Marvel's Young Bastards: Recruitment [RECRUITING HEROES!] [LGBT+ FRIENDLY]

Started by Vergil Tanner, June 06, 2020, 12:06:53 AM

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Hexed

Funny thing is every time I went searching for her I'd mess up the typing and wind up with the power ranger's foe. ^^


Sometimes I'm sure Marvel just throws numbers out without thought for the reality of it. :D  But on the other hand every segment of Doc Ock's tentacles is basically an independent batch of plating and motors. And i've seen enough vids on robot snakes that it should be possible, though they handwave it with his mind control of them I think. It's always been the retraction that gets me. Where does all that length go to drop them from so long to just man high in length?

Vergil Tanner

Yeah, that's the other problem. You can only fold something up so small xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mael

Jasper #4

Sumac
Real Name: Jasper North [birth name: Jordan Smith]
Also Known As: Jasp | Jas
Age: 28

Place of Birth: Nova Scotia, Canada
Occupation: Botanist | Environmentalist | Thief
Known Associations: None.
Parents / Family: Not anyone of importance.

Appearance:

> Normal: Jasper stands at a height of 6’ 2” tall, with a solid musculature hidden beneath his daily outfit. His strength isn’t bulging muscles and constant flexing, but rather a chiseled and cut appearance. His hair is thick and dark brown, with straight brows of a similar color framing hazel eyes. It’s styled longer on top and shorter on the sides, with the longer portion pushed back away from his face. He is always sporting stubble along a hard jawline, with a slim mustache accenting his upper lip. His skin is tan in appearance, though it is hard to identify if that is something he’s maintained since birth or simply due to sun exposure. His body, despite its size, is graceful and confident in all movements. 


> True Form: While Jasper maintains the same body build, size, and structure in this form – the color of his hair and skin changes. In private, away from the prying eyes of the world, Jasper can let go of his ability to manipulate his appearance and let his true form show. His skin goes from sun-kissed to green: leaning more yellow in tone than blue. His brown hair shifts to a deep red that extends into the color of his brows and facial hair, too. His hazel eyes morph into something more on the red-spectrum, but maintain their multi-colored accents. This is his preferred form.


Personality:

Jasper is approachable, always ready with a smile and greeting. You had to be when you worked in customer service, after all! The difference all rested in the fact that his was genuine. He found that people didn’t visit his florist shop and nursery without caring for the same things he cared about: plants. And if someone cared about plants, they were alright in Jasper’s book. He’s easy-going and enjoys cracking a joke here and there. He maintains a strong sense of passion about subjects he cares for, and once he gets going, it’s hard to stop him. Is he ambitious? Hell yes. If he has a goal, he’ll meet it or get as close as possible. Is his heart in the right place? Always. At least, in his eyes, it is. He tries his best to have good intentions, but some people just needed more… convincing, you know? It was only natural that he tried to educate them as much as he could, especially when the future generations depended on it.

All of these traits can be seen on the surface – but try to get past that, and there’s a thick, ivy-covered wall that surrounds Jasper to protect him. There are reasons he does what he does, and there are secrets lurking in the shadows of his heart and mind that he keeps tucked away as much as he can. Those who do manage to scale that wall often find someone who can be serious when the time calls for it, who has loyalty that runs as thick as his blood, and who lacks a bit of self-control around those he trusts.

In a bad mood, Jasper can come across as cold and petty. Fool him once, there was no shame to be had for him. He’s the type to hold it against you and lash out at another opportunity if it was presented. All of his warm, easy-going appearance can vanish in an instant if opportunity arises, and some could even describe his caustic nature as frightening. If someone were to be in the unfortunate position of seeing how fast his switch can flip, they would get to briefly experience the shimmering instance of mental instability behind those hazel eyes.


