The Corsair Sea: Swashbuckling Supernatural Sandbox [Slave's & Males Needed!]

Started by Vergil Tanner, September 30, 2019, 11:59:32 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Vonandi

I'm interested in joining as a Gorgon captain à la Vraska from MTG, perhaps a Deadman's Cove native?

Vergil Tanner

Oooooh, very interesting! You certainly have my attention! S/he can be from wherever you want, including locations that you've invented. The Corsair Sea is vast, after all, and the Key Locations are not an exhaustive list! :D As a concept? Hecks yeah, though bear in mind that PC's will have plot armour from Instant Kill Moves for obvious reasons :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

greypsychman

Espen de Ruyter, "The Just"



Race: Human
Sexual Orientation: Heterosexual
Gender: Male
Age: 34

Race-based Powers: None

Role: Ship Captain of The Dexterous.
Faction: In Service To Reaver Captain Arabella Cartwright
Face Claim: none at present
O/O's: https://elliquiy.com/forums/onsoffs.php







Appearance:

Espen is 6’ 1” tall and weighs 200 pounds. He has a muscular, athletic build. He has medium length brown hair, a neatly trimmed beard, and blue eyes. If he is seen without his shirt on, there is one large scar on his abdomen and a moderately large scar on his right shoulder from wounds received in battle.

Espen tends to wear brown or tan clothes but has two idiosyncrasies. He likes to wear a green vest and is fond of wearing Cavalier style hats with a red plume. Espen wears a long sword, carries a flintlock pistol, and has a bandolier of extra bullets for his pistol.

Personality:

Espen has a friendly and generally optimistic point of view. He tends to see the best in people which can make him appear a little naïve at time. However, the members of his crew appreciate this because while he expects the best performance but he isn’t arbitrarily harsh when those expectations aren’t met. Espen is a brave and courageous fighter. He inspires those fighting with him because of the courage and ferocity he displays when battling his foes. Espen is atypical in terms of many pirates because he has a code of honor he and his crew must follow. First, they don’t kill unarmed or defenseless foes. Secondly, they don’t do intentional harm (rob, rape, or murder) common people.

History Overview:

Espen is the only son of a tavern owner, Jan de Ruyter. He has two older sisters, Karyn and Dana. Espen’s mother died giving birth to him. Espen learned many a song and tale while helping his father in the tavern but it was not what Espen wanted for his life. Luckily Espen’s sister Karyn and her husband, Dirk helped run the tavern after he left.

Espen found a ship and began his career as a sailor. Right away, if became clear that Espen was a natural fighter who was skilled in using both the sword and pistol. He quickly became a master swordsman and above average shot. During a boarding action when their Frigate was being boarded by a boarding party from a larger Man o’ War, Espen defended the bow section by himself holding the enemy boarders at bay. This turned the tide of the battle and eventually the boarders returned to the Man o’ War and it withdrew. In the fierce fighting, Espen was wounded in the right shoulder from a cutlass slash which left a moderate scar. After that engagement, Espen was placed in charge of all boarding actions.

A few years later, Espen’s Frigate engaged another Frigate named The Dexterous. Espen led the boarding party over to The Dexterous. He fought his way through many enemy sailors and eventually came face to face with the Captain of the Dexterous. In the duel that ensued, the flashing blades of both men were quite a sight to behold. The men were evenly matched. However, Espen is no stranger to bad luck and during the duel, lost his footing. As he slipped, he was slashed across the abdomen by the Captain and he went down on one knee. As the Captain went to finish him, Espen parried the attack with his pistol and ran the man through with his long sword. Upon losing their Captain the remaining crew of The Dexterous surrendered. The Dexterous was taken as a prize. For his valorous actions, Espen’s captain gave The Dexterous to Espen and made him the Captain after he recovered from his wound.

As a Captain, Espen established a policy of not killing wounded or defenseless opponents. He also made it clear he would not tolerate intentional harm to innocents as he called them. That meant he would not allow rape, murder, and pillaging of the common folk in towns they raided. He found a like-minded crew and because he was more generous than any captain with his sharing of the plunder, they became fiercely loyal to Espen.

Theme Song:


Vergil Tanner

Ooooh, a rather strapping gentleman pirate! I see no issues here! Approved! :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PearlRuby

Xiu Mei Hanakichi, "the flower of blissful fortune"



Race: Half-Breed [Dragonkin – Luck Dragon]
Sexual Orientation: Pansexual
Gender: Female

Race-based Powers:
Lucky Charm: At her very core, Hana is a being of fortune, and seems to be followed by ‘good luck’ wherever she treads. The threads of golden chance are writ within her very blood like liquid gold, granting her the innate ability to subliminally manipulate the probability of an event; altering the chances of whether it is likely or unlikely to happen. Her influence can make unlikely things occur more often or instantly, but it can also prevent more liable events from happening. Her mere presence can be either the cause of or the prevention of both good and bad luck, including the likelihood of natural disasters and ‘kinetic phenomena’. For example, if an enemy were to charge against her, it could be as simple as their equipment failing, their aim simply being ‘off’ or they might just trip over their own shoelaces.

There are of course, certain limitations to her powers. ‘Chance’ is a rolling scale of percentages, after all, so she is by no means completely untouchable. When used on other people, the probability factor usually ranges from 40 – 75%. Sometimes, good luck can only follow the brave, or persevere from a period of suffering. Too, her targets must be within her line of sight, and she must still make a conscious effort to avoid harm and therefore trigger the manipulation of probability, rather than standing still and accepting her fate. Her powers are also more likely to be triggered under stressful situations, where the odds of their success are also much more in her favour.

Scales of Gold: Hana might seem to be humanoid, but she in fact possesses three forms in total; her human form, and two contrasting dragon forms*. Under the right circumstances, she can transform into what might arguably be her true form: An impressive, full-scale ‘luck dragon’ comprised of red, amber and gold scales. However, in order to transform, she must not be hindered in any way, be that physically, mentally or magically. The transformation itself is virtually instant and painless, but should she suffer a great deal of injury in her dragon form, then she will be rejected back into her Human body, complete with echoes of the injuries sustained scaled down to her smaller form. Due to only being a halfling Dragonkin, the full-scale transformation can be a great strain upon her body physically, so even without injury, she can only remain transformed for up to fifteen minutes. However, the longer she stays transformed, the greater the toll, and the longer it will take for her to be able to transform again. Generally it can take anywhere between three to seven days (dependant on injury) for her to be able to transform again.

In her full-scale Dragon form, Hana has access to flight, impressive strength, and endurance, wherein her hardened scales protect her from minor weapons. She can only be pierced by spears hurled at a great enough force, and can generally only be harmed by cannon fire, magic and other Aelfin or Half-Breed abilities. (*It should be noted however, that until the beginning of the end of her story-to-date, she has had no reason to realise her true form!)

Hex Spheres: In her full dragon form only, as an alternative to breathing fire, Hana can instead target an area with a visible ‘hex sphere’. This ‘sphere’ is a finite pocket of reality-disrupting, quasi-psionic force, which upon reaching its target, causes a disturbance in the molecular-level probability field within the targeted area. These spheres are essentially an extension of her usual, probability manipulating powers, but enhanced to affect a targeted area as opposed to a single individual. Examples of the unlikely phenomena that can occur might be: the spontaneous combustion of any flammable object, the rapid rust or decay of various organic and inorganic materials, the sudden evacuation of air from a given volume, or the disruption of energy transmissions.

