[Recruitment] Gunsmoke Golarion a Gestalt Mythic 6 Pathfinder Adventure

Started by Re Z L, June 11, 2021, 03:19:16 PM

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Muse

hey, ReZ.  E6 means we only ever raise one ability score, right?  Or is there a way to get antoher raise/ 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AribethAmkiir

Does "Elephant in the Room" apply to the Mythic Weapon Finesse Feat?

What I'm thinking is that a proper technique to use a knife in the kitchen helps cut meat, vegetables, etc. without any additional use of strength.  Weapons with the finesse quality may have the same ability in combat?  (they do in 5e)  I'm not familiar with the Elephant in the Room rules.  Not sure if anyone can answer.

Re Z L

Quote from: AribethAmkiir on June 14, 2021, 11:35:44 PM
Does "Elephant in the Room" apply to the Mythic Weapon Finesse Feat?

What I'm thinking is that a proper technique to use a knife in the kitchen helps cut meat, vegetables, etc. without any additional use of strength.  Weapons with the finesse quality may have the same ability in combat?  (they do in 5e)  I'm not familiar with the Elephant in the Room rules.  Not sure if anyone can answer.

There is actually a normal feat that grants the same effect called Deadly Agility, it's one of the feats added by Dreamscarred Press in their Path of War module :)

Quote from: Muse on June 14, 2021, 10:18:22 PM
hey, ReZ.  E6 means we only ever raise one ability score, right?  Or is there a way to get antoher raise/ 

You get bonuses to your ability scores at certain Mythic Tiers as well, every even tier you get a boost of +2

Quote from: Vash The Stampede on June 14, 2021, 09:07:14 PM
We're using a hefty amount of extra rules (or removing some other rules), so this is far from a vanilla Pathfinder experience, but if you're interested in learning I'm happy to help! Which version of DnD have you played?
I believe it's DND 5e. I've literally only played two sessions. I was told it's home brew, so it's not straight dnd5e. But so far, it's easy enough to figure out with help , take your turn, Roll dice, use action, rinse, repeat. I've based Vash off  Celestial, Protector, Aasimar, Paladin with an oath of redemption, but he uses cross bows and a dagger. However the DM is pretty cool and was like "yeah, if you wanna straight up play Vash in appearance and antics with guns, using the crossbow states for gun stats that works." my partner is playing Wolfwood in looks, but using dnd rules for a human barbarian berserker, and some how managed to adapt some weapon traits for Punisher.

As for path finder, I need to do a bit of research. I would be more than happy to adapt Vash, but I will need help I think. My brother is mailing me over his dnd stuff so an edition of pathfinder may be in there with any luck. How do you wish to communicate ? Feel free to PM, or please give me permission to PM you.  I don't want to be intrusive. I also have discord.

5e is quite a bit different from Pathfinder (which is an adaptation of DnD's older 3.5 edition). You can find all of the official rules and such here: https://aonprd.com/Default.aspx (we're using first edition)

One obvious fit would be the Gunslinger class https://aonprd.com/ClassDisplay.aspx?ItemName=Gunslinger so I'd probably start looking at that while doing your research :)

PM away if you like, and discord is fine as well!

Discord might be easier since it's more real-time.




I'll take a closer look at the newer character submissions later (I just happened to wake up in the middle of the night) but a brief look at them seems pretty good :)
A&A

AribethAmkiir

Aeleth Artorle


RACE: Half-Elf
GENDER: Female
SEXUALITY: Pansexual
AGE: 22
CLASSES: Sorceress (Astral Bloodline) & Swashbuckler
ALIGNMENT: Lawful Neutral



CHARACTER HISTORY: The "good life"... when the world's broken, does such a thing even exist?  It was something her parents had talked about, from time to time, when she was little.  They'd lived on the outskirts of the village, back then.  Her father's "episodes" caused the other villagers to treat them with thinly veiled distrust.  Well... that and the fact they were half-breeds.  Things are supposed to get worse before they get better, right?  Or do they get worse before they get worse?  She was eleven when the villagers finally decided they'd had enough, forced her family out, and drove them into the uninhabitable wilds.  Her mother didn't last long, despite her father's "special" talents.  He exhausted himself protecting Aeleth, and she likely would've followed if not for dumb simple luck.

