Ah, what the hell! I'll throw my hat into the ring.

Name: Arianna Crow
Nicknames: “Crow,” “Ari,” “Bitch.”
Sex: Female
Age: 70
Race: Tiefling
Class: Fighter, Corsair
Alignment: Chaotic Good
Level: 1
EXP: 0
Basic Appearance:You might say that Ari was born lucky, in that her Tiefling blood wasn't exceptionally strong in her family. Some Tieflings are born with dark red skin and long fangs, huge batlike wings and cloven hooves – making them the obvious target for ignorant discrimination – but Ari was blessed in that besides a few small details, she appears mostly human. Beyond her long, sinuous tail and her swept-backwards black horns sprouting from her head, she could almost be human in dim light. It also helps that she's – in a word – gorgeous. She stands at around 5'7” tall, with a pair of brilliant golden eyes – more leftovers from her Demonic heritage, she reckons – and long, silvery-blonde hair falls about her gently angled, gracefully feminine face, and thanks to a lifetime of exercise and work, her figure is a well toned, hourglass affair with wide hips, slender stomach and a large chest. She might not be the most charismatic of individuals, but men tend to stop listening if you hint that they might get inside your top, no? Of course, that's in casual wear. Whilst her outfit is a
little more sexy than full platemail, it's still functional more than stylish, with subdued hues of blue and red accentuating the fabric sections, and the armour itself being a dull gold colour. She wears a short blue skirt and brown leather straps for the sake of mobility (though she also owns a pair of tight trousers, just in case) and a pair of sturdy leather boots.
Personality:Loud, boisterous and perpetually in a good mood, Ari would be the stereotypical sailor, were she in possession of testicles instead of ovaries. She can drink with the best of them, not only joins in but encourages the bawdy songs in the bar, and is more than willing to get into a fistfight with somebody if they cheat her, disrespect her, or just fancy a good-natured rough and tumble out in the yard. She's been on or around the seas for her entire life, so she has a Sailors tongue and a Pirates temper and she is not one to bullshit. She tends to cut straight to the chase, preferring straight talk and directness over subterfuge and doublespeak. Though she appreciates the need for stealth and caution in some instances, she never
likes it, and will at least make a token effort to argue against it. And if she wants to fuck you? Well, she won't go around seducing you. You'll know pretty quickly what her intentions are, and if you think you're dealing with a meek, submissive little blonde thing...prepare to be surprised. Despite the bravado and bluster and sailors directness, she has a good heart somewhere inside her ample bosom and generally speaking tries to do right by people...or at the very least, she makes sure the victims of her piracy and thuggery are people who deserve it. She's relentless with her foes and a diehard loyalist to her friends, and if she gives you her word, there is no legal contract more iron clad than that.
Basic BackgroundArianna was born in the docks of Ilizmagorti to a middle-of-the-wrung whore who worked in one of the quayside brothels that had been erected to service the many sailors, pirates and merchants who went through the surrounding waters. She grew up alongside prostitutes, sailors, soldiers and criminals alike, giving her a very unique perspective on life. Since she was different to most of the other kids, of course she ended up being victimised by the kids who decided that they weren't big and tough enough on their own, so they'd obviously have to bully the nearest “Freak” to prove that they had fucking stones. Well, some kids might have run or hidden or just tried to meekly go along with it until they got bored and walked away, but Arianna was not exactly like other girls her age. Her mother had taught her to never take shit from anybody – a valuable lesson that all young girls should learn! - especially not little guttersnipes who didn't have the balls to pick a fight with somebody they thought could take them. Therefore, when she decided that his teasing and bullying had crossed a line, she took a short plank of wood to his kneecaps, and threatened to cave his fucking skull in if he so much as looked at her funny after that day. Needless to say, the kid was terrified of this previously apathetic, tiny girl being so prone to violence, and agreed to leave her alone. Pretty quickly, the other younger kids – who'd been to afraid to approach her for fear of provoking the assholes wrath – started to wander over to her in the street, and began striking up friendships. Oh, they probably wanted protection as well – she wasn't completely naïve – but they were good kids, and she had a social circle now...so who cared?
She grew up like that, running with her small group of friends, bugging the dockworkers and sailors who came passing through, learning bits and pieces from various people in exchange for local knowledge, the odd bit of manual labour, the works, and whenever her mother couldn't make ends meet she'd sometimes pinch some bread from a nearby stall. Life was decent...but she hungered for more. She was consumed by a sense of adventure and curiosity burning inside her, and every time she stared out to the sea, she felt as if it was calling her. It was odd, obviously, a Tiefling feeling such a magnetic pull to the sea, but...well, could you blame her? She'd spend her entire life living on its edge, hearing the stories of the weird, dangerous, wonderful shit that happened out there on the deep blue, and after twenty years of the same wooden shacks and grey stone buildings, of the same routine of stealing, running and heckling day after day...well, she wanted something more. Something new. And honestly...well, she was a woman and she had needs, and there were not many even half decent men
or women knocking around her neck of the woods. Surely there were more interesting people, more exciting places than just by the docks?
