Kingsguard (figther)The Kingsguard, also known poetically as the White Swords or white cloaks, are the royal bodyguards of the Iron Throne. Supposedly the finest knights in the Seven Kingdoms, they are sworn to protect their king and the royal family with their own lives, to obey his commands, and to keep his secrets. They are sworn for life and are forbidden from owning land, taking a wife, or fathering children, although they can have non-hereditary commands, such as being warden or Hand of the King.
Requirement: Must forsake all inheritance rights and former great house or noble house or bannerman associations upon entry and take oath of service.Gaze of Vigilant Watcher
At 3th level you gain profiency for perception skill (if not already having it) and gains advantage to perception checks while he is guarding a area, location or a person.For the King
At 3th level your position as Kingsguard allows in King's Landing and anywhere else with written name and seal from the king to get away from breaking the law without consequence, but only if you declare your said action was done for best of the king and the kingdom (and makes sense). Kingsguards who often abuse this right are firstly send harsh talks, second times given harsh physical punishment and third time expelled from the order.Kingsguard Stance
At 7th level when foe either enters, leaves or moves in your threatened area without disengaging, you can use your reaction to do single attack against the foe. Also if foe makes attack roll upon someone other than yourself who is adjacent to you, you can use reaction to move intercept the attack and make foe compare the attack roll against your AC. If foe hits your AC you take the hit instead but you recover a use of second wind if haven't used it yet. You can benefit only one second wind recovery this manner once before short rest.Kingsguard training
10th level you gain half profiency bonus to all wisdom related skills and now you always have advantage to perception rolls.Honor of White Knight
At 15th level you gain profiency bonus twice to wisdom saving throws.Protector of Seven Kingdoms
At 18th level you learn to push yourself beyond natural limits to endure even gruesome punishment against odds. As once you are reduced to 0 HP by a attack, you can spend Action Surge to go instead to 1 HP. You can do this many times as you got action surges left to use. This feature does not block effects or spells which can kill you off right or send you to 0 HP without damage roll. If you got inspiration point, you can use it instead using action surge.Ranger of Night's Watch (ranger)Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come.Fortitude of Long Winter
At 3th level you gain advantage to any saving throws in regards resisting natural wind and cold weather condittions. Also you need 1/5 less food and water to survive and need only four hours to get benefits of long rest.Vigil of Black Knight
At 7th level you become immune to frigthened condittion and also gain darkvision.Slayer of Cold Darkness
At 11th level you gain advantage either to attack or damage rolls against Others
and wights. You can decide after rolling both rolls which you take advantage on but before DM announces the result.Heart of Winter
At 15th level you gain resistance to magical cold and become immune to regular cold. Also you become immune to becoming a wight and you treat any weapon you wield as obsidian against wigths and Others
.Faceless Man (rogue)'My time is done.' Jaqen passed a hand down his face from forehead to chin, and where it went he changed. His cheeks grew fuller, his eyes closer; his nose hooked, a scar appeared on his right cheek where no scar had been before. And when he shook his head, his long straight hair, half red and half white, dissolved away to reveal a cap of tight black curls.
- observations of Arya StarkBonus Proficiencies
You gain at 3th level bonus profiency to poisoner's kit and disguise kit.Delivering the Gift
At 3th level whenever you use poison against someone (through injury or ingested), they have disadvantage on saving throw against the poison and gain no profiency bonus on said save if any nor apply their resistance to poison damage (but immunity still blocks poisons).Faceless Face
At 9th level you can use disguise self at-will and divinations will reveal nothing about your true identity and for all purposes your former identity before becoming faceless man is dead according to all divinations.Parting Gift
At 17th level when someone kills you, your body turns into shadow and disappears along with your belongings. The person who did killing blow needs roll a charisma saving throw difficulty 8 + faceless man's inteligence bonus + profiency bonus. On failure next time they are asleep they die as soul of faceless man occupies the body and replaces the original soul and transforms the body into their own body and they regain their possessions. Remove Curse cast on target before they fall asleep prevents attack from working. You can do Parting Gift attack only once per year.