Origin and Background:

Jasper was born during a beautiful spring in Nova Scotia, Canada. His mother died during childbirth, smelling the saltwater of the ocean and lavender planted in the garden. His father was a brute that fished the ocean waters most of the year in order to try and provide for his wife – and now his son. They weren’t memorable, just average folks trying their best to get by. Jasper grew up with a rather typical childhood of being left alone too often, exploring the outdoors and disturbing the locals. As most presumed boys to do, he was often spotted with dirtied hands and feet, scrapes on his knees and elbows. He was lively and wild, full of laughter and things to say. At home, however, the silence was always oppressive. He was either alone, choosing to talk to a few plants and mice that he shared the walls with, or in the presence of his father. The man was Jasper’s opposite in every way: silent, brooding, quick to anger. And as Jasper got older, he tested his boundaries as puberty made him more and more prone to outbursts and aggression. He hated that he reminded himself of his father, which only made matters worse. One day, his dad had enough and backhanded Jasper so hard that the lanky pre-teen had spun into the wall and broke his nose, collarbone, and dislocated his shoulder. Horrified, his father had taken him to the nearest hospital, while they both were wondering why the action had done so much damage.

Turns out – Jasper was sick. He was diagnosed with Osteogenesis imperfecta, also known as brittle bone disease. The effects hadn’t set in until he was reaching maturity, and it had come as a complete surprise to both son and father. Suddenly, his carefree and active lifestyle had to be altered completely. He was told to stay indoors when he was able, to be careful with almost everything he did. His father was even more distant – something Jasper hadn’t thought was possible – and by the time Jasper was sixteen, he basically lived on his own. At seventeen, he left his home and moved in with a friend on the opposite side of town. The move was his first taste of real freedom: he could talk with others, go out, live his life for what felt like the first time since he was young and scraping up his knees. He felt so free… that he dove in head first to his newfound life. It was a mistake that he would never be able to take back. No amount of time-turning could ever reverse the decision he made while he was on his own for those first couple of years.

In order to find relief, Jasper had turned to drugs and alcohol. Alcohol didn’t last long because it clashed with his medication and made him feel worse than the medication’s side effects. The drugs, though, those had been a way of escaping. What had started as simply smoking dope had turned into shooting other things and he’d always have the track marks on his inner arm to prove it. A near-death experience was what it had taken for him to sober up – mostly – and find himself completely abandoned by those he had turned to in times of need. In the darkest time of Jasper’s life… he was alone. Again. So, he did what he could to survive. He lived on the streets, worked odd jobs around Nova Scotia, and tried desperately to stay as clean as he could while using what little money he had to try and keep buying his medication. The only way he knew he could get off of the streets was to get clean and find a place to stay.

He was found on a park bench by a woman aptly named Hope one bitterly cold night. She took him in, fed him, and gave him a futon to sleep on. She also was the start of stability in his life. She introduced him to how life could be – and aspects of her own life that helped her to feel ‘stable’. She’d turned him away from drugs and gotten him into a different scene, where dark clubs held specific parties where people could find release for their tensions. It was a scene that Jasper had felt welcomed in, a place where he could feel the rushes of adrenaline and the sweet relief that came after. It was new and different and exciting. More importantly – it was safe and stable, something he’d never had before and appreciated immensely. It was a life he was finally starting to feel like he was living. Then, he received the news of his father’s death. It struck Jasper as odd that he hadn’t cared too much, initially. He wasn’t wracked with sadness or guilt at the loss of a man who’d hardly been in his life in the first place. He went to the funeral, anyway, and was only one of three people in attendance. Three lonely souls who had known his father and stuck around to see him put six feet under.

For some reason… it had made Jasper angry. Angry enough that he’d punched a tree and broken most of the fingers on his hand and fractured the bones in his forearm. Luckily, his father had given him everything in the will, and the money was mostly drained by his medical expenses. His jaunt in the hospital had lasted a few days between surgeries, and while he was there, he’d learned a lot about his disease and the medication that had supposedly been helping him. He’d learned about the side effects and the process it took to get the medications, how some ingredients could have been considered poisons if taken too often. He’d also learned that there was an experimental trial being formed for volunteers with diseases like his to try and new drug, a new way of healing. What did Jasper have to lose?

And that is when Jasper met Nathaniel Essex.

