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Author Topic: Firefly 'Serenity' RP  (Read 7027 times)

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Offline ChainsawAdamsTopic starter

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Firefly 'Serenity' RP
« on: May 01, 2013, 08:31:20 AM »
Serenity RPG


I'm opening this thread just to see if anyone would be interested in being in a 'Firefly' / 'Serenity' type RPG.  if this thread gets enough attention then I'll make one if not, no harm no fowl.

Here is some background

The year is 2517 the world as we know it is gone.  Rotted away by polution it is now dorment and unlivable.  Humans did survive however.  They moved out into the far regions of space soon finding a collection of three new solar systems.  Using a process called Terraforming, the scientific minds of human kind manipulate the planets by adjusting air, gravity and water so that it is as close to the Earth that was as possible.

In 2475, they had managed to Terraform all of the planets that were capable of conversion.  With the platform for a new society set, humanity once again thrived.  As China and America were the superpowers back on Earth that was, they have the greatest influence in these neew worlds and the new culture is a mesh between the two.

The highly populated 'core worlds' had the most up to date technology as well as luxuries as one could have.  Tall white buildings, top notch medical facilities and fresh food.  The outer planets were not as lucky.  These planets were not as well developed as the core planets taking on a dusty western quality.  As if inspired, these small colonies grew to resemble the towns of the old west.  The civilians turning into cowboys with six shooters and lazer pistols.

War soon broke out.  The outer planets were struggling for the powere held by the core planets.  The coreplanets oranization known as 'The Alliance' fought 'The resistence'  With the latest in weaponry and technology.  While the resistance members out of the border worlds had greater numbers and brighter spirits they were crushed and the reign of The Alliance soon followed.

The world under the Alliance rule is a strict one of ID badges, red tape and paper work.  To them, unless you lived on the border planets you wern't more than a bug.  A plauge on there perfect society.

Some Resistance members still coast along the ridges of space.  A new crew has now been seen going from boarder world to the dark moons in search of jobs and coin.  They bounty-hunt...they smuggle, they transport cargo...and more.  They are a rag-tag group of border-world survivors just trying to dodge the reign of the alliance and just keep flying.  That crew is you


THE SHIP







call your rooms
ive got #3


DANGERS IN THE 'VERSE



REAVERS:  Men gone mad on the edge of space.  Reavers are savage, brutal and primal. Their contact with other humans appears limited to combat, rape, torture, murder, and cannibalism, and no dialogue has ever been shown; yet they are never shown in conflict with each other. They are still able to cooperate and act purposefully enough to use spaceships and set highly technological traps, suggesting that they have retained some level of higher intelligence.

Reavers are known to raid ships and colonies to rape, cannibalize, skin and kill anyone they find. They growl and snarl like beasts, and their methods are considered so horrifying that, when faced with capture, victims have been known to attempt suicide. Mercy killings of those who fall into the hands of Reavers are considered humane. Reavers do occasionally leave intentional survivors of their raids, but they drive these survivors mad through forcing them to watch the torture of other Reaver victims, effectively turning the survivors into second-generation Reavers. Reavers also severely mutilate themselves by cutting themselves, peeling off their skin, or pushing shards of metal into their flesh.  Reavers travel in macabre ships stained with blood and decorated with corpses chained to the hulls. They appear to live their whole lives in space, only touching down on a planet or moon to carry out a raid.




BLUE SUN:  While many know Blue Sun simply as the best medical facilities you can find in the verse.  While this is true they have their hands working behind the shadows.  They have made their lives work 'making people better'.  Their works are not entirely known but their reach goes beyond the outer planets.  Sources say that they had prodjects dealing with Manipulating the human body to become both a lethal weapon both in body and mind.  They also have great sway when iot comes to important changes in communities such as world wide elections and polotics.  Blue sun holds power even higher then the feds themselves and they will come at you two by two with hands of blue.


THE FEDS:  The Purplebellies, unfortunately, won the war.  They controll the core planets and dictate every part of life that can be seen so the people on top can live the high life while those below work and sweat for them.  Among the stars they are the police.  They make sure there is no illegal salvage, no pirating, no smuggling or any underhanded work going on.  To them everything has to be stamped, signed, and pre-approved before you can even spit let alone move your ship.  The Feds slow progress and make sure that their way of life stays the only way of life.


SPACE PIRATES

Much like the early days of the mariners there are cutthroats traveling the stars.  These men and women travel around to find vulnerable prey.  After disabling a ship manned by a small crew with little defenses they will board stealing everything of value and possibly even the ship itself.


MERCENARIES

These men are guns for hire.  They are not afriad to kill anyone as long as there is money involved.  These men and women are are often employed by buisnesses not weathy enough to hire people from a sercurity company but perfer them for there lack of restraint.  They are also commonly hired as Bounty Hunters and perfer taking in bounties dead rather than alive.


