: 22Character Type
: This entity hunts, to feed and to enlarge itself. It's components, however, may have more to say.Physical Description
: The Hecatonchires has only 7 heads, 14 arms, 7 hearts, and 2 legs. When encountering it, it's relatively easy to tell which of the segments is the original. An enormous, extremely muscular beast with deep sunken eyes below his pronounced brow, large flat teeth than protrude slightly forward, and curly brown hair loosely fletching its arms, head, chest and chin. It is always naked, and describing the features below the belt is best done by Mel Brooks films, with the word 'woof.'
It's also possible to tell how long the other components have been a part of it, by how closely they resemble the original. Six other heads line the creature's enormous shoulders, some of which look very much like its own, and others that still look human. A pretty young woman's head appears on his left shoulder, while a male college student with large flat teeth appears on his right. Each of these loses their legs and bodies when they join the Hecatonchires, and their flesh and bone is reassembled into their enormous arms, and into the torso and legs of the original. Right now, the Hecatonchires stands at 11 feet tall.Personality
: You might expect only horror from this creature. Indeed, it is a figure of myth. Hecatonchires are not mature until they have 100 heads, and 200 arms. By which point they are terrible giants, even by the standards of the Dodekatheon Gods, who once employed them as bodyguards. However, even Legends were young, once..
The Hecatonchires Fledgling enjoys celebration. Dancing, loud music, huge machines, casual sex, bad pranks, and testing the limits of authority and sensation alike. It is a monster that is willing to party, sometimes splitting its other, less monstrous parts from itself, and sending them to indulge in the pleasures of the night. Of course, it's also a competitive beast, full of things to prove. And its a creative one, taught well to examine different ways to get what you need. It operates on a thin line of compassion for its potential additions, and a complete lack of remorse for any life form it perceives as beneath itself.
The other parts of it have different personalities, however.
-Padraig, the first of its attacks and the one that most resembles the original, was actually once literature student, and enjoys the idea that everything has a sense of poetry, cruel or otherwise.
-Louis, the second, was abducted on the French Countryside. He's a rude, chauvinistic, and a talentless n'erdowell. But he was a violet one, and strong, at least for a human.
-Benjamin, the third, weighed over 400 pounds before the attack. With his unchecked hedonism and impulsiveness about to destroy him, he sees the Hecatonchires attack as a blessing.
-Simon, the fourth, was a construction worker. He's a family man, powerful and orderly. Since the attack, his one wish is to see the rest of his family join him.
-Eddie was a college quarterback. He had a bright future in kinesiology, and honestly railed against the Hecatonchires for a time. Until the love of being strong, young, and winning took over.
-Joslyn was the most recent. She's a flirtatious and artistic woman, who loves the feeling of invincibility the Hecatonchires gives her. She's cruel, in her way.History
: The Fledgling has been moving across the world in spurts, heading west from Greece and crossing the ocean, spacing out its hunts as its elders taught it to do. The peculiar aura of Nightwood Falls, however, offers a unique opportunity. It was invited, yes? And other monsters are on the prowl, killing folk as well! Why shouldn't it take two, three, or more people to add to itself, while here! In fact, it may very well need to plan its future trips around this!Quirks:
Must have 2+ and be equal to Flaws. These are positive characteristics that can help your character survive. There is where you would list weapons.
- Strength of Myth, and of Many
A mature Hecatonchires is a mythological powerhouse, once serving as the bodyguards to Zeus Himself. This one may be weaker, but his blood is still that of a legend, worth enough to impress the King of the Gods. As such, his body is amazingly strong. Jumping, sprinting, durability, and damage are at amazing levels. But in addition, he grows stronger the more bodies he acquires. With 14 arms, the creature is capable of climbing or crawling insanely fast, and is positively unfair in terms of a fist-fight.