Finally, Hana’s third form is that of a small and slender, more serpentine dragon, albeit in possession of two ‘arms and two ‘legs’. At full length from head to tail, she averages 4ft long, but she ‘stands’ at barely 2ft tall. This form is predominantly used for rest and rejuvenation, and aside from her ability to levitate without wings, she possesses no additional abilities other than her innate ‘probability manipulation’ for a single target.


Role: Slave
Faction: In service to the Corsair Queen, Lucilla Gale
Face Claim: Rosie Ly
Player O/O's: Ons and Offs / RP Preferences
Character O/O's: Moderate to Heavy Smut (but still give me some sprinklings of plot and character development too please!) including but not limited to: slavery, dub-con, sensual-play, edging & denial, rough liaisons, orgies, perverting reality (inflation, excess fluids) and transformation. Predominantly a Sub but will Switch-Dom and Romantic Top – generally will fulfil the desires and needs of her clientele.







Tattoos


Appearance:

Hana stands at only 5ft tall, and though petite in stature, she certainly doesn’t lack curves. Having been enhanced by an Aelfin to fulfil the many needs of a pleasure slave, she boasts a top-heavy physique with ample, DD cup bosom, trim waist and pert, peachy buttocks. Whilst her irises are a striking amber to reflect the liquid gold of her dragonkin blood, the pupils are circular to give the overall illusion of  ‘Human’ eyes. Similarly, her hair is naturally golden blonde and certain strands glitter in the sunlight. (However, for many years in her youth, her hair was pitch black as a result of the binding curse placed over her.) Her light-olive skin and overall aesthetic is typical of people native to the Southern-Eastern Kingdoms, where small, pointed chins are considered ideal; but again, certain features have been enhanced, such as her plumper lips. Application of cosmetics are often used to make her eyes look bigger beneath arched brows, and the apples of her cheeks are usually tinted with a light blush.

Generally, Hana favours more feminine clothes, and is used to wearing long, silk robes and tightly fastened kimonos with elaborate designs and colours. Yet she is also more than willing to adapt to wearing different styles of clothing at the whims of her master / mistress / clientele. Though she is perfectly content to be butt-naked, she appreciates the aesthetic pleasure granted by clothing and knows full well that sometimes more is less, and the mystery is far more enchanting than the reveal.


Personality:

As a ‘lady of the night’, there are two sides to Hanakichi, and often it’s nigh impossible to know which of the two is her genuine face. As a woman who aims to please, she’s adept at blending into different groups based on the ‘vibe’ she perceives and the arrangement of the situation. A social chameleon in fact, she can easily read a room and know exactly what other people want to hear or see. At her core, she is adaptable and quick to learn, and though she is sociable and communicative and seemingly ‘always ready for fun’, her tongue is no doubt weaving a dozen lies in order to keep the peace. Few realise that she is prone to being thoughtful and restless, born from her greedy desire to experience everything that the world can offer.

Ever since her youth, Hana constantly felt that a vital part of her was missing, and to counteract that, she is forever seeking companionship. Of course, now that her powers have been unlocked, her feelings will no doubt change, but a part of her will no doubt always be somewhat dependent upon the approval of others. Her versatile, inquisitive, and very open nature certainly makes for interesting company, and she craves excitement, variety and passion in all her relationships, be they platonic or sexual. A distraction perhaps, from her more serious pursuits, and the fact that up until now, her ambition to advance as a favoured companion had already been fulfilled, leaving a void where her aspirations should have been. Yet she has never been the type to remain ‘stuck in the past’ and it’s not in her nature to ruminate on what might have been. Instead, she prefers a ‘glass-half-full’ optimism granting her the ability to always look on the bright side—and land on their feet—in nearly any situation. No thanks to her Dragonkin fortune, of course.

Proud of her sexuality, intimacy to her is akin to a celebration of life, and she truly has no shame in that regard. Though she can, in fact, be very loyal, variety is the spice of life, and even the game of flirtation is enough to keep her interested. To many, she is affectionate and gentle, yet for the most part, pleasing others is all she’s really known, and whilst she knows what pleases her sexually, she is yet to discover the deeper meaning of satisfaction. Perhaps being able to truly tap into her Dragonkin powers and become a motivating and inspiring force to be reckoned with, is the only aspiration she’ll ever need?


History Overview:

= PROLOGUE =

For generations, the distant Kingdom of the Golden Valley, located on the borders of the far South-Eastern reach of the Soliel Empire; had been ruled by a succession of Kings who came to be known as the ‘Ming’ Dynasty. The tale of ‘the Forgotten Princess’ begins with King Shénzōng, a ‘pure of blood’ man, whose great grandfather’s epic tapestry retold the legendary Battle that succeeded in squashing the Golden Throne’s attempts to assimilate the Golden Valley under the Empire’s reign. Shénzōng’s great grandfather enlisted the aid of an Aelfin Dragonkin Lord – a Luck Dragon, to be precise, and it was with his aid that a trade deal was agreed to keep the peace between the Empire and the Golden Valley. For many years, the trade deal was enough to ensure that the Emperor didn’t march his troops unto the valley, but of course, the Great Wall protecting the bottleneck of the Kingdom’s valley, was an additional deterrent. In the Legendary Battle, many of the Emperor’s troops were simply unable to cross the great wall, and those that attempted to scale the steep valley were met with guerrilla warfare.

Yet with a new Emperor, comes change upon the winds, and rumour reached King Shénzōng that the Golden Throne was once again setting their gaze upon the Golden Valley. Discontented by the trade deal, the King’s advisers predicted that the Emperor would make ridiculous demands in a cunning effort to force the Kingdom to finally bend their knee to him. Once again, the Aelfin Dragon was summoned to the King’s court, but this time, the Aelfin too, had demands of his own. He would agree to ensure that the Kingdom was blessed by a fortuitous harvest, on one condition: That the King betrothed his one and only daughter to the Dragon. Too desperate to refuse, the bargain was struck, and when she came of age, Princess Xingjuan was wed to the Dragonkin Lord.

At the turn of Winter into Spring, a crying babe was delivered into the world; a daughter who would be treasured by both Xingjuan and the Dragonkin alike, for until he had a son. Xiu Mei, his beautiful plum, inherited her father’s golden eyes and hair. What tales of good fortune would be woven by the loom? Sadly, she would be known by only one tale, and with it, her name was destined to be forgotten to the wheels of time. For luck is ever changing, and for King Shénzōng, the scales of fortune were finally being tipped in the Emperor’s favour. Having amassed a greater Empire over the years, he’d now enlisted the aid of magic and half-breed slaves to bolster the advance of her armies. Yet whereas his great grandfather favoured honour, the current Emperor did not shy away from using less honourable tactics. The assassins struck first, stealing into the capital city and beyond by way of merchant disguise. Amidst the unexpected ambush, the King rallied his defences, but magical explosions against the great wall ensured that the Emperor’s army were at last able to enter the valley.

Called to arms, the Dragonkin Lord joined the fray, and though his presence lifted the morale of the King’s troops, it would have taken a miracle for his good fortune to resist the magic, spears and mounted crossbows targeted on his impressive form. When he endured as many mortal injuries as he could suffer, he fled from the battlefield; knowing that the battle was lost, his one and only desire was to ensure that his wife and child escaped. With the last of his strength and good fortune combined, he was able to flee from the valley until he was forced to descend upon a rocky mountaintop, a fair distance from the fallen Kingdom. Unable to stay transformed, dragon turned to man, and the extremities of his wounds were laid bare to a grieving Xingjuan. When the funeral pyre eventually diminished, she was at last forced to brave the climb down from the rocky mountain, and let the last of her husband’s good fortune guide her.