-------------------------------------------

okay, to make a character here is what you need

name:

Age:

Sex:

Home Planet:

Appearance:  "You may include a photo if you wish but i still want a written description"

Personality:

Personal items:

Weapons: 

shop here -->  http://world.guns.ru/main-e.htm

"You may have one main weapon which cannot be any stronger than a semi-automatic rifle.  No assault rifles.  No lazers....they do have them but they cost alot of coin."

"You can have one side-arm like a pistol or revolver."

"As for melee weapons you can have as many as you can realistically carry except no one can start off with katans or broad swords.  the largest blade you may carry to start the game with is a machete.

Character history:  Who is your character?  Where has he or she been.  Where is he or she going and how did he or she end up on Whitefall where the RP begins

Goal:  What goal or destination your character seeks out.  Is he trying to save someone or just seeking treasure, are you a runaway prisoner or just a wandering gypsy?

Talents:  Specialties, what they have a knack for, special abilities and whatnot 

Job:  Position your character wants to fill on the ship

do you support the Alliance or not and why?

Okay, this is how the RP will start.  My character was doing jobs with his crew when the were apprehended b the alliance for illegal salvage.  The other crew members serve life sentences for previous convictions.  After getting out of prison he took on small jobs to get his ship out of impound.  Now that he has his ship back he's holding interviews for a new crew

Offline Baalborn87

Re: Firefly 'Serenity' RP
« Reply #1 on: May 02, 2013, 03:45:25 AM »
I'm interested. Can I be the hired gun? "a la Jayne esque"

Also is this post Miranda?

Offline d20

Re: Firefly 'Serenity' RP
« Reply #2 on: May 02, 2013, 03:58:06 AM »

Love Firefly. If it gets off the ground I'd love to be in.


Offline Anna Katrine

Re: Firefly 'Serenity' RP
« Reply #3 on: May 02, 2013, 10:30:30 AM »
Im definately interested in this. Will bookmark for now

Offline dakabn

Re: Firefly 'Serenity' RP
« Reply #4 on: May 02, 2013, 11:44:03 AM »
Is he taking passengers? This is my idea...

name: Sera

Age: 25

Sex: Female

Home Planet: Not given

Appearance: Honey brown eyes. Strawberry blonde hair. Pale olive skin. Skinny (no fat or muscle tone). About 5'7"  https://models.com/newfaces/i/2010/01/11.jpg

Personality: Guarded and quiet about herself. However, you can sense by her posture, etc, that she is somewhat refined. She attempts to behave a bit rough around the edges, even in her clothing, but it's rather obvious it's an act. She stays mostly to her room.

Personal items: Just clothes, and a bag she never lets anyone see. If one were to sneak, they'd find a diary, a sketchpad, and pencils, some colored.

Weapons: She carries a small pocket knife that she often forgets about.

Offline NiceTexasGuy

Re: Firefly 'Serenity' RP
« Reply #5 on: May 02, 2013, 11:46:49 AM »
I'm interested.  I presume the group will consist of original characters?  If that's the case, I'm in so long as we don't have a doctor, a registered companion, and a child prodigy who can kill us with her brain on board. 

On the other hand, if we're playing canon, I'm still interested, and we can have a doctor, a registered companion, and a child prodigy who can kill us with her brain (though I'd take it as a kindness if she didn't.)

Offline dakabn

Re: Firefly 'Serenity' RP
« Reply #6 on: May 02, 2013, 12:04:37 PM »
PS: I do have an actual backstory in mind I will PM the GM :)

Offline NiceTexasGuy

Re: Firefly 'Serenity' RP
« Reply #7 on: May 02, 2013, 01:38:41 PM »


I've been a bank robber, a law man, a soldier and a preacher.  I've been a teacher of math and science, worked construction jobs, sold mens wear, butchered hogs, even played piano in a whorehouse one hot sticky summer on Shadow - that was before the war of course.  Did a little time in lockup for practicing law without a license, but that was just a misunderstanding.  Right now, I guess I'd have to list my occupation as professional gambler.  Or maybe a non-profit organization.  In other words, I ain't got no speciality, but I am hungry and willin' to work.  If your motor's makin' a funny noise I can pro'lly figure out what's wrong - that ain't sayin' I can fix it ya understand, but I can give it a shot ... and I can get this ship off the ground if need be and get you from Point A to Point B, but can't guarantee it'll stay in one piece if I try to land it in rough weather.  I'm fair handy with a gun, but bein' a bettin' man I wouldn't lay money on my quickdraw.  Been shot a couple of times, but never serious.  I take a nip now and then, but it's never interfered with my job.  Well, not lately anyway.

