"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."Some details about the worldKevaan III – Outer Rim
I have been wanting to try a different kind of Star Wars game. In a universe famed for its size (countless worlds, systems and galaxies) and its Jedi, I want to try a SW game without either of those.
Instead, the action would be limited to a single planet, and the players would all be regular Joes and Janes instead of Jedi.
The main plot would focus on a small rebel group that stages small operations against the Imperial garrison on their planet. So it would be more like a WWII resistance scenario fused with a Star Wars setting.
I have some plot ideas already when it comes to said rebel group, but this thread is merely aimed at seeing if there is an interest in such a game.
Kevaan III was first colonized nearly three hundred years ago. It holds various climatological areas, though most of the surface varies from temperate to exotic in its conditions. The total population is 2.5 million settlers, scattered across half a dozen cities and settlements. There are smaller towns and mining outposts as well, but 90+% of the population lives in one of those six larger urban areas. The local economy is driven by the several sizeable mineral deposits which are mined and then processed in one of the industrialized areas. As well as a large illegal economy which has attracted its usual collection of mercenaries, bandits, cutthroats and entrepreneurs. The big money-maker in the underground has been Dream Sugar, a hallucinogen which is made from a plant that only grows on Kevaan III. Where it was initially a hit on Kevaan III itself, and then on some of the nearby Outer Rim planets, the drug has now spread across the galaxy to where it is now even sold on core worlds like Coruscant.
The largest of the cities and the planets de facto capital is Ventra Kazar. It is situated on the western-most continent and has a population of nearly 700000. It is also where most of the underground elements leadership resides, as well as the location of the largest Imperial base on the planet. Our heroes base of operations would find itself in Ventra Kazar.
Character sheet template:
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My main character: Name:
High blaster proficiency, diplomacy, tactics, organizationSpecialty:
Besides the resources that his club provides him with, Aekar usually carries a small portable computer console on him as well as a pair of DH-17 blastersBiography:
Aekar was born on Nar Shaddaa to a smuggler father and a mercenary mother. As such, he spent his earliest years on their ship, the Black Thorn, racing across the Outer Rim, going from job to job whilst hauling illegal cargo. When Aekar was twelve years old, their life style finally caught up to his parents and they and the rest of their crew were sent to detention centers. Aekar was instead sent to an orphanage on Phu, where he spent three miserable years before escaping. After failing to locate his parents, he returned instead to Nar Shaddaa where some of his parents former contacts got him a job working for one of the Hutts. After earning enough to buy himself a small ship, he turned to free-lance work and by the time he was 25, he was the captain of his own small cruiser and in command of a dozen or so men. He spent the next decade and a half doing much of the same work as his parents had one, only unlike them, he got out before the life caught up with him. He used some of the money he made to buy a club on Kevaan III. He still uses his underground contacts to keep a finger in many illegal broths, often times setting up deals as a middle man for a small commission. Since the Imperial presence on Kevaan III has become ever more restrictive, he has also secretly risen through the ranks of the local rebel group, to where he now leads their operation in Ventra Kazar – where his club is also located.My secondary character:Name:
Knives (throwing and wielding), blasters, seduction, dancingSpecialty:
Whatever outfit she chooses to wear during her strip acts, twin Agrinium blades, five small throwing knives she wears in a garter-holster, KK-5 blaster pistolBiography:
Eleanora was born to a wealthy merchant-woman on Hapes. She never knew her father and her mother never divulged his identity, though along the years Eleanora pieced together that he had been an off-worlder from the expansion region who had only spent a brief time on Hapes. Eleanora knew from an early age that her father had not been born on her own home planet, as she herself did not have the poor night vision that plagued the rest of her race.
Eleanora was home-schooled and often times accompanied her mother on trade missions. The young woman eventually grew rebellious in her teens, and she incessantly clashed with her mother. This led to her leaving home at age 18. For a while, she bounced around the inner rim, going from planet to planet like some interplanetary tourist taking a sabbatical. Eventually she started to stray further away and visit some of the less reputable worlds in the outer rim.
She brushed shoulders with shady types and had several romances with roguish bad boys. She arrived on Kevaan III and eventually took on a job as a night club dancer in the Jack-a-dale. Dancing and stripping on stage gave her a strange thrill and sense of power, and these same emotions were mirrored when she started to participate in her boss’ rebel activities.
Eleanora’s proficiency with knives was taught from an early age, it was part of an ancient form of martial arts that many of the members of her family were trained in, the Ta’nuum. She also owes her limber body to this training. She learned to handle blasters after leaving home.
Base of operations
Aekar's club, the Jack-a-dale
Basically it's a mixture between a cantina and a nightclub. There is illegal gambling, drinks and girls who perform striptease acts/pole dances.
It's also the place where many underground figures meet business associates and strike deals.
Ignore the desert setting of the above map, this club would find itself in one of the shadier neighborhoods of Ventra Kazar.
Imperial presence on the planet
The Empire has several smaller compounds and bases around the planet, yet they have their main base of operations just outside of Ventra Kazar.
This HQ would serve as the home base to an entire Corps of Imperial soldiers, led by Major General Kulath Vathaan and his staff of officers.
A Corps would consist of some 32000 troopers, though obviously not all of them would be on the base at any given time. Some would be posted throughout Kevaan III, others still would be off-planet as part of their duty to patrol the Kevaan system and its neighbors. Besides the grunts, their complement consists of roughly 360 heavy tanks, one battalion of AT-ATs (the equivalent of 64 vehicles), one battalion of AT-STs (the equivalent of 64 vehicles) and three squadrons of TIE/gt fighters as air support (the equivalent of 36 vehicles).