= THE BARONY =

Unbeknownst to the Emperor, who revelled in the fall of the Ming Dynasty and the obtainment of the Golden Valley under this reign, the forgotten Princess Xingjuan took refuge within the smaller baronies along the southern border of the Empire. Trading fine silks for rags, she was able to find work as a governess to the Baron’s plethora of children, and though every day she cursed the Emperor for having to raise her child under such impoverished conditions compared to the life she should have had, she was nonetheless grateful to the Baron. Yet her regal beauty, elegance and education was the envy of the Baron’s wife, who suspected that her husband favoured the Eastern beauty far too much. Unfortunately, she was right, but Xingjuan was no common whore, and when she refused the Baron’s advances, his desire for her led him to commit a most desperate act of murder. Under mysterious circumstances, his wife met a tragic end, and as a widower he was finally free to marry his exotic governess. For the sake of her child’s future, Xingjuan accepted. Yet the Barony were reluctant to accept a foreigner as their Baroness, and eventually, a magistrate was called to investigate the suspicious turn of events. Judged a harlot, the blame was cast on Xingjuan, and though she pleaded innocent, her pleas eventually turned to the safety of her child. To her fortune, the judge was moderately lenient. Rather than the noose, he cast both mother and child upon a convict’s wagon bound for a place unknown to her.

Green grasslands transformed into the large expanse of the endless ocean. ‘The Corsair Sea’, they called it. After disgruntled bartering, coin exchanged hands, and Xingjuan looked upon the faces of the slavers who’d just purchased their right to cast her onto their wagon amongst all the other ‘nobodies’ and haul her to Toraga. Yet unlike the others, her fate was not to be decided upon the auction block. She was a lady, after all. Her hands were not calloused from hard labour, her complexion was not sun-beaten, and in the absence of certain skills, she possessed talents that others did not. Or so, she presumed. The slavers knew that such a specific sale could not be cast to chance, but luckily for all concerned, they already had a bidder in mind, who would pay a good price for such a promising face. So, she watched as the others were sold, and hour by hour, day by day, her petticoats were all the more ruined until at long last, the slaver’s ship docked at a small island near Hai Zhī Huā. There, she was greeted by extravagant décor in fabrics and bold colours, by the likes of which she’d never seen before. An impressive beauty greeted the slavers like an old friend, eyed the mother and child, and led them all to the Okaa-San; a middle-aged woman of prestige, with her salt and pepper hair piled up high and her robes adorned with mythological beasts writ in golden threads. Whilst still smoking her elegant pipe, she took one look at the dark-haired woman, examined her face left and right, and then shock her head.

“This one won’t do,” she said. Such was the worth, of the forgotten princess. Her gaze however, descended to the other forgotten princess, of golden hair and intrigue writ within her rare, golden eyes. “But for this one, I’ll give you five gold sovereigns. No more, no less.”

And despite the wails, cries and desperate pleading of Xingjuan, mother and daughter were finally parted, never to be seen again.

= THE TEA-HOUSE =

The first lesson, under the Okaa-San’s care, was a lesson in humility. Armed with a bucket of soapy water and sponge, young Xiu Mei learned fast how to scrub the wooden floors of the establishment until they were immaculately clean. She learnt how to brew and pour perfect cups of tea, how to sew tears in garments and how to bake a loaf of bread which, by the end of a hard day’s work, she was always grateful for. Her more educated skills, however, were not cast aside. She helped her mistress count the numbers and figures for her books, read out letters of correspondence to her and transcribed messages on her behalf. Eventually, the Okaa-San deemed her newest charge worthy of music and dancing lessons. Under the tutelage of ‘Oba-Chan’, the elderly woman in charge of delegating chores within the household, she was taught how to hold a fan, how to dance whilst exchanging the fan between hands, and how to pluck the three strings of a wooden ‘shamisen’ instrument.

Yet day by day, the strands of her golden hair turned black, and the hues of her golden eyes dimmed to a far more ordinary brown. Unbeknownst to young Xiu Mei, the Oba-Chan was an Aelfin Elder Pixie who specialised in enchantments and curses. As she weaved her magic around the child to influence her development into a young woman, she also placed a curse upon her, that bound her halfling lineage. For all intents and purposes, Xiu Mei was seemingly Human. The closer she came of age, the more frequently the pieces of the puzzle fell into place, until the bigger picture was revealed to her. That the establishment was more than just a ‘tea-house’, frequented by various patrons to be entertained by the merry laughter and beauty of the Okaa-San’s many 'daughters'. Behind the forbidden doors, was a gambling house filled with perpetual smoke from fruity incense burners, leading through to other more private rooms, where the ‘entertainment’ catered to the more specific desires of the many patrons.

Now that she had come of age, Xiu Mei was ready to shed the last of her previous life and begin to blossom under her new name chosen for her by her Okaa-San: Hanakichi - the flower of blissful fortune. By night, she was permitted to serve tea in the main rooms, dressed in finer silks, play music for the guests, sing songs, recite poetry and dance for their entertainment; all as part of her intriguing debut. Some of the patrons requested her continued companionship at the gambling tables, for the lucky kiss of a lady against the dice, or purely for the idle conversation in-between card games. By day, she gradually cast aside her innocence to learn other more intricate methods of inspiring ‘pleasure’ from the fellow companions of the house. Eventually, the last of her innocence was put to sale for the highest bidder, and her first of many nights to come, was bought by one of the more prestigious patrons of the House. It was a momentous occasion. A celebration, in fact. Companion, courtesan, whore… call it what you will, but amongst her newfound sisters, she had finally become a woman.

= REBIRTH =

Within the two years that passed, the forgotten princess learned to love her own passions, and fake the kinks that were loved by others. The names in her little black book grew into a respectable list, until soon, she was turning away invitations in favour of her higher-paying clientele. She had already paid back her debt owed to the Okaa-San thrice-fold, but she had also come to love her profession and all the strange but interesting clients who passed through the doors of the establishment. The Okaa-San too, could see that her youngest ‘daughter’ was indeed worth her weight in gold, as had been predicated by her clairvoyant eye all those years ago.

Upon her eighteenth name day, fixed to the day that she had become a woman, Hanakichi was summoned to the Okaa-San’s private quarters. Present in the room with her, was the Oba-Chan; the seemingly ordinary old woman, who still looked after the household and overseeing the many chores. Yet in the time that passed within those private rooms, it was revealed to the promising daughter that both the mother and the old grandmother were more than what the eye perceived.

“You have succeeded my expectations,” her mistress, the Okaa-San, explained. “Within two years, you have become one of my favourite daughters, and for that, you are owed a very special gift.”

It had not escaped her notice that the most prosperous of the Okaa-San’s ‘daughters’ were in fact, beautiful beyond words. Like Hanakichi, they had been raised within the tea-house, and at the behest of the Okaa-San, they had each been enhanced to fulfil the endless whims of the tea-house and its’ clientele. Though Hanakichi too, had been unknowingly moulded by the Oba-Chan’s magic to fulfil those expectations, she was different to the others. The clairvoyant Okaa-San knew that she could transform the halfling girl into an even greater asset; one that would bring fortune unimaginable to the tea-house. Now that she had the girl’s trust, all she needed to do was remove the binding curse placed upon her. And so, with a single touch from the gifted Oba-Chan, Hanakichi watched in awe as her reflection transformed before her very eyes; black hair turned back to its’ natural blonde, accompanied by golden eyes staring back at her from the mirror.

