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Author Topic: Classic Werewolf: Return of The Wolf OOC  (Read 9650 times)

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Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #400 on: May 12, 2015, 06:16:13 AM »
This village really hates the concept of law enforcement...

Offline Remiel

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #401 on: May 12, 2015, 06:41:28 AM »
This village really hates the concept of law enforcement...

honestly.  How many Sheriffs have they lynched now?

Offline KatKwik

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #402 on: May 12, 2015, 06:46:35 AM »
*Books a spot on the couch*


Offline LunaLilith22

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #403 on: May 12, 2015, 08:39:58 AM »
*brings pizza for all!*


Is it a sign that you've been awake for too long when you see a pizza do
this.

honestly.  How many Sheriffs have they lynched now?
So far 2 out of the 2 past sheriffs have been lynched and the new one might make it 3 for 3

Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #404 on: May 12, 2015, 10:45:58 AM »
If no one else votes before the deadline, we'll have our third dead sheriff...

Offline Madame Professor

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #405 on: May 12, 2015, 11:01:37 AM »
This village really hates the concept of law enforcement...

This village likes it anarchy!


Offline AffablyEvil

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #406 on: May 12, 2015, 11:16:36 AM »
Law and order is overrated anyway.

Offline KatKwik

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #407 on: May 12, 2015, 11:31:09 AM »
I know I'm heading to the block but BAMF is ahead isn't she? *looks for a place to hide*

Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #408 on: May 12, 2015, 11:45:16 AM »
You're totes safe for the moment, Kat!

Offline BAMF

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #409 on: May 12, 2015, 01:27:13 PM »
*puts down a card on the couch that says: This spot reserved for BAMF*

Offline Silver

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #410 on: May 12, 2015, 01:43:06 PM »
This game has been about killing sheriffs and bandwagons.. this time around. *shrugs*

Offline KatKwik

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #411 on: May 12, 2015, 01:47:54 PM »
Leaves scary cupcakes to appease the masses

Spoiler: Click to Show/Hide


Offline LunaLilith22

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #412 on: May 12, 2015, 01:49:25 PM »
Those cupcakes look so awesome, I wonder what the "glass" is made out of. Probably plastic now that I think about it.

Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #413 on: May 12, 2015, 01:51:08 PM »
Nope, you can tell from the color, it's sugar, boiled to the candy point, and spread out. Sugar glass! As edible as it is pointy!

Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #414 on: May 12, 2015, 01:52:33 PM »
This game has been about killing sheriffs and bandwagons.. this time around. *shrugs*

It really has. Next game I'm going to add a few reminders in the setup about not jumping on players because they're vocal or vote early...

Offline LunaLilith22

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #415 on: May 12, 2015, 01:56:47 PM »
In their defense, with only two of the special roles coming out during the day, one of which didn't give any information about who is friend or foe, and the other giving away one baddie but then both she and him died right away... There is really nothing to go on besides nitpicks of what someone says and who they have voted for.

Offline persephone325

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #416 on: May 12, 2015, 02:00:24 PM »
It really has. Next game I'm going to add a few reminders in the setup about not jumping on players because they're vocal or vote early...

That's one of the reasons I was afraid to vote early because that's what seemed to be happening. Especially in the case of MP and then with Yugi.

Offline KatKwik

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #417 on: May 12, 2015, 02:05:43 PM »
I have been going off whatever information I've been given, this new day has been a bit difficult so I've hypothesised and hoped for the best. I'm wondering if we could have a bit more information or possibly play off a shorter time frame?


Yes it is sugar glass. The most awesome thing to play with in stage productions.

Offline Verasaille

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #418 on: May 12, 2015, 02:13:01 PM »
There really are no clues, as far as I can tell, none of the special villagers has done anything to help. At least none offered when I was there, no way to tell now if any are left.

Offline Remiel

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #419 on: May 12, 2015, 02:19:22 PM »
Well, it's not this village's fault.   It's kind of built into these Mafia games.  As LunaLilith pointed out, when people have no information, pretty much anything becomes a reason to lynch someone.   Personally, when I have absolutely no clue whom to vote for, I tend to roll a die.

But yeah, I'm thinking we might need some sort of rule protecting the first person to vote, so everyone doesn't keep quiet for fear of attracting attention...

Offline ThatRPGuyTopic starter

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #420 on: May 12, 2015, 02:25:25 PM »
Naw, the village has been unusually quiet this game, and very quick to kill off the ones that do speak up. MP is the perfect example, she may have died fast and young, but she sure accomplished a lot for the village in the time she was alive.

I think a few people are too scared of the possibility of death. It pays to remember as a villager, if your team wins, you win, and looking at the big picture, it's better to get yourself killed off than a special.

I've been milling over that rule we talked about before, Remi, and I'm just having a hard time figuring out how to do it. My first instinct was to say the first person to vote has one or two less votes against them counted, but when you get down to 5, 4, and especially 3 players, even that one vote makes all the difference, and it would be all to easy to trick the system instead of the players...

Offline Remiel

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #421 on: May 12, 2015, 02:28:06 PM »
I would probably institute a rule that says the first person to nominate someone to lynch is immune from lynching themselves, BUT each person can only rely on this immunity once per game. 

Or something like that.  Just brainstorming ideas...

Offline Remiel

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #422 on: May 12, 2015, 02:43:20 PM »
And yeah, MadameProfessor was extremely helpful.

Especially for us vampires...  ;D

Offline KatKwik

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Re: Classic Werewolf: Return of The Wolf OOC
« Reply #423 on: May 12, 2015, 02:48:07 PM »
Well if it's any consolation I usually read through what others have written and ask questions based on that. I hypothesise from there. Example being. I guessed Remy was a vamp because of the way he described himself, hence me voting for him. That and Remy is always suspect...*blows him a kiss*

Is it possible for parties,  later in the game to fill out a post with a hint or two? Or out right lie? *grins* That's cool too!


Offline Remiel

Re: Classic Werewolf: Return of The Wolf OOC
« Reply #424 on: May 12, 2015, 02:49:38 PM »
Is it possible for parties,  later in the game to fill out a post with a hint or two? Or out right lie? *grins* That's cool too!

You mean the GM?  The GM is supposed to be completely impartial.   It's up to the players to put two and two together and figure out whodunnit. 

And you can, too, if you've been paying attention...