The group of traveling entertainers who found her nursed her back to health and adopted her.  They taught her how to dance, sing, and do tricks with a sword.  Even when her father's blood began to manifest a few years later, they didn't abandon her.  Years passed.  Aeleth learned as much as she could, but despite the troupe's friendly demeanor and open kindness, she still didn't quite belong.  There was training she couldn't participate in, knowledge forbidden to her, skills and techniques she was not meant to see or mimic.

It was in the town of Mournvale that Aeleth finally decided to take her leave and chart her own path.  Along with her best friend, she left the troupe and set out to make her own mark, earn fame, riches, and glory, and perhaps find that "good life" her parents' dreamed of.

PERSONAL GOALS: Grow rich and famous, and live the "good life".  Learn more about her bloodline.  Figure out if these dreams and visions that haunt her sleep, and waking moments, are real or just a malady. Uphold her own code.

PERSONALITY TRAITS: Slow to trust, Fiercely Loyal, Devil-may care attitude, Hedonistic, Flamboyant, Adaptable, Adventurous, Protective

PHYSICAL DESCRIPTION: At 5'8" she's taller than the average human woman.  Lean and attractive, she moves with a dancer's fluid grace and a sword-woman's intent.  A mirthful smile and twinkle in her human-like eyes usually adorn her otherwise Elvish features.  Silver colored eyes and silver-blue hair mark her peculiar arcane lineage.  Her hair falls past her shoulders and covers her pointed human-sized ears.  She wears a somewhat fancy dress that hangs off her shoulders and has a slit to her hip, with pantaloons and knee-high boots underneath.  A belt at her thin waist holds her rapier upon the flare of her left hip. 

ON/OFFs: Ons: Kindness; mystery; adventure and daring-do; glory, fame, and fortune; being seduced or doing the seducing; foreplay; consensual scenes; things that build.  See player's o/o's.  Offs: Slavers; hideous monsters or people; orcs; being outcast; being ignored; overly aggressive paramours; humiliation; toilet play; excessive pain; non-con scenes.  See player's o/o's.

ADDITIONAL NOTES: She has the Astral bloodline which could allow the GM to give us plot hooks, or McGuffins, or other types of insight to the world and what's lead up to the current predicament.  She doesn't put particular weight into these "visions/dreams" - they drove her father crazy, after all.  Have a lose tie with Muse's character, if we both were accepted, the characters would have a partially shared history.  Also, added the Mournvale reference, to give a possible "in" to Changingsaint's char.  While Aeleth is "slow to trust", I'd plan for her to have a fierce loyalty to the party and have trust already formed with the other characters by the start of the game.

Marie Reynolds

Hey Re z L, So how would a bounty hunter and survivalist fit in this campaign. Also if this is the river kingdoms how  has the terrain and fauna and animals in their have changed or adapted.

Ixy

I think my submission is ready for review, and if approved, would be ready to discuss background ties.
______________________
The big print giveth, the small print taketh away.

Chaosfox

So I have held off but I wanted to say that I am interested in this. Usually I avoid things that use systems as Most of them I have not played with. Pathfinder is one I have not played with outside the Kingmaker game. I will say though I do know it was based of D&D 3.5 which is part of why I do like the system (3.5 will always be my favorite. ) and if there is still room would not mind making a character.

Never mind seems you may have hit the number you were looking for and  I am not about to compete with people that  seem to know this system better than me >.<  .
There is no Order only Chaos and all the joys that it brings. 
This way too On's and Off's

pdragon

Aqua


RACE: Undine (mostly human)
GENDER: Male
SEXUALITY: Pansexual
AGE: early 20's
CLASSES: Water Dancer Monk / Spirit Guide Oracle
ALIGNMENT: Chaotic Good



CHARACTER HISTORY: Aqua's past is something shrouded in mystery, even to himself. He is unable to recall most of his early life save for fleeting visions and glimpses in his dreams, usually of the sea and a place deep beneath it. In fact Aqua isn't even his true name, but one given to him by the caravan who found him washed up on shore years ago. There was little hint as to his origin, at least not that they could make sense of, and the boy's lost memories and apparent inability to speak made it a seemingly impossible task. Still the traveling band were a kindly sort, and despite not knowing anything about him they accepted Aqua into their family. They taught him to read, write, sign, and even helped him discover his supernatural abilities, including a near miraculous affinity towards water.

Of course all good things end eventually, especially in such a harsh world. Only a few months after Aqua was taken in, the caravan was assaulted by raiders. All but a lucky few escapees were taken captive by the bandits, Aqua included, and taken as slaves. Aqua proved to be a highly sought after commodity, as the ability to conjure near limitless stores of fresh water was near priceless in such a desolate environment. He was quickly separated from his family, and spent the next few years changing hands between different slavers and warlords, before finally being liberated by his current party. While they had initially humored the idea of reselling him, they ultimately decided to keep him around, eventually becoming a proper member of the group.

PERSONAL GOALS:
-Regain his memories/discover his origins
-Undo his curse/affliction
-Track down old members of his caravan

PERSONALITY TRAITS: Optimistic, Curious, Adventurous, Kind, Empathetic, Earnest, Mischievous, Foolhardy, Philosophical

PHYSICAL DESCRIPTION: Standing at 5'5 Aqua is a relatively short and svelte young man. His body is slender with soft skin and lean muscles. His tan skin, dusted from head to toe with sandy freckles, somewhat masks his true nature, making him appear at first glance to be some form of elf rather than an Undine. His facial features are soft and on the feminine side, his skin pleasingly contrasted by his turquoise eyes and amber-red hair. Because of his connection to water, Aqua's skin and hair are always well hydrated, making them both smooth and lustrous. His hair is also very long, and even when tied in a braid comes down past his hips. Of course most striking of all are the swirling tattoos that cover his body from head to toe. The origin and meaning of these markings are unknown, though they take on a blue glow whenever Aqua channels his powers, suggesting a connection to the source of his abilities. 

ON/OFFs:
Ons: oral, anal, gentle love making, rough sex (light slapping, hair pulling, etc. much to his own surprise), heavy sub leaning

Offs: heavy bondage, excessively mean doms , orgasm denial, feet, blood, guro, scat



ADDITIONAL NOTES: Whether by injury or some arcane affliction, Aqua has been rendered mute, unable to speak at all save to invoke spell incantations, in which case he speaks in an almost alien sounding Aquan. (alternatively I was thinking of possibly working his muteness into a custom oracle curse, maybe something similar to the Tongues or Deaf curses.)
What a thrill...with silence and darkness through the night....

Request Thread

Re Z L

Quick recap of what I've got so far:


Player            Character         Classes                 Alignment
Changingsaint     Ana Field         Rogue/Aegis             NG
Callie Del Noire  * * * * * * * * * * * * * * * * * * * * * * * * * *
Muse              Kotone            Samurai?/PsyWar?        ??
AribethAmkiir     Aeleth Artorle    Sorcerer/Swashbuckler   LN
Mister Ugly       * * * * * * * * * * * * * * * * * * * * * * * * * *
Marie Reynolds    * * * * * * * * * * * * * * * * * * * * * * * * * *
SilkenVenom       Imrae Naerth      Slayer/Inquisitor       LE
Ixy               Aphashe           Barbarian/Bard          CG
Vash The Stampede * * * * * * * * * * * * * * * * * * * * * * * * * *
Latooni Subota    Urd Alvasdottir   Cleric/Ranger           CN
Chaosfox          * * * * * * * * * * * * * * * * * * * * * * * * * *
pdragon           Aqua               Monk/Oracle            CG

Total people: 12


Lots of interested people! Just a reminder I'm going to take up to 7 people.

Now for some feedback on characters:

Changingsaint | Ana Field



On/Off stuff is optional, so no worries there.

She has a nice background, simple upbringing leading to a desire to make more out of her life. The later stuff keeps her in the general area I was thinking of starting in which is always convenient as well! I find the goal interesting, the "more safe than it was before" bit in particular. Despite being a rogue I could see her being the group's moral compass...which may be very necessary in some cases. I don't have anything that I would really pick on to change.

Muse | Kotone



I've already kind of mentioned your character history in another post, but like I said there it looks pretty good to me. I still need some more of the character info, but you seem like you're on the right track.

