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Author Topic: Star Wars rebellion game  (Read 2008 times)

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Offline RedEveTopic starter

Star Wars rebellion game
« on: August 29, 2014, 08:32:12 AM »
"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."



I have been wanting to try a different kind of Star Wars game. In a universe famed for its size (countless worlds, systems and galaxies) and its Jedi, I want to try a SW game without either of those.
Instead, the action would be limited to a single planet, and the players would all be regular Joes and Janes instead of Jedi.

The main plot would focus on a small rebel group that stages small operations against the Imperial garrison on their planet. So it would be more like a WWII resistance scenario fused with a Star Wars setting.

I have some plot ideas already when it comes to said rebel group, but this thread is merely aimed at seeing if there is an interest in such a game.

Some details about the world

Kevaan III – Outer Rim



Kevaan III was first colonized nearly three hundred years ago. It holds various climatological areas, though most of the surface varies from temperate to exotic in its conditions. The total population is 2.5 million settlers, scattered across half a dozen cities and settlements. There are smaller towns and mining outposts as well, but 90+% of the population lives in one of those six larger urban areas. The local economy is driven by the several sizeable mineral deposits which are mined and then processed in one of the industrialized areas. As well as a large illegal economy which has attracted its usual collection of mercenaries, bandits, cutthroats and entrepreneurs. The big money-maker in the underground has been Dream Sugar, a hallucinogen which is made from a plant that only grows on Kevaan III. Where it was initially a hit on Kevaan III itself, and then on some of the nearby Outer Rim planets, the drug has now spread across the galaxy to where it is now even sold on core worlds like Coruscant. 

The largest of the cities and the planets de facto capital is Ventra Kazar. It is situated on the western-most continent and has a population of nearly 700000. It is also where most of the underground elements leadership resides, as well as the location of the largest Imperial base on the planet. Our heroes base of operations would find itself in Ventra Kazar.



Character sheet template:

Code: [Select]
[floatright][img height=400 padding=20](insert image URL) [/img][/floatright]

[b]Name:[/b] 

[b]Age: [/b] 

[b]Species: [/b] 

[b]Gender:[/b] 

[b]Height: [/b] 

[b]Weight:[/b] 

[b]Abilities: [/b] 

[b]Specialty:[/b] 

[b]Equipment:[/b] 

[b]Biography: [/b] 



My main character:


Name: Aekar Paguo

Age:   46

Species:   Zabrak

Gender:  Male

Height:   6’1

Weight:  178 lbs

Abilities:   High blaster proficiency, diplomacy, tactics, organization

Specialty:  Subterfuge

Equipment:  Besides the resources that his club provides him with, Aekar usually carries a small portable computer console on him as well as a pair of DH-17 blasters

Biography:   Aekar was born on Nar Shaddaa to a smuggler father and a mercenary mother. As such, he spent his earliest years on their ship, the Black Thorn, racing across the Outer Rim, going from job to job whilst hauling illegal cargo. When Aekar was twelve years old, their life style finally caught up to his parents and they and the rest of their crew were sent to detention centers. Aekar was instead sent to an orphanage on Phu, where he spent three miserable years before escaping. After failing to locate his parents, he returned instead to Nar Shaddaa where some of his parents former contacts got him a job working for one of the Hutts. After earning enough to buy himself a small ship, he turned to free-lance work and by the time he was 25, he was the captain of his own small cruiser and in command of a dozen or so men. He spent the next decade and a half doing much of the same work as his parents had one, only unlike them, he got out before the life caught up with him. He used some of the money he made to buy a club on Kevaan III. He still uses his underground contacts to keep a finger in many illegal broths, often times setting up deals as a middle man for a small commission. Since the Imperial presence on Kevaan III has become ever more restrictive, he has also secretly risen through the ranks of the local rebel group, to where he now leads their operation in Ventra Kazar – where his club is also located.

My secondary character:


Name: Eleanora Ynyak

Age:   23

Species:   Human (Hapan)

Gender:  Female

Height:   5’8

Weight:  128 lbs

Abilities:   Knives (throwing and wielding), blasters, seduction, dancing

Specialty:  Distraction

Equipment:  Whatever outfit she chooses to wear during her strip acts, twin Agrinium blades, five small throwing knives she wears in a garter-holster, KK-5 blaster pistol

Biography: Eleanora was born to a wealthy merchant-woman on Hapes. She never knew her father and her mother never divulged his identity, though along the years Eleanora pieced together that he had been an off-worlder from the expansion region who had only spent a brief time on Hapes. Eleanora knew from an early age that her father had not been born on her own home planet, as she herself did not have the poor night vision that plagued the rest of her race.