Essex had convinced Jasper that he was the ‘perfect candidate’ for this trial. He could ‘help save the lives of others’. So, Jasper volunteered and awaited the news that his blood samples held something promising. A day later and Jasper was being taken to Essex’s private medical facility for further testing and to begin the trial. During the travel and initial time with Essex, Jasper had begun to hope that this was the start of something different. A new chapter in his life where he could live without having to be so careful. He could help others and start a new life for himself. Essex had told him that he was promising and would be a perfect start for the testing program. Maybe, for once, Jasper would be doing something good with his life.

He had a latent gene that Essex called the ‘X-gene’. Jasper didn’t know what it meant, but everyone had seemed really excited about it. And after his ‘therapy’ started, he realized that he had nothing to be excited about. His ‘therapy’ was, as Essex explained it: different tests to try and cause his latent gene to mutate. Supposedly, this could help his bone structure become more stable, perhaps even heal him completely. What little excitement he had felt towards being healed was dashed the moment he’d endured his first ‘test’. And it was gone by his second ‘test’. In fact, Jasper didn’t know how many different ‘tests’ he had endured at the hands of Essex and his lab buddies. All he knew that was time blurred around the stress, pain, and torture he’d been subjected to. His body had been put through the ringer over and over again, his mind cracking a little more with each failure of his gene to mutate.

It happened, though. It happened one day, when the test was exposing him to mild toxins. Well, ‘mild’ was subjective. He was being forced to consume toxins that wouldn’t kill him, but most certainly stressed his body enough to cause him to vomit, hallucinate, and fall into muscle spasms. His dehydrated, battered body fought against the newest toxin by locking up completely, causing him to scream until his voice cut out and his body began to shake. Lights flashes behind his eyes and then – nothing. The pain had forced him to pass out, and when he woke, it was to Essex standing over him, smiling. He’d never forget that fucking smile.

Jasper woke to green skin and red hair. He woke to his body feeling stable and strong for the first time since he was an adolescent. He woke to Essex not giving him any time to rest, immediately putting him through tests that would reveal his newfound abilities, his strengths, his weaknesses. It was a never-ending cycle that frazzled the delicate edges of Jasper’s already crumpling sanity. The only thing that kept him going was the notion that he could learn from Essex. He could learn his powers, his abilities, and learn how they could work in his favor. All he had to do was have patience, sit and suffer in silence, let his emotions brood as he went along with everything the mad man subjected him to.

He learned. He waited. And when the time was right… he escaped.

Currently, Jasper is an American citizen living in New York city. He runs a florist shop and nursery, one of the most popular in the state. He fights for environmental rights, is strong and passionate, and has a killer smile. Among the many citizens of New York, he was just another average guy trying to make a living.


Powers/Skills/Gadgets:

> Plant Manipulation – the power to manipulate plant-life, in the form of creating, shaping, and manipulating plants of all kinds (wood, vines, moss, leaves, roots, seeds, etc). Manipulation can lead to growth, attack, movement, and the like by rearranging DNA structure within the plants. This also allows for the revival of withered or dead plant life. This ability requires energy from Jasper. Larger plant items take far more energy from him than smaller things. So, instead of creating massive redwood trees, he often uses vines. He uses this ability in his day-to-day life to revive plants, too, which takes almost no energy from him at this point. More practice with a specific type of plant over time and reduce the amount of energy it takes him to manipulate. Thus far, Jasper can make most non-tree plants up to 4x their natural size and trees 2x their natural size. Enlarging trees can withdraw 25% of his energy, but if they are in sunlight can also aid him in regaining that energy faster. The plants he manipulates do not have to be rooted to the ground, except for trees. When pertaining to attack and movement, Jasper typically relies on vine species. These vines are agile and fast, moving like snakes. He can create 2 miles worth of vines at one time. If creating the largest trees possible, he can only produce 3 at a time and almost nothing else. Plants simply manipulated by Jasper have 2x their natural resilience, strength, and speed. Jasper typically utilizes two species of vines: kudzu and elephant creeper. Kudzu is a smaller vine, extremely fast and able to widespread like spiderwebs from him. They are his easiest source for retrieving sunlight with their sprawling ability, and he typically uses them for tripping up enemies, herding them, or even overwhelming them with a mass quantity. Jasper has also used them to infiltrate the human body through sinus cavities, and if he concentrates a mass amount of kudzu on one thing, they could crush a wooden door, for example. With its smaller size, kudzu can be chopped with a machete. In stark contrast, the elephant creeper is a vine that can be up to 3 feet in thickness and moves slower than his kudzu. He can only work with up to 4 vines of this species at a time due to their size and power. One vine can crush something 2x its own thickness. It would take someone exerting ten tons of pressure to cut through one of his elephant creeper vines.

