Everyone loves a good game of Dungeons and Dragons every now and again. You likely even know a guy or gal that has all of the rule books, has memorized every class, every spell, demon, monster, and fey creature to ever cross a board. There's probably a reason they're also still a virgin, but that's something else entirely. Point is, for whatever gods forsaken reason, you finally break and decide to give it a shot after being pestered for weeks on end by this friend or sibling or whatever. So you roll up your stats, you make an honest effort to make your new fantasy avatar even remotely interesting, and for your first time out, you did a pretty good job. Your spells are loaded, you're armed up with your new axe, bow, daggers, or perhaps you went with the know it all sorcerer. Perhaps you even decided to go full on drag and switched your gender, knowing full well you're going to have to somehow make yourself sound like a girl because your pest of a GM wants you to RP your character you've created for what they promise will be a magical experience.
Well...they were right, but not in the way they were thinking. It turns out the gods exist, and they have a sense of humor. Well, one of then does if you happen to remember a certain part from the long ass lecture about the pantheon you were given pre game that you paid only half a mind to at the time, if that. Trouble is, for whatever reason, not only are you taken from your world and dropped into the one your GM had chosen for you and your friends to get their first taste, for those just starting out, of DnD goodness, but you realize to your utter shock that you have become
your avatar that you just got done telling the group about. The rest of your party has also suffered the same impossible transformation, and you're all understandably freaked out as your cooked up fantasy has now become your new reality. You're now a resident of this world you helped either create, or you used a premade version for your first adventure. Either way, trying to convince the locals you don't belong here proves fruitless because they don't know what in the Nine Hells you're talking about, and more than a few begin giving you uncomfortably strange looks, as if concerned this group of adventurers were possessed of dark, crazed entity, or under some kind of spell.
Eventually you calm down, take stock of what you have on your person, and decide to settle in for a very long campaign. Welcome to the world of dragons, necromancers, sword fighting, drama, action, and the occasional stop at the local brothels, because you thought why not, and thought it'd be hilarious if your friend failed a 'performance' roll. Welcome to your new home, adventurers. So......
How do you want to do this?
After watching a Critical Role one shot called Liam's Quest over on Geek and Sundry, and laughing so hard I about peed on myself, I had this bit of inspiration hit me like a Bigby's Hand to the face. Jokes aside, the idea's pretty simple, you and a group of people, say about six or eight tops, are either wrangled into playing their first game or are a returning veteran. Whatever the case might be, you not only end up becoming your character, but you end up inside the world your GM had picked for what should have been a simple adventure just to get the newbs acquainted with how things were done. From there, things understandably go tits up as your fantasy becomes your new home for the foreseeable future.
What I'm hoping to create is a story, absolutely rich in plot and character development and world building galore. So, expect a long game if things go as planned. As such, I'll try to get a world building thread going tomorrow, and once we get enough interest together, we can start plotting out either a world of our own, just using sources from any and all DnD related stuff, or using a world already created, whatever we end up doing I'd rather this be a group effort though. But I don't want a Champions of Corruption knock off, basically while sex is entirely possible and even encouraged along the way when it's advisable, IT WILL NOT BE THE FOCUS! I do have ideas of my own regardless of what we end up doing, but I'd rather stick to swords, sorcery, and dungeon exploring types of worlds over too much tech floating around out there. I do love the gunslinger stuff that Talisen uses so well as Percy during Critical Role episodes though, so simple firearms and magically charged electro shock gauntlets are perfectly reasonable, so long as you invest the time to master your tinkering of course.
Despite all this talk of DnD and classes and stuff, I won't be making this a system game. Someone else far more knowledgeable than me would have to run this if that becomes a thing, so expect freeform with everything, but my only caveat is that everything you use to create a character has to have come from some referential source. Meaning if you're playing a duel wielding spell slinging knight, you better have a link to your class information in your profile sheet. And because sex is a thing, books like The Book of Erotic Fantasy from the 3.5 era are totally cool. I'm pretty sure you can find it for free online still, but again it's not the focus, just a suggestion if you want a cleric that's more...hands on than most when it comes to making you feel better after a tough fight lol. I'm sure there are other books like that out there, that's just the one I have on my hard drive.