Eleanora was home-schooled and often times accompanied her mother on trade missions. The young woman eventually grew rebellious in her teens, and she incessantly clashed with her mother. This led to her leaving home at age 18. For a while, she bounced around the inner rim, going from planet to planet like some interplanetary tourist taking a sabbatical. Eventually she started to stray further away and visit some of the less reputable worlds in the outer rim.

She brushed shoulders with shady types and had several romances with roguish bad boys. She arrived on Kevaan III and eventually took on a job as a night club dancer in the Jack-a-dale. Dancing and stripping on stage gave her a strange thrill and sense of power, and these same emotions were mirrored when she started to participate in her boss’ rebel activities.

Eleanora’s proficiency with knives was taught from an early age, it was part of an ancient form of martial arts that many of the members of her family were trained in, the Ta’nuum. She also owes her limber body to this training. She learned to handle blasters after leaving home.



Base of operations

Aekar's club, the Jack-a-dale



Basically it's a mixture between a cantina and a nightclub. There is illegal gambling, drinks and girls who perform striptease acts/pole dances.
It's also the place where many underground figures meet business associates and strike deals.
Ignore the desert setting of the above map, this club would find itself in one of the shadier neighborhoods of Ventra Kazar.



Imperial presence on the planet

The Empire has several smaller compounds and bases around the planet, yet they have their main base of operations just outside of Ventra Kazar.
This HQ would serve as the home base to an entire Corps of Imperial soldiers, led by Major General Kulath Vathaan and his staff of officers.
A Corps would consist of some 32000 troopers, though obviously not all of them would be on the base at any given time. Some would be posted throughout Kevaan III, others still would be off-planet as part of their duty to patrol the Kevaan system and its neighbors. Besides the grunts, their complement consists of roughly 360 heavy tanks, one battalion of AT-ATs (the equivalent of 64 vehicles), one battalion of AT-STs (the equivalent of 64 vehicles) and three squadrons of TIE/gt fighters as air support (the equivalent of 36 vehicles).

« Last Edit: August 31, 2014, 10:26:58 AM by RedEve »

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Re: Star Wars rebellion game
« Reply #1 on: August 29, 2014, 08:36:51 AM »
You thinking freeform or system game?

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #2 on: August 29, 2014, 08:42:15 AM »
You thinking freeform or system game?

I am - strongly - leaning towards freeform.

Offline BarbaraGordon

Re: Star Wars rebellion game
« Reply #3 on: August 29, 2014, 06:44:51 PM »
Very interested in a freeform Wars game..so very few.

Online Batman4560

Re: Star Wars rebellion game
« Reply #4 on: August 29, 2014, 10:12:57 PM »
Raises hands. Whats up? I want in.

Offline BlackStone

Re: Star Wars rebellion game
« Reply #5 on: August 29, 2014, 10:15:50 PM »
Interested

Offline Jezabelle

Re: Star Wars rebellion game
« Reply #6 on: August 29, 2014, 11:07:33 PM »
all my int R goTo 12;

Liking the non-force-user focus--I always want to learn more about the rugged anons hustling about the trenches and praying to the Space Platypus the walker doesn't drop a metal foot on they ass as they chuck satchel charges and take cover from haphazard s'plazer fire.

Are you thinking Hoth-y frost planet (just judging by the image?)  Might be cool to have several biomes, make it feel real'er and give us more variety, but iGuess it's kind of a Warsy trope.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #7 on: August 30, 2014, 04:10:18 AM »
The planet hasn't been settled yet. So it would not necessarily be an ice planet, though it might.
I think I'm leaning towards an original planet as opposed to any canon location.
It won't be one of the more prominent worlds, which means the Imperial Garrison won't be vast (though still large enough to signify a threat to the rebels).

As for the rebel group, I'm thinking about putting their base of operations in a cantina or even a "gentleman's club". Or some combination of both.
Perhaps one of the ways they identify targets for their operations is listening in on the chatter amongst their imperial patrons.

As for races, all canon races would be allowed though I would suggest that most of the population on this planet would be baseline human (as they were the original settlers).

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #8 on: August 30, 2014, 08:16:25 AM »
Updated the opening post with some details about the world it would take place in.

Offline Juggtacular

Re: Star Wars rebellion game
« Reply #9 on: August 30, 2014, 08:34:16 AM »
I'm definitely up for this.

Offline vin26m

Re: Star Wars rebellion game
« Reply #10 on: August 30, 2014, 10:41:56 AM »
I'm interested in playing a character like this...

