Just so we're all on the same page, the availability restrictions on Cascades are as follows (these are cribbed from pp. 41-50 of VM):
Hun-Zuti (Nazzadi martial arts):
Those Nazzadi old enough to have been trained as warriors in the original invasionary force of the First Arcanotech War have all been trained in Hun-Zuti to some level. It was a natural part of their fictitious equivalent of “basic training.” Children who were born in the fleet during that time may or may not have yet begun their training, though many started as young as five. Today, Hun-Zuti is a part of the New Earth Government thanks to Nazzadi martial arts schools. Some modern Nazzadi choose to study Hun-Zuti as it is effective and plays to their talents, but it doesn’t necessarily occupy a special place in their culture.
So, now that there are trainers on Earth and Hun-Zuti isn't considered 'special' to their culture, it's probably takeable by anyone who wants it.
NEG Military Unarmed Combat:
All soldiers are trained in unarmed combat as part of Basic Training. Since emphasis in the Aeon War is on fighting using guns and other kinds of ranged weapons, most soldiers lose the sophistication of their training in the field. Some choose to continue to focus on it, and it is those who are deadly in close quarters combat.
The New Earth Government also offers military unarmed combat training to civilians. There are those that take on opening schools of their own accord, but these schools are most often run by reservists who take their training to the people. Unarmed combat is popular in many arcologies as many citizens would prefer to have some sort of ability to defend themselves than to just trust the authorities to be around when something goes down.
So, anyone military should probably at least have Student, but anyone can take it.
Eldritch Society Ninjutsu:
The Eldritch Society trains Tagers in a modified form of ninjitsu, used by the shadow warriors of ancient Japan. The style concentrates on disabling strikes, hit and run tactics, and attacking from surprise.
"...trains Tagers..." Is your character a Tager? No? Okay then...
NEG Military Kendo:
With the assimilation of all cultures into the New Earth Government came certain military adaptations. That combined with the inescapable fact that many of the foes that people now face cannot be dealt with in simple hand-to-hand combat led to the inclusion of Japanese swordsmanship as a part of Basic Training. However, like military unarmed combat training, most soldiers lose the nuance of their training in the field. Those that choose to focus on it, however, can become as deadly as some of the horrors they face.
This style of swordsmanship is also offered to civilians. Most often coupled with military unarmed combat instruction, these schools are again typically run by reservists. Kendo is not as popular as straight-up unarmed combat training, because most people don’t or can’t carry swords inside an arcology.
"...is also offered to civilians." 'Nuff said.
There are few organized schools that teach handgun gunplay and what few that do are expensive and exclusive. They take only those that show promise and who can pay. Military and governmental agents are typically given special dispensation, should they take it on themselves to learn this art on their own time. The only way to develop this sort of mastery for most people is to go
out into the world and put themselves in situations to learn from others who already know – and that typically involves living in a world of regular violence.
So pretty much any Mil/Govt who isn't a paper-pusher could feasibly learn this, and so could some civs...If they had backgrounds that were high-end criminal or assassins. But it's not for Average Joe.
...there are few organized schools that teach rifle gunplay. Those lucky few who find themselves inside are often of a military or para-military profession. Those few that pick this up on their own often pick it up on the streets, living dangerous lifestyles.
As above, but probably only SWAT, SPAT, military, or high-end criminal assassins. Not your typical detective or desk sergeant.
Between the military, the world of organized crime, and terrorism, there is a kind of submachinegun combat that makes law
enforcement agencies blush...
Submachinegun gunplay is only taught to elite units and isn’t found in the civilian sector. Your average citizen of the New Earth Government is unlikely to have an opportunity to learn such an art. Those who seek mastery such as this must go out into a dangerous world and find those from which to learn and face great personal peril in order to do so.
So this is high-end military elite units, high-end assassin-type criminals and terrorists...no civilians, and for most purposes the FSB is really a lot closer to being civilian than military. I interpret that list as 'people whose primary job is to kill, quickly and brutally, and everything else is a secondary element'. Most people in the police forces of the world (and even most field agents of most intelligence and secret police forces) are taught how to kill, but it isn't their primary focus.
Note that while purchasing a cascade only costs a half-point specialization (they aren't THAT mighty) the only enforcement agency mentioned in the books which is explicitly stated as having access to it is the Special Services, obviously as above, military elite units, yadda-yadda...But Special Services provides an indicator of how high-end, rare it should be:
Special Services Training (DV, p. 88), costs 4 points and 1 Insanity point. Then a half-point more to get the SMG cascade. And given how rare it seems it's meant to be, that's a lot to spend for what the SMG cascade gets you, unless you also are doing it as kind of a roleplay/special experiment or special project background, but that's between you and Jaded.
Special Services Training (4)
Prerequisite: must be either erupted para-psychic or sorcerer
Special Services training provides your Character with a variety of benefits. He can now acquire any or all of the Gunplay Cascades, if you use those optional rules. If not, he gains two free Focused combat skill Specializations during Character Design. He gains access to the special gear used by the agency*, he becomes a ghost in the system as his identity records and paper trail are carefully erased to maintain anonymity, and he is no longer required to wear visible identification if he is a para-psychic.
However, all Special Services Characters begin the game with one Insanity Point, in addition to any others acquired through learning rituals or para-psychic powers.
*The gear being referenced is from DV p. 81:
Automatic machine pistols are not common technology. They are unwieldy and require special training. The H&K MP-6A1 is the most common such weapon in production. However, Special Services are specially trained to use such weapons. The kind of things that Special Services investigates requires that they carry a low profile weapon that provides the maximum rate of fire and effectiveness. In fact, the government has requisitioned a special machine pistol to be made especially for the agency’s use. The H&K MP-6S1 has the same caliber (10 mm), capacity (30 rounds), and damage rating (+2) as its cousin, but with a slightly longer effective range (15/25/50) and a slightly higher rate of fire (3 or 2/1-5/15). This gun can be used with the Handgun Gunplay specialization, but its fully automatic capabilities are unleashed using the Submachinegun Gunplay specialization.
Once upon a time, human beings used quite a bit of the element uranium. One of the uses of the depleted heavy metal was as special rounds for weapons. Depleted uranium (DU) rounds are very dense – 84% as dense as osmium or iridium, which are the densest substances under terrestrial pressures. This increased density gives it a smaller diameter than traditional bullets, providing less drag and deeper penetration. The rounds are also often incendiary, especially if it meets with significant resistance. Since there are stockpiles of DU still left, the government has created the DU rounds for their most dangerous duties, including Special Services. In effect, it adds an additional +1 on top of the weapon’s normal damage rating, in addition to its incendiary effects. Most Special Services agents carry one clip of DU ammunition for their MP-6S1’s. It is very difficult to get DU if you’re
not top special forces or in Special Services.
The suit and coats worn by Special Services agents are more than the standard heavy concealed armor, giving it a 1/2 rating.
Special Services agents have ready access to Corporal Restorative and the Powder of Ibn Ghazi, as well as Glamour Locks.
So to clarify, yeah, I burned 4 points and 1 san for access to the coat, the not-wearing-your-psycher-markings, the cascade, and the potential DU.
The full four-point value would also include actual MP-6S1s (significantly more powerful), and being a non-existent "ghost in the machine" with absolute authority over normal law enforcement, as well as fairly heavy elder magic in the form of easy access to what are (effectively) healing potions, counter-invisibility powder, and supernatural identity masks.
So that's what an SS agent is and what the full Special Services Training asset would get a character if they were