AribethAmkiir | Aeleth Artorle



Looks good, I like the various tie-ins that you have going on, and the possible visions. I do have a couple questions, when you say "bloodline" I assume you mean your sorcerer bloodline, rather than family? And I'd be interested to know more about her "code", what is it and how does she try to enforce it?

SilkenVenom | Imrae Naerth



There's a lot going on here!

My first (and biggest) concern is the alignment and how she would get along with a group. The premise is that all the characters have been together for quite some time, so it's possible that they've worked out any serious issues between one another, perhaps one of the other characters is the leader and Imrae's Lawful qualities keep her in line, or maybe something else entirely. I can put it another way as well: if she were faced with the option of meeting one of her goals at the expense of all of the other characters what would she choose?

My second concern is that Imrae is very old, which is fine, it just means I'll need to fill you in on some other information here and there. I assume you chose her age based on when the underground was closed off? If you want to make her younger I can offer and alternative that doesn't change your background story too much.

Couple questions, did you have an idea in mind for why her mother disappeared? The blank book seemed like you might have, but if not no worries I can roll with it easily enough, I just want to make sure I understand your expectation. When it comes to finding a way into the Darklands, is it just about going home, or is there more to it?

Lastly, necrotoxins could be an issue, number one is that they're about as evil as you can get when it comes to poisons ;D second is that it could be an issue between the Pharasma priest and your character.

If I had to cut someone right now Imrae would probably be the one, even though I like her I feel like she would cause the greatest problems with the rest of the part, but if you can address some of those issues I think we can work something out :)

Ixy | Aphashe



I like the direction you took, I get the feeling like she's lost in the world and looking for a "family" to belong in. If you had any goals in mind for the character I'd like to hear those as well, though that's entirely optional. The only concern I might have is how well barbarian and bard work together, it shouldn't be too bad, but balancing rage, spells, and performance might be tricky, though it certainly gives lots of options for different circumstances.

Latooni Subota | Urd Alvasdottir



Based on her background I almost feel like Oracle is a better class for her instead of Cleric, but either one works. She seems like a pretty good fit, I imagine she's somewhat subservient when it comes to group dynamics, so keeping her from getting too weird shouldn't be too difficult, I imagine. It would be interesting to see how both her visions and Aeleth's visions mesh, and how they both approach them...

pdragon | Aqua



You posted RIGHT when I was about to post all the rest of this message ;D

Nothing seems too out of place here, and the history gives me some ideas of how to incorporate his past with some of the other characters that have been submitted so far. Muteness can be a hassle sometimes, but it's possible that the members of the party all have their own sign language form, which would mitigate the issues a bit. Otherwise I don't really see any problems!




Quote from: Marie Reynolds on June 15, 2021, 06:53:17 AM
Hey Re z L, So how would a bounty hunter and survivalist fit in this campaign. Also if this is the river kingdoms how  has the terrain and fauna and animals in their have changed or adapted.

Sorry I missed this question the first time!

A bounty hunter and survivalist would work pretty well, I'd say some of the other characters match that at least a little bit already.

The basic terrain hasn't changed a lot, but flora and fauna have definitely changed. Swamps have dried up, forests are little more than deadwoods, grasslands have turned more into deserts, etc. Animals that weren't well adapted to the areas as they changed migrated away, and eventually some would have died out. Was there something more specific you were looking for?
A&A

Marie Reynolds

Well if they have become common or exported I might grab a camel. Though I have not settled on that yet.  Also Sorry  I have not gotten the  snap shot of the character yet. Her personality and such has not come to me yet. I can tell you  her Classes though, Brawler and Slayer.

Re Z L

Quote from: Marie Reynolds on June 15, 2021, 05:39:05 PM
Well if they have become common or exported I might grab a camel. Though I have not settled on that yet.  Also Sorry  I have not gotten the  snap shot of the character yet. Her personality and such has not come to me yet. I can tell you  her Classes though, Brawler and Slayer.

