Thanks, Jade. Right. Now to get to business going over some stuff.
Goat, if that's the case, doesn't buying the SST Asset mean that you are part of SpecServ? I always took it that it was.
Basically I paid the full Asset and SAN price for only half the goods and posted what I feel is a reasonable and characterful background which explains why the character is effectively an OIS experimental elite field agent, trained in ways that are beyond average (Hint: It's the name of a color that has no color...Or every color, depending on how you're handling light and chroma.).
...And that's still under review by Jaded, not cleared as a given, and I'll rework the character if she says so. But she doesn't get all the special SST-only goodies, no. No special model MP, no archanotech-healing-on-tap, no ability to over-ride FSB (and even OIS) authority, and very likely no DU. So if you want to spell it out in those terms, I put in 4 Asset points and 1 SAN for an armored coat, access to the SMG Cascade, and an element of 'cool story, bro.' So definitely not
Also, call me Carny, if you don't mind.
Where is the SST Asset? I feel like I am missing something.
What do you mean?
Jaded, I expressly put the page numbers in my character sheet so that you could look them up when reviewing it, and specified what I was doing there. I can repost them here, out of that context, if you'd prefer.
I an considering picking up some para-psychic goodness to supplement my psychotherapy/socialness. I was wondering, how many of these powers do paras tend to develop? Characterwise. its it better to focus on one or two, or can i spread it around more?
For what its worth, my character is a socialite, she probably has little in the way of direct combat skills, the friendly face when the team needs some undercover work, and the team therapist, whatever powers i may give her will work with those themes, shes never going to be a person of mass destruction
This is all on p.57 of VM.
When you take Latent Para-Psychic and Erupted Para-Psychic, you get one First Order power from your primary power group (and have to name your secondary group even though you don't get a power from it yet).
If you take Zoner, you get one First Order and one Third order power from your primary power group, as well as a First Order power from your Secondary power group.
All of these Powers (for Zoners and Para-Psychics) are at Student level.
The only way to get more powers or raise their level for a starting character is by expending Cheats.
|Enhancement* ||Cheat Cost|
|Increase a First Order Power to a Novice level of expertise ||2|
|Increase a First Order Power from a Novice to an Adept level of expertise ||2|
|Increase a Second Order Power to a Novice level of expertise ||4|
|Start with an additional First Order Sensory or Somatic Power ||2|
|Start with an additional First Order Environmental or Manipulative Power ||4|
|Start with an additional Second Order Sensory or Somatic Power ||4|
* Check the power listings to see if you meet the Intellect, Tenacity, and Power Prerequisite requirements and to see what
Insanity Tests need to be made for the eruption of new powers.
Zayry (Moth) has Cryokinesis (cold damage) and Psychometry (object-reading).
Special Service Training Asset. It's in the metaplot book, Damnation View. Special Services is essentially J & K from MiB. They do not exist. You do not know them. Etc.
I mean...gaining spells is one thing - you spend a certain amount of XP to gain a spell while you're in game. But how do you determine what spells a Sorcerer starts with? The Cheat rules for acquiring spells makes it impossible to acquire more than 3-4 with all of your Cheats!
That is by design. If you look at the above, you'll see that's really more useful abilities than you're likely to acquire from Para-Psychic using all of your Cheats, unless you take Zoner with all of its special drawbacks, or only have Student level powers.
And to give you an idea of what a 'Student-level' power is here's the one for Cryokinesis:
Student: Your touch basically acts like ice. You never get too hot
and your drinks are always cold. You cannot use this power offensively.
Feel any better about your spells?