“Liquid luck courses within your golden bloodline,” the Okaa-San explained to the baffled young woman. “You truly are Hanakichi – my flower of blissful fortune.”

Like those many years ago, it once again fell to the Oba-Chan to tutor her confused fledgling, and make her aware of her reawakening powers. She was clumsy with her clients, at first, as her ‘kiss of luck’ brought them a losing hand instead; but she kept them sweet through other means, and in essence, not once did the investment fail to pay off. The gambling house prospered like it never had before, drawing in new clientele from the Corsair Sea, keen to seek out and exploit the favour of the House. Yet everyone knows that in the world of gambling, the House will always win. In time, Hana learnt to master her abilities, granting higher odds of fortune to her favoured clients, whilst bankrupting several others. Her mere company was an expense within itself, and to her patrons, the ‘flower of blissful fortune’ became better known as ‘Lady Luck’.

= MISFORTUNE =

Though the Oba-Chan had created a pleasure-seeking minx of a woman, beauty is both a blessing and a curse, and fortune cannot determine fate. At the peak of her good fortune, the Okaa-San suddenly began to frequently be plagued by visions of her most prized possession being cast to the mercy of the Corsair Sea. She knew not when the day would come to pass, and she certainly did not predict that the catalyst for that change, would be brought upon the tides before Hanakichi was due to celebrate her twenty-second nameday. A great mammoth of a man unexpectedly arrived at the tea-house, having pursued a rumour on the tides; that lady luck herself resided under the red-painted roof of lust and sin. He was a wanted man. A criminal guilty of smuggling and not paying his due taxes, and he had crossed the one woman whose name many dared not speak in fear that it might summon her gaze followed by iron fist retribution. The man, therefore, had nothing left to lose.

He charged into the tea house, demanding the company of ‘lady luck’ at his table, stacking gold in abundance as the bets were placed. Hanakichi was dutifully summoned and, despite the vulgar appearance of the haggard and sea-battered captain, she played her part well. Had he not showered her with gold, she most certainly would have inspired a great loss purely to be rid of him, but a sly nod from her Okaa-San forced her to remain by his side with flowery words of encouragement. When he won his third game in spite of the many odds stacked against him, his mind was made up, and he requested to retire to a more private room. He wished to bathe, and she couldn’t have been happier to rid him of the stale stench of sea salt. One night with lady luck was all he needed to seal the deal, and as the tea-house fell silent, the signal to his crew was sent. They stormed the house with murderous intent, making guts for garters out of the clientele, bringing new meaning to ‘painting the town red’. Through the chaos, the captain hoisted his chained and gagged prize over his shoulder, and strode through the main room like the barbarian he truly was. And in her desperation to impart her last ‘gift’ to the stolen Changeling, the Oba-Chan by some miracle, defied all odds in order to reach her creation and, with a stolen grasp of her tied palms, stole the seconds she needed to fully unlock the binding seal from the unconscious prize, before the captain’s iron cutlass skewered her abdomen in one, clean blow.

= LOST AT SEA =

By the time that the news of the Bloody Massacre at the Okaa-San’s Tea-House reached Hai Zhī Huā and the attention of one Arabella Cartwright, the ship filled to the brim with murderers and stolen whores, had been steered with blood-stained hands into the greater depths of the Corsair Sea. Fully aware that he’d soon have a Reaver-Captain chasing his flank, the barbaric captain, known as ‘Mad Merrick’, suited his name well as he bellowed with confident mirth to the waves. He had in his possession, Lady Luck herself, after all. In his mind, he was untouchable.

Yet in the confines of the captain’s quarters, where the ‘prize’ was still tied and bound to the captain’s mercy, Hanakichi no longer recognised her own reflection. Since being sold as a shackled child, she had known only the tea-house, and her family therein. She had enjoyed her profession, and thought little of her unknown life before her ‘rebirth’ as a lady of the night. Yet the final gift from the Oba-Chan, had invaded her unconscious mind and plagued her with a repetitive dream, night after night. It was not a memory, least not one that belonged to her. More like… a feeling; that she was more than just a commoner. That the golden and red scales she perceived within her waking dreams, were somehow a part of her; once lost, but now found.

For the first time in her life, she was lost. Lost to the Corsair Sea, with nowhere to run, or hide. Chained like a lowly dog to the captain’s bedpost, day in and day out, she felt nothing but the rocking motion of the tide, tasted seawater in the air, and despite her promise to be the captain’s ‘lucky charm’ in exchange for her life and the lives of her captured sisters, she already knew in her soul that soon, the ‘luck’ she granted him, would start to wear thin. That despite appearances, the tables would turn, because at her core, she was more than 'just' a woman; more than just the 'lady luck', and the odds would always be in her favour…

Theme Songs:



Status: Fully Booked

To sleep, perchance to dream ... All the world's a stage.
Ons and Offs     Ideas / Requests     A&A

Vergil Tanner

I loved her in the other game and I love her now! <3 And thanks for depowering her a little and adding time limits and whatnot. She's approved! :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

PearlRuby

Huzzah!
Status: Fully Booked

To sleep, perchance to dream ... All the world's a stage.
Ons and Offs     Ideas / Requests     A&A

Vergil Tanner

I'll wait for two or three more characters, then open up the Sheet threads and OOC and whatnot :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mael

Gemma Sun, “Gemstone”



Race: Half-Breed [Neko]
Sexual Orientation: Pansexual
Gender: Female

Race-based Powers:
x. Heightened Senses: Another attribute her feline side gives her is heightened senses – particularly sight. Her ears are attuned and often shifting around to take in as much sound as possible. Her sense of smell tends to be better than the average person. But her keens sense of sight and her ability to see at night really top the charts.

x. Balance: Feline-like grace has everything to do with it.

Role: Slave
Faction: In Service to the Corsair Queen, Lucilla Gale
Face Claim: Blake Belladonna

Player O/O's: Make me purr?








Appearance:

Gemma stands at an average 5’5” tall. Her body is lean with muscle and curved in all of the right places. Her hair is long, naturally curly, and inky black – a color that also bleeds into her tall, feline ears and long tail. Her eyes are wide and golden; they appear to almost glow at times and often refract light under the cover of night. Gemma’s body is littered with scarring – often small, silvery lines that are only noticeable in the right light – with an increase in their frequency being on her back, ass, the backs of her thighs, and the bottom of her feet.


Personality:

Gemma is often brimming with wanderlust, which makes life on a ship very appealing. Her curiosity almost never wavers and she is always eager to learn. She has a tendency to become hyper-focused on new activities or tasks, learning them until she can get them right. She is clever and a tad snarky, gaining bravery after her years at sea. She’s empathetic and caring, always ready to lend a hand or a shoulder to those who might need it. It’s a harsh contrast to what her past life was like, as though she were making up for the sins of those who wronged her for so long. She’s partially human, however, and sometimes the past comes back to haunt her. She is occasionally plagued with nightmares and even harsh memories that rush her in the light of day.

The feline-side of her lends to her personality in certain ways. She makes certain cat noises, the most prominent being purrs when she’s extremely comfortable and mewling. She thoroughly enjoys sitting in the sunshine, no matter how hot it happens to be. She doesn’t enjoy being dirty for too long, and has a tendency to prefer getting most of her sleep in small bursts instead of throughout the night like most. Extremely loud noises startle her quite naturally and she sometimes finds it difficult to focus if there is too much going on at one time, her body tending to ‘overload’ if there’s a lot to process, sensory-wise. Oh – and she’s a big cuddler.