Name:  Roland Themistocles King

Age:  60

Sex:  Male

Home Planet:  Shadow

Appearance:  Slightly taller than average, weight in proportion to height (though it may have shifted downward a bit in recent years.)  One can tell he was handsome in his younger days, but the years and the miles have taken their toll.  He might clean up nice if given the opportunity, a decent set of clothes, and a reason.  It isn't unusual for him to skip shaving for a couple of days at a time.  He isn't fastidious about grooming, but he does go through the motions so he doesn't end up smelling bad.  His clothing usually reflects the lifestyle of someone without means from the rim.  On occasion (such as when he visits a gambling hall, etc) he'll wear something a bit nicer, usually a shirt with long sleeves and a vest.

Personality:  He's a friendly sort, and unless there's something wrong with you he'll probably treat you like an old friend from the first meeting onward.  With the ladies, he's an old school gentleman but a bit of a flirt.  With the men, he'll usually manage to find some common ground with which to relate to them.  None of it should come across as fake, because it isn't.  He can find an opportunity to make a friendly bet on anything.  Friendly bets ... it's not a good idea to play for money with people you may have to depend on to save your life someday.

Personal items:  He'll allways carry a deck of cards in a pocket, sometimes two.  Always carries a folding knife (pocket knife).  Has a journal he writes in occasionally. 

Spoiler: Click to Show/Hide
You're peeking in his journal?  Shame on you.  Anyway, it appears to be some sort of code, so you can't read it anyway.

Other than that, just the usual toiletries and a couple of changes of clothes as would befit someone without a home.  There are no old brown coats (or any other uniform items) among his possessions.

Weapons:  He has one old pistol - a smaller army model - that usually remains in his luggage, and two holsters for it (One to be worn outside the pants, the other a shoulder holster for concealment under a coat.)  (With the GM's permission - since this doesn't add up to a lot of firepower anyway -- he will also has a derringer type gun - two shots - for the vest pocket - also usually kept in his luggage.) 

Character history:  Since Shadow was made uninhabitable during the war, he now has no home, and is a drifter, taking whatever odd jobs he can find to stay alive.  He is educated, but not overly so.  He could be described as a jack of all trades and master of none.  He was a cook/dishwasher on his last ship, a large cargo hauler, and was dumped on Whitefall after being accused of cheating at cards.

Goal:  Just trying to get by.  Well, maybe he has one secret, but don't s'pose he'd be tellin' it to you now, would he?

Spoiler: Click to Show/Hide
Oh, you thought you could click here and find out my secrets?  I didn't stay alive on the ass-end of the 'verse this long by making it too easy to figure me out.
Spoiler: Click to Show/Hide
Okay, if it's that important to you, I'll just say it involves a promise made to a lady, and that's all you're getting from me for now.
 

Talents:  He plays piano (not well, but knows a variety of lively songs by heart.)  He also plays harmonica quite well.  His other talent is card tricks and the basic sleight-of-hand tricks.  This does not mean he cheats at cards or can pick pockets.  On the other hand, it doesn't mean he doesn't.

Job:  Whatever the Captain hires him to do.

"Support the Alliance?  Well, I wouldn't call it 'support' -  I don't pay taxes if that's what you mean, but that's because I don't have any income.  When I strike it rich, then we'll have to revisit the question."

"I fought on the side of the Independents for a time, if that's what you mean." 

"I don't think it's a matter of supporting the Alliance or not supporting the Alliance ... they're in power and there's not a hell of a lot we can do about it, regardless of how we feel.  Now, if you'll excuse me, I have something on the stove what needs stirring."
« Last Edit: May 02, 2013, 03:18:02 PM by NiceTexasGuy »

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #8 on: May 02, 2013, 02:39:39 PM »
I'm interested. Can I be the hired gun? "a la Jayne esque"

sure thing


Also is this post Miranda?


We're not going cannon so I wasn't going to bring Miranda into the storyline

I'm interested.  I presume the group will consist of original characters?  If that's the case, I'm in so long as we don't have a doctor, a registered companion, and a child prodigy who can kill us with her brain on board. 

We're not playing cannon but a person can play a doctor or companion





Name: Grant Kelli

Age: 32

Sex: Male

Homeplanet: Hera

Appearance: Shoulder length dusty redd hair which he pushes behind his ears. He has brown eyes and wears a pair of thin rimmed circular glasses. He has two silver rim earrings on his left ear and has a tattoo as a black bullseye on the right side of his neck. He is approximates 5' 10 and weighs 190 lbs. He commonly wears a dark purple t-shirt with a black overshirt. For pants he has dark brown cargos with many pockets and wears a pair of black steel toed boots. He never really smiles and often looks very serious even when he's not.