> Photokinetic Regeneration – the use of light to regenerate the body. Or, essentially, using the sun to increase healing factor. The worse Jasper is injured, the longer he has to remain in the sun. Near-death would require a few hours of exposed sunlight. Minor injuries can be healed almost instantly with just a few moments of sun exposure, or a few minutes depending on severity. Because of this, Jasper does utilize special lights to simulate sun. It works, but can take about 1.5x longer to heal than direct source sunlight.

> Plant Generation – the power to generate plants of all shapes and sizes, either from existing plants or by simply manifesting them. The plants have to be familiar and established, often physically touched before they can be generated. Again, this power drains energy based on the size of the plant being generated, so Jasper utilizes vines a lot. More practice with a specific type of plant over time and reduce the amount of energy it takes him to generate. His limitations here are very similar to the limitations he has when utilizing his plant manipulation. Plants generated/created by Jasper have 4x their natural resilience, strength, speed, and durability.

> Chlorokinetic Blade Construction – the ability to create bladed weapons from plants. Depending upon the type of foliage, the blade-shapes can also possess a variety of abilities related to the foliage itself. This ability requires focus and a lot of energy, often draining the user who keeps the blades manifested for too long. Potentially the most energy-draining for Jasper, so he uses it only in extreme circumstances. Requires the most genetic alteration of the plant material, so it requires more focus, too. The larger the blade, the more focus/energy drain. Jasper has a tendency to utilize small, dagger-like blades because of this. The abilities taken on by the blades are correlated to the plant material itself: poison ivy would cause the injured to also contract the effects of the plant while receiving the physical damage. Their sharpness is comparable to a sharpened sword blade, while their durability is long-lasting due to it being created from plant material. However – it is dependent upon the plant itself he creates it from. A blade forged from flower petals won’t be as durable as a blade formed from thick vines. Typically, the blades can cut through body armor.

> Botany Intuition – possessing an extraordinary skill in botany, or an innate knowledge of plants and fungi. This involves having an intuitive rapport with plants, insights into their psychology and behaviors, and a more empathetic connection with them. This ability was only partially learned by Jasper, with most of his knowledge coming from the plants themselves and from his mutation. It allows him to utilize plants more efficiently and work them in his advantage if he needs.

> Skin Pigment Manipulation – the ability to manipulate skin tone, in order to integrate into the general population. At this point in his life, Jasper can manipulate his skin to remain in its normal state for up to 5 days without having to revert back to his true form. It is a very slow drain on energy, requires almost no focus on his part. He often does not need to extend his time in his normal state, however, for even being allowed and hour in his true form would reset the energy he needs to remain in his normal state.

> Chemical Immunity – immunity to chemical attacks, poisons, bacteria, fungi, and even viruses that would affect humans and animals. Jasper has immunity to the previous listed, which includes most super chemicals. 'Most' is listed simply because there can always be exceptions, but those that tend to be based around 'natural' abilities - like pheromones - seem to have no effect on him.


Weaknesses:

> Fire – a natural weakness. This is potentially one of the biggest weaknesses possessed by Jasper. Fire can wreck natural life, and the same goes for him. His ability of being human does keep his plant-life safe for a longer period of time than those not under his influence, however. This is extended to any current plants under his influence through manipulation or generation. While typical flame could cause minor damage to him, it would take white flame [1300-1500C/2400-2700F] to cause him or his plant extensions real harm – severe burning, destruction of plant life. Fire suspends his healing factor, meaning that burns he sustains would have be healed at a normal rate.