(moved to PM)
« Last Edit: August 30, 2014, 03:40:43 PM by vin26m »

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #11 on: August 30, 2014, 11:12:10 AM »
Okay, but I have not yet compiled a CS and in any case, I'd prefer it if character concepts were PMed to me first. :)

Offline RubySlippers

Re: Star Wars rebellion game
« Reply #12 on: August 30, 2014, 11:52:07 AM »
I'm thinking a tech genius think if Anakin was not force sensitive and grew up well with amazing skills at jury-rigging, customizing droids and artificial limbs and could whip up all kinds of fun toys to get the enemy with. Think sexy geek gal. And she doesn't need a blaster when you have mini-rolling blaster droids and hover drones that unleash blinding flares. ^_^

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #13 on: August 31, 2014, 04:22:33 AM »
I have edited the opening post to include a CS template. It is a slightly altered version of the one Vin used for his character.

This also means that I am accepting character sheets. Please send them to my PM inbox.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #14 on: August 31, 2014, 06:31:27 AM »
I added my main character to the opening post.
He will be the de facto leader of the rebel group.
Which means that either your character will be recruited by him IC, or if your character is already a member of the rebel group at the start of the game, he will have been recruited by Aekar or one of his associates.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #15 on: August 31, 2014, 07:04:48 AM »
Added map of the club to the opening post.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #16 on: August 31, 2014, 09:30:39 AM »
Added my secondary character to the opening post.

Offline johnnyboyboy

Re: Star Wars rebellion game
« Reply #17 on: August 31, 2014, 04:05:28 PM »
Looks interesting, will try to have a character pm to you tomorrow.

Offline CassYuri

Re: Star Wars rebellion game
« Reply #18 on: August 31, 2014, 09:18:15 PM »
I'm also interested in this and sent a PM with a character sheet if there is still room for me :)

Offline vin26m

Re: Star Wars rebellion game
« Reply #19 on: September 01, 2014, 07:05:15 AM »
Posting this with Redeve's approval.




Name:  Sun'kist

Age:   20

Species:   Twi'lek

Gender:  Female

Height:   5'8" (1.75 m)

Weight:  132 lbs. (60 kg)

Abilities:   Acrobatics, acting, dancing, hand-to-hand combat, computer/technical skills (bypassing security, finding information and sabotaging equipment)

Specialty:  Infiltration, espionage, sabotage

Equipment:  Blaster, knife, wardrobe, communication gear, electronics toolkit, lock picks, warbdrobe.

Biography:   Dancer.  Masseuse.  Consort.  Companion.  Slave.  Whore.  Seductress.  Dominatrix.  Thief.  Con artist.  Spy.  Sun'kist specializes in getting her fellow Rebels to feel relaxed, whether it's by lending a pair of hands, an ear, a shoulder or a lekku. 

She uses wit and guile to get her way, but she can handle herself in a fight using a blaster, a knife or her bare hands.  Although she can help as muscle, she is best used for infiltration and distraction.  She also knows secrets, sells information and otherwise has access to a network of valuable contacts.  On the other hand, selling her body is for pleasure as much as business.

Sun'Kist was trained at one of the greatest dance schools on her home planet of Ryloth.  She was tricked by corrupt Republic officials into becoming a dancer for a Hutt crimelord.  Instead of customary dancing veils, Sun'kist was given a flimsy net costume held together by narrow leather straps. 

The Hutt was enamored with her, and chained her by the neck to his throne as his personal property and slave girl.  Sun'Kist was forced to dance for him as well as give him pleasure when the depraved crime lord beckoned.

Defiled, miserable, and fed only scraps, she kept enduring the Hutt's carnal embrace until newer slave girls caught his eye.

Cast aside from the Hutt's harem, she was offered as part of a payment to a Zabrak clubowner and middleman, Aekar Paguo.  Although she was merely a bonus to his commission, the Zabrak offered her a job and a means to make a living of her own as a dancer.  In exchange, she pledged her loyalty to him.

Offline BlackStone

Re: Star Wars rebellion game
« Reply #20 on: September 01, 2014, 11:35:19 AM »


Name:  Damien Wrstrydge

Age: 31

Species: Human (Tarisian) 

Gender:  Male

Height:   1.87 m

Weight:  80 kg

Abilities:   Quick reaction, advanced weapons skills and tactics, advanced combat tactics, vibroblade combat, hand to hand combat, ground vehicle pilot, fluent in binary (Comprehension), Sedonian, and Huttese

Specialty:  Marksman

Equipment:  BlasTech DL-44, BlasTech E-17d sniper rifle, Macro Binoculars, Datapad, Astromech droid, Mobquet Flare-S Swoop bike

Biography:   Damien's family owned a shipping company that at times did not always operate strictly inside the law, but then again it was Outer Rimand who did?  Still it was somewhat a shock that Damien didn't go into the family business and joined Taris Security Forces (TSF) instead.   After all for the most part TSF was nothing more than a puppet of the Imperial Moff, but there were times when TSF did good for Taris in rebuilding it to its former glory, and Damien wanted to be part of that.

