: Hunter WhittlebyAge
: Hunter is about five-eight, of completely average build. His dark blonde hair is too long to be neat, but too short to "do something with" so he usually just crams it under a hat of some sort - Yes, even indoors. It still ends up hanging into his blue eyes, though. Like most guys his age, he dresses for comfort- jeans, T-shirt, sneakers, that sort of thing. Though he's 17, he still has a bit of gangly awkwardness and a slight case of baby-face. After a failed experiment with a mustache two months ago, he keeps himself smooth-shaved. Personality
: Hunter's not a dumb
guy, but he does sort of have trouble paying attention to things. Easily distracted, maybe a little bit of a himbo. Some of that is the smoking, most of it is just him being 17. At the table, he's the guy who forgets what bonuses go to where, and is most likely to lose his character sheet. Fortunately he's fully aware of this failing and jokes it off when it comes up. He's an easy-going, likable young man (or at least, he tries to be.) Funny thing is, he's great around girls... until he figures out they're even slightly interested in him, then he tries too hard. He is unaware of this. Despite his native tendency towards slacking, he's more than willing to pitch in to help a friend, or even a friend of a friend. Hobbies
: Hunter's not really what most would call a "nerd" - Sure he likes video games, but who doesn't? Big epic superhero and fantasy movies? Same thing! And he actually opened all of his action figures and has read several comic books until they fall apart, so that disqualifies him. His major hobbies thus far have revolved around pwning noobs on the PS4, slacking (and smoking) with his buddies, and the occasional skateboard-assisted blunt trauma to himself. Though you'd never guess it from looking at him, Hunter actually has a pretty deep interest in archaeology; He's the only person in his circle of friends who can pronounce "Tenochtitlan" without effort. Tabletop gaming is a new venture for him, and he is so far from being a grognard it hurts. "Can I have a mountain dew?!" indeed.Skills
: If there is a task that only requires movement of one's thumbs, Hunter is an A-class expert. Besides that, he's pretty good at making repairs to things; Fixing his own bike and learning to fix cars for when he gets one. Dad's an electrician too, so that helps. He's excellent with animals, and as mentioned has a very good knowledge of ancient civilizations and the sciences of that particular field (all "book learning" so far.) Despite being a bit of a ditz he actually has excellent people skills. Unless he starts trying to have people skills, then it's all like "hey, I see you've got a bucket of chicken too..." Background
: Hunter hais from your stereotypical middle-class nuclear family. David, his father, represents the union for the local newspaper workers. Sandy, his mother co-manages a crafts store. Hunter's the middle child, sandwiched between his brother Kyle who fancies himself a big shot college guy who's going to do better than anyone in the family, and Madelyn, the little sister. Hunter and Kyle never really got along even before Kyle got his delusions of grandeur; In truth, Hunter feels overshadowed by his big brother; Kyle's out learning to be a doctor, and Hunter? Well he's apparently chucking dice in someone's den. Madelyn though, is someone Hunter gets along great with; she sees him as a dork, but what little sister doesn't (and besides, she's right...) All of twelve years old, she has a mouth like a sailor when her parents out to of earshot, and currently aspires to being a professional CS:GO player. Sure, that'll happen. As for the parents, well, they're still suffering the lingering effects of three teenagers in the household; Mostly it's "Hey. How was school. That's nice. Help your mother cook dinner / help your father rake the yard," that sort of thing. Maybe once upon a time they were doting and adoring, but now they've got that thousand-yard stare towards their empty nest vacation plans...
Hunter's school life has been likewise average, and not just in grades. He's got a tight circle of friends, with the closest being Mike and Jalan, who he usually spends weekends with skating at a nearby park. They're also responsible for his weed habit, and these days more time is spent passing a joint between the three of them and bragging about the girls they're totally
going to get with after they get to college, man. This is how he met EmJay; the smoking
, not the speculative pimping. He's still perplexed by a girl who's hot and
a bigger nerd than he is (Cosplay, really
, what, you dress up like Luigi?)
Hunter's been struggling to "figure himself out." He knows he's kind of a lump right now; He knows
that getting baked and bonking a hackeysack around isn't a career plan, and he understands that he's never ever going to make Pro Tour-level money playing magic. He's currently making decent cash working part-time turning wrenches at a mechanic's shop, but that seems to be a path to nowhere too. Maybe it's just envy of his brother pushing that button in his head, but Hunter wants to be more than some greasemonkey or layabout or whatever. He just doesn't know what
And until then, there's this game EmJay has dragged him off to try. Could be fun, could be fun...Ons
: Sounds crazy, but Hunter is still a virgin. Pretty much any sexual encounter would be an "on" for him, really. if you were to ask him, he'd turn really bright red and mumble something about getting a blowjob. Vanilla stuff.Offs
: Again, pretty vanilla. In the day and age of the internet, it's really easy to find stuff you're not
into. Hard offs are your usual toilet stuff, pain and blood, that sort of thing. While not strictly an "off" he doesn't understand
the appeal of several things - BDSM for instance just seems uninteresting to him. Common hentai tropes like ridiculous breasts (and attendant jiggle physics) and tentacle porn are also a pass for him.
: Chaotic GoodRace
: CatfolkRacial Traits
• Ability Scores:
+2 Dexterity, +2 Charisma, -2 Wisdom; Catfolk are sociable and agile, but often lack common sense.
