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Author Topic: CthulhuTech - Sectarian Crimes [Full]  (Read 3967 times)

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Offline JadedTopic starter

CthulhuTech - Sectarian Crimes [Full]
« on: April 14, 2014, 12:36:04 AM »

The San Diego-Tijuana Metroplex, November, 2085

A sprawling city that resembles a forest of gleaming trees with their branches entwined, the Metroplex’s skyline is dominated by the jagged bulk of a half-finished arcology.  There are few buildings within the city that are less than a dozen stories tall, and a nearly every building is accessible through either a sky-way or underground tunnel.  A person could walk from one end of the city to the other without ever having to go outdoors.  Natural light is rare at best, and while pollution is limited, the city could never be described as clean.

In the wake of the fall of Juneau there has been a sudden upswing in cultist activity in and around the Metroplex.  There are numerous theories as to why, ranging from the transfer of military units north to an alignment of the stars.  Regardless, the FSB's Sectarian Crimes Division have found themselves working overtime to try and deal with the threat.
*****

I would like to run a CthulhuTech game focused on members of the FSB's Sectarian Crimes Division.  They would be investigating cult activity in the area of the San Diego-Tijuana Metroplex.

Characters will be 'street level,' and should be willing and able to work with and for the FSB.  I am willing to include characters on loan from other organizations/divisions (military, consultants, and similar) as long as there is a reasonable explanation.  However, Tagers are not allowed, and mecha are (initially at least) limited to tiny sized ones (and even then would need a good reason to be walking around in). 

I am new to CthulhuTech, so patience will be required.

I would like to maintain a posting rate of at least 1 from every player every 3 days.  I understand things will occasionally happen, but do want to aim for this as much as possible.  If you have nothing to post, an OOC or 'filler' post is acceptable so I know you are still present.

I will be removing Initiative, and just having everyone go at once.  Players should, in combat, post their action(s), roll(s), and any contingency plans that may occur if things change. I'll sort it all out in my post. 

*****

Any interest?  Anyone even own the rules? :P
« Last Edit: April 15, 2014, 08:51:49 PM by Jaded »

Offline Muse

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Re: CthulhuTech - Sectarian Crimes
« Reply #1 on: April 14, 2014, 01:36:04 AM »
*poucne!* 

Me me me me me me me me me!!!!!!!   

Pick me!  :) 

I ran this game for a short period live.  I own several of the books, both hard copy and digital.  :)  I'd love to play. 

Offline ChaoticSky

Re: CthulhuTech - Sectarian Crimes
« Reply #2 on: April 14, 2014, 03:42:16 PM »
Likewise!

*ploons up a social/shrink/liasion type*
« Last Edit: April 14, 2014, 03:46:05 PM by Darkling »

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes
« Reply #3 on: April 14, 2014, 04:46:14 PM »
Long have I awaited this day. Especially an investigative/criminal urban run of Cthulhutech. You have all of my attention.

It's in my .sig under 'games wanted', for crying out loud, and has been there for at least a year. :D

Offline Rajah

Re: CthulhuTech - Sectarian Crimes
« Reply #4 on: April 14, 2014, 04:47:50 PM »
I'd be really interested run in any system other than CthulhuTech/Framewerk. As it stands, I can only wish you the best of luck.

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes
« Reply #5 on: April 14, 2014, 07:39:24 PM »
I know you said FSB, but I just have to ask...Would you consider an OIS liaison officer? Someone on effectively permanent loan to the SCD for cases involving Really Freaky Occult Nastiness (tm)? Or would you rather keep it All-in-the-Bureau?


Offline JadedTopic starter

Re: CthulhuTech - Sectarian Crimes
« Reply #6 on: April 14, 2014, 09:39:49 PM »
Any specific thoughts on what you want to play Muse?

Sounds good Darkling. 

As long as there is at least one FSB character I am not opposed to ones from other organizations.  I was originally leaning towards making it a 'task force' type group, but decided to just go FSB with others attached if needed.  OIS would fit as there may be sorcerers and similar among the cultists. 

We should have enough to start, so if everyone interested could fill in a character sheet and post it here or PM me. :-)

I'd be willing to accept one or two more (I want to keep it at 5 or less) if anyone else is interested.

Code: [Select]
[tt]  [u][b]CONCEPT[/b][/u]

Player:               
Name:                  Callsign:
Race:                  Allegiance:
Virtue:                Flaw:

  [u][b]PERSONAL CHARACTERISTICS[/b][/u]

Gender:                Age:
Height:                Weight:
Hair:                  Eyes:
Coloring:
Dist. Features:
Birthday:
Place of Birth:

  [u][b]ATTRIBUTES[/b][/u]

Attributes  |  Rating  |  Feat Level
------------|----------|------------
Agility     |    ?     |
Intellect   |    ?     |
Perception  |    ?     |
Presence    |    ?     |
Strength    |    ?     |
Tenacy      |    ?     |

  [u][b]SECONDARY ATTRIBUTES[/b][/u]

Actions:
Movement:
Reflex:
Orgone:
Vitality:
Drama Points:

  [u][b]SKILLS[/b][/u]

Skill      |  Expertise  |  Attr. Base
-----------|-------------|------------
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
-----------|-------------|------------
Spec       |  Expertise  |  Skill
-----------|-------------|------------
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |

  [u][b]QUALITIES[/b][/u]

Assets:
Drawbacks:

  [u][b]SPECIAL ABILITIES[/b][/u]

  [u][b]INSANITY[/b][/u]

Points:
Disorders:

  [u][b]EXPERIENCE[/b][/u]

Total:
Spent:
Log:

  [u][b]POSSESSIONS[/b][/u]

  [u][b]SPELLS[/b][/u]

  [u][b]ARMOUR[/b][/u]

  [u][b]WEAPONS[/b][/u]

  [u][b]WOUNDS[/b][/u]

[/tt]

Offline Pretty in Pink

Re: CthulhuTech - Sectarian Crimes
« Reply #7 on: April 15, 2014, 12:15:23 AM »
I'll be bringing along a Military Spec Ops specialist, specialized in terminating threats with extreme prejudice at maximum range, but with skill in closer quarters combat.

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes
« Reply #8 on: April 15, 2014, 01:32:43 PM »
Oh, I meant to ask, did you have any plans on houseruling the Framewerk flaw on critical failures at Novice level? This is a pretty commonly addressed issue. Unfortunately, the people who wrote Framewerk failed to really think about dice odds and game theory.

As written, characters critically fail when half or more of their dice come up with a 1. Unfortunately, it is almost exactly twice as easy to roll half or more of your dice with a 1 on 2d10 as it is on 1d10. This tapers off again as the dice pool increases, but at 2d10 it's horrible.

So Novices (which, let's face it, will be many or most of the skills for PCs when they start) will be insanely more likely to generate critical failures than any other level of skill...And critical failures with things like Para-Psychic or Sorcery rolls can kill a character.

One of the most common rules-sets used for 'fixing' this problem is John Chung's from the Cthulhutech Wiki, who offers two solutions:

Quote
Common House Rules

Credit to Jon Chung for compiling this list.subscript

1. A Critical Failure only occurs when all dice come up 1s.

This is to prevent the odd scale of Critical Failures caused by the current system. While some usage of drama dice is lost (the alternating 1-2-1-2-1-2 etc), I believe the greater coherency compensates quite nicely. However, this makes critical failures very unlikely when rolling two or more dice.

1a. The most glaring problem with critical failures is when rolling two dice (there is a 19% chance of critical failure, compared to 10% for rolling one die). This can be fixed by ruling that a critical failure occurs only if the other die shows an odd number.

1b. A somewhat more complicated fix is as follows: If more than half of your dice come up 1, that is a critical failure. If exactly half of them come up 1 (this is only possible when rolling an even number of dice), roll 1d4; if that comes up 1, it is a critical failure, otherwise not.