Damien was a natural and skilled and gifted marksman with a sharp and keen mind.  As such Damien was assigned to Special Tactics and Operations Unit as a sniper.   Damien made a name for himself, and even saved a squad of stormtroopers pinned down from an ambitious Hutt's own private security force when a large spice ring was busted open.

Damien at times ground his teeth at the other illegal activities the Imperial forced them too, but for the most part Damien did his best to do right and be a role model for his other comrades.   This changed the day he was ordered to open fire on his own brother.

Jerec, Damien's brother, was caught smuggling bacta to the undercity during an Imperial sting.   Damien's unit was providing operational support when the Imperials raided the medical shelter.   Jerec tried to tell the Imperial custom agents that it was a medical relief to help combat a new outbreak of ratghoul plague, but nothing he said convinced them.   Once the bacta was seized. Damien and his unit was ordered to fire and kill everyone in the clinic.  Damien and his unit refused, and the Imperials immediately opened fire.  During the firefight, Jerec was killed, but Damien's unit did save everyone else in the clinic.

Damien went to ground and managed to meet up with his father in Undercity in the Theta district.  That was when Damien learned the truth that his father and brother were members of the Rebellion, and that Jerec was indeed on a mission for the Alliance.   Trying to stay one step ahead of the Empire, the rest of Damien's family scattered.  Damien and his only remaining friend, his astro droid NR-D3, Damien left Taris and did his best to link up with the Rebellion, realizing that only with the Empire gone can Damien bring justice and stability back to his home planet.

Damien has been in the rebellion for the last three years, and has been a valuable help with his knowledge of Imperial tactics, and not only keeping Alliance Cells from being swept up, but also his skills in covering his team when they hit a target.   He latest assignment is now on Kevaan III.   He has been on planet for several months, and has been an invaluable asset to the team, giving Aekar's suggestions on how to keep his club Jack-a-dale, away from Imperial scrutiny,   Damien serves as muscle for the Jack-a-dale as well as an escort for the female human population.

Offline CassYuri

Re: Star Wars rebellion game
« Reply #21 on: September 01, 2014, 01:06:27 PM »
RedEve gave me approval for Arani

Name:  Arani "Gun Witch" Thule

Age:   29

Species:    Human

Gender:  Female

Height:   6'3"

Weight:  179lbs

Abilities:   Medical, Xenobiology, Chemistry, Pharmacology, Streetwise, Blasters, Bare knuckle brawler

Specialty:  +!! Mad Science !!+

Equipment:  Higgs Dominator A-77-Zed hand blaster, Sabine-Hollistor backpack portable automed unit with xenobiology add-ons, Sabine-Hollistor backpack portable chemsynth center, Lab coat, Leather Duster (with interior pockets for drugs or chemicals), Henry 50-bore tranquilizer rifle

Biography:   Arani grew up as a tomboy on the ranching planet, Katurds.  It was rough place with some vicious native fauna and an excess of testoserone.  She learned to handle blasters.  Her unusual size made it pretty easy to wade into a fight with just her fists and she got plenty of experience in that.  For the most part though, she was fascinated by the science that went into keeping livestock alive and well on alien planets.  She dreamed of becoming a xenoveterinarian and as she was a smart and studious girl, she got her chance.

With a scholarship, she attended a prestigious xenobiology university on Corusant.  Here she discover that her true calling really was with medical chemistry.  She loved the things she could do with the drugs and the sex.  She learned how to use her womanly charms and to be less of a tomboy.  She graduated with top honors, but several discipline notices for questionable morals and suspected involvement with drugs, prevented her from getting noticed by mainstream corporations.  This suited her just fine as she wanted an opportunity to do her thing in the frontier.  In the frontier she could do real science, rather than just talk or cobble together paperwork about it.

She is most comfortable as the sexy scientist/doctor at base, but when in the field she is comfortable using the skills she learned as a tomboy.  She has copious amounts of knowledge on the brewing and use of sexual and performance drugs.  She is actually conscientious about her clients being responsible users.  Arani has low tolerance for addicts and feels a pistol whip or a pill that turns them blue for a week is proper treatment for their need.

In looking for that job on the frontier a client of a friend knew of this guy Aekar that was looking for a doctor for some job.  They worked well together and Arani was able to even provide some extra value by brewing up some explosives (she doesn't know how to use explosives just make them) when the original stuff got pinched by a Rodian.  He's invited her along to this current operation to be the doctor and chemist.

Offline Ollumhammersong

Re: Star Wars rebellion game
« Reply #22 on: September 01, 2014, 01:32:49 PM »
So I am still bouncing it around in my head to make this character a male or female. It will depend on how many of each gender are made by the others and I will lean towards the less populous gender to fill in the gap.