The Hecatonchires' primary motivation is to gather more bodies to itself, and become stronger. It can 'merge' it's flesh with another human being, effectively making them part of its biomass. It's a lengthy, horrifying ordeal. Like being eaten, but while remaining completely lucid as pieces of your body disappear. The thing is, the Hecatonchires can actually reshape a new body from its biomass, giving one of its heads an individual form for a time, after which they return. Each body and head he absorbs brings with it the knowledge and recent memory it has, which allows the Hecatonchires to enjoy aspects of mortal society that a seven headed, 11 foot tall man eater wouldn't normally be able to. It also provides a new way of hunting.
The Hecatonchires has seven hearts, one of which is mythic, and will regenerate in time so long as the other human hearts are working. This makes it very hard to kill. But it also ensures the loyalty of the departing segments of itself. Those beings, while empowered with the god-like blood of the Hecatonchires, have no heart of their own. They are corpses with warm, intoxicating vitality. That vitality will fade, over the course of 5 hours, at which point their body will begin to die. Possessing their heart, the Hecatonchires is never far behind them when this happens. It hasn't let any of its own perish, as of yet. But there are consequences, for attempting to flee.
Hecatonchires are a species. This one is 22 years old, barely an infant by the terms of its elders. But in those 22 years, it has been taught by some of the finest and most outrageous warriors of all time. It knows stealth, advanced hand-to-hand combat, how to manage itself under-fire, and knows how to act cleanly with up to 10 limbs. It allowed, the Hecatonchires may even try to arm itself, becoming the kind of warrior a Greek Legend would be proud to write.
: Must have 2+ and be equal to quirks. These are negative characteristics which could lead to harm for your character.
The Hecatonchires lusts for this loud little world of lights and revelry. Betimes, it gets too close, drawn like a moth to flame. The creature is capable of stealth only as it related to forward planning, and so getting sighted is usually just the start of a bad night.
One of the many things its teachers taught it, was to be wary of betrayal. Each of its heads prospers from being part of the Hecatonchires' body, but as young as this creature is, the intoxication of its legion form isn't enough to guarantee the loyalty of its parts. And yet, it can't simply start killing them, either. This leads to problems, sometimes, when one of others will argue with it, attempt to wrest control of an arm or two, or apply its personality traits to try to dominate decision making. The worst, however, are the ones that try to get away, but are smart enough to try to get help as they do. It hasn't happened yet, but he was taught to fear it. As such, he can be a little over-protective, if you can call it that.
The Hecatonchires boasts seven hearts. Only 6 of them are human, but the last is most important. If someone managed to take or to destroy his original heart, the Hecatonchires would lose most of its mythic abilities, including its wondrous strength, its ability to absorb or depart others, and its ability to keep the others quiet. This would reduce him to just a monstrous mortal with seven limbs, forced to hunt for it in his true form.
If something were happened to all of its hearts, like a savvy betrayal or another monster, than the Hecatonchires would be the one with five hours to live. It's a little known but horrifying aspect of their race, that not all Hecatonchires are born such. Many times, the one to return will be the prey that outsmarted the hunter, and thereby became the myth.
Honestly, the Hecatonchires shouldn't be in Nightwood Falls. It was taught to space out the hunt, never stay in more than one nation while making a kill. And never, ever, let them see you. He's forgiven, to a degree, for being rebellious and headstrong. It shows strength. But there is fine line between a force of personality and outright stupidity. If one of his elders, or worse, one of the Dodekatheon Gods, were to catch him in the act of breaking the rules? There would be consequences.
[/list]Link your O&O
: Presta SpecsSpecify Ons
: Blood, sex, and crazy characters that want to be absorbed into a mythological nightmare-monster!Specify Hard Offs
: Be Specific
- No diapers. And I'm not keen the waste that fills them, either. Sexuality
: I'm kind of wide open! For this character, I supposed I'd prefer females. But guys, see if you can catch Joslyn around.Content Level:
NightmareDeath? (Y/N) Degree of Death? (Normal, Nightmare, Hell)
: Hell. Make sure you read that part about stealing hearts!Face Claim?
: Not at the moment.Surprise GM Events?
: Yes please!Connections?
: New in town!