> Lack of Sunlight – has to rely on ‘reserved’ energy in his body in times of darkness. Jasper's abilities tend to drain energy naturally, but being in the sunlight counteracts a lot of the draining by replenishing it. If he is in the dark, however, he relies on his body's stored energy from the day. This is a supply that can run out, but it takes a lot to completely drain it. Minimal amounts of sunlight - or artificial sunlight bulbs - can replenish it quickly and easily. He can absorb sunlight through plants he has generated if they come into contact with the light sources, too.

> Dehydration – a natural weakness. Jasper has to drink a lot of water if focusing on specific types of plants and his abilities. If he works with those who are capable of storing water well - like succulents and cacti - then he does not fall victim to thirst as easily. If he summons a plant that actively stores water, he can absorb the moisture stored within the plant and regain strength/energy lost if it does not hit a deficit from producing the plant in the first place.

> Intrusive Thoughts – being able to communicate, in a sense, with plant life mentally can distract, and force an appearance of mental instability at times. Plants are living creatures and have a capability of communication through Jasper mentally. He can empathize with them and understand their needs through mental links and physical contact. However, this can sometimes muddle his true thoughts and cause confusion if he lacks focus.

> Pollution – extremely unclean air and water are a detriment to focus, energy, and ability.  Plants need clean air and water to survive. Jasper falls sensitive to unclean conditions just like plants. However, certain plants that are utilized to clean the air/water can purify the space around him and provide him energy instead of draining it.

> Herbicides: the use of chemicals and toxins to destroy plants. Every day pesticides do not effect Jasper, mostly. Stronger ones with more powerful chemicals can cause mild irritation to his skin. However, the use of a chemicals that often need licenses to acquire with a special order can weaken him greatly. These types of chemicals and pesticides are not readily available to the general public. He would also need to be physically drenched in them for several minutes or have them injected into his body for them to cause any severe damage.


Player Ons/Offs: bloom for me.
- Note: this isn't extensively updated, so if you have questions, just PM me! -

Extras:

> Jasper is an anti-villain, often focusing his thievery on corporations that harm the environment. He then puts those stolen funds – most of them – into places that would use them for good. While he steals monetary items, he also works to dismantle those corporations in any way he can, often in the form of whistle-blowing or leaking pivotal information while maintaining his own privacy. If they do not comply, he resorts to more heinous methods: blackmail, small bombings, and ironically – arson.

> Jasper is pansexual.




Okay, boss man! I edited his 'Plant Manipulation' section to add in more clarification to his 'vines' he utilizes the most. I only used two species as a baseline, and figured if more get involved on a larger, fighting scale, we could clarify from there. ^^

Let me know if there's anything else!

Vergil Tanner

It looks all good to me! :D Welcome aboard! :D I'll PM you to tell you what comes next :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Alaska

Interested!

Just trying to find the right inspiration for parents.
You could rattle the stars. You could do anything, if only you dared.

Vergil Tanner

That's fine! Let me know if inspiration strikes so I can reserve parents for you :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

BlueEyedBard

Hey there!

So I'm finding myself toying with the idea of creating a villain.
Is there room for a Venom-esq, extraterrestrial baddie?
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Vergil Tanner

Um...define "Venom-esque," 'cause we already have three Symbiotes running around, so I'm hesitant to allow a fourth one xD

ALSO.


ANNOUNCEMENT

We currently have more Heroes than Villains, so I am temporarily closing Villain applications and opening up Hero applications.

BlueEyedBard, since you inquired before the closure, if you want to pitch a villain, you're more than welcome to. But any applications or inquiries post this announcement need to be heroes. <3
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

BlueEyedBard

Ahh, I missed the other symbiote characters when I went looking through. Nevermind that idea.
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Vergil Tanner

Yeah, they're White Devil [Zaer], Parker Hardy [indarkestknight] and Felicity Hardy [Me!]. Aliens are fine! Just not another Symbiote at this time xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

BlueEyedBard

Hmm....now I'm waffling between full assimilation, body snatcher alien.