History Overview:

Gemma has been a slave for as long as she could remember. And it wasn’t terrible, not at first. When Gemma was young, she belonged to a family that raised her as a playmate and pet for their young daughters. She grew up surrounded by safety and not knowing too much about the harsh nature of the outside world. She played with the girls when they were young, offered them comfort and learned with them as they grew. As Gemma and the girls got a little older, Gemma was tasked with more responsibilities that involved raising them. She learned so she could teach them; she became their friend and companion, while also cleaning up after them and cooking for them (not that she was too good at that part). Not knowing any better, Gemma still felt like a part of the family, just a part that played a different role than everybody else. And it never bothered her. It didn’t bother her when the girls grew up and spent less time playing with her and more time with their friends – she had plenty of duties around the house and enjoyed the time to herself. It didn’t bother her when their Father figure started to hang around a little more, talking with her and teaching her about new things. He read to her, taught her to read, and showed her things she’d probably never have access to on her own.

When he started touching her, she didn’t know any better. It started with stroking her hair, her ears. He would hug her or hold her hand, cuddle her when she was feeling particularly lonely. It only seemed like the natural progression of their relationship would involve more, right? She was young when he started sleeping with her and showing her what pleasure could be like. And despite her naivety and ignorance, they are still fond memories she often looks back on. The fondness stops, however, when a new woman came into the picture. This woman found out, quite quickly, what was happening between Gemma and her new, future husband. To spite the beautiful young girl, she made arguments and arrangements to get Gemma out of their house and lives forever. She was ‘too old’ to continue caring for the girls. They weren’t ‘in need of her services’ any longer. Hurt and feeling betrayed, Gemma felt for the first time in her life like she truly was a slave – and she wasn’t even sold off to the highest bidder. The man was someone the woman knew, a tradesman of sorts, a man with a gross smile sporting a golden tooth and an aura that screamed ‘unsafe’.

That’s when her life took a hard turn for the worst.

Gemma was a slave and nothing more. She traded slaver’s hands and was passed around between many men who saw her as a hole to be fucked and that was it. Goodbye were afternoons in the sun and sitting in pretty gardens. Gone were the opportunities to learn and expand her knowledge. She lived many years in small spaces, often chained or bound, lucky to be given enough food to feel satisfied. It was an existence that confused her innocent mind at first and rapidly made her realize just how lucky she had been. She hadn’t been exposed to the cruelty of the world before, but now? It was as though some of the cruelest had grabbed her up and there was no sign they were letting her go any time soon.

So, Gemma got smarter. She hatched her own plans and schemes to try and escape. She started to get traded between men not because they were done using her, but because she was starting to be more trouble than she was worth. She often had to be chased down to be recaptured; she had to be punished for fighting back against those who kept her too strong. After expending all of the sources the ring of men tended to have amongst themselves, Gemma was bound in chains and dumped on a ship with blank sails being captained by a man known as ‘Salazar’.

And Salazar… he was the one who ever got close to breaking her completely.

He was malicious and cruel, a sadist who got off many times to her screams of pain. Her first attempt at escape was her last; the punishment had been far too great. He cut her food supplies to keep her weak and thin. Her pale skin was a constellation of cuts, whip-marks, and bruises. And while he may have tried to physically break her, her spirit wouldn’t succumb so easily. The days bled to months and eventually, Gem lost track of time spent with Salazar, the sun a very rare pleasure that was only seen when leaking through the cracks of the ship’s floor above her cell, or the dingy window of Salazar’s quarters. Her body was weak and felt like it wasn’t her own anymore – and she knew, realistically, that it wasn’t. She felt like nothing, covered in filth and bruises, and she couldn’t take it any longer. She couldn’t live this harsh existence. But she’d never give the satisfaction of her death to Salazar. Oh no – where some may have taken the easy way out, Gemma had no plans of not taking the bastard with her.

If there was one thing that Salazar enjoyed more than her, however, it was money. And he had an opportunity to earn a pretty penny selling Gemma off – so he did. He gave her as a ‘gift’ to the pirate Arabella, chaining her within the Captain’s bedchambers aboard the newly built Gravewalker. Salazar had fed her better in the last few months, giving her back a healthy glow so Arabella wouldn’t think too lowly of the bastard. Because of this kindness, Gemma had a bit of meat on her bones again and had energy to try and find a way to escape before Arabella would find her. She had been working on the chains around her wrists when the door to the chamber swung open, causing her to freeze and stare ahead with wide, glowing eyes to see… not Arabella.

No… this wasn’t the Captain at all, but someone who’s reputation proceeded them. The rumors were often right when it came to appearances, so it didn’t take but a moment for Gemma to realize who she was seeing before her: Lucilla Gale. Captain Lucilla Gale. Confusion didn’t last long when the plan to steal the Gravewalker was revealed and Gemma… well, the feline was merely swept along for the ride. There was nothing much else she could do, right?


Except do what she was meant to do all of her life: warm another’s bed.

It was an easy task, considering how attractive Lucilla was and how desperate Gemma tended to be. She was allowed to work on deck and eventually allowed to swing about in the rigging, climb up to the crow’s nest and keep an eye on things. She was pulling her weight despite everyone knowing what her true role amongst them happened to be. Not that she was complaining; she would gladly be at Lucilla’s beck and call.



Vergil Tanner

The first picture - the one on the left - is a bit too cartoony, so you'll need to change that one. But other than that, she looks amazing! Lucilla missed her Gemstone :P Approved, providing you change that picture ;) :P :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crensler

Isabella Constantina Fioravanti, “The Iron Maiden”



Race: Human
Sexual Orientation: Pansexual
Gender: Female

Race-based Powers: Combat Magic - Isabella has learned to enhance her abilities in battle through the use of augmentation magic, increasing her speed and striking power in short bursts of violent action meant to overwhelm more challenging foes.  She has surprised many a combatant this way in both her time serving Bretston as well as during her climb to the position of Reaver-Captain in the Corsair Sea. 

Due to experimentation on her own and during ever more difficult battles, she also discovered the ability to push this ability beyond its normal limits.  This is a rather risky gamble on her part, however, as it causes her to pass the threshold of what the human body can take, making it possible for her to badly injure herself in the process as muscles tear, bones crack, and ligaments threaten to snap. 

She can even take this one step further, though it’s a terrible idea.  In exchange for absolutely destroying herself and leaving her completely vulnerable afterwards, Isabella can maximize the spell and, for an instant, move with a speed that could be likened unto a god.  Of course this would allow her a single move, a desperate gamble to end a fight, but if it failed then she would surely die once her body gave out.  The one time she tried it before, she was bedridden for weeks afterward.  So, as one might imagine, this is a technique of last resort, and only if she is completely out of other options.

Magical Specialization (Drawback) - Due to her rigorous training and focus, Isabella's skill with combat augmentation magic has been honed to a razor's edge.  Sadly, however, this means she has had no time for any other form of magic, not even able to so much as light a candle should she desire to.

Mortalidad (Focus) - A rapier passed down through the Fioravanti family for generations, Isabella would have eventually inherited it from her father upon the day she succeeded him as head of the family.  Sadly, her life did not follow this path and, instead, she took the blade from his corpse.  In the process of making the weapon into a focus, it was imbued with magical properties as a side effect.  It is now more durable, as a Focus ought to be, but it also will never lose its edge and is almost preternaturally sharp.