Personality: Grant is a rather complex individual. He never has a distinct main emotion but when he shows emotion it is very strong and not subtle. He is very philisophical and often looks for the meaning beneath the surface of reality. He isn't a positive thinker because he fears getting his hopes up only to have them shattered which has happened alot in his life. Grant has learned to deal with the blows and punches the world has dealt him but he is not one to roll over and die. He always fights back with everything he has. He isn't very trusting of new people but once he has known someone for a long enough period of time he is a devoted friend


Personal items:

Pocket watch
Binoculars
radio

Weapons:

--Chang Feng submachine gun--
Caliber: 9x19mm Luger/Para
Weight: 2.1 kg empty
Length (stock closed/open): 405 / 588 mm
Barrel length: 250 mm
Rate of fire: 800 rounds per minute
Magazine capacity: 50 rounds
Effective range: 100-150 meters

--QSZ-92 pistol (China)--
Type: Double Action
Calibers: 5.8mm Chinese or 9x19mm Para
Weight unloaded: 760 g
Length: 190 mm
Barrel length: not known
Capacity: 15 rounds

--Melee Weapon--

Kama blade

Character history: Grant was born on the ice planet of Hera to Tom and Beverly. He didn't reseve any real schooling except what his parents taught him at home. When he grew to the age of twelve he instantly went to work as his father had taken ill. His mother still did odd jobs around the city selling her artwork but it wasn't enough to support the family. Grant took a job as a delivery boy, using the families brat up snowmobile to move random goods from city to city over the frozen tundra.

When Grant became 20, the Aliance was attempting to take control of the galaxy and he joined the resistence. He was instantly sent to fight in Verbana. Unfortunately, there squad was terribly defeated. He and some of his team managed to hide out avoiding capture. They stayed there until the Alaince won after which they came out of fighting. After traveling and living off of odd jobs for a few years they came across a fallen transport ship the resistance had been using...a Firefly. After three year of hard work they managed to repair it into working condition and then went to space.

The team took jobs around the galaxy, mostly illegal. Dodging the alliance they made just enough money to keep flying. However, on one mission they were caught and sent to prison on Whitefall. Grant, having no prior convictions was set free after two years. Unfortunately his friends faced life sentences. He did not enjoy staying in one place to long so he took up a job cleaning ships until he could get his own out of impound. Today, he put a message up on the cortex which advertised the need for a crew. He now waits at the East Town docks until he can get a crew to help him get back up in the air.

Goal: Keeping his freedom, the thrill of adventure and travel

Talents: Bargaining, Leadership

Job: Captain

do you support the Alliance or not and why?: No, he hates anything that seeks to control the freedom of people and keep them in line. He sees such action as non-progressive and tries to avoid the administration as much as possible

Read more: http://residentevil9.proboards.com/index.cgi?board=planningtable&action=display&thread=10849#ixzz2SApetkpM



Offline Kdyami

Re: Firefly 'Serenity' RP
« Reply #9 on: May 02, 2013, 03:52:28 PM »
I'm working on a scout character at work currently  post it in an hour or two.

« Last Edit: May 02, 2013, 06:37:14 PM by Kdyami »

Offline Baalborn87

Re: Firefly 'Serenity' RP
« Reply #10 on: May 02, 2013, 03:59:23 PM »
name: Matthew "Mac" McIntire

Age: 37

Sex: Male

Home Planet: Aberdeen

Appearance: 6'2". Black, short cut hair. Squared jawline with a small scar under his right eye. Blue eyes. Strong but not overly muscled more toned. "Stylish" stubble.

Personality: Loyal to a fault. Having seen the best and worst of things, he has taken the view that bad things happen so take it as you will. As a result he has an almost perpetual good mood, happy to offer a smile or bad pun in the direst of circumstances. He does however know when to be professional and can "keep a lid on it" when called for.

Personal items: Simple clothing in a rucksack, scorched photo of his family, watch.

Weapons: Barret M468 carbine Semi-automatic (scoped).
Ranger Super Blackhawk 44.

Boot knife, Combat knife.
shop here -->  http://world.guns.ru/main-e.htm

Character history:  Matthew grew up in a small farming settlement on Aberdeen with his mother and sister, his father passing away some years earlier. The people of Aberdeen weren't too concerned about the Unification Wars, that is until the Unification Wars found them. The Alliance, working on some questionable intel  believed that a rebel stronghold was based on Aberdeen and persecuted the area with prejudice. This resulted in many civilian casualties and not a single Brown Coat dead. The fiasco was passed off as a great success and the number of civilian casualties was passed of as "rebel targets". Away hunting at the time, Matthew arrived after the officers realised their mistake and withdrew.
It was then that he discovered that one of the targeted homes was his own and that his mother and sister did not survive. One of the only things he was able to recover was a photo. Filled with remorse he joined an impromptu militia harassing the Alliance until it proved to costly for the federation, afterwards he joined the Browncoats until the end of the Unification wars. Since then he has realised that the ordinary men who took part in the attack were just following orders, and the real perpetrators are the officers who failed to check reports. Since the end of the war he has been making his way as a hired gun,  bodyguard or general odd jobber. Since his last job finished, he found himself stood in front of an old Firefly class transport. Armed with a rumour that the captain was looking for some new crew.