So as soon as she could, she joined up with an outgoing crew – mostly as a deckhand – and never looked back. Of course, several of the men tried things on with her. Some, she decided to happily take to bed – they were cute! - and others...well, they got politely rejected, and if that didn't work, they went to bed with a fork where their cocks should be. It wasn't easy, but she was able to claw herself up the ladder and get to a position of reasonable respect on the ship, learning everything anybody would teach her. She'd serve on one ship for a year, learn whatever they could pass on, then hop across to a new ship with her skills and knowledge to further them there instead. It wasn't a stable life – some weeks she ate, some she didn't – but it was a damn exciting one, and she found her place on the sea. She found that she was exceptionally good at hitting things – which came in handy whenever she had to fight pirates, lawmen or the guards to some corrupt nobles ship – and soon honed her skills with her axe and club, learning the sway and roll of the ocean, how to fight on deck and how to stand shoulder to shoulder with her crewmates against desperate odds. She isn't the best, but damnit, she's good...and her thirst for adventure has not yet been slaked. She's been all over the seas, and still she hungers for more. Well...this little adventure seems to be something new, at least! There she was, singing bawdy songs with the sailors all night before staggering out of the tavern to find her bed before her new crew shipped off in the morning, and before she knew it,
bamn, ambushed by like...ten, twenty guys! Musta been guys. And the way they snuck up on her, oof, they had to be like ninjas or something. Either way...here she is, in the hold of some rat-ass ship with a whole buncha other goobers. Ah well. These things happen...only thing to do is go where the tide takes her. She'll be alright; she always is!
Short Term Goals: Get Free and find out what the fuck is happening!
Long Term Goals: Get a ship and crew, and keep on sailing!
Theme Song:The Stats and Saves, Overview:Stats:
HP: 12 / 12
Str: 16 (+3)
Dex: 12 (+1)
Con: 15 (+2)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 11 (+0)
Senses: Darkvision 60ft
Attack Options:
Greataxe +4 (1d12 + 4) (S)
Greataxe +4 (1d12 + 7) (S) [Power Attack]
Greatclub +4 (1d10 + 4) (B)
Greatclub +4 (1d10 +7) (B) [Power Attack]
CMB: +4
AC: 19
TAC: 11
FFAC: 18
CMD: 15
Resistances: Fire 5
Fortitude Save: +4
Reflex Save: +1
Will: +1
Initiative: +3
Max Weight, Light: 76lbs
Starting Wealth: 185gp
Skills:
Profession Sailor: +5
Sense Motive: +6
Skills, Feats and Class Features:Skills:(2 + Int ( 0 ) ) = 2 / LevelLanguages: Common, Infernal
Class Skills:Profession Sailor (Wis) (1), Sense Motive (Wis) (1)
Racial Bonuses:- Stats: +2 Dex, +2 Int, -2 Cha
- Size: Medium
- Speed: 30ft
- Type: Outsider (Native)
- Languages: Common, Infernal
- Scaled Skin: Fire Resistance 5, Natural Armour Bonus +1
- Skilled: +2 Bluff and Stealth
- Spell-Like Ability: May use Darkness once per day as a SLA. CL = CHL
- Prehensile Tail: Has a Prehensile Tail that can be used to retrieve a small stowed item as a Swift Action.
Class Bonuses:- Proficiency: All Simple and Martial Weapons, all Armour and all Shields.
- Bonus Feat: At 1st, 4th, 6th, etc levels, bonus Combat Feat.
- Pirate Weapons: When selecting a group of weapons for Weapon Training, may choose the “Pirate” weapon group (Crossbow, Cutlass, Dagger, Hook Hand, Rapier, Short Sword).
Traits:- Reactionary: +2 Initiative
- Defender of The Society: +1 AC when wearing Medium or Heavy armour.
Ilizmagorti Native: +1 Sense Motive, Sense Motive is Class Skill. May make Untrained Knowledge: Local checks regarding pirates or the region of The Shackles.
Feats:- Power Attack: -1 Attack, +2 Damage. +50% if using Two Handed Weapon. Every +4 BaB, penalty increases by 1 and bonus increases by 2.
- Furious Focus: When using Power Attack, ignore the penalty for the first attack each round.
Inventory:Magic Item Slots:
Head:
Headband:
Eyes:
Shoulders:
Neck:
Chest:
Body:
Belt:
Wrists:
Hands:
Ring 1:
Ring 2:
Complete Inventory:
Starting Wealth: 185gp
Max Light Weight: 76lbs
- Greataxe (20gp, 12lbs): 1d12, Slash, x3 Crit.
- Greatclub (5gp, 8lbs): 1d10, Bludg, Crit x2
- Chainmail (150gp, 40lbs): +6 AC, +2 Max Dex, -5 ACP, 20ft Speed.
- Rations x6 (3gp, 6lbs)
- Bedroll (1sp, 5lbs)
End Wealth: 6gp 9sp
Total Weight: 72lbs
*phew* That took me longer than expected. I might tweak the Backstory a little later since I'm not sure I'm entirely happy with it...but eh!