Role: Reaver-Captain
Faction: In Service To Corsair Queen Lucilla Gale
Face Claim: Artoria Pendragon
O/O's: O/O's







Appearance:

Standing at 5'10 and weighing in at a surprising 148 pounds that is attributed, out of earshot, to her prodigious breasts, Isabella cuts quite the dashing figure in the uniform from when she served in the Bretston Royal Navy, with a few personal touches of course.  Her long blonde hair is usually kept in a neat bun at the back of her head, with only two lengths kept free to frame her face.  She might be a stickler for regulations, but even she has some personal fashion sense.  Meanwhile her green eyes, which one would think would be warm and inviting, are generally cold and indifferent, reflecting her stern personality nicely.


Personality:

Raised in a military family, Isabella has discipline to spare.  She believes in an orderly life, a well maintained ship, and an equally disciplined crew.  She's rather old fashioned about corporal punishment as a result, using textbook examples from her days in the Bretston Royal Navy to enforce her will upon her crew, though only when they make it necessary to do so.  Which they rarely do, since angering her is a rather poor life decision to make, as she has demonstrated with an almost... perverse level of enthusiasm.  Not that she enjoys inflicting pain, no, but there's something about instilling discipline in others, of making them bend to her will, that just stimulates her in a most peculiar way.  Of course she would never admit to it and wouldn't hesitate to flog anyone who dared to suggest that the act of dealing out punishment could ever stimulate her sexually.  She just likes making sure that her crew behaves themselves, or so she tells herself whenever she gets a little too "excited" at the prospect of breaking out her whip.


History Overview:

Once upon a time, there was an esteemed family with a long held tradition of entering into the service of the Bretston Royal Navy.  The eldest daughter of this family was Isabella Constantina Fioravanti, and she was expected to do the same.  She was honored to do so, in fact, and planned to one day take the office of Lord High Admiral just as her father, the honorable Ignacio Carlito Fioravanti, had done through long years of faithful service to the crown.  She graduated from Bretston's most prestigious naval academy with the highest marks, beating several records that her father had made during his own time in those same hallowed halls, and by all accounts her future was bright.  Then the Soliel Empire began what would be their final campaign against the long beleaguered nation of Bretston.

At first, though the odds were against them, the soldiers and sailors of Bretston fought hard to defend what was left of their sovereign nation, and, though their losses outweighed their victories, they would not surrender to this seemingly indomitable foe.  Yet something steadily became clear to these faithful soldiers; somehow the Imperial Navy had begun to show inexplicable knowledge of their plans, troop movements, and defenses.  Though rumors of a traitor in the ranks swiftly surfaced, it was only much later that it was revealed just how highly placed this scurvy dog truly was.  Much to Isabella's dismay, it would come to light that her own father, Lord High Admiral Ignacio himself, was the the culprit.  Why, you ask?  Greed.  The Imperials offered him a station of rank once Bretston was conquered, so he could rule as their proxy once the "natives" were "pacified".  It was far too late for anything to be done, however, as the nation was on the verge of collapse from the constant attacks by the Imperial Navy, and so he would go free... for now.

With the last of their defenses shattered and their forces scattered to the winds, the remnants of the Royal Navy, in their stubbornness and wounded pride, would form the Bretston Resistance Front.  Isabella would join them, of course, but a fateful encounter with a certain former Lord High Admiral would change the course of her life forever.  Taken by surprise, the young captain's vessel was boarded and the prideful blonde was captured... by her own wretch of a father, no less.  She spat upon him as soon as she saw him, having already refused his initial offer to join the Imperial Navy when his treachery was initially revealed to her, but now he had another offer.  One even less palatable to her than the last.  She would surrender, he said, and be the bride of some foppish Imperial Duke, cementing his place in Soliel society and taking her "rightful" place at last.  Isabella became incensed.  She broke the hold of her guards and charged her father like a woman possessed, slaying him with his own rapier, Mortalidad.  Claiming it, and his ship, as her rightful inheritance, she freed her crew and slaughtered the Imperial dogs that had held them captive.  With no options left to her, she set course for the Corsair Sea, hoping to be able to find some sort of life there, a life where she could begin again and perhaps, one day, seek vengeance against the Soliel Empire and make them pay for their crimes.

Ten years.  For ten years Isabella plied the waters of the Corsair Sea, entering into the service of one of the High Captains and, through a sheer stubborn refusal to quit and a ruthless streak she'd gained in those last years of the war with Soliel, she clawed her way up the ranks until she became a High Captain herself.  Capturing an Imperial Third Rate, 70-gun ship of the line, which she rechristened "The Dauntless", Isabella sought to challenge Reaver-Captain Jakartha for his position, as well as for several other, more personal, reasons.  She'd never respected the cocksure, irreverent buffoon, and now, she reasoned, she would prove that she was the better captain through trial by combat.  Unfortunately, due to her disdain for the man, she ended up underestimating the good captain, a mistake many don't live to make twice.  She came upon him in rough seas, firing a shot across his ship's bow in order to get his attention.  This was her second mistake, as she could have taken him by surprise, perhaps, but her pride wouldn't allow her to claim victory in such a manner.  The Deadman's Whisper was a smaller, faster vessel, and it led the Dauntless on quite the merry chase, the two vessels exchanging cannon fire whenever their bows aligned, but neither could deal a truly telling blow to the other, at least at first.

Perhaps Jakartha grew tired of this merry game of cat and mouse, or perhaps it was part of his strategy, either way he had the Deadman's Whisper close the distance with the Dauntless, keeping her prow to the larger vessel's aft quarter in order to stay out of the line of her heavy guns.  The Dauntless's chase weaponry wasn't up to putting the Deadman's Whisper down, so the time came when Jakartha's vessel launched boarding grapples, and pulled its prow in against its prey's aft deck.  Battle was joined, the crew of the Deadman's Whisper just as wily as their captain, but the crew of the Dauntless lived up to their captain's growing reputation for brutal efficiency as well.  Isabella was eager to cross blades with Jakartha, but the "irreverent buffoon" wasn't about to just let her get close.  He played a sly game with her, keeping out of her reach and forcing her to dart about the deck of his ship, lest she become a living quiver for his deadly arrows.  Her frustration mounting, Isabella managed to corner Jakartha against the port side railing... or so he wanted her to believe.  Instead he had lured her there, leaping over the rail and hanging from the boarding lines, so when she moved to look over the rail he was able to pull himself up over the side again.  Using her arm for leverage, the captain of the Deadman's Whisper leaped over the staggered Isabella and buried two of his wicked arrows right into the small of her back.  He'd toyed with the prideful captain too long, however, and Isabella's rage was such that she risked pushing her combat augmentation magic past its normal limits. 

In three swift, hard to follow bursts she had turned the tables, and by the time Jakartha had turned to follow her, to evade, Mortalidad had pierced his heart.  The battle, which had been the longest personal engagement Isabella ever took part in, was finally over.  The Deadman's Whisper was plundered, capsized, and Isabella claimed Jakartha's head and station as Reaver-Captain.  His skull is now a permanent fixture on the prow of the Dauntless, and Isabella's eyes are now fixed on the future and her growing ambitions.  Where will they take her and what new voyages will the Dauntless undertake?  These are stories yet to be told, but told they will be.  Their focus and outcomes, however, shall remain a mystery... for now.


Theme Song:

Peter Crowley - Queen of the Sea

Vergil Tanner

Oooh, I like her! And that was a very good story of becoming a Reaver Captain ;) I'll have to change the Reaver Captains in the lore, of course, but well done! I like her :D Approved! :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Crensler


Vergil Tanner

And there you go! She is now immortalised in the Lore of the Corsair Sea!