Goal: In short, a job. Longer, maby somewhere to belong and maby feel like part of a group.

Talents:  Scoped weapon proficiency, Guerilla tactics and field craft.

Job: Hired gun I mean Security.

do you support the Alliance or not and why? Hell no, see above.

Offline Kdyami

Re: Firefly 'Serenity' RP
« Reply #11 on: May 02, 2013, 06:38:25 PM »
Here we go

Name: Xavril Walker
Age: 24
Sex: Male
Home Planet: Born on Haven, Doesn't consider himself from anywhere.

Appearance: Xavril is a lean lanky 5'11" Most would call him wirey not muscular.  But he has no problems moving him and his gear through otherwise unpassable terrain. He has dark hair, blue eyes, and a handful of scars.  He generally only wears, lose fitting clothing he can move free in, even when on board and not on a mission.  The only way to tell the difference is if his carbine and coat are on his back.

Personality: Xavril is an Outlaw.  He has a problem with authority.  And he doesn't believe in governments. But above all else he has his word and his conscience to guide him.  A 'code' if you will.  Don't hurt the innocent, stay loyal to your crew, money isn't everything...etc.  He is a free spirit.  If cultural norms tell him he can't do something but it's not against his conscience he'll probably do it anyway.

History The monks on Haven took him in when his parents died in a mining accident. He caused all manner of problems growing up; sneaking off the monastery, stealing food, minor things really that in the grand scheme of things would eventually lead him to Whitefall for this interview anyway.  As soon as he was old enough to drag his parents foot locker to his room he broke the lock to learn the truth about them.  His parents were lovers on the opposite side of a war, his mother was a Browncoat and his father joined to Alliance to pay for his education.  They fell in love when the war was still just grumblings on distant planets but then war came to Lilac and if that wasn’t bad enough they conceived Xavril.  They ran away together and paid the miners to hide them on Haven where they spent the years before their deaths.

They had recorded holo messages to him not only explaining why they were on Haven but also some training messages as well.  They taught him the basics of stealth and what all the equipment was in the footlocker and how to use it to care and usage of the weapons in the chest.  There were even a few old training videos from Xavril’s father’s day in the Alliance army.  Xavril learned as much as he could and practiced all over Haven.  First sneaking around, then stealing things around but never backing from a fight; leading to his reputation growing around the planet.

Eventually his reputation lead a crew that had stopped on Haven to offering him a spot on a job off world.  Having never been off the planet before he jumped at the opportunity.  The job went smoothly, but as the getaway was made they left him as the fall guy for the cops to arrest.  He wasn’t going to go quietly and made his escape into the jungle where they wouldn’t follow him.  Several months later he found his way to a settlement and booked passage to Whitefall.  Now he’s hoping to put his skills to use with a new crew that won’t sell him out at the first sign of trouble

Personal Items: Not much is left over from his parents or his days at the monastery.  He still wears the cross he was given by the monks as a reminder of his time there and a beaded bracelet that belonged to his mother. Other than that all he owns are clothing and weapons; including his father’s old Alliance armor and his mother’s Browncoat. 

Weapons:
His father’s old rifle: Taurus CT G2, .40 caliber, 15+1 round magazine, 4x thermal lens/reflex sight.
Pistol: BUL Cherokee, .40 caliber, 17+1 round magazine, Trijicon night sights, Green Dot Laser.
Don’t forget the assortment of knives he always seems to be carrying.

Goals: Xavril’s goals are simple; to see everything, to be loyal to his crew, and to raise as much hell as possible doing that.

Talents: Xavril is a quiet and agile making him a natural scout, with his preference for really close quarters combat.  He is also pretty adapt at palming small items, useful for both knife fighting and general thievery.  Also his has a penchant for jerry rigging anything that isn’t broken.  At the Monastery you never knew when a replacement could be afforded. 

Job: Scout, Lookout, Acquisitions

Do you support the Alliance? HELL NO.  Not a fan of governments in general.  But it’s their fault his parents are dead.  (Indirectly, but he doesn’t care.)
 

Offline CurvyKitten

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Re: Firefly 'Serenity' RP
« Reply #12 on: May 02, 2013, 06:46:29 PM »
OHOH Color me interested!  And dibs on a female spot! I'm thinking engineer or pilot since we have a few hired guns already.

