Ah, I'm a terribly slow writer! And also terribly out of form! And everyone is posting ahead of me, and also I'm European so it's 02:30! So here is my very, very WIP sheet. I will of course fill out the sheet come tomorrow, but I feel like I had to get something out before the doors close, and hell everyone else seems to have posted WIPs so it seems to not be a social faux pas? Anyway, here we go. Name
: Matthew Cartwright Age
: Male Appearance
: Matthew stands at a modest 5'7, with a broad build that's usually draped in an unflattering hoodie and sweatpants. Brown hair, brown eyes, round expression. Has a scratchy beard with a few early grey specs in its brown; it's the kind of growth trimmed only to keep societal standards. Though having broad shoulders and chest, it's clear he hasn't exercised them properly in years. Wears white sneakers, curiously spotless. Appears as someone who's been dragged out of their basement to join society. He seems to have done so, reluctantly. Personality
: Simply, a cynical and paranoid bastard. Though once a bold young artist, his ego in vast disproportion to his portfolio, defeat after defeat has resulted in a state where he believes that the world isn’t ready for him, and, somewhere in the back of his mind, that it’s the reverse. He treats people he doesn’t know with distrust - particularly the successful - but has a soft spot for youths, wishing to inform them about the “truth” of things before they’re faced with harsh “reality.” Being a manchild might be a factor in this, though. However, to these people, and to the other people he sees as equals, he is fiercely loyal - especially if they choose to reward him, be it monetarily or with praise.
Despite the setbacks in his life, he’s still a driven person, which these days is frankly more to his detriment. His self-destructive tendencies are put in full motion inside the world of roleplay, where he enjoys more than anything playing the part of those he feels has scorned him. Cruel, manipulative, scumbag characters are his MO, and are frankly a pain in the ass to play with. His deep knowledge and understanding of DnD’s systems and kinks are his saving grace as a roleplay partner, and makes him useful in the combat against any nitpicky GMs. Hobbies
: Roleplay, Drawing, Pulpy Grimdark Novels, Taekwondo (defunct), Shitposting.Skills
Cooking: Having come from a family of good eaters, and good wealth, Matthew knows how to cook up a damn good meal. Comes with the downside of being a fairly picky eater. Background
: Matthew Cartwright came from an upper middle class family that said he could do anything. Independence has been the cornerstone of his beliefs and living ever since a young child, his affluent parents having crawled from modest beginnings through perseverance and, something which their coddling of Matthew meant he could never have, self-insight. Ons
Name: Faydove Asira
Alignment: Lawful Good
Racial Traits: Ability Score Racial Traits:
Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.Size:
Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.Base Speed (Slow Speed):
Base speed of 20ft. Languages:
Halflings begin play speaking Common and Halfling. Craven:
While most halflings are fearless, some are skittish, making them particularly alert. 1+ bonus to Initiative Rolls and Attack Rolls while flanking. They take a –2 penalty on saves against fear effects and gain no benefit from morale bonuses on such saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. Ingratiating:
Halflings often survive at the whims of larger, more aggressive races. Because of this, they go out of their way to make themselves more useful, or at least entertaining, to larger folk. Halflings with this racial trait gain a +2 bonus on skill checks for a single Perform skill of their choice, and Perform is always a class skill for them. They also gain a +2 bonus on Craft and Profession checks. This racial trait replaces keen senses and sure-footed.
(I've never tried linking before so no idea how this works)
Deities worshipped: Sarenrae, the Goddess of Healing and Light. She was the deity of her former masters, though mostly only in name - a vestige left from before the time of heroes.
Personality: Faydove is gentle in all that she does. She treads so quietly you'll never hear her approach, and speaks in a softly articulated speech that turns only to make itself clear. Her movements are deliberate in the sense of how one might hold the reigns of a horse, with careful efficiency, and so is the choice of her words. But more hidden than any of the former is her sense of humour, the kind cast with a knowing smile as someone discovers something amiss - like a loaf of bread hollowed out, like a carved up mattress, like a hand in a bag. (I'm just kidding about that last thing. I think.)
Background: A life of slavery was Faydove's reality before she was born. Her family had been slavebound for many generations, for some atrocity by a forgotten relative - a crime that could only be repaid over several lifetimes of servitude. It was a simple life. Sow and harvest crops, tend to the house, look after yourself. Be courteous, but not imposing. Always available, but invisible when not needed. Don't question, don't speak out of line, don't do what isn't asked of you - unless it's what was wanted
of you. Perhaps it wasn't the simplest life after all, but Faydove was born into a family of centuries of experience - they knew how to work, and work well, and the masters were generous in return.
The Asira family was a father and two mothers, a sister and two brothers. The love triangle was naturally tense, but Faydove and her siblings bonded together over their misfortune, and a common father who seemed far too large a personality for that of a slave. He'd tell outrageous stories about the forefather who'd cast them into their lot, every tale more gruesome than the last
What she did was perhaps a selfless act, but she never once thought of herself as a hero. After all, how can a slave be a hero?