A camel would not be uncommon to see or have, that's for sure :)

And no worries about the character bit, I haven't set a specific deadline, but I'm thinking Friday/Saturday
A&A

Revelation

Ana is certainly meant to be something of a moral sort of character despite any roguish inclinations from her class. I am not 100% tied to Unchained rogue, I admit - I like the idea of a very tricky sort of character with a broad skillset, but damage output is a concern of mine. too much, not too little. I don't particularly want to outshine other characters and given I'd probably be two weapon fighting with her that sneak attack damage would add up quickly. I want to make a fun character, not one that would feel too optimized.

Ixy

Quote from: Re Z L on June 15, 2021, 05:25:13 PM
Ixy | Aphashe


I like the direction you took, I get the feeling like she's lost in the world and looking for a "family" to belong in. If you had any goals in mind for the character I'd like to hear those as well, though that's entirely optional. The only concern I might have is how well barbarian and bard work together, it shouldn't be too bad, but balancing rage, spells, and performance might be tricky, though it certainly gives lots of options for different circumstances.
Thank you ReZL-- I appreciate the feedback, and your understanding of the PC fits where I'd like it to go. 

As far as goals: she doesn't understand her own goals due to a few years of captivity/servitude in the criminal outpost, but she is unknowingly pursuing the following: a) She wants to rise above being a scavenger in the wastes (surviving is good, but it's not 'living'), finding stability and relative safety with like-minded people.  b) She seeks absolution for her perceived failings to protect family and friends that suffered, died, or were lost into the world of the raiders.  c) She wants to contribute her life to building a world where armed gangs aren't the norm, and that people who want peace can, at the least, live undisturbed and secure.

As far as balancing a bard and a gun-toting barbarian?  I know it's comical in a way, but, I think of the barbarian aspect more as the 'Road Warrior' post-apocalyptic survivor side of a complicated person.  Someone who can go positively ballistic, as if at will.  The same someone, despite her limited education and her trauma, absorbs information about everything around her in a unique and baffling way, who sees beauty everywhere and rarely finds a chance to express it, but does so with a unique eloquence or tender expression that is so sincere it hurts, or inspires, or fascinates when it emerges.  The violence and the determined survivor aspect are more a product of the environment, necessarily.

And... would the pack burro and other equipment-- some very specific stuff on there-- still be ok?
______________________
The big print giveth, the small print taketh away.

Latooni Subota

YEah, Oracle was tempting but I explicitly wanted the religion route along with the fate stuff. The closest thing to fate for an oracle is the Time revelations, which isn't quiiiite right, iirc?
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Re Z L

Quote from: Ixy on June 15, 2021, 06:04:14 PM
Thank you ReZL-- I appreciate the feedback, and your understanding of the PC fits where I'd like it to go. 

As far as goals: she doesn't understand her own goals due to a few years of captivity/servitude in the criminal outpost, but she is unknowingly pursuing the following: a) She wants to rise above being a scavenger in the wastes (surviving is good, but it's not 'living'), finding stability and relative safety with like-minded people.  b) She seeks absolution for her perceived failings to protect family and friends that suffered, died, or were lost into the world of the raiders.  c) She wants to contribute her life to building a world where armed gangs aren't the norm, and that people who want peace can, at the least, live undisturbed and secure.

As far as balancing a bard and a gun-toting barbarian?  I know it's comical in a way, but, I think of the barbarian aspect more as the 'Road Warrior' post-apocalyptic survivor side of a complicated person.  Someone who can go positively ballistic, as if at will.  The same someone, despite her limited education and her trauma, absorbs information about everything around her in a unique and baffling way, who sees beauty everywhere and rarely finds a chance to express it, but does so with a unique eloquence or tender expression that is so sincere it hurts, or inspires, or fascinates when it emerges.  The violence and the determined survivor aspect are more a product of the environment, necessarily.

And... would the pack burro and other equipment-- some very specific stuff on there-- still be ok?

Ah I see how you've set her up better now, that makes a lot of sense :)

I only peeked at the character sheet a couple of times, but I'll take a longer look at it...probably tomorrow. I don't suspect I'll have any issues, but I'll let you know once I've taken a deeper dive into it--mostly I just wanted to make sure I gave some feedback to make sure everyone had their characters on the right track theme/background-wise and make some suggestions as needed, I'll need to break out my big wrenches before I get into mechanics ;)

Quote from: Latooni Subota on June 15, 2021, 06:08:03 PM
YEah, Oracle was tempting but I explicitly wanted the religion route along with the fate stuff. The closest thing to fate for an oracle is the Time revelations, which isn't quiiiite right, iirc?