With this system, critical failures have very close to a power-law distribution. If you prefer to use only 10-sided dice, you can substitute 1-3 on a d10 instead of the d4, and the results are almost as good. Note that the extra die never adds to the total of the dice pool; it's purely a "saving throw" against the critical failure.

I am personally fond of 1b, as it's a little bit closer to the actual mathematical odds progression one would expect from the odds of critical failure with higher dice pools as they escalate. The 'spare' die check in 1b gives a 1 in 4 chance of the 'half-critical' becoming 'real' while the 'spare' die check (actually using the other d10) in 1a gives a 50/50 chance of it happening. So 1b is a little more lenient as well.

If neither of these changes are implemented, it will become pretty easy for characters to dice themselves to death. Just saying. :)

There are additional commonly used house rules on that page which bring the way Sorcery and Para-psychic powers work and their costs in line with the way Tager powers work  (and which also get rid of the horrible infinite XP inflation problem in the way P-p powers work as written). That's a little more complicated. I have played with those house rules in the past and have a good opinion of them, but I'm more concerned with the 'Being a Novice is fatal.' issue.

I am planning on running a White Para-psychic Field Agent on loan to the FSB (An experienced LEO (LE: Adept) who is a cryokinetic, for those moments when cultists actually turn out to have assets that can't be dealt with by conventional firepower, and with a side of psychometry which makes her of some paranormal investigative assistance in the field), so if you DO decide to use the optional rules for Para-psychic powers and Sorcery, please let me know, as it definitely changes that element of character generation.
« Last Edit: April 15, 2014, 02:39:35 PM by CarnivalOfTheGoat »

Offline SGTDan

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Re: CthulhuTech - Sectarian Crimes
« Reply #9 on: April 15, 2014, 01:44:00 PM »
If you have room still, I'll love to play.

I've long awaited the day Chuthlu comes to E and look!


Offline ChaoticSky

Re: CthulhuTech - Sectarian Crimes
« Reply #10 on: April 15, 2014, 03:43:57 PM »
Gonna toss this up so i can tinker with it as time goes, very much a WIP.

Character
  CONCEPT

Player: Darkly               
Name:                  Callsign: Redlight
Race: Xenomix    Allegiance: FSB (NEG)
Virtue: Kind         Flaw: Lusty

  PERSONAL CHARACTERISTICS

Gender: Female
Age: 18
Height: 5'10
Weight: No
Hair: Black
Eyes: Amber
Coloring: Silvery Grey
Dist. Features: Shes covered in white nazzadi tattoos, which tend to take the form of thin, intricate whorles and spirals that follow her curves.
Birthday: 7th Feb
Place of Birth: Havana, Nazza-Duhni

  ATTRIBUTES
AttributesRatingFeat Level
Agility63
Intellect73
Perception53
Presence84
Strength31
Tenacy73

  SECONDARY ATTRIBUTES
Actions:
Movement:
Reflex:
Orgone:
Vitality:
Drama Points:

  SKILLS
SkillExpertiseAttr. Base
EducationAdept(3)Int
Medicine(Psych)Adept(3)Int
ObservationStudent(1)Per
PersuadeAdept(3)Pre
Savoir-FaireStudent(1)Int
SeductionAdept(3)Pre
Science(Life)Student(1)Int
Combat
DodgeStudent(1)Agi
MarksmanStudent(1)Per
Powers
EmpathyNovice(2)Ten
MagnetismStudent(1)Ten
SpecExpertiseSkill
1Focused3
1Focused3

  QUALITIES
Assets
Alluring (1) [+1 bonus on Pre-based tests]
Sexy Voice (1) [+1 bonus on friendly Pre-based tests]
Latent Para (4)
Erupted Para (2)

Drawbacks
Misfit (1)
Watched (3)

  SPECIAL ABILITIES
Low Light Vision [Can see B&W up to 50 feet in low light]

  INSANITY

Points:
Disorders:

  EXPERIENCE

Total:
Spent:
Log:

  POSSESSIONS

  SPELLS

  ARMOUR

  WEAPONS

  WOUNDS

« Last Edit: April 19, 2014, 09:31:19 AM by Darkling »

Offline Pretty in Pink

Re: CthulhuTech - Sectarian Crimes
« Reply #11 on: April 15, 2014, 03:57:53 PM »
Doing the same with mine, actually.

