23, 2022, 01:23:26 AM
Oh wow, was it actually your friend pulling a shitty prank, or was it somebody who spoofed his email or something?

I think it might have been someone who hacked his account, but not sure on that one.

As for what I would do for concepts. Hmm

Might do an effeminate swordsman type who uses a rune or elemental type magic

Or a Bunnygirl type who uses elemental cards for her magic
Locked, cocked and ready to rock!