Hmmm, closest fate thing might be the Seer Archetype, but none of the mysteries are a great fit regardless, any which way you like would work fine :)

Quote from: Changingsaint on June 15, 2021, 05:49:18 PM
Ana is certainly meant to be something of a moral sort of character despite any roguish inclinations from her class. I am not 100% tied to Unchained rogue, I admit - I like the idea of a very tricky sort of character with a broad skillset, but damage output is a concern of mine. too much, not too little. I don't particularly want to outshine other characters and given I'd probably be two weapon fighting with her that sneak attack damage would add up quickly. I want to make a fun character, not one that would feel too optimized.

I wouldn't be too worried about being super optimized, I think your premise should work well
A&A

indarkestknight

I have an idea percolating for an elven (or maybe half-elven) investigator that was abandoned/orphaned in The Wasting, and is now trying to solve the mysteries of where the elves disappeared to (and, perhaps, how others might follow) and the root cause of The Wasting.

A few questions on the rules side of things:
• would multiclassing on one side of a gestalt be allowed? For instance, an investigator 6 / (gunslinger 5/swashbuckler 1)?
• would we have the option to pick up class levels from different classes instead of additional feats as we advance? Something like an investigator 6/brawler 6/fighter 1, for instance.
• though it would be too expensive to have at chargen, do any firearms qualify for the Inspired weapon enchantment?

Latooni Subota

I also wouldn't want to step on pdragon's toes, assuming we both make it in, obviously.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

SilkenVenom

Quote from: Re Z L on June 15, 2021, 05:25:13 PM
SilkenVenom | Imrae Naerth



There's a lot going on here!

My first (and biggest) concern is the alignment and how she would get along with a group. The premise is that all the characters have been together for quite some time, so it's possible that they've worked out any serious issues between one another, perhaps one of the other characters is the leader and Imrae's Lawful qualities keep her in line, or maybe something else entirely. I can put it another way as well: if she were faced with the option of meeting one of her goals at the expense of all of the other characters what would she choose?

My second concern is that Imrae is very old, which is fine, it just means I'll need to fill you in on some other information here and there. I assume you chose her age based on when the underground was closed off? If you want to make her younger I can offer and alternative that doesn't change your background story too much.

Couple questions, did you have an idea in mind for why her mother disappeared? The blank book seemed like you might have, but if not no worries I can roll with it easily enough, I just want to make sure I understand your expectation. When it comes to finding a way into the Darklands, is it just about going home, or is there more to it?

Lastly, necrotoxins could be an issue, number one is that they're about as evil as you can get when it comes to poisons ;D second is that it could be an issue between the Pharasma priest and your character.

If I had to cut someone right now Imrae would probably be the one, even though I like her I feel like she would cause the greatest problems with the rest of the part, but if you can address some of those issues I think we can work something out :)

All valid concerns which I shall try to answer.

1) If you're concerned about murderhoboing, don't be. Her form of Lawful Evil is mostly about ruthless pragmatism and willingness to do what the others won't. Think of it like this; the group wants to let a bandit leader go because he surrenders and gives them what they want. Imrae is there to argue "it would be better to kill him so he doesn't come back later for revenge". Or, worst case scenario, "at least let me cut off his hand so we can claim the bounty." Not the best example, but I think you get the idea. As to how she might be working with the group, the easiest way is to say she is the most recent addition to the group (for example, if the group has been together 5 years, maybe she's only been there for 2 or 3). They hired her for a specific mission and she found them amusing enough, deciding to stick around for awhile. If that doesn't work for you, I'm sure we can come up with a better idea.

2) There wasn't really a way around the age thing. Elves don't reach adulthood (equivalent of 18) until 110. Middle-age is 175. I added a couple of decades on there because I felt it would make sense for the character to have some worldly experience and have some manner of life. I can bring it down though if you feel it is too high.

3) The book is supposed to be related to her mother's disappearance, but I hadn't come up with how yet. Wanting to go to the Darklands is about seeing the place all those stories were about. She always feels out of place on the surface, so maybe going there would help with that. That is the thought process about it anyway. Also, maybe her mother found a way back there and just never told her.