(I should probably add that this character was approved)

https://imageshack.com/i/iqJ1c1jZj

Name: Kirax Icto

Age: 26

Species: Nautolan 

Gender: Male

Height: 5'7”

Weight: 160lbs 

Abilities: Skilled at canibalizing parts from one machine/weapon/equipment piece to create another, Jurry rigging devices, creating improvised ones if needed. A nack for simply knowing what needs to go where to make something work, Things like explosives, Weapons, He even put together a hoverbike once from scratch. Granted it wasn't the most reliable piece or the prettiest. But it went fast and served it's purpose. 
Blaster use (moderate, hardly an ace shot but comfortable enough with a pistols use to do his fair share),
Heightened olfactory and pheromone-sensing skills, enhanced by head-tresses(handy for telling if someone is lying to you, Or their true feelings in general)

Specialty: Engineering/Jury rigging. 

Equipment: DE-10 Blaster pistol, 2 extra power packs, Holster, Small pack of tools for general tinkering work,( Small and fine detail hand welder, Wrenches, Etc.), Combat knife (Mostly used as a tool for prying, severing, and shifting but in a pinch... well it is still a knife)

Biography: One of the rare handful of Nautolan's that bothered to leave their homeworld of Glee Anselm. Even fewer given the Rise of the empire and their anti-alien sentiments.

But there are still the rare few who due to the invincibility and marvelous arrogance of youth decide to either ignore such warnings from their fellows or think that somehow it will not apply to them specifically and they will simply be able to stroll along through the barricades that only effect other people. And that is were Kirax makes his appearance. Born to a family with a legacy of very light force sensativity. Not enough to become a jedi but enough to join the ranks of religious orders of the Salai Kasi. Until it was disbanded and it;s members killed almost to the man by the Empire.

The amount of force sensitivity in the family seemed to fade more and more every few generations and Kirax is one of the newer generation of the family showing no force sensetivity at all. Which is why Kirax himself never became trained in the order. But he and his family were still affected heavily by it's destruction. That is the main driving force behind him leaving the home world and venturing out into the galaxy proper. While the Empire and official channels may have provided one story as to their death. There were rumors and whispers of other motivations and causes. It was these rumours that Kirax left home to root out.

Surprisingly it did not take long at all to learn the truth of the matter. Between underground sources and the republic always willing to spread the truth about the empire's misdeeds. He quickly learned of rumours of two surviving members who had taken to hiding. Though their names were not known as to whether they could be family or simply fellow Nautolans. He felt the need to pursue them and find out. If only so he could return home with confirmed news of their fates. His search for answers led him to several planets, He took up work with the rebellion often in exchange for travel and whatever information they could spare. He was more than happy to give the Empire a few headaches and black-eyes on whatever planets he happened to stop at. Putting a smile on his face and earning him some mild respect amongst the rebellion channels.

His current work with the rebellion has taken his to an out of the way hovel of a planet called Kevaan III where he was given a handful of names to make contact with upon arrival. In exchange for his work here the rebellion offered to dig up more info and possible locations of the two possible surviving relatives and send word to himself and back home.
« Last Edit: September 01, 2014, 05:30:33 PM by Ollumhammersong »

Offline Warlock

Re: Star Wars rebellion game
« Reply #23 on: September 02, 2014, 11:57:13 AM »

Name: Emil Corde

Age:   26

Species:   Human

Gender:  Male

Height:   5' 8''

Weight:  170 lbs

Abilities:   First Aid, Physiology, Chemistry, Herbology, Pharmacuticals, Blaster Proficency, Basic medical skills (including surgury, anesthesia, diagnosis, etc), spelunking, military traning, limping

Specialty:  Field Medic

Equipment:  Basic medical equipment, E-11 Blaster, Medical hand-held computer, Medical license, assortment of breath masks and filters, spelunking equipment.

Biography: Neon lighted skyscrapers, touching the heavens of Coruscant, and the wider galaxy was Emil's first sight with his newborn eyes. He recived a blessing with his mother's dying kiss, that she'd watched over him and guide him through life. Compensating for the loss of his wife, Emil's father, Myr, worked himself to death 15 years after Emil's birth. It had been something both of them had in the end seen comming and accepted after many heated discussions and tears shed. Leaving behind him a sizable fund, with little debt to speak of, and Emil's fortune in being granted a scholarship allowed him to enroll in a prestigous imperial acadamy, studying with dreams of becoming a doctor. He had been gifted with his mother's healing touch and warm heart.

His heart strings were pulled as he heard more tales of imperial veterans returning from active duty, the galaxy stabilizing under Palpetine's iron rule, and he shifted his attention  and studies toward the battlefield, military training, field medic with the dream of wearing white stormtrooper armor and protect and aid those in need. Even with a hint of single minded obsession, he failed his test to become one of the Emperor's elites and instead joined the regular corps.