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #13 on: May 02, 2013, 07:04:11 PM »
we really need people to call crew positions.  We're not just a merc gang.

Offline Kaya

Re: Firefly 'Serenity' RP
« Reply #14 on: May 02, 2013, 07:15:52 PM »
I'm also interested. I could do a female pilot, or a doctor who is also a companion AND can kill you with her brain. Just kidding.  ;)

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #15 on: May 02, 2013, 07:21:38 PM »
Here's an extra profile if theirs a lady who wants to play but can't think of a character

name:  Sicilia Bevans

Age:  25

Sex:  Female

Home Planet: Lendinum

Appearance: She is of average hieght and has a bit more of a build then is common among women from the core worlds.  Her hair is red and shoulder length with bleached locks.  Her eyes are a deep green and dispite her colorful eyes and hair she is very fair skinned.  She often wears large hooped earings and other large gawdy jewelry you might find at a second hand store.  Most of her shirts are ratty and tattered.  She likes plain cotton shirts and is not into new trends.  She wears large graceletts and wears rings on almost every finger.



Personality:  Sicilia is a very positive and upbeat individual.  Even in the darkest cituations she always seems to find the positive side.  She is very open about herself and very welcoming of others even if their ideas are different from her own.  She does not like being at conflict with anyone and will try anything to stay friends when possible.  She enjoys being the center of attention and often recieves it given her positive personality.  She is not a fighter by nature but when the cause she believes in is under attack, she will not hesitate to take up arms

Personal items: 

Guitar
turn-table
records
microphone
amp/speakers

Weapons:

Remington 870MCS Shotgun
Browning High Power Mk. III  Pistol

Character history: Sicillia was born to a very wealthy family on Lendinum, on of the finest corre planets in the verse'.  Her father was the mayor of Garen city.  Sicillia since her birth was brought up to be a fine patite and well to do lady.  She was taught the proper ways to eat, dance, walk, dress and live.  She never enjoyed the way she lived.  The problem is she didntt know anything else or anything better as she was sheltered from the rest of the world.

The one part of her life that she actually did enjoy was her music lessons.  She was taught to play the harp by the finest teacher within five states.  She didn't much care for the instrument though.  It was all show and the music was too uplifting for her when she felt so down and bitter.

Soon she grew up do be a woman.  Her parents had turned her into a debutaunt and was sent off to attend the grandest parties to try and find a wealthy suiter.  It was many years of going to party after partry, man after man threw themselves at her but she didn't much care for it.  Soon her family became impatient and fixed up a pre-arraged marriage.  One day she was being sent out of the city to go meet the man that she would soon marry.  When the limo pulled to a stop she couldn't take it anymore and she got out of the vehicle and headed into the city that she had been sheltered from.

While there, she came upon a music store.  Inside she found everything she had ever dreamed of.  Sampling different songs she soon found a love for punk rock.  She went around the store trying out the guitars and found she was a natural.  She managed to buy one before the limo came back and forced her to go meet her 'prince charming'.  As the wedding preperations went on, Sicillia practiced on her guitar.  She quickly became good and started playing online where she met two other girls that shared her passion for music.  After many months of playing and chatting she had an idea.

The day of her marriage, Sicillia stole the wedding car when no one was looking.  She then sought out the two women she had talked to one the web, picked them up and headed off world before anyone could blink an eye.  They now had their band.  They quickly made there way to the closest border planet and hooked a venue.  Their band, "Never Seeker' became an instant hit.  Soon they had agents, dressing rooms and sell out shows.  Their single 'Shadow Eyed Baby."  Became known throughout the verse.

At the peak of their career the war between the alliance and independance seemed inevetable.  Before calling it quits the band wanted one more show that they would be performing on Shadow.  Just before the concert began the bombing started.  Everyone ran and hundreds died including her bandmates.  Looking to avenge their deaths, Sicillia joined the browncoats in thier fight.

In the war Sicillia used her knoledge of electronics she used in her tours to become a mechanic.  The war was long and hard but she emerged the same girl she had been going into it.  After the war she became a drifter.  She stopped playing for awhile and instead worked on the space racers that were heading to Triumph in the search of glory.  Her specialty was working on the sound systems but was equally good with a wrench.  Finally, after years of wandering her travels landed on Lylac where fate would so play a part in her new life.

Goal: To discovers new sounds among the universe.  To earn enough money to buy and modify her own space speeder to race in the Triumph space races.

Talents: Music, repair, engieneering

Job:  Mechanic

do you support the Alliance or not and why?  No, mostly because they forse conformity which Sicilia is strongly opposed to.


