I love orks just because they run on troll logic. So I'm not shocked by that at all.
EDIT: Playing Dark Crusade. It rubs me the wrong way that Space Marines have to fight Imperial Guard and vice versa. The IG has no hope of taking on space marines without some Leman Russ tanks or some heavy armor.
(That being said I hate trying to take their stronghold the most; they get the Baneblade, and they get them quickly.)
EDIT: Question: So, humanity's heyday was in the Dark Age of technology which is before the Iron Men and that Rebellion. Well, humanity had Gellar fields and whatnot. Did they ever meet any of the aliens in the rest of the universe before the Age of Strife?
EDIT: Dawn of War I might not be as tactical as the tabletop game, but whoo-boy does it follow in spirit. Necrons are tough. :|
They're giving my space marines a run for their money. Thankfully the SMs are really adaptable. I deployed three squads of tacticals with plasma weapons. Even slicing through them like tin cans that ability of theirs to just get up keep fighting is nuts.
I was basically yelling, "In the name of the Emperor, finish this!" at my screen. Thankfully I came prepared. They've been known to chew up assaults and the unequipped. If you want to see something sad try Necrons vs Imperial Guard without fire support. Imperial guard smoothies fresh for the slurping.
EDIT: More questions!
Really simple. A lot of space marines have these "bolts" in their foreheads. They look like bullets or bolts, what are they? Captain Titus has two.
Also Dawn of War II is awesome! I like the more tactical cover-based approach as opposed to swarming with space marines.