Inital training was quickly completed, mostly repetition from his days at the acadamy, and he was immediatly deployed with a forward unit on a primitive planet. There was a single second of deep regret before an extermination of the innocent natives begun, made short work by imperial weaponry. Defiant in the end they still managed to inflict some casulties and wounds, with Emil's left leg was badly ruptured by a stray gunpowder bullet as he had huddled above the body of a severly injured comrade, who died screaming as Emil was forced to retreat. The illusion of a benevolent empire was forever shattered for him and he used his injured leg as an excuse for a discharge  and resignation.

Not wanting to stay too close to the empire, Emil searched for new work at its borders and decided upon the planet Kevaan III, thinking a doctor with his skills could be useful among the mine workers and the hazards they faced. Barely a year had passed, after which he'd found a new hobby in climbing and navigating the tight caves passages in an effort to get used to his working enviroment, when Emil was contacted by a man named Aekar, who wanted his services and skills in a fight against the empire. Emil humbly accepted, feeling elavated at having a new goal in life.

Offline Strangefate

Re: Star Wars rebellion game
« Reply #24 on: September 02, 2014, 03:22:41 PM »
It seems like the roster of rebels must be filling out fairly well at this point.  Is there any room for PC controlled villains or is that purely going to be GM territory for this one?  I wouldn’t mind playing a space Nazi Imperial or two, even if it was just a limited sort of deal.  :-)

Offline CassYuri

Re: Star Wars rebellion game
« Reply #25 on: September 02, 2014, 03:29:02 PM »
It seems like the roster of rebels must be filling out fairly well at this point.  Is there any room for PC controlled villains or is that purely going to be GM territory for this one?  I wouldn’t mind playing a space Nazi Imperial or two, even if it was just a limited sort of deal.  :-)

I could use imperial test subjects on which to do unethical mad science on ... muhahahahaha

Offline BlackStone

Re: Star Wars rebellion game
« Reply #26 on: September 02, 2014, 03:33:24 PM »
Or the Imperials can interrogate and torture some rebel prisoners before we execute them.

Offline Juggtacular

Re: Star Wars rebellion game
« Reply #27 on: September 02, 2014, 06:32:32 PM »
Should have my character up in a bit.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #28 on: September 03, 2014, 01:26:19 AM »
Nice work on the characters so far folks.

I am going to be rather busy today and tomorrow, so I hope to start the OOC thread on Friday.
I'm aiming to start the IC thread this weekend.


Offline Juggtacular

Re: Star Wars rebellion game
« Reply #29 on: September 03, 2014, 01:27:13 AM »

Name:  Aran Vos

Age:   24

Species: Kiffar 

Gender:  Male

Height:   6'3

Weight:  240lbs

Abilities:   Melee & Ranged Combat Mastery, Wetworks, Infiltration, Subterfuge, Interrogation, Piloting, Cooking

Specialty:  Combat Specialist/Battle Tactician

Equipment:  Extensive Cybernetic Implants, Collapsible Force Pike, Knuckle Plate Vibro Blade(2x), DC-17m ICWS, DC-15s Side Arm(2x), Body Armor

Biography:   Aran was born into Clan Vos on the plant Kiffu located on the Inner Rim. His father was the current Sheyf of the Kiffu Guardians, and as such Aran was raised to lead from a young age. Private tutoring, combat training, politics, etc... He was taught all of these things rigorously to make sure he would be a good Clan Leader. He excelled in his studies, and seemed to be on the fast track to success.

However he never got to make his father proud, and he never got to lead his people. On a routine supply run that his father Krellan thought would be good to ride along with to show his son how things worked, they were attacked by Imperials. His father had never been a fan of the Empire even though the Kiffar people were human enough to be forcefully annexed into the Empire. Apparently him speaking out against the Empire in what he thought was the privacy and safety of a few friends around the Sabaac table...wasn't.

He was betrayed by a man who wanted more power than he saw himself able to attain through simple hard work. The Imperials hit them fast and hard, disabling their ship with a quick barrage of Ion Blasts. It didn't take long for them to board, and once they were inside the skills of the Guardians didn't seem to matter against the sheer numbers of the Stormtroopers. Men he'd trained with, who'd been like family to him were cut down before his very eyes because the Imperials didn't seem to understand the concept of mercy or even simply focusing on the person they'd come for.

 They just killed everyone. Aran managed to kill four before a stun bolt knocked him unconscious. He awoke in a cell with his father, who was badly beaten, but still alive. He explained the reason why was because the Moff assigned to finding him, Brelkin, wanted to torture and kill him personally. Brelkin had been aboard the ship, and he was the one who stunned Aran. Several hours later, Brelkin arrived and had both father and son taken to the torture chambers. He took great joy in trying to break Krellan, but less when the man refused to divulge any information.

 After making Aran watch his father being slowly tortured to death, Breklin informed the young man of sixteen that he had impressed him when they stormed the ship. As such, he would be given an opportunity to escape his fathers fate. Join the Empire willingly, or die. What choice did he have? If he died, that wouldn't solve anything. He needed to live; his father would want him to live. He accepted the terms, but just to make sure, Brelkin made sure his training was extra difficult and something akin to brainwashing.

For two years he was put through grueling training to make him even better at killing, and when he turned 18, he was given his first assignment and posting. He was with a small wetworks squad deployed in the Outer Rim. Their job was simple. Eliminate anyone in their power found guilty of going against the Empire in any way. He was a very efficient soldier, and his higher ups quickly noticed just how ruthless he could be. He hated every moment, but what choice did he have? Brelkin always kept a close eye on him as he was something of a twisted project for the man.

He saw Aran's potential true, but he also loved seeing what Krellan had left behind and seeing the barely restrained pain and resentment in his sons eyes when he looked at his killer and was forced to acknowledge him as his master. For five years Aran unwillingly served the Empire, yet excelled due to the realization that his death would be immediate if he failed. And during those five years, Brelkin kept a hawk eye on him. Finally one day, Aran was informed that he'd been chosen for a procedure that would make him an even better soldier. He was told only the best were given this treatment.

What he wasn't told was that it was still highly experimental, and the odds of survival were extremely low, even for someone like him. It didn't really matter though, as it wasn't like he had much choice in the matter. Also to make matters even more painful.

Because the body and brain reacted differently to stimuli when asleep as opposed to being awake...they couldn't sedate him for the procedure. Even with the small bit of anesthetic he was given, he could feel them cutting him open. Shoving cybernetics into his body. He watched as they were implanted into his eyes. The entire procedure took place over the course of three days as they crammed every type of cybernetic he could handle into him.

At the end, he finally passed out from the agony. They left him in a Bacta tank for a week to recover, and thankfully most of his scars healed. After a recovery period, he was put right back to work and was tested to see how he took to the implants. He performed beyond expectations and was considered a resounding success. But he'd finally had enough. Being turned into a guinea pig on subtle threat of death was the straw that broke the Nerf's back.

On his next assignment, he killed the three soldiers with him and disappeared. They'd worked together for years so they didn't expect for him to turn on them...it was actually pretty easy. He resurfaced several months later on Kevaan III looking for work. He'd become highly successful as a Merc & Bounty Hunter in his short time since leaving the Empire, and people this far out were willing to pay top credits for the type of services he could provide with no questions asked. He found himself in Ventra Kazar, and after getting paid rather well to negotiate a hostage release.

 He decided to spend his hard earned money at a cantina. Jack-A-Dale was the first one he saw, and he spent most of the night there, drowning himself in women and booze. Apparently a regular didn't like that Aran had taken his usual booth though, and decided to raise a fuss about it. Aran wasn't in the mood for bullshit, so he floored him and his friends, then went back to his drinks.

A few minutes later, Aekar Paguo came over and introduced himself as the owner. Aran didn't want more trouble than he already had, so he paid off his bill and prepared to leave. Until Aekar asked him to come into the back room and discussed his skills. They'd been in need of a good Security Chief, and the Dathomirian liked what he saw in Aran. It wasn't as well paying as mercenary work, but it was also less dangerous and less likely to get him found out. He agreed. He was also informed that Aekar was a member of the Rebellion. If he hadn't been convinced to work with him before, knowing he could strike back against those who'd done him and his family and his people so wrong pushed him across that threshold.




Offline Strangefate

Re: Star Wars rebellion game
« Reply #30 on: September 03, 2014, 06:48:22 PM »
Just some good natured Imperial officials who have your best interests at heart.   :P

Major Zeera Helflux

Name: Major Zeera Helflux

Age: 29

Species:   Human

Gender: Female

Height: 5’7”

Weight: 121 lbs.

Abilities:  Multilingual, Intelligence Gathering, Interrogation, Torture, Counterespionage, Loyalty Discernment, Narcotics/Pharmacology

Specialty: Imperial Intelligence

Equipment: As a high ranking officer in the Imperial Intelligence bureau, Zeera has access to a wide range of equipment.  If it is available to be had on Keevan III, even if only to Imperial officials of rank and privilege, she can likely get it.  On her person she normally carries a light blaster pistol as part of her military uniform, typically travels with an armed escort, and often makes use of droids of varying types to help with translation, interrogation, data analysis, and to otherwise serve her every need.

Biography: Zeera is the fifth and youngest child of Moff Ansiv Helflux, a figure well-known in The Colonies for his shockingly brutal policies in putting down civil unrest and strangling any hints of indigenous insurrection in the crib through mass arrests and disappearances.   His children have followed in his footsteps with Zeera gravitating towards Imperial Intelligence over her more militaristic siblings, looking less towards the glory of conquest and victory in combat, than the sublime satisfaction of destroying the enemy’s morale, instilling hopelessness in their hearts, while weeding out traitors from within.  Serving with some distinction in her home world of Ralltiir where she helped expose and exterminate a number of rebel cells, she made the mistake of refusing the advances of a senior officer in a very public way.  The result was a ‘promotion’ to the relative backwater that is Keevan III, where she now assists General Vathaan in seeing that the planet remains firmly in Imperial control and quashing any rumors that there is an increasing rebel presence in Ventra Kazar.  Privately, Zeera hopes the rumors are true though and that she can oversee the rebels’ capture personally, impressing her task masters back home and perhaps paving way for a return to a post someplace nearer the Inner Rim, which is to say true civilization.  In the meantime she is of course sending regular reports to Imperial Intelligence about her commanding officer and his diligence in dealing with these threats to the Emperor’s just and proper rule…or his lack thereof. 

Zeera Helflux is a determined dogged talented counterintelligence agent, a ruthless enemy with little empathy for others, an arrogant scion of wealth and privilege, a virulent bigot against lesser species much like her father, and a thorough sadist who never tries of hearing the screams and pitiful pleas of those who cross the Empire.  Or her.


Commander Tark Wasso

Name: Commander Tark “Bloodfang” Wasso

Age: 52

Species: Human

Gender: Male

Height: 6’2”

Weight: 196 lbs.

Abilities: Heavy Blaster, Light Blaster, Military Command, Heavy Vehicles, Hand-to-Hand Combat, Heavy Artillery

Specialty: Armored Division Commander

Equipment: As a field commander in the Imperial Army, Tark has access to a wide range of equipment and the full support of the military garrison on Keevan III.  He typically wears heavy blast armor and operates heavy blaster carbines when engaged in combat.  He also has his own personalized armored unit known as the Bloody Twelfth, a mix of AT-ATs, AT-STs, and hover-tanks, some of his men taking to painting the hulls or their helmets with the red fang that is their trademark.

Biography: Tark is a native of Keevan III, a former careerist in the military of little distinction -- known best for having nearly earned court martial for assaulting his fellow officers and cadets on several occasions -- who was among the very first to turn coats to the Empire when Imperial troop carriers arrived on planet.  He assisted in pointing out and rounding up local Republic officials and commanders still loyal to the old order, easing the transition of their military overseer.  His quick and vocal allegiance to the Imperial cause saw him rising rapidly in the ranks, and he is one of the few natives of the planet to hold high rank in the Imperial garrison.  He is no less brutal for that fact however and has quickly gained a reputation as one of the most feared figures in General Vathaan’s army.  He earned his unique sobriquet after putting down an uprising in the southern port of Jorul Kazar.  After forty-eight hours of constant artillery bombardment, reducing most of the city to rubble, his men then stormed the streets, engaging in a butchery not seen on the planet in centuries, some of the survivors reporting bodies left strewn in the streets that looked as though they’d been torn to pieces by wild animals.  Thus Bloodfang.

Tark and his men have committed several other smaller atrocities since then to the point that his name alone is often enough to instill fear in the General’s enemies.  Just the threat of loosing his dog on the populace is usually sufficient to bring even the most rebellious subjects in line.  Tark is very likely one of the most hated men on the planet…and the most feared.  He is ruthless, cruel, stubborn, crude, and above all violent.  He is not without a certain low cunning, however, and has surprised his opponents more than once through his quick thinking… and utter cruelty. 
« Last Edit: September 04, 2014, 01:47:13 AM by Strangefate »

Offline Ollumhammersong

Re: Star Wars rebellion game
« Reply #31 on: September 04, 2014, 03:34:14 AM »
Out of curiosity who all still needs to make a character for this?

Im just trying to figure out how many of us there are in this group.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #32 on: September 04, 2014, 04:02:58 AM »
Everyone who has posted his character in here is approved by me, so that should give you an idea.

Offline Ollumhammersong

Re: Star Wars rebellion game
« Reply #33 on: September 04, 2014, 04:27:47 AM »
Ya I was just wondering who is still in the process of character creation on top of everyone who posted.

Offline RedEveTopic starter

Re: Star Wars rebellion game
« Reply #34 on: September 05, 2014, 07:02:39 AM »
OOC and character threads have been created.

https://elliquiy.com/forums/index.php?topic=212849.0
https://elliquiy.com/forums/index.php?topic=212850.0

Those of you who have approved character sheets can move theirs into the character thread.

I hope to start the IC thread sometime this weekend.

Offline ArtemisHighmore

Re: Star Wars rebellion game
« Reply #35 on: September 05, 2014, 03:53:08 PM »
I am tempted to make a smuggler who get pulled into the Rebellion. xD