When viewing this map and reading this information, you might think to yourself “That’s not how things work” or “could that truly happen?” You may begin to question the logic. When you begin doing that, ask yourself “What does a Tauntaun eat?” Sure, you can probably find some answer from the Star Wars extended universe, but don’t. Don’t, because whenever you watch Empire Strikes Back, you don’t care
. You just buy into it. Which is all I’m asking here.
Note: most of this game will take place between the lands of Treyanor, the United Kingdoms of the North, and the Flying Isles.The United Kingdoms of the North
Outlined in red are the United Kingdoms of the North. For centuries the North was a hotbed of conflict and never-ending feuds. However, three Kingdoms soon began to conquer the surrounding territories, until just the trio stood. The three weary kings chose instead to form a treaty. Oddly enough, rather than the successors seeking to undo all the progress of their sires, they chose to take the treaty further and form a single unified Kingdom. Technically the three Kingdoms still exist, but their laws and economy are intertwined.
For almost a century this union has surprisingly lasted, though it hasn’t necessarily been as peaceful for those outside
of their borders. As they witnessed the expansion of the Dorelian Empire, they attacked and absorbed one of the Kingdoms of Seheisla. That was roughly 33 years ago. Currently, the successor to that conquered Kingdom is insisting on becoming one of the United, so that it can gain some level of benefit and prestige. He can often be found appearing in court, at least, when he’s not trying to suppress the growing rebellion within his Kingdom’s borders.
While the United Kingdoms are largely currently at peace, there are occasional skirmishes along their borders with Seheisla and the Dorelian Empire. Times are good within the nation that folks hardly ever think of it. Politically, however, war is all but inevitable.
While the Kingdoms are mostly human, there are plenty of dwarves that roam about the countryside, many of which are merchants or seeking to make a living as smithies. Gnome settlements and cities pepper the landscape, and some Elves have established their own communities in the lush forests of the region. Each port of the United Kingdoms is bound to be a colorful place.Dorelian Empire
Originally just a small strip of land to the South of the continent, an uprising in the capital city of Dorel led to the death of many politicians and nobles, with a new militaristic institution taking its place. Over the last two hundred years the Empire has slowly expanded its reach, primarily grasping at the various territories of the Seheisla borders and pushing as close to the Northern Kingdoms as possible. The militaristic government has proved to be surprisingly effective, ensuring prosperity within its borders by following a set of guidelines inspired by old Elvish warfare. The mentality is that the Dorelian Empire’s glory will come, even if it takes a millennium.
Currently seeing a stalemate at its borders, the Dorelian Empire has begun to explore South, towards the Southern Wastes and the Savage Lands. They’ve already established a connection with some of the dark-skinned tribes, using the southern continents’ slave trade to try and develop a unique brand of soldier, one the other nations will be unprepared to fight.
The Dorelian Empire is largely made up of humans, with many non-humans being merchants of a sort. There are a surplus of gnome settlements within the territories, as a war-hungry country is bound to be good profit.Kingdoms of Seheisla
Once a massive empire itself, the old Kingdom shattered centuries ago, crumbling into a series of smaller kingdoms that have been constantly at war. It is only within the past few decades that uneasy treaties have been established, as the entire region is beset by all sides. It is likely that, within the next century, “Seheisla”, which in Elvish means “Land Beside the Sea”, will truly be a thing of the history books.
Many of the kingdoms have tried to unite as those in the North have, but the grudges run too deep and the bickering too hot for any sort of union to take place.
As a result, many of the peasants within the borders are uneasy. Their ruling body could change at any time, and their fields and homes could be burned to the ground at any hour. It is not unheard of for citizens to just up and travel across the borders to a neighboring country to find a better, safer, life.
Only Elves are plentiful within Seheisla, though not nearly so numerous as they once were. Many have sailed away, tired of the fighting between human kingdoms. However, there is one Elvish kingdom which still stands, and yearns desperately to unite the remaining kingdoms… even if they must do so by force.Kingdoms of Treyanor
The many Kingdoms of Treyanor want nothing more than to each be independent from one another. It is the only thing that unites them in any sense. The border Kingdoms are typically the strongest in a military fashion, though in many cases not strong enough to protect against the United Kingdoms. Their borderlines have been pushed back, and the many smaller nations are working on putting together a combined military force to defend.