Or legitimate business tycoon front for kingpin crime lord...
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Vergil Tanner

I mean, we don't actually have any "legitimate" crimelords, funnily enough. xD So that's a unique option, at least :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Callie Del Noire

Quote from: Vergil Tanner on June 25, 2020, 10:27:58 PM
I mean, we don't actually have any "legitimate" crimelords, funnily enough. xD So that's a unique option, at least :P

Yet.  Never know.. someone might decide to bump off Kingpin. Especially if he breaks one of the rules..

BlueEyedBard

Quote from: Callie Del Noire on June 25, 2020, 10:29:40 PM
Yet.  Never know.. someone might decide to bump off Kingpin. Especially if he breaks one of the rules..
Something tells me the kingpin might not be as easy as all that to bump off  :P
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Vergil Tanner

Or maybe your character is a Legacy Kingpin, who took over when dear old dad retired / was killed / went to Space Jamaica? :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

BlueEyedBard

Oh, I was intending to make a crime lord unrelated to the marvel kingpin. I usually don't go with those directly related or legacy characters ^•^'
"The ultimate in paranoia is not when everyone is against you but when everything is against you." P.K. Dick
Ad astra - but per hominum
On/Off

Callie Del Noire

Quote from: BlueEyedBard on June 25, 2020, 10:44:18 PM
Something tells me the kingpin might not be as easy as all that to bump off  :P

It would be most likely like it happened in the Ultimate Marvel comics.. out the window of his skyscraper..while on fire

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

noodlebloom

So, hypothetically speaking, if I had an OC who was an X-23-style Deadpool clone, would she work for this game? 👀

Vergil Tanner

She could! Though it would ultimately depend on her powerset and personality in regards to whether she fit the game or not, there's nothing wrong with it on a conceptual level!
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Callie Del Noire

Quote from: noodlebloom on July 20, 2020, 10:33:55 AM
So, hypothetically speaking, if I had an OC who was an X-23-style Deadpool clone, would she work for this game? 👀

That’s something of a doubling up on Regen huh?  Though I’m all for it just for the potential mortification factor of ‘dad’ stopping by to visit.

noodlebloom

Quote from: Callie Del Noire on July 20, 2020, 10:38:38 AM
That’s something of a doubling up on Regen huh?  Though I’m all for it just for the potential mortification factor of ‘dad’ stopping by to visit.

Oh, nah, she's just got the standard DP healing factor plus ridiculously high pain tolerance. I just reference X-23 because she's the "female clone of a male hero" that most everybody knows. And mortification? Maybe for everyone around them; Winifred Wilson knows nothing of shame.

Vergil Tanner

Well, that's what I mean. The "Standard DP healing factor" would give her effective immortality, considering that Deadpool literally can't die. So that would have to be toned down a little. xD And in regards to personality, she'd need to at least be able to work alongside the other heroes. xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

noodlebloom

I thought the "literally can't die" bit was as much Thanos' curse as his healing factor? I was going to go with her not being immortal, per se, just really hard to kill. Like, she can be incinerated or decapitated or something and her healing factor definitely would not be able to cope, but if she loses an arm, she can either try to stick it back on or wait a few days for it to grow back.

Oh yeah! The point is not for her to be insufferable, she's just a wee bit... special.

noodlebloom

SABOTAGE
Real Name: Winifred Wilson
Also Known As: Winnie, Winnie the 'Pool, Win-Win, "holy shit what the hell are you doing," "no wait stop," Clone #6953
Age: Technically, she's only been out of the test tube for about seven years. But physically, she's 23.

Place of Birth: Shady Canadian government research facility, although "birth" is a strong term here.
Occupation: Ass-kicking Anti-Hero by night, Chemistry student by day.
Known Associations: She would literally (okay, maybe not literally, it's not very heroic) kill to be in the X-Men. Also she got to go in a SHIELD helicarrier once, that was pretty dope.
Parents / Family: DNA donor/reluctant father figure: Wade Wilson. Adoptive mother: Emily Preston. Adoptive sister: Ellie Camacho.

Appearance: Winnie is pretty tall for a girl, about 5'7", with an athletic build. (Yeah, she works out.) She's got dyed pink hair, big ol' blue eyes, and a truly frightening amount of weapons stored on her person at any given time.