4) Not going to lie, I will probably axe the necrotoxin thing in my next draft. I really like the concept of them, but after reading more they are somewhat impractical. They either require a crafting ability too high to reach in this game, or Inquisitor doesn't have access to the needed spells for the better ones. Sooo...yea. Probably don't worry about this too much.  :P

Mister Ugly

Still a work in progress!!

Pukamum Mawgson "Puk"


RACE:  Half-Orc
GENDER: Male
SEXUALITY: Heterosexual [Dominant Tendencies]
AGE: 25
CLASSES: Scarred Witch Doctor/ Divine Hunter [Milani]
ALIGNMENT: Chaotic Neutral



CHARACTER HISTORY: Pukamum has been on the move since a child. Taken in by a group of Caravan Guards when he was found near their camp. His travels shown Puk many things. How bad the lands had gotten, how much oppression there was and how scarce moist things had become. Even simple items could be hard to find. Good iron, decent cloth, food all became more difficult to find as he grew up and filled. Now tall, at 6' 5" and broad shouldered he belies the image of orc witch doctors. Yet his patron guided him to not only his hexes and spells but as a hunter as well.
  Puk has led several rebellions against very oppressive lords and has a small bounty on him from one of those that survived. Making it to the River Kingdoms he currently works out of Daggermark. He has contacts within Daggermark Poisoner's Guild but is not a member. Working as hunter and animal trainer he tends to keep the fact he is also a witch doctor on the downside. His companion is a Wolfdog hybrid that stands almost 3 feet at the shoulder.
Together Puk and Deoge make enough to survive and have been able to hunt elusive creatures in the surrounding lands.

PERSONAL GOALS: To Improve the world as best he can; help those oppressed and in need; show that not all orc bloods have to be evil; a bit of a romantic Puk wants to find that special woman or women and start his own family.






PERSONALITY TRAITS:
-a Dry wit
-Likes dogs better then most 'people'
-Strong will
-He will not kill a child
-Hard to earn his trust but once done is very loyal [espiecally if Deoge likes the person]
-Can be Dominate and Intimidating
-Cautious but ruthless when needed.


PHYSICAL DESCRIPTION: Pukamum has a weather look. His skin looks like aged leather

ON/OFFs:

ADDITIONAL NOTES: (Any additional notes you would like to place here, perhaps looking for character ties, or open story hooks, whatever)
"You have to learn the rules of the game. And then you have to play better than anyone else."
"The difference between stupidity and genius is that genius has its limits"
Albert Einstein

What makes the ugly feel pretty ...

Latooni Subota

So I have a possibly dumb question due to rule interactions. Is dual-wielding revolvers a thing? If so, the standard -4/-4 or because they're smaller precision-based weapons would they be -2/-2?

This is not a particularly important question, I just like the flavor behind double guns and was wondering about the crunch behind it.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Ixy

Quote from: Latooni Subota on June 15, 2021, 10:29:16 PM
So I have a possibly dumb question due to rule interactions. Is dual-wielding revolvers a thing? If so, the standard -4/-4 or because they're smaller precision-based weapons would they be -2/-2?

This is not a particularly important question, I just like the flavor behind double guns and was wondering about the crunch behind it.

It appears that two pistols would be -4/-4 because nothing states that they are light weapons, from what I can see.  They're one-handed but not one-handed light. I found this discussion and it seemed to reach a consensus.  For frame of reference, one of my character's classes has an ability that lets them use a one-handed firearm and a one-handed melee weapon at the same time.  That's, apparently, supposed to be a big deal... but, I don't see how that's any different than regular two-weapon fighting.  So she has a whip for her off-hand... if you can't blow their head off, make them lay down.
rpg.stackexchange.com/questions/57625/for-the-purposes-of-two-weapon-fighting-are-pistols-considered-light-weapons

However, if ReZL has a different ruling, then that's what we'll go with for sure. 
______________________
The big print giveth, the small print taketh away.

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

AribethAmkiir

Quote from: Re Z L on June 15, 2021, 05:25:13 PM
AribethAmkiir | Aeleth Artorle



Looks good, I like the various tie-ins that you have going on, and the possible visions. I do have a couple questions, when you say "bloodline" I assume you mean your sorcerer bloodline, rather than family? And I'd be interested to know more about her "code", what is it and how does she try to enforce it?