Agent Anna Victoria
  CONCEPT

Player:  Pretty in Pink
Name:  Anita Seras     Callsign:  Kitten
Race:  Human           Allegiance:  FSB Investigator/Agent
Virtue:  Pious         Flaw:  Insecure

  PERSONAL CHARACTERISTICS

Gender:  Female        Age:  29
Height:  5'3"          Weight:  146 lbs
Hair:  Blonde          Eyes:  Blue
Coloring:  Pale skin
Dist. Features:  Hair is kept - at all times - short cropped in a fan-tail just behind the base of her skull
Birthday:  January 7
Place of Birth:  Kent, England, NEG

  ATTRIBUTES

Attributes  |  Rating  |  Feat Level
------------|----------|------------
Agility     |    8     |     4
Intellect   |    5     |     2
Perception  |    7     |     3
Presence    |    4     |     2
Strength    |    5     |     2
Tenacity    |    7     |     3

  SECONDARY ATTRIBUTES

Actions:         2
Movement:        11mph (27/6 ypt)
Reflex:          6
Orgone:          11
Vitality:        6
Drama Points:    10

  SKILLS

Skill               |  Expertise  |  Attr. Base
--------------------|-------------|------------
Communications      |             |
Streetwise          |             |
Observation         |             |
Surveillance        |             |
Law Enforcement     |             |
Marksman            |             |
Dodge               |             |
Computers           |             |
Technician          |             |
Misdirect           |             |
Persuade            |             |
Pilot               |             |
R.K. Kent, England  | Novice (2)  | Intellect
Literacy            | Novice (2)  | Intellect
Language: English   | Expert (4)  | Intellect
----------------|-------------|------------
Spec            |  Expertise  |  Skill
----------------|-------------|------------
                |             |
                |             |
                |             |
                |             |
                |             |
                |             |
                |             |
                |             |
                |             |
                |             |

  QUALITIES
Assets:
- Authority 3 - FSB Field Agent [-3]

Drawbacks:
- Duty 2 - FSB Field Agent [2]
- Damaged - 'Pain is weakness', Masochism manifestation [2]
- Dream Barren - 'Dreams?  Nightmares?  Should I have those?' [3]
- Foe 2/Hunted 1 - 'It's not my fault his father was a Cultist.  It's my job to find out what's going on with weird shit and expose it, I'm not the one that pushed the needle.' [3]

  SPECIAL ABILITIES

  INSANITY

Points:
Disorders:

  EXPERIENCE

Total:
Spent:
Log:

  POSSESSIONS

  SPELLS

  ARMOUR

  WEAPONS

  WOUNDS

« Last Edit: April 19, 2014, 04:18:43 PM by Pretty in Pink »

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes
« Reply #12 on: April 15, 2014, 05:04:02 PM »
(Yes, I'd be lying through my teeth if I said she wasn't inspired by the original French La Femme Nikita, and by River Tam from Firefly...I really like the idea of the undersocialized waif poking around in things that no sane individual would, and shifting from shy and nervous to pardon-me-but-I-believe-you're-standing-in-front-of-my-can-of-whoopass. Also a little bit of visual inspiration via Priss from Blade Runner. Because cinematic!)

