- Sanger the Dawn Charger
, Dawn Caste
- Elias the Forked Tongue, Fiend Caste
* Zaer Darkwail
- Chorgath the Forge of Clarity
, Defiler Caste
the Ever-Shifting Enchanter, Changing Moon Caste
- Valiant Reign of Hope
, the Reborn Queen, Zenith Caste
- Red-Drenched Maw of the Unbounded Monastery, Artist in Ichor and Antinomy, Defiler Caste
* Re Z L
- Void Face Lover
, Courtesan who Sings Silent Psalms, Scourge Caste
- Mnemon Jubal
, Sanguine Ruby of the Desert, Fire AspectCHARACTER CREATIONWhere Did You Come From Where Did You Go - Origins
Character backgrounds should cover four salient points: who they were before they were touched by power, the circumstances of their Exaltation, what they then did with their power, and if there was a particular event or point in time where they became disaffected with their self-proclaimed masters. I'm not looking for a novella as much as I am a clear snapshot of what this person is and what they desire out of life.
Backgrounds should also broadly touch on background dots, strong or deficient Virtues, weaker Attributes, and any sorcerous initiations the character has attained. Characters who have Followers 5 or Cult 5 usually operate differently from characters who have Followers AND Cult 5, to take an example. If you have access to a Manse, let me know whether it's located in Creation, Malfeas, or somewhere stranger.
The current year is RY 778, two years since the disappearance of Emerald Phylactery Lilun and the official dissolution of the Reclamation. Characters may or may not have been raised as champions of the Reclamation, may have been tempted by the Yozi personally or been abandoned to their own interests, may even have Exalted within the precious human slave pits of the Demon City.Who Are These Assholes Anyway? - Please Bear In Mind
Be sure to make a character that is not only going to be willing to, but interested in, working with the other PCs. The narrative that builds from here will depend at least in part in what players are interested in, whether it's the preservation of Creation against forces that are likely to destroy it, the creation of a preternatural paradise that will stand against the tides of darkness, or saying "fuck it, dude, let's go bowling with blood ape skulls."
All PCs will have known one another on past encounters and at least be nominally familiar enough with one another to be willing to form a sort of extended circle/coven/siblinghood. You can see some of my thoughts as to what has gone on in the setting thread, all of which is subject to change with a sufficiently-excellent character background. The short version is that the Reclamation does not exist as a Hellish polity, the Lotus Massacre succeeded, the Realm's strength is being spent in isolationistic fervor, the Deathlords now rule openly and war openly with their errant minions, Solar Exalted suffer even more desperately from the Great Curse, the unity of the Silver Pact has been a sham ever since the Shogunate days, and the Champions of Autocthon know better than to trust any of these crazy Exalts at their word.Dots On Paper Method - Building a Character
Characters will be built with an alternate generation system based solely on XP. All Attributes and Virtues begin at 1. Willpower begins at 5. Essence begins at 3. All other dots on the sheet must be paid for. All Backgrounds dots cost 3XP apiece. You may purchase Mutations (see below) at 3xp per mutation point.
Characters begin with 700XP to spend as they see fit.
Green Sun Princes, Solars, Abyssals, Dragon-Blooded, and Lunar Exalted are available as character options. Non-warlock concepts -must- be warlock-friendly. Akuma and Alchemicals will not be accepted as PCs. I may, if my funny bone is tickled, accepted a single ronin Sidereal.
Characters gain the First (or Second) Excellenc(y/ies) for their Caste and Favored (Yozi/Abilities/Attributes) at no cost. Green Sun Princes will never need to pay additional Charmslots for those two Excellencies.
Non-Solaroids use Solaroid XP costs for Charms and spells.
Purchase of a Sorcery or Necromancy initiation provides one free spell of the appropriate tier of power.
Anyone interested in a Lunar character or having a Lunar mate should read up on the Terrifying Argent Witches
project, as that's the setting and system information I'll be using for them. Abyssal characters will be using the Dark Fate rules presented in Shards for Resonance.
Urges are subject to approval, though I will be giving a fairly wide leeway at character generation. Future Urges, or Urges rejected through the connection with your Coadjutor (see below), will be worked through by me.
Players who submit a character background beyond the brief summary in the application that offers me a few hooks on which to hang possible future storylines, places, or NPCs will receive 10XP right off the bat.What's Exalted Without House Rules? - House Rules
& Virtues, the Clarification - I share a viewpoint with Nietzsche when it comes to Virtues: they are all separate wellsprings of strength, delight and personal torment. You are welcome to create a character with a great many Virtues at 3+, but unless your character has Virtue-altering magic, they all operate as per the Corebook, weighing upon you at once, and each may demand a separate course of action. The original meaning of the word "passion" was "suffering," after all. Completely reasonable people don't labor under these burdens, but completely reasonable people aren't the sort who draw the Second Breath.Reconstructed Abilities
& Craft - All Crafting will be done under Revlid's Directed Crafting Revision
. Perfect quality items do exist within this framework.