• Low-Light Vision:
In dim light, catfolk can see twice as far as humans.
• Cat's Luck:
Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
• Natural Hunter:
Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. Link for Class
: RogueDeities worshipped
: Several; Holds Obad-Hai and Cayden Calean in highest regard, but offers prayers to Calistria, Olidammra, and Fharlanghn as the situation calls for.Appearance
: Taran stands all of five-foot-six, with a lean, athletic build. Soft white-and-grey fur covers his body, softening the taut muscles beneath. His face is most definitely feline, set with almond-shaped amber eyes, a pink pad of a nose, and sharp teeth. What could be taken for a mop of silver-blonde hair would actually grow into a full mane if he let it. He wears very little clothing, reasoning the fur does enough to keep him warm and safe from the elements; What bit he does wear is out of pure practicality; belts and a bandoleer to carry his stuff, a long scarf to protect his face against harsh weather, and a loincloth because apparentl
y other races are easily ashamed (go figure.) He decorates himself with feathers, apparently with no real import; lose one, replace it with another. Personality
: Taran is quite gregarious; whether sharing a fire with another wanderer, or a flagon of ale with a local card sharp, he loves stories and contact and camaraderie. He's confident in his abilities, even when those abilities are lacking - after all, you never know til you try, and the last time you tried might have just been bad luck! Though he's certainly not above thievery ("Khajiit did not steal anything!" Hunter snickers) he's got a grudge against pirates, whose depredations have made his people suffer; for the same reasons, slavery greatly offends him, even if it's punishment for a crime. He gets along easily with any member of any race who will say hello and share a leg of mutton. Except gnolls. Seriously. Fuck gnolls
: Taran has developed a great love of board games, and knows the rules to most in the immediate territory (though he might not be great
at them.) he plays the flute very well and among his own people is regarded as a fine singer (not so much in places that don't appreciate feline yowling though.) technologies he's not seen before can sometimes hold his attention for a great deal of time, until he either gets bored or figures it out. His greatest interest though is in collecting and telling stories, jokes, and myths.Skills
: Wilderness survival and lore, sneaking, trap detection and disarmament, carousing, flute-playing, thievery, and acrobaticsBackground
: Taran hails from a seaside tribe of catfolk somewhere to the west. These Murrsarrath
make living off both sea and land as hunters, gatherers, and fishers. Seen a primitive or even barbaric by their more "civilized" neighbors, they are nevertheless have their own rich culture and history. Their religion centers around worship of the world around them, with Gozreh depicted as shark-lord of sea and osprey-lady of the air, and obad-Hai as the Old wolf of the forests.
For his part, Taran was born into the Orca clan, famed for warriors and woodcrafters alike. His father Ashan was a famed singer, while his mother Muqara had made a name for herself in battles against pirates who regularly plundered the clan lands. Life in the village was simple enough; kits learned the crafts of adults, mending nets, drying salt, tanning hides, that sort of thing. Besides that though the adults did not do much to "manage" their children, so a lot of learning was through trial and error; Taran lost a friend (and very nearly his own tail) learning the hard lesson that sea lions are not to be messed with.
Upon reaching maturity though, Taran began undergoing a new series of lessons; Everyone in the Orca clan was expected to fight for the safety of the Murrsarrath as a whole, and the youngsters were no exception. Being a small tribe of people, their methods of battle revolved around ambush, traps, irregular warfare, and guile; though many were skilled in face-to-face fighting, the clever nature of the catfolk meant that more irregular forms of warfare were the norm (another factor that led to their perception as "barbarians.) Taran's first battle was against a roving band of gnolls coming from the south, a pitched, dangerous thing. The hyena-monsters were implacable when they had the scent of blood, and hunted Taran and his little band night and day, to the last of them. Taran earned several scars from that, and lost several friends; to this day Gnolls are among the only races of creatures he cannot bring himself to even consider trusting.
Battle alone wasn't enough to earn one's place as an adult, though; anyone with a spear or blade can fight, after all. The Murrsarrath are a curious, inquisitive race though, and their greatest treasures are knowledge and stories. Things from faraway places that no one has heard before. To be considered an adult among the catfolk, a youngster had to go forth on a wandering, a sort of pilgrimage called skarskarret
, and return with a clutch of stories and news from abroad after at least a year. When his time came, Taran took on the tattoos of his clan (though they would be covered with fur, any other Murrsarrath would know what they are) and left for the east.
He's been over a year on his journey and has seen much, met many people. Not always for the better; in these dark times, adventurers of any sort are reviled, and those as obviously alien as a primitive "cat-man" perhaps even less so. Even with those hurdles though, Taran has managed, making some fast friendships, a few idle romances, and even a couple of burgeoning rivalries behind him - Mostly due to his theft of something he needed at the time (Evidently humans are very possessive of swords and horses?) Must of the time on the road has been spent alone, simply learning about hte land itself, strange plants and animals and weather. He doesn't care much for it, being a gregarious sort, and is eager to visit new settlements and forge new partnerships.Ons
: Taran has developed a slight fetish for furless races. Especially ones that enjoy petting, scratching, and cuddling. Offs
: Being talked about as if he were a domesticated animal; Anything bodily damaging (For him; if you like being bitten or scratched, he can accommodate); Having his tail or ears pulled (fondled is fine, fulling will get you hurt.)