Offline dakabn

Re: Firefly 'Serenity' RP
« Reply #16 on: May 02, 2013, 08:35:54 PM »
I still want to play my mysterious passenger, but I'll be a pilot or engineer. :)

will edit and add profile in a moment

Offline CurvyKitten

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Re: Firefly 'Serenity' RP
« Reply #17 on: May 02, 2013, 08:47:02 PM »
Hangs head~ Never mind...you all have fun on this one.

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #18 on: May 02, 2013, 09:02:29 PM »
why are you giving up Curvy?

Offline MaiMizzu

Re: Firefly 'Serenity' RP
« Reply #19 on: May 02, 2013, 09:11:28 PM »
Name: Edie Thewes

Age: 22

Sex: Female
 
Home Planet: Ezra

Appearance:

Personality: She often tries to be lighthearted, always seems to have a joke or clever quip at the ready. While she can often seem to not take anything seriously, she is always serious in her work. It’s as she often says ‘just because I make it look easy doesn’t mean it is’.

Personal items: A pretty basic handgun. A simple knife, the blade about 10 inches long. A very nice dress she loves to wear sometimes (as in her picture). She also has quite a few change of clothes, though most of them are more towards ‘work’ clothes. She also has a small art kit.. pencils, a sketching pad, pens.

Weapons: Bergmann Bayard single action semi-automatic pistol. 10 rounds.


Character history:  She was born on Ezra, but was never really satisfied with her life. Her parents own a very large and prestigious farm, but she knew that wasn’t the life for her. She was always fascinated with anything mechanical, but especially of flight. She built her first engine when she was 10, and used it to power a small glider she built in the next few years.
She left Ezra in the hope she could find her place in life. Her travels (well travel, she only went from Ezra to Whitefall) have brought her to a place she hopes she can perhaps find work. It’s not as easy as she had thought to live on her own.

Goal:  Her goal as of this moment is her own well being. She knows to keep living a fairly good life she’s going to need a job. She’s pretty much had enough of small jobs, going from place to place repairing what needs repaired (within her ability).

Talents:  She is very mechanically inclined, but her real talent is in flight. In the time she’s been scrounging for jobs, she has worked as a pilot for small time shipping companies. But she’s been fired from almost all of them for going to hard on their transport ships.   

Job:  Pilot

do you support the Alliance or not and why: She’s rather neutral, to this point it hasn’t vastly effected her. But her parents vocally supported the Alliance, so she would probably be in the opinion that she supports them also. She sees it as being best for everyone.

And also, room 1 if possible
« Last Edit: May 02, 2013, 10:50:13 PM by MaiMizzu »

Offline CurvyKitten

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Re: Firefly 'Serenity' RP
« Reply #20 on: May 02, 2013, 09:24:37 PM »
why are you giving up Curvy?

Because there are already several people going for the same spots. And I had an idea but with those spots already called for no point in expanding on it. And I don't have another idea yet. At least you seem to have a lot of people interested, so good luck.

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #21 on: May 02, 2013, 09:28:44 PM »
Well.  Pilot has been taken, technically the first person to post the profile with the desired position gets it.  Until it's in someone profile it hasn't been taken.  However you could always take co-pilot and have her specialize in the ships on board weapons system.

Offline dakabn

Re: Firefly 'Serenity' RP
« Reply #22 on: May 02, 2013, 09:29:35 PM »
Name:  Leena Carson

Age:  29

Sex:  Female

Home Planet: Newhall


Appearance: She is of average hieght with a healthy build. She has some muscle tone but is mostly cushioned. However, she is not chubby. She has dark hair a little past her shoulders that she usually keeps in a messy bun held up with an elastic. Her eyes are about the same color as her hair. Her skin is a sort of honey olive. She always wears cargo pants and a white tank top. When. When cold, she puts on a tan sweater that has become a bit ragged and stained over time.

Personality:  Leena is friendly and trusting of those her crewmates trust. The longer she knows you without you being "bad" or betraying her, the deeper her trusts gets, and the colder she will be toward you if you break that trust. When people are around that the crew obviously distrusts, she becomes uneasy and is more likely to hide than pick up a gun. This is not because she's never used one. It's because she did and she's never recovered from it. When the subject comes up, you can see the dark line cross her usually cheeky and sassy personality. She shuts down and broods.

Personal items: A locket without a chain that is always in the lower right side pocket of her cargo pants. People know it is the necklace of the daughter of the man she had shot helping her father protect their ranch.

Weapons: She refuses to carry weapons.