Personality: Take about fifteen kindergarteners, get them all hopped up on Pixie Stix™ and LSD, and throw them in a bouncy castle, and you have a reasonable approximation of Winnie's headspace.
...okay, she can turn it down to like two kindergarteners to keep from traumatizing the normies. The point is, Winnie is the poster child for ADHD, in an extremely bubbly, frequently vibrates from excitement, sunshine and rainbows kind of way. She is almost always smiling and happy and so goshdarn friendly it hurts. But, like dear old Dad-pool, she does have her darker moments. Granted, it's usually in response to some fucked up criminal doing some fucked up thing to somebody who doesn't deserve it, but she'd be lying if she said the bloodlust (and resulting carnage, because who even has impulse control these days anyway) wasn't outrageously satisfying.

Origin and Background: Once upon a time, a group of seriously morally grey (arguably downright evil, even) scientists got ahold of a chunk of Grade-A Canadian beef, courtesy of one Wade Wilson, and did some naughty, naughty things with it. Namely, creating an army of creepy test tube clone babies. Now, the problem with most of these horrific little monsters was that, as they grew, they inherited their DNA donor's unfortunate medical condition and ended up just riddled with cancer, which was totally not on-brand for the vision their creators had in mind. Everyone knows that anyone who buys a mindless clone assassin is eventually going to want to fuck it; ugly clones just don't sell as well and that's a fact. That's capitalism, baby.
Anyway, one specimen did manage to make it to physical maturity, nurtured along the way with direct-to-brain lessons on infiltration, languages, explosives, weaponry, martial arts, and killing. Everything a budding psychopath needs to know in life, basically.
Unfortunately for the scientists, their own personal Henrietta Lacks had caught wind of what they were doing with his genetic material, and boy howdy, wouldn't you know it, he was a wee tad bit displeased about the whole situation. After slaughtering everyone in the facility, Deadpool found himself staring at what looked a whole lot like a teenage girl floating in a vat of goo, rather than a born-and-bred merciless killing machine. In a fit of-- pity, empathy, severe gastric distress from too many burritos maybe-- he decided not to put her out of everyone's misery. Instead, he busted her out and took her back to Queens, where his good friend Emily Preston was caring for his daughter, Ellie. Emily wasn't super happy about having a clone dropped in her lap like a rescued kitten, but Ellie and Winnie were inseparable almost immediately. Ellie taught Winnie about pop culture, and morals, and living in the real world, and Winnie taught Ellie how to kill a man without making a sound. Adorable, right?
As the years went by, Winnie became more and more fixated on becoming a hero, as if in spite of her origins. She made herself a costume and hit the streets looking for bad guys, figuring that the best way to learn was by doing. (Plus it wasn't like she could just walk up to a actual superhero and ask for lessons.) Sure, she died a lot the first few months, and maybe there was a lot of maiming going on in the beginning (there's still a lot of maiming, honestly), but she was doing good! Cleaning up crime and all that jazz! Nowadays, she mostly just wishes the other heroes would give her a break-- she's doing her best, so what if a couple murderers learn what their own intestines look like?

Powers/Skills/Gadgets: Almost-indomitable healing factor: Winnie can heal from just about anything, short of getting totally obliterated or losing most of her body mass. If she gets a limb cut off, as long as she sticks it back on before it starts to rot, it'll usually heal in a few minutes. Otherwise she has to wait for the body part to grow back over the course of a few days, which is both hilarious and creepy to watch. She is effectively immune to poison and illness, as well as telepathy. Anyone who makes the terrible decision to try to read Winnie's mind is at best severely uncomfortable and at worst knocked unconscious. Winnie needs very little sleep, but she's pretty much always hungry, thanks to all the calories her healing factor burns.
She's also skilled with a variety of weapons, trained in several different martial arts, and speaks sixteen languages.

Weaknesses: She can still get shot or cut or hurt just like any other person, and can even temporarily "die" while her healing factor fixes her back up. If she had a nickel for every time she woke up in the morgue and scared the pants off some poor coroner, she'd have like, forty nickels.

Player Ons/Offs: Standard no poop, no dead things, no kids clause. Everything else I'm probably fine with.

Extras: Nothing yet!