The inspiration for this game is based largely on Gravity Falls, which should give you a bit of an idea of what I had in mind for this game. That said, whilst the show was based for a young audience in general, I'm more in the mood for something a bit darker; other influences on this idea are from Alan Wake
, Silent Hill
, Evil Dead
, and a liberal sprinkling of Lovecraft all over – needless to say, there's an ancient evil in Dead Woods that needs to be contained (or destroyed if such is possible) before it becomes powerful enough to spread it's malign will into the world.
I'm looking for people who start as (mostly) ordinary people who have a general interest in the occult, become acquainted, and get caught up in the events.
Nestled in the remote part of the country, Dead Woods is so named for the petrified specimens of ancient trees that dot the region's extensive redwood forests like grey monoliths refusing to fall. Here the small close-knit community gets along on logging and the occasional influx of gold seekers. Like any small, isolated town, Dead Woods has a plethora of mysteries and odd goings-on that circulates through the rumour mill and most locals are content to dismiss. That said, in the 1970's a renowned, though little-known, professor of archaeology, historical, and occult studies of the time chose to purchase land in Dead Woods, built a home, moved in, and became the town eccentric. On occasion he still holds lectures and talks, though most who attend tend to be in connected circles to know of these announcements.
This year, Professor Jonathan Wade
is holding another lecture, one which the character's have managed to hear about and have reasons to want to come and attend.
What am I looking/hoping for?
I guess it's sufficient to say that I'm looking for a small group of players to bring this vision to life; particularly by those who enjoy this sort of stuff. Despite my desire for a darker spin on Gravity Falls, it isn't all going to be gloom and doom as the interaction between players is just as important, as will be character growth and lighter hearted moments to be had.What sort of characters are acceptable?
I'm picturing this to be more a story of ordinary people rising to the occasion and/or struggling against the odds; hence no square-jawed heroes or vivacious femme-fatales – ordinary people with flaws are the order of the day.Is it freeform or system based?
I'd say hybrid – the game will be freeform for the most part, with a very loose (custom-made, no dice-rolls) system to define what characters can and cannot do, and what can happen in a fight-or-flight situation. New: The system may be found here.Is there going to be fighting?
I think it better to look at this in terms of matters of life and death, rather than fighting or combat. There are going to be weapons available in some limited capacity, but rather than being a licence for a FPS rampage, they will serve the purpose of survival tools.What kind of sexual content is going to feature?
That's a pretty open area. I have a wide range of likes that range from vanilla to the unusual, LGBT, so I would say I don't want to place restrictions on people in this area. The only two things I'd like to note is: try and make it fit the context of the story (and not just for the sake of) and be mindful of the limits of others (preferably by taking it to a separate thread; I'm thinking of using the one-shots section for any smut). If I'm going to be honest, I am in the mood for the spicy to the weird - supernatural trysts, incest (heck, I'm a pinecest
), cult/ritual sex, etc... but of course that doesn't preclude vanilla romance.
If there's at least 4+ players worth of solid interest, I'll get around to advancing it to a playable stage.