Treyanor has a healthy population of Elves and Dwarves, as well as other creatures as well. Due to the more free, independent nature of most of the Kingdoms, many of the minority races choose to settle and form communities in this region. There are several dwarven kingdoms that have been working on building new equipment for the different militaries as well. Essentially, Treyanor is a land that is unintentionally becoming a diverse and unified nation.
What keeps many kingdoms at bay for the time being is the control of trade Treyanor has. Be it Elvenhome or the Flying Isles, Treyanor are either responsible for selling the goods or retrieving them. As a result, few nations want to launch an all-out war on any of the nations there, as it would severely harm trade flow, particularly of medicines.Northern and Southern Dwarven Kingdoms
The borderlines are more of an estimation, as these kingdoms exist within pockets typically connected by a long, vast network of tunnels within the Earth. There are other creatures with an affinity for rock and mountain that share many of these territories, but largely the dividing line is just a separation between what is ultimately lineage. The northern and southern kingdoms are able to trace their lines back far enough that they believe to know their original Father, and draw the divide there.
The dwarves have tried many times to cross the Eastern wastes and open trading routes, but there has yet to be a regular relationship successfully established. There are too many storms in the wastes and they stretch too far out. Occasionally, however, merchants and scholars from the Far East will travel to this continent, and there are rumors of dwarves, gnomes, and even humans that have made it to the exotic land across the desert.
As such, if something comes from the Far East, it likely passed through the Dwarven Kingdoms.Other Dwarven Kingdoms
In light brown on the map are other Dwarven kingdoms. These are not really too different from the Northern and Southern kingdoms, they are just smaller, more isolated, and not conveniently located to a giant desert.Elvenhome
Misnamed by human adventurers long ago, Elvenhome is actually a large island that the Elves had settled to centuries ago. It is the origin of the subterranean Dark Elf, which is frequently warring with the dwarves in the mountain range.
It is a lush island filled with forest and beautiful lakes. Much of the medicinal trade comes from this island. The majority of the population are Elves, Dark Elves and Dwarves, but there are a variety of other smaller races both indigenous and migrant, including a few humans.
North of Elvenhome is a peninsula that extends from the true origin of the Elves. However, not much else is known of it.The Flying Isles
While there are floating continents scattered throughout the world, the Flying Isles are unusual as dozens of smaller islands float over the sea, at a good proximity to one another. Many of the smaller floating continents become port towns, while the larger floating continents are slowly and carefully being mined for hover stone, the theoretical cause for their floating. No official or reliable measurements have been made, but two of the islands with the oldest mines are believed to be closer to the sea than ever before.
Each port is largely independent of any one country, however, and many are even run by gnomes. Think of it along the lines of a coal town run by a company (see the film October Sky for such an example). Some ports, such as Griffinport, are simply a place for sky pirate scum and smugglers to escape “civilized society” for a while.World’s End
While the fringes of World’s End have grass tundra, it quickly becomes nothing but snow and ice. No one has ventured into the snowy white wastes and returned. It is believed that the world ends here, and that once you’ve crossed the threshold there is no coming back.Eastern Wastes
Very few settlements of any creature live out in the Eastern Wastes. It is a desert plagued by monstrously sized sand storms, very little water, less to eat, and horrific creatures that possess the absolute fury of a beast that doesn’t get the opportunity to feed often. Very rarely are airships capable of making the trip through or around due to the length of the journey. On rare occasion, however, a merchant manages to come West, bringing with them exotic potions, scrolls, and other products.Dragon’s Mouth and Dragon’s Gullet
These locations are largely uninhabited, primarily due to the plentify presence of dragons. Those living along the surrounding shores are often keeping watch for winged beasts soaring through the sky, as it means any creature without cover is likely to be on the menu.
Dragon’s Gullet is less populated by dragon’s, but also houses a massive and active volcano.
The only adventurers that come near these territories are those with a death wish.The Savage Lands
Horrific monsters dwell in those jungles and deserts, as do a dark-skinned people hardened against a harsh environment. No one is completely certain what happens across the sea, but based on the slave trade it seems that much war has been happening.
Only the Dorelian Empire really has much regular contact with the tribes of the Savage Lands, and very rarely purchases slaves. Oddly enough, gnomes are active buyers of slaves, though no one has ever seen a slave working in gnome communities.