& Linguistics - Characters may purchase additional languages as specialties. Characters may have up to three specialty dots in a given language field. A character's Linguistics rating (without Specialties) adds to the calculation of their Mental Parry Defense Values in the same way that a Mental Dodge Value uses Essence. The greater your foundational control of language is, the more capacity you have to act within it. Lingusitics Excellencies may not be used to increase Linguistics in this fashion.Reconstructed Backgrounds
& Mentor - Your character has access to a teacher who can provide information on the stranger supernatural powers of Creation. Each dot of a Mentor background provides one "tier" of access to supernatural martial arts, sorcery, or necromancy, and provides unfettered, on-demand access to all Charms and spells of that discipline. This does not provide characters with the ability to learn disciplines they would not otherwise have access to. Native Martial Arts Charms are exempt from the requirement of a teacher. Player characters may teach one another known Martial Arts at their discretion without need for the Mentor background.
Mentor * : Your character has access to Terrestrial Martial Arts, Emerald Circle sorcery, or Iron Circle necromancy.
Mentor ** : Your character has access to Celestial Martial Arts, Sapphire Circle sorcery, or Obsidian Circle necromancy.
Mentor *** : Your character has access to Sidereal Martial Arts, Adamant Circle sorcery, or Void Circle necromancy.
& Coadjutor - This background is being used as per Earthscorpion's THE FOURTH SOUL rewrite.
You can define the Coadjutor's broader stats at a later point if you so desire, but the words and numbers have to be there in order for you to take advantage of them.
& Ally - This table is intended to give a broad listing as to what power level affiliated NPCs will have. Allies can serve as sources for sorcery and martial arts, but will only ever know so much within their sphere.
Ally * : Your character can count on the assistance of a newly-Exalted Celestial, an experienced outcaste or Dynast, an influential spirit of roughly Essence 4 to 5, or a mortal of significant political or economic influence.
Ally ** : Your character has made friends with another Exalt of similar power to their own, or a spirit roughly equivalent to a Second Circle Demon.
Ally *** : Your character has gained the aid of a long-lived Exalt (perhaps a veteran of the initial Reclamation efforts) or an established and entrenched god or elemental.
Ally **** : Your character has pleased one of their elders; a Third Circle Demon, a Bureau Head, or an Exalt of a century or older likes you (or feels indebted to you?) and will go out of their way to assist you when the opportunity arises.
Ally ***** : Your character has flattered one of the great powers of Heaven or Hell. The soul-structure of an entire Yozi remembers you with some degree of (fondness/interest/clinical detachment/support) and may assist you if they have the time, or you have inspired the interest of one of the Incarna outside of the Unconquered Sun despite their better judgement.
& Backing - Your character has access to resources provided to them through an organization, and with that access, comes a responsibility to follow orders from that organization. Backing can provide temporary dots in Resources, Followers, Contacts, Connections, or possibly even Artifacts or Manses depending on the organization. Loaned Background dots cannot exceed the character's Backing rating. Loaned Backgrounds must be returned; failure to return loaned Backgrounds at the organization's request will result in a permanent reduction in the Backing trait. You may have Backing dots in an organization you administer and control; this represents your obligation to provide maintenance, administration, guidance, and more for your followers and subordinates.
& Familiar and Followers - Characters interested in Familiars (of either the normal or demonic variety) who lose their familiar for any and whatever reason can reacquire a Familiar of similar potency at no cost between stories. Characters with missing Followers will automatically draw eager new warriors to their side within that same time frame.Reconstructed Mutations
We will be using Revlid's Mutation & Genesis Revision
for any and all mutations. You're welcome to propose custom mutations based on these general principles.Custom Charms
Found a custom charm you want to use? Put it in a separate post. I'll take a look at it and give you an answer. Please bear in mind I reserve the right to ask you to retune things if actual play digs up terrible concerns.Bonus Experience Composition - Pulp Stories
When all characters are created, we will be borrowing a page from the Spirit of the Century system for more potential bonus XP! Players will have the option of telling us a Pulp Story about a great victory or significant defeat their character experienced. This story needs be no longer than the blurb on the back of a paperback book, preferrably styled (and titled!) in the form of a pulp novella-- something like Twice-Wounded Minha and the Locust Folk of Xexas
or Jazral Battles the Bull God
is along the lines what I'm looking for. The only catch is that you must meaningfully integrate another PC (who will be determined randomly by me!) into the story blurb as someone who helped you out. I recommend conversing with the player in question for maximum story benefit and integration. After you complete one Pulp Story, I'll give you the information on who you'll be working with next for a second possible Pulp Story. Pulp Stories can have as much or as little to do with one another as the player sees fit.
Each completed Pulp Story will be rewarded with 10xp, up to a total bonus of 20xp. This opportunity is available indefinitely.
In the likely event we end up recruiting more for this game after game starts, I will randomly pair the new souls with still-active PCs so they have this opportunity as well.Your Powers Have Grown, My Pupil - Future Experience Dollops
I will be awarding XP during story conclusions, and I tentatively expect to be awarding blocks of anywhere between 20 to 30 at a time. During IC blocks, I will ~generally~ be requiring training times as per the book, save that characters do not need Mentors save for non-native Martial Arts, sorcery, and necromancy. Expect future experience opportunities in the vein of the above, and expect those to reward anywhere between 5 to 15 depending on the amount of work I'm asking.What Do You Mean Respec - Character Rebuilds
I customarily offer players a chance to rebuild their character at the conclusion of the first story if they don't like how the dots on the sheet reflect in actual play. This will be no different, so don't feel trapped by a weird idea to start off. My only restriction is that the character should remain more or less the same personality and background-wise to minimize any IC weirdness.