Spoiler: Click to Show/Hide
  CONCEPT

Player:Carnival of the Goat     
Name:Zayry     Callsign:     Moth
Race:White Xenomix (Sidocci) (p.33 VM)     Allegiance:     NEG
Virtue:Honest     Flaw:     Withdrawn
Profession:OIS Field Agent (based on Special Services Field Agent, Damnation View p.89)
          

  PERSONAL CHARACTERISTICS

Gender:Female                                   Age:     17
Height:4'10"                                   Weight:     85#
Hair:White                                   Eyes:     White
Coloring:White (with opalescent Nazzadi 'whitework' tattoos)
Dist. Features:Obviously a Xenomix, Tiny and doll-like compared to most stereotypically athletic Nazzadi
Birthday:August 11
Place of Birth:Nazza-Duhni

  ATTRIBUTES

Attributes  |  Rating  |  Feat Level
Agility  | 
7
  | 
3
Intellect  | 
8
  | 
4
Perception  | 
7
  | 
3
Presence  | 
3
  | 
1
Strength  | 
3
  | 
1
Tenacity  | 
8
  | 
4

  SECONDARY ATTRIBUTES

Actions     2
Movement     5
Reflex     7
Orgone     13
Vitality     10
Drama Points     10

  SKILLS

Skill  |  Expertise  |  Attr. Base
Computers  |  Student  |      Int
Criminal  |  Novice  |      Agi
Cryokinesis  |  Adept  |      Ten
Dodge  |  Novice  |      Agi
Armed Fighting (NEG Military Kendo)  |  Novice  |      Agi
Languages (English)  |  Novice  |      Int
Languages (Nazzadi)  |  Novice  |      Int
Larceny  |  Novice  |      Int
Law Enforcement  |  Adept  |      Int
Marksman (SMG Gunplay)  |  Novice  |      Per
Observation  |  Student  |      Per
Occult  |  Novice  |      Int
Psychometry  |  Student  |      Ten
Regional Knowledge  |  Novice  |      Int
Security  |  Student  |      Int
Stealth  |  Student  |      Agi
Surveillance  |  Student  |      Int

  QUALITIES

Assets:
White (4)
Authority (2) - OIS Agents have a fair bit of authority over civilians: not so much to an FSB team on their operation
Special Services Training (4) - Her job is to contain supernatural threats long enough for proper forces to arrive and cordon. She is NOT NEG Special Services, I took this to represent the idea that pretty much her entire life past around age eight has been manipulated by the OIS's research into how best to make use of White para-psychics. She does not have access to the MP-6S1, just normal MP-6A1s, nor can she access the sorcerous/magical "Other Gear" mentioned at the bottom of p.81 of DV (these are standard elements for SST), but I would like her to have the armored coat and the occasional magazine of DU on tap as well as the ability to wander around without displaying emblems for her para-psychic powers. SST is a 4-point ability that costs 1 SAN to have...
Alluring (1*) - Damned sexy Nazzadi. Even short ones.

Drawbacks:
Duty (3) - Her life is pretty much her job, 7x24x365...Part of this is her perception. She doesn't know much outside the OIS. In fact, one of the reasons she has been assigned here is to get her a bit more experience working with people outside of the OIS (yes, the FSB is another law enforcement bureau...Small steps!).
Ineptitude (Persuade) (2) - an aspect of her autism
Phobia: Social Interaction (2+1) - (as opposed to professional interaction) +1 because it's an everyday common issue
Totally Honest (2) - another aspect of her autism, she couldn't lie well to save her life
Misfit (4*) - VM p.29 - she's one of those freaky hybrids (part of the 'Oddity' White racial (VM p.31))
Watched (3*) - the New Earth Government keeps tabs on Whites because they’re still not sure what’s going to come from them. (part of the 'Oddity' White racial (VM p.31))
(* = free with the White template, these neither cost points nor confer them...You just get the benefit and the drawback)

  SPECIAL ABILITIES

Night-Vision (50yds) - Nazzadi
Para-Psychic - White special, includes both the Latent Para-Psychic and Erupted Para-Psychic Assets
Oddity - Misfit 4 and Watched 3
Strong-Minded - Whites have a firmer grasp on themselves and the world around them. (+4 sv vs Fear/Insanity tests)