Yes, when I was talking about bloodline I was speaking of her Sorcerer's bloodline,  She knows it came from her father, but not where he got it from.  The Lore for the bloodline suggests that they're able to move onto the Astral plane, and manipulate time and space.  I think it might be kinda fun to explore that a bit, maybe.  I'm not looking for anything OP or game breaking, just something fun and a bit off the beaten path, if possible.

As far as her personal code, I haven't fleshed it out much.  I'm waiting to see if she's accepted and who else makes up the party.  Some of the ideas I'm toying with are: "Live life by your own rules, but adhere to those rules"; "Only take from those who can afford it"; "Loyalty to friends, fortune, and fame, in that order"; "Kindness is not weakness"; "Only a fool trusts before it is earned"; "Death at the end of a sword, is far better than withering in the wastelands"; "Live for today, because tomorrow we may die"; "Mercy is for the weak, but Cruelty is not to be feared"; "Repay your Debts"; "Your song is bolstered by the greatness of your companions"; "It is in those whom you leave behind that your Fame and Legend flourish within"; "When in doubt, shoot first"; "Death is just the next great adventure".   - Basic tenants or guidelines that she'd use to live her life, help guide her during difficult choices.  It's an attempt to capture that Swashbuckler feel.  Trying to grab onto the flavor of things like "the Pirate's code" or "Code of the Musketeers" or even a "Thieve's Code" depending on the party's makeup.  Adherence to it is really the only thing that makes her lawful, as she doesn't put much stock into the various laws of the scattered pieces of civilization. 

Muse

This should help! 

Kotone


RACE: Human
GENDER: Female
SEXUALITY: Bi
AGE: 19
CLASSES: Samurai (Warrior-Poet) and Psion (Kineticist)
ALIGNMENT: True Neutral with good tendencies.  This is not a morale goal for her, nor would she take any pride in it if she learned that was her alignment.  Kotone has not yet found a sufficiently benevolent occasion to rise too. 



CHARACTER HISTORY: A few generations several samurai from Tian Xia and their wives were exiled to Inner Sea Region.  They were all warrior-poets, among the most elegant and artistically inclined of samurai, and were able to make their way as entertainers rather than sell their swords to an unworthy employer.  They passed their skills and blades to their heirs.
Daughter of this lineage and a psionically gifted fortune teller, Kotone grew up in a group of traveling players who braved the dangerous wastes to carry news and entertainment from settlement to settlement.  Actress, dancer, and especially singer, Kotone excelled in both artistry and martial prowess.  She had her mother's psionic power as well--gifts that came to her most fully when she used her will to create sound.
At first, Kotone was satisfied with this life.  There was certainly no shortage of adventure in traveling from city to city in these dangerous times.  b
Then she met a girl...

PERSONAL GOALS: “You're not leaving without me, Aeleth.  We share everything, remember?  That includes our journeys.” 
   Kotone wants to be part of an epic adventure.  She wants to share it with her best--and cuddliest--friend.  She wants to do something grand and heroic, something that will change the world and be sung about for ages to come.  She just doesn’t know what yet. 

PERSONALITY TRAITS: Artist and music lover.  A dreamer, who long to have great adventures and wield weapons of legend.  A warriior, who finds battle to be the ultimate chance for self improvement.  A dancer who values grace, elegance, and beauty, and takes pride in herself for achieving these things. 

PHYSICAL DESCRIPTION:
5’8” (the exact same height as Aeleth, 135lbs, Very slender wast, to the point where she could pass for a half elf.  D cup.  \Palest pink complexion with puffy cherry blossom lips.  Straight, silky black hair falling to the small of her back. 

ON/OFFs:

ADDITIONAL NOTES: (Psion, not psychic warrior.  :)  )


A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Ixy

There are some really interesting characters being shared here.  I'm particularly interested in seeing how Puk could add to a small party dynamic, for instance.  And the idea of these characters meeting up, getting to know each other and staring across the table at each other as if they're all nuts is... kind of awesome :)
______________________
The big print giveth, the small print taketh away.