If anybody wants to be a Reaver Captain, you can either take on one of the NPC's as a fully fleshed out PC, or create a PC who killed the NPC. Just PM me and I'll help you craft a fight that matches the fighting style of the Reaver Captain you're killing :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

Alright guys! With help from a player who will be posting a character soon [Sessha] I have just updated the Lore with a new addition of her making!

Check the Culture and Society Post for information regarding the religious beliefs (kind of) of The Corsair Sea, an ancient deity known as "The Lady," the old church of Bretstan before it was conquered by the Empire, and a new group of mysterious women who are more myth than fact, a group many people write off as stories for children, "The Wavedancers!"
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Krys

Arihani, "Crestrunner"



Race: Aelfin [Gnome]
Sexual Orientation: to be decided
Gender: Female
Age: 67

Race-based Powers:

Arihanis abilities, while bordering the magical somehow do not show any sign of magical energy signature. Whatever she did, seems to be inherently "natural" if skirting the very limits of what mechanics allow. A severe drawback to her abilities is: it's limited to "mechanical" attributes.

- Mechanical Genius: Arihani has an almost supernatural knack for finding the right mechanical solution for any problem, often seemingly ages ahead of her time. Be it her ingenious way to improve on the simple double outrigger war canoe, be it her design of the ballistas of her ship, somehow she seems to intuitively know what will work, needing only a very few trials to get it to the "perfect" line. All her mechanical inventions and designs are basically unique masterpieces, that work way beyond what most people consider "possible".
Interestingly, her inventions can be duplicated... but only partially so. Precise copies, done by her, will work just as well. Though given that all her contraptions use her other powers, anything not remaining in her vincinity will have a tendency to break or at least degrade over time.
Copies attempted by others also will somehow just not live up to it. If asked, she'll readily point out, where the wanna be copier didn't account for certain weaknesses of the parts used... Weaknesses of course, that she avoided, thereby allowing her to design "at the edge".
And if someone even tried to improve on her work (usually by building it bigger, as surely a larger version of her puny ballista would be really impressive), results can be utterly catastrophic, multiplying the multitude of risks possed by her barely possible mechanical tricks and "shortcuts".

- Material Mastery: one of the reasons why it is so hard to duplicate Arihanis masterpieces, is her knack for materials. She can not only sense, which piece of wood has grown in the perfect way to transfer the stresses in her mechanics just right, but also can invent and improvise new materials to serve in her contraptions. There are two downsides to this ability though. It only works if used to improve the materials used for her own inventions. Thus while she was able to invent a steel able to withstand the shock of being fired from the ballista, and hold the blade of the scorpion-arrows indefinitely, she couldn't use the same steel to allow blacksmiths to make superior blades. Second while she can use chemistry and optics to create materials to be used mechanically, she can NOT use either, to power her contraptions.

- Golden Hands: anything Arihani crafts for her mechanical gadgets will be a perfect fit for the task. She somehow seems to be able, to craft to tolerances invisible to the human (or gnomish) eye, craft around, even incorporate fault lines in materials used. The downside to this is the utter lack of reproducability. Every piece is unique, and needed for exactly the purpose it was built for. Replacing or duplicating it, can be done, by her. While others can help her build parts, she'll have to take the resulting "imperfections" into account, lowering the effectiveness of the whole contraption. Thus, her "output" is limited by her own time.

- Aura of Effiency: Arihani has a direct, supernatural effect on any mechanical item in her proximity (up to 40ft), making them function more smoothly, efficently and faster, the closer they are to her. For some of her inventions, this proximity is even needed to make them function reliably at all, or keep the accumulation of wear and tear to an acceptable level. And while her few really large inventions (like the Embrasseur Vague) might need little maintenance applied by her every few days or weeks, her smaller, more "usefull" inventions (like the dozen hand ballistas she and her crew use) are built so close to the edge of possibility, that she has to maintain them daily to keep them from malfunctioning.
If used outside of her proximity, or worse even, allowed to degenerate for a longer period, effects can be ... interesting.

Role: Captain
Faction: loyally Supports Arabella
Face Claim: Stena Wavebreaker, Airship captain from the Gnome Saga (Tinkermage)

Player O/O's: o.O
Character O/O's: to be decided





Appearance:

Standing at an "impressive" 3' flat, and weighing in at 30lbs if that, Arihani wouldn't be considered by most "threatening". A mistake quite a few opponents made, usually realizing much to late how fatal this last one was.
Clad in well made, as practical as comfortable clothes, she is often mistaken as one of the rare gnomish merchants, that roam the Empire. Though as far as anyone knows, she is the only gnome to ever have travelled away from the sturdy grounds of the land proper. Which all by itself should be enough warning, that looks could be deceiving. Those that are smart enough to look out for them, will quickly recognize a pair of torsion "pistols" as well as a small but deadly swift rapier tucked away at her belt. But if given the respect a person of her statur deserves, the piercing blue eyes can easily sparkle from joy as from cold, calculating anger if sleighted.

Personality:

While most gnomes tend to be exuberant and whimsical, Arihani combines this with the unfathomable depth of the ocean. Having seen more of the world in her 67 years than most will see in a whole Aelfin lifetime, she had still kept her weird humor, her strong, independent mind, but also strict loyalty reserved to those which earned it.

Despite many occassions, she is rather slow to anger, and prefers to serve her revenge cold. Many a "mighty" captain who laughed about the tiny captain and her flimsy vessel, found months or even years later, that it was this very tiny captain, who had played a small, but critical role in the mighties downfall. In almost all cases, by supporting smarter second in command with what speed and discretion had to offer.

History Overview:

It was through such actions, that Arihani, captain of the "Embrasseur Vague" had slowly but steadily built herself a reputation. Working her way up the ranks, from a simple ships mechanic to the captain of her own small Sloop, lovely christened "Pissbucket", she had to switch allegiance a few times due to several of her wannabe superiors having ... different ideas on how to use her unique skills. This changed though, when she, and an up and coming young pirate crossed paths, and worked out a way of mutual respect and acceptance. Ever since, she has kept loyal to the now reaver-captain.

Her Ship and Crew:

While Arihani had always prefered smaller, faster ships, improving their performance in ways unduplicable by others, things got really weird after the battle which had cemented her from then on patrons rise to high-captainhood, and had cost Arihani her ship and many a good woman. Supported by the new high captain, the thrifty gnome had started to build her own ship, from the keel up. Clearly following the example of the war canoes of the wild ocean people, the "Embrasseur Vague" as it was called, was a really outlandish ship. Despite it's 60 feet length, and whooping 80 feet width across her two wings, with her mast reaching over 90 feet above the sea, she looks more like a three winged hunting bird, than a real ship. This isn't helped by the fact, that it's small hull can barely house the 6 women and enough supplies for the extended (but incredible fast) reconnaissance missions she undertakes.
Rarely ever does the Embrasseur Vague or its loyal all lithe, female crew enter into combat. Which is probably for the better, as a single canon shoot might be able to wreak havoc on this birds hollow bones. Plus it's own armament is restricted to two small but surprisingly effective ballistas/scorpionson in its bug and aft. Though while many captains laugh about such a "boat", it seems the spotters share captain Arihani collects from most successfull raids of her reaver captain endeavours is worth it to her and her utterly loyal crew members.
Disclaimer (WIP)
English isn't my native language. I'm deeply rooted in a culture with significantly different (much more direct) communcation strategies than typical for the extremely polite british or canadian cultures, or the "optimistic" approach often used in the USA. Additionally, I'm not neurotypical in several ways, warping my perception and communication to an even further degree.