  INSANITY

Points: 2
Disorders: High Functioning Autism (as Schizoid Disorder p.139 Core, in combination with some of her other Drawbacks)
Zayry's autism is the result of childhood exposure to the horrors of the Aeon war (the loss of her parents before her eyes during an early EOD scouting incursion that walked right up onto the beach in Port au Prince). She was mostly raised past this point by her Nazzadi 'Uncle' who was an OIS member. When she manifested para-psychic abilities, she was almost immediately shifted into the OIS's own special educational system for para-psychics. Her latent hatred for the 'monsters' seemed to generate the most effective means of invoking her abilities, which led to an early shift in her training. As a result, she has been heavily schooled in the occult and in weapons training. During her extended training, she was exposed to (and killed) actual monsters of the Aeon War, which didn't help her sanity terribly much. As a White, a para-psychic, and a veteran-child she receives regular psychological scrutiny, undergoing bi-monthly psychiatric evaluations (as opposed to the monthlies required for most FSB, OIC and other federal employees). Her autism manifests itself as a lack of social ability: she has difficulty reading expressions or understanding vocal intonation, and is not always sure what expressions to use herself (she isn't good at all at faking appropriate expressions - most of the time her expression is somewhat creepily blank, which contributes more than a little to her Misfit status as well as the bizarre 'little porcelain doll' effect she seems to have on some people). She is a terrible liar, doesn't understand a lot of the social standards most people take for granted, tends not to get humor, and therefore avoids social situations when she can. Strangely, she does just fine on the job, both in the office and in the field, but that's because there is literally a book on procedures for communications, who talks to who, what is expected from who, and what to do when any particular thing happens. Perhaps unsurprisingly, she is almost obsessive about this book...

  EXPERIENCE

Total: 0
Spent: 0
Log: 0

  POSSESSIONS
PCPU (iWatch)
Wireless Comm Earpiece
2x Concealable Holster
Swiss Army knife w/halogen light & laser pointer
Small kit of breaking and entering tools (for use with Criminal and Larceny skills)

  SPELLS

  ARMOUR
A long, black coat (looks like a men's style) that nearly brushes her ankles and is clearly too large for her. This is an armored coat (1/2 per DV p.81) and she uses its bulk to hide her pistols.

  WEAPONS
Paired H&K MP-6A1s, laser-sighted (+1 hit), compensated and with spring-loaded folding stocks to help her deal with them.
Wakizashi - Composite (+1)

  WOUNDS

[/tt]
« Last Edit: April 16, 2014, 04:27:07 PM by CarnivalOfTheGoat »

Offline ReijiTabibito

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Re: CthulhuTech - Sectarian Crimes
« Reply #13 on: April 15, 2014, 07:43:12 PM »
Jade - Don't know if there's room for anyone else (are we going to have to audition, or something?) in this crew (BTW, is there anyone who is actually part of the FSB yet?), but if there's no space for me, I can help on the rules end of things.  I ran a year-plus-long campaign IRL using CTech, so I became familiar with it over all that time.

Offline JadedTopic starter

Re: CthulhuTech - Sectarian Crimes
« Reply #14 on: April 15, 2014, 09:02:03 PM »
Muse, Darkling, CarnivalOfTheGoat, Pretty in Pink, SGTDan, ReijiTabibito.

One more than intended but six should work. 

Oh, I meant to ask, did you have any plans on houseruling the Framewerk flaw on critical failures at Novice level? This is a pretty commonly addressed issue. Unfortunately, the people who wrote Framewerk failed to really think about dice odds and game theory.

I'd prefer to go with 1a just to keep it a little simpler.  So we'll houserule in:

The most glaring problem with critical failures is when rolling two dice (there is a 19% chance of critical failure, compared to 10% for rolling one die). This can be fixed by ruling that a critical failure occurs only if the other die shows an odd number.

I'll glance at the rest, but admittedly I'd prefer to change the rules as little as possible for now. 

If you have room still, I'll love to play.

You can join if you'd like. :-)

Jade - Don't know if there's room for anyone else (are we going to have to audition, or something?) in this crew (BTW, is there anyone who is actually part of the FSB yet?), but if there's no space for me, I can help on the rules end of things.  I ran a year-plus-long campaign IRL using CTech, so I became familiar with it over all that time.