Character History: She was born into a family of ranchers. Close enough to the core planets to do trading and the family stayed out of the conflict as much as possible. They had their own problems with a neighboring ranch. It got to shots and her father was shot in the arm, so Leena grabbed his gun and with an unlucky shot, got the man in the head. She learned later that the family was in debt, and with their father dead, their ranch was taken. One of the daughters killed herself and the mother sent the Carson's the necklace with the man's portrait inside. Leena takes it to remind her never to hurt anyone ever again. She helped her family help the other ranch as best she could, but the bad blood was so thick and deep, there was no helping it. Leena had a cousin that was a pilot and she went with him on a merchant ship and learned how to maintain them. She's not fantastic at repairs, but she tries to never have to do them. She's efficient and meticulous with her maintenance.

Goal: She knows she can never redeem herself, but that's the ghost that haunts her. She's always running from herself... and being on a spaceship is the farthest she can run.

Talents: She has better natural aim than most, but she'll never hone it. She can also sing quite well, but it's rare to hear her sing. When she sings, those who know her can tell she's finally found peace, even if for a moment.

Job:  Mechanic

Do you support the Alliance or not and why?  She is ambivilent. She thinks their ideal was well intended, but how they went about it was rather inconvenient for the outer planets.

Offline ChainsawAdamsTopic starter

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Re: Firefly 'Serenity' RP
« Reply #23 on: May 03, 2013, 02:44:08 AM »
Dakabn:  Leena "Mechanic" Approved  (Room 1)
Maimizzo: Edie "Pilot" approved (Room 2)
BallBorn: Mac "Security" approved (Room 4)
Nice Texas: Roland approved (Room 5) {assigned Public Relations due to his list of contacts}
                   -note-  Shadow is still inhabitable
Chainsaw: Grant "Captain" approved (Room 3)

Available positions remaining...

Computer Tech
Co-pilot
Ship weapons expert
Doctor
Simple hired gun
*If you can think of a position not listed feel free to make it your own*

Offline d20

Re: Firefly 'Serenity' RP
« Reply #24 on: May 03, 2013, 04:25:37 AM »
I was thinking of some kind of computer tech/hacker type. I'm still working on an idea. Just wanted to throw my two cents in for that one. :P

Name: John “Jack” Reed

Age: 22

Sex: male

Home Planet: Lendinum

Appearance:  Standing 5’9” tall, Jack is whip thin and pale as a ghost. His eyes range from a bright and vivid green when he is feeling good to a pale gray when his mood sours (which it is more often than not). He had a handsome face and a cocksure smile. His hair is dark brown and kept short, with a messy look even after he combed it.

Personality: Sarcasm is one of his finer qualities and he finds it hard sometimes to be serious. He is also an avid pessimist and is always there to tell everyone this is the moment they are going to die horrible deaths. Still, he enjoys relaxing and having fun and is quick is a joke – even if his humor is somewhat dark. He is inherently lazy when it comes to physical labor unless his life is threatened.

Personal items: A multi-tool, sunglasses, mini-computer, and a plain silver ring.

Weapons: Pocket knife (used more often as a tool than an actual weapon).

Character history:  Jack was born John Reed, on Lendinum, to a family of middling prestige and station within the Alliance. His father was a ruthless and ambitious man and always drove his children to succeed in all endeavors set before them.  Jack was far from the ambitious sort, at least in his father’s eyes. From a young age it was obvious of Jack’s skill with electronics, computers in general.
By the age of 18, Jack was a consummate computer specialist and hacker. His renown grew in the subtle circles he gravitated towards, underground youths that were disenfranchised with society and the government like himself. It was all just characters on a screen until one day they decided to take a stand. On a whim, Jack agreed to help out; little did he know the truth about those that he was dealing with. All too quickly Jack found himself in over his head and part of a resistance group he truly didn’t know much about.

It wasn’t until one night that he took part in a job to break into federal holding facility that Jack realized just how deep into he had become. By then it was too late, the job went south and Jack found himself ducking bullets and worse. If it hadn’t been for a great deal of luck and a substantial amount of money Jack wouldn’t had made it off world alive. Jack knew he had to get off planet and drained his family’s accounts to fund the smuggling of himself out of Core space.

From there he wandered the Rim, taking on odd jobs as a ‘computer specialist’ and general help when his specialty wasn’t needed. His latest job left him dumped off on Whitefall after the Captain of the ship took offense to Jack’s ‘smart mouth’. Now he was desperate and hungry, looking to take on any job that would get him off of the planet.

Goal:  His priority is to keep his head down and not attract too much alliance attention. He also loves money and is always looking for that one job that will set him up for life. Of course, these two goals usually conflict one another pretty regularly.

Talents:  Computers, hacking, electronics in general, putting his foot in his mouth.

Job:  Computer Tech

Do you support the Alliance or not and why: Jack isn’t a fan of the Alliance by any means, but he has no specific ill will against them in general.
« Last Edit: May 03, 2013, 06:08:55 AM by d20 »