But: my english is JUST good enough to lull many readers into a false sense of security. Think of it as the communicative equivalent to "false friends words" which, while extremely similar in outward appearance in two languages, mean something slightly but importantly different. Like "I want to become a steak" makes perfect sense to a german... that still would prefer not to be butchered.

So please, if you perceive my words as rude, my intentions as unemotional or just weird: ask me. I'm not always successful in my attempts to correctly guess the fluff and embellishments needed for successful communication. Not in my native german tongue, much less so in english. Please do not interpret them as bad intent, but feel free to ask for clarifications. I'll try my best to solve such misunderstandings, and learn to prevent them.

Vergil Tanner

Okey dokey! Whilst mechanical engineering like that could be abused, I'll trust you to keep it in check ;) But if you start pulling out nonsense from your butt, I'll have to tap you on the shoulder and shove it right back up there :P

For now though, Arihani is approved :P

Though I would like you to take out the mention of Arabella being a worker on Arihani's ship for now. I have Arabella's history already kinda worked out, and if somebody wants to play Arabella, you're forcing them into a specific history that they might not want. :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

So, what I'll do guys is give people a bit more time to get some sheets in - I know a couple of people who are working on sheets now - and hopefully get the OOC up tomorrow. After that, I plan to have the IC up on Wednesday :-)

The OOC will be an Elliquiy Thread, but I'll also be making a Discord Server for IM OOC Chatter too :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

raywrites

Meriwyn, "Merry"



Race:Half-Breed [Siren]
Sexual Orientation:Bisexual
Gender: Male
Race-based Powers: Siren's song- capable of stunning or otherwise entrancing his enemies for a few seconds at a time, as long as he is continuously singing. Works better on those with weak minds and more difficult to impossible on the strong-willed.
Water-breathing.
Watersight- the ability to see clearly underwater.

Role:Leader of a gang of thieves, future slave
Faction: Independent
Face Claim: Lucky Blue Smith

Player O/O's: https://elliquiy.com/forums/onsoffs.php?u=69253
Character O/O's: To be determined.






Appearance:
Meriwyn takes after his human father much more than his siren brethren, sporting a pair of small gills and a few random scales, along with slightly webbed fingers and toes. He covers up his siren features with an old scarf and gloves that he never takes off. He dresses like the gentleman he was with a few twists to reflect his new home, consisting of a brightly colored red overcoat, his white cravat, and the pair of decorative jeweled daggers sheathed at his waist. He has been mistaken for a pirate more than once, which never fails to amuse him. He stands at a diminutive height of five feet four inches, and often wears heeled shoes to make himself appear taller and more imposing. His eyes are the blue of the sea in a storm, hair white and tied off neatly at the nape of his neck.


Personality:

Growing up surrounded by those who tended to his every whim, he is extremely self-absorbed. Most people would have been humbled by losing everything and being forced to start over, but not him. He quickly forgot the hardships he had briefly suffered in favor of clawing his way to the top again. Cocky and arrogant, he takes what he wants from those around him with little care, whether it is a family heirloom or their last gold coin. He uses both his powers and flirting with either sex to get what he wants, and considers himself a master of both. Believing himself above those around him due to his upbringing and noble name, he has a smart mouth, but absolutely no fighting prowess to back it up. He is more likely to run his mouth, get into a fight with someone, and then quickly duck out before fists start flying. Before he had to leave his home, he would often start fights and then hide behind someone with a big sword. In his new home, he has no compunctions about using his small network of thieves as bodyguards even when it gets them hurt or killed. Better them than him, in his opinion. Better someone else than him is the mantra that he lives by, applying it to his thieving and all other areas of his life.

History Overview:

His lord father’s only son, he grew up in one of the wealthiest cities in the Soliel Empire. Anything he could have ever wanted was handed to him on a silver platter—right up until his father made a few unwise political decisions with long-lasting repercussions. He had to flee his ancestral home in the middle of the night, paying his weight in gold for passage across the ocean on a pirate ship.

Upon arriving at his new home, he quickly discovered that it was nothing like the one he had left behind. Here, his family name meant nothing. No one knew who he was, no one looked twice at him (at least not for the right reasons), and he was forced to beg. But in a cutthroat place such as The Corsair Sea, where everyone either worked for or simply *took* what they wanted, begging did not get him very far.

He starved in the streets like the beggars he had once looked down upon, waiting desperately for someone to give him something, anything.

No one did.

While his father’s status had sheltered him growing up, it was his siren mother’s gifts that saved his life. Using the power of the siren song and a heritage he had long since turned his back on, he distracted his victims long enough to pick their pockets. He made off with their hard-earned gold before they could snap out of it. In this manner, he took enough to survive. Then he would make the mistake that would lead to his downfall. He grew cocky, overconfident in his ways, taking more than a few gold coins for bread or watered-down wine to quench his thirst. Eventually, he recruited the gutter rats around him to help with his schemes, paying them a pittance if they were lucky and pocketing the rest. When one of them got caught, it was never a problem, as there were always plenty of poor to exploit in the area. The young man, with the folly of youth, had it set in his mind to return to his old lifestyle and reclaim his home, one loose coin purse at a time.

But no one had warned him that pirates took it personally when someone stole from them.

Theme Song: I'm Still Here


Vergil Tanner

Oooh, he looks fanceh! Lucky Blue Smith seems to be popping up a lot in my games recently xD Not that I'm complaining mind. He's cute.

Aaaaaanyway, could you put "Waterbreathing" in its own line, so it's obvious that they're separate powers? Also, given the nature of Waterbreathing as an ability, I'd be inclined to let him have "Watersight" for free, too. That is, able to see perfectly underwater.

So by "Future Slave," you mean you want somebody to play capturing him? Well, I'm sure we have more than a few captains in the cast who would be happy to break him in more ways than one xD Once we get started, you'll need to look over those captains and maybe approach your favourites, eh? :P I'd offer Luci for the task, but she already has three slaves so I don't want to be greedy xD

Either way, that looks good! No issues over here. Approved! Welcome aboard Ray :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

raywrites

He is so cute. I'd never seen him before I started looking for Merry's face.

Fixed! Sorry about the formatting of the pictures, I kept trying to get them even and remove the huge empty gap but it didn't work, clearly.

Yeah, I want someone to capture him and knock him down a few pegs, or ten. :P That much arrogance is just begging for it, in my opinion.

I'm excited to get started. ^^

Vergil Tanner

Well, if absolutely nobody wants him, then you could twist my arm into giving him a night with Luci :P

Question: As a leader of a band of thieves, I assume he has some kind of ship, right? Even if it's just a sloop or something, you can't travel the Corsair Sea freely without a ship!

Well, I hope to have the OOC and the Discord Server up tomorrow! The IC will open on Wednesday; gonna give people a few more days to throw up a Bio before starting ^_^
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Hotaru37

I would like to join if there is still room?  I have been trying to think of a character.   :-)
"All who wander are not lost."  Some just enjoy the adventure of seeking the unknown.  ^^                

Ons and Offs/A/A's/My Rabbit Hole

Vergil Tanner

There's always more room! The more the merrier ^_^ It's a sandbox game, so there can never be too many players or characters. :-)

I know that we're currently hurting for slaves and crew-members. Plenty of captains don't have crew or slaves with them, so you could always make one of them. Or you could throw another Captain into the mix! Anything works, really :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Mac84