You can join if you'd like, though I will cap recruitment at that point.  So far the two confirmed character concepts I have are not FSB (one military, one OIS).

Offline ReijiTabibito

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Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #15 on: April 15, 2014, 09:05:39 PM »
Hey, can someone fill me in on something?  I heard that there was a house rule for Psychic Abilities?  Not that I'll be using it, but...

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #16 on: April 15, 2014, 09:48:57 PM »
Hey, can someone fill me in on something?  I heard that there was a house rule for Psychic Abilities?  Not that I'll be using it, but...

Nope. I linked to a website which had a commonly used set of house rules in order to see about changing the problem with Novice skill users punching themselves in the face, and mentioned that it also had alternate rules for Psychers, Zoners, Sorcerors, etc., but as Jaded said in the message right in front of your own: except for the change to critical failures we're using RAW.

EDIT: "change" not "chance" werp.
« Last Edit: April 15, 2014, 09:51:54 PM by CarnivalOfTheGoat »

Offline Muse

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Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #17 on: April 15, 2014, 10:22:30 PM »
Hm... 

This is an area of C-tech I'm not too familiar with. 

<--usually plays/runs Eldritech Society games. 

I have two fun ideas since we already have a Sidocci.  (Awesome concept Carny.) 

Is anyone doing sorcery yet? 

Hm... 

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #18 on: April 15, 2014, 11:21:51 PM »
As best I can tell via scrollback it looks like this:

Muse:    ??
Darkling:   Social/shrink/liaison <--- Going to have lots of work to do!
PiPink:   Military SpecOps
Carny:   OIS Special Liaison (Parapsychic/Cleaner)
SGTDan:   ??
ReijiT:   ??

Offline RedMoon

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #19 on: April 15, 2014, 11:23:00 PM »
Wow, a CthulhuTech game... I've been looking for one for ages, and even considered making one several times. I mostly like the mecha side of things, but, the investigation is fun too! Definitely interested, so, I'll read things over and see if I can come up with anything.

Also, I own the rulebooks! Hooray!

Offline JadedTopic starter

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #20 on: April 15, 2014, 11:47:29 PM »
Hey, can someone fill me in on something?  I heard that there was a house rule for Psychic Abilities?  Not that I'll be using it, but...

No house rules at the moment.

I have two fun ideas since we already have a Sidocci.  (Awesome concept Carny.) 

Is anyone doing sorcery yet? 

Parapsychic is all that I recall having mentioned to me in that vein so far. 

Wow, a CthulhuTech game... I've been looking for one for ages, and even considered making one several times. I mostly like the mecha side of things, but, the investigation is fun too! Definitely interested, so, I'll read things over and see if I can come up with anything.

Also, I own the rulebooks! Hooray!

Unfortunately the game is full at the moment, if you'd like I can contact you if a slot opens.

Offline JadedTopic starter

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #21 on: April 16, 2014, 12:24:12 AM »
OOC and a bit of information on the setting: https://elliquiy.com/forums/index.php?topic=201710.0
Let me know if you have any suggestions, questions, or see any mistakes.  Thanks!. 

Offline Muse

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Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #22 on: April 16, 2014, 12:30:48 AM »
Do you want us to use that format Jaded?  I have a Google Docs template that lines up a lot more easily and has more room for details if you don't mind my using it? 

https://elliquiy.com/elluiki/images/b/b1/Sword_dancer_edit.jpg

  CONCEPT

Player:      Muse   
Name:      Maki      Callsign:   Kensai
Race:       Nazadi      Allegiance:   FSB
Virtue:            Flaw:

  PERSONAL CHARACTERISTICS

Gender:   Female      Age:      28
Height:   5'7”      Weight:   145
Hair:      Snow White   Eyes:      Ruby
Coloring:   Ebony
Dist. Features:   Buxom.  Nazadi tattoos on her tummy. 
Birthday:   October 25th
Place of Birth:   Imperial Starship Yavan'ka

  ATTRIBUTES

Attributes  |  Rating  |  Feat Level
------------|----------|------------
Agility     |    ?     |
Intellect   |    ?     |
Perception  |    ?     |
Presence    |    ?     |
Strength    |    ?     |
Tenacy      |    ?     |

  SECONDARY ATTRIBUTES

Actions:
Movement:
Reflex:
Orgone:
Vitality:
Drama Points:

  SKILLS

Skill      |  Expertise  |  Attr. Base
-----------|-------------|------------
 Armed Fighting   | Adept (3) Katana Focus    |
 Trivia          |  Novice (2) Movie Focus    |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
-----------|-------------|------------
Spec       |  Expertise  |  Skill
-----------|-------------|------------
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |
           |             |

  QUALITIES

Assets:
(2)   Alluring +2
(2)   Fast
(2)   Fearless

Drawbacks:

  SPECIAL ABILITIES

  INSANITY

Points:
Disorders:

  EXPERIENCE

Total:
Spent:
Log:

  POSSESSIONS

  SPELLS

  ARMOUR

  WEAPONS

  WOUNDS


Offline JadedTopic starter

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #23 on: April 16, 2014, 12:31:50 AM »
I want it in text on this website, beyond that I'm not overly concerned about the format as long as I can read it easily.

Offline CarnivalOfTheGoat

Re: CthulhuTech - Sectarian Crimes [Full]
« Reply #24 on: April 16, 2014, 05:20:31 AM »
Okay, I'm thinking I'm pretty much ready to go as far as the character sheet. There's a bit of background under her Insanity entry, because, well...Relevant...And a few bits and pieces derivable from around the rest of the sheet. I will probably try to encompass it all into one place tomorrow or Thursday.

Finding imagery, on the other hand, has been more than a little difficult. Please forgive bad photoshop on the eyes...



Zayry is comparatively tiny, especially for a Nazzadi, but she is a tiny young woman and not easy to mistake for a child under most circumstances, particularly since beneath the immense men's coat that drapes her like a tent she wears typically revealing Nazzadi garb (though anyone with any sense of fashion would realize it's horribly out of style...Of course the coat just makes it worse). Being White, she is, well...White. Hair (cut in a simple fringed bob), skin, nails...Even her eyes, which is probably the most creepy element of the hybrid type. But she has a fondness for bright, highly saturated colors and complex patterns, and often sprays her face or arms with streaks or bands or splotches of cosmetic temporary skin-dye, using a cosmetic 'printer' brush to form anything from animal-skin patterns to fractals to paisleys to strips excised from panoramic photographs.

While she has a broad-ranging vocabulary, her ability in both her native languages seems somewhat poor, particularly since she is so minimalist in her speech -- she doesn't talk much, and when she does, she seems to convey what she can in as few words as possible. Her lack of social skills and steady deadpan tone doesn't make this any easier to deal with. This is something team-mates will need to get used to quickly: she'll say "Duck." with the same lack of enthusiasm and emphasis as she might say "Morning," "Raining," or "Nothing."

But when she says "Duck" it is probably not a good idea to hesitate and ask why. Wherever she got her training with the small machine pistols she carries, they did a hell of a job on her, and if it isn't the pistols it's ice, and that's something she usually does only when things get really scary.

She doesn't smile, she doesn't frown, and no-one on the team has seen her cry. She can try to make all sorts of expressions, but it's patently obvious that she's trying, it isn't something that simply happens naturally on her face, and she isn't very good at it, which means it generally looks forced or fake. So most of the time, little Zayry doesn't even try. People who are around her for a while will probably be able to figure out that she has emotions. She just can't seem to express them. And that sometimes leads to misunderstandings.

This means that 'frustration' is a pretty common emotion for the young woman to have.

As to her sexuality, at least at the start it should probably be filed under "Oh hell no, I'm not going to ask her, you ask her..." ;) She's a 17-year old girl with practically negative social skills, a bizarre alien hybrid, and she has spent most of her life under total governmental surveillance and she knows it.
« Last Edit: April 17, 2014, 01:58:12 AM by CarnivalOfTheGoat »