As you've likely noticed by now, this has more than ample room to be hilarious if not outright cringe worthy at times, especially since you all are playing the roles of your characters where before you were your typical seniors in high school to college graduates. None of your cellphones, PDAs, or anything not part of your character will make the trip, so don't expect to pull out a pack of flares and a flare gun or whatever from your travel pack or bag of holding or whatever you use to carry your crap in lol. As for character sheets themselves, again, I'm not going to run a system, but I am going to ask that you use real face claims for your character before you were transformed and dropped into this world, but you can use any anime or art work you find to create your more fantasy side. Again, classes must be able to be referenced, home brewed or otherwise, if you can't link it, you can't play it, and because you'd start at level one, no multi classes or prestige classes either...yet. That will come along as we progress through the story however, consider it natural growth for good RP behavior and an honest effort to keep the story going.
Anyway, I am going to be looking for a couple of Co-GMs because one, I haven't ran a group game for a long time, and two, I'm going to be heading to a summer camp thing in a couple weeks, so I don't want you guys to have to wait for me to come back before we can start moving again. I'll only be gone a week, but I won't have Wi-Fi access where I'm going, hence my concern. So yeah, two Co-GMs would be ever so helpful to me, but I'll be happy with one and a handful of players, let alone six or eight people lol.
Anyways, I've rambled on long enough, let's see what comes from this late night insanity lol.
I'll get a character sheet together when it's not one in the morning. For now, interest first.
'Real character information'
Appearance: Height, weight, what they prefer to wear when not getting sucked into a fantasy world, eye color, hair style, whatever you deem appropriate.
Hobbies: Beyond D&D, for those that weren't driven nuts by a friend or sibling to play together, what else were you into?
Skills: While you're going to be taking the form of your characters and getting their powers and abilities, some of it might cross over to your character since it's still you in there. As such, only three approved skills will be allowed.
Background: With the advent of Roll20 and other means to play D&D online, it's not necessary to be physically at the table to play. That said, I'd prefer at least a few of the 'group' to have known each other beforehand for whatever reason. Either siblings or friends or whatever works for ya.
Ons: While this is more what your player is into, it's also the usual on/off section so feel free to put what you want and what you'd avoid like the plague.
[floatright][img]POST IMAGE HERE[/img][/floatright]
D&D character informationName
: There's a difference from being morally ambiguous, and being a complete jerk bent on taking over the world. So long as you can play nice, I'll allow Evils of any alignment, but I'd rather you were more Neutrals before jumping towards Evils.Race
: Some races are naturally gifted with unique features such as seeing in the dark or having resistance to cold, etc. Do the best you can, not required, but it's helpful to have.Class
: What you are from a professional standpoint. This makes up the bulk of your character, and cannot be changed, so choose wisely. (And try to avoid repeats as much as possible.)Link for Class
: Self explanatory, not negotiableDeities worshipped
: For clerics, paladins, and other religious based classes, this is required, but you don't have to draw your power from the divine to worship a god or two. Must also fit your alignment, but there's a god or goddess for pretty much everything out there. Please include a basic summary of what they're known for, their domains, anything you deem appropriate. (A link can work just as well, up to you though.)Appearance
: Hobbies don't have to go hand in hand with your class. You can be a rogue who likes to draw or write books like your typical bard. (Some overlap is totally fine if it works in the more fantasy settingSkills
: Skills however generally do go hand in hand with your class. So long as they fit your class, I won't be so stringent, but no one is good at everything.Background
: Overlap is expected, but maybe your character is into stuff you aren't?Offs
[floatright][img]POST IMAGE HERE[/img][/floatright]
[b]Link for Class[/b]: