These Items can be chosen by any member of the squads and represent standardized kit that every marine would have access to and be trained to use. Combat Knife:
Description: Blades, in one form or another have been used by men and women for thousands of years, this primitive weapon is still in use within the USMC which prides itself on training marines who are not only expert shots, but excellent hand to hand combatants. A combat knife is standard issue to every marine both for its usefulness in combat, and as a simple tool.
Effect: +1 Attack
Description: The USMC’s standard issue sidearm, the M4A3 fires 9mm rounds, and possesses an impressive level of accuracy, albeit at the sacrifice of stopping power. Marines are advised to use the M4A3 only on ‘soft targets’ or as a weapon of last resort should their heavier armaments be exhausted. A common joke amongst Marine grunts about the M4A3 being that the only way to really put down a target with it is to score a head shot….and even then you may have to do it twice just to be sure.
Effect: +1 Attack, +1 Accuracy
Cost:2AP Rounds(Requires Pistol):
Description: Many marines find their M4A3 lacking in the ability to penetrate its target’s defenses, with this in mind many arms manufacturers have taken to producing alternate forms of ammunition to be sold privately to the marines, the most popular is the armor piercing round, replacing the standard 9mm round with a uranium tipped round more capable of penetrating most light armors.
Effect: +1 Ranged Attack
Description: A standard grenade, designed to explode 3 seconds after its pin has been pulled, showering the immediate area with high speed, razor sharp shrapnel. Marines are encouraged to use grenades when large numbers of enemies are grouped together.
Effect: +1 to Ranged Attack, +1 Luck, -1 Stealth
Description: A non-standard grenade, designed to explode 3 seconds after its pin has been pulled, blanketing the immediate area with flames. Marines are encouraged to use grenades when large numbers of enemies are grouped together, as well as to provide cover for an escape, or keep an advancing enemy at bay.
Effect: -1 Agility to enemies
Cost:3M41A Pulse Rifle:
Description: The standard USMC firearm, it is as much a symbol of mankind’s mastery of technology and warfare as it is a deadly weapon, the M41A is capable of firing in either semi-automatic, 3 round burst, or full auto modes. It fires the standard high velocity armor piercing round, and is capable of supporting multiple modifications. It is light, compact, easy to use, and even easier to maintain, the only thing that’s hard to do is break it. Every marine must qualify with the M41A before completing their training to insure that, should the need arise any member of the USMC is able to pick up a rifle and join the fight.
Effect: + 3 Ranged Attack,
Cost: 5Under slung grenade launcher (Requires Pulse Rifle):
Description: An under slung grenade launcher for the M41A Pulse Rifle, it fires shaped charge grenades at long range giving the average marine a way to effectively eliminate heavily armored opponents.
Effect: + 2 Ranged Attack, -1 Stealth
Cost:3Side Mounted Flame Caster: (Requires Pulse Rifle):
Description: An side mounted light flame thrower for the M41A Pulse Rifle, it is capable of projecting a small gout of flame at any close range target in bursts of 3 seconds, any longer is unadvised due to the possibly of overheating, it is in no way a replacement for the M240B, as it is lacking in range and power by comparison to the USMC’s flame thrower. In addition to this, the standard infantry man's armor lacks the heat shielding of the flamethrower man's "Ape Suit" and prolonged exposure to the heat and light created by the flame caster has been known to have negative effects on the senses of sight and touch.
Effect: + 2 Attack, -1 Perception
Description: The M33 is a pump action shotgun, designed for use in close quarters and urban settings, it is made to offer the greatest amount of punching power while remaining as compact and manageable as possible, it is somewhat less effective at range due to the large spread of its shot as a result of its shortened barrel.
Effect: + 3 Attack, -1 Ranged Attack
Cost:2Full Auto(Requires Shotgun):
Description: Replacing the M33's pump action with a fully automatic loading system, the M33 is now capable of fully automatic firing, allowing it's user to literally paint an area with firepower. The recoil on a fully automatic M33 is many times stronger than that of the standard shotgun, giving it the nickname "the mule" amongst weapon's manufacturers with regards to its kick.
Effect: + 2 Attack, -1 Accuracy
Cost:3 M10 Pattern Ballistic Armor
Description: The current model of body armor issued to USMC marines consists of a chest and back plate, in addition to a helmet, it is designed to effectively stop small arms fire, as well as rifle fire, but is outclassed when pitted against larger caliber weapons.
Effect:+ 1 Health +2 Defense,
Cost:1M12 Pattern Advanced Personal Armor:
Description: The current model of body armor issued to USMC marines consists of a chest and back plate, in addition to a helmet, it is designed to effectively stop small arms fire, as well as rifle fire, but is outclassed when pitted against larger caliber weapons, in an effort to correct this problem the M12 Advanced Armor is in development, sporting a thicker layer of protection, as well as chemical resistance treatments for protection against enemy who choose to ignore conventional rules of combat.
Effect:+ 1 Health +3 Defense, Defense stat is immune to Acid based attacks.
Cost:2XV35 Motion Tracker:
Description: An optional motion sensor. By detecting micro changes in air density the XV35 is able to sense movement in every direction regardless of where it is pointed. It relays this information to its user through an attached screen, as well as through a series of mechanical beeps, which grow louder and closer together as the movement draws nearer.
Effect:+ 2 Perception, -1 Stealth,
Cost:1M111 Combat Helmet:
Description: A stronger combat helmet, than the standard issue, the M111 possesses a radio transmitter and receiver, and is also capable of supporting a side mounted camera.
Effect: +1 Defense, +1 Intelligence when deciding the outcome of a major event, Allows its user to communicate with any member of the platoon who also possesses radio equipment. Regardless of location as long as there is nothing jamming the signal.
Cost:1Side Mounted Helmet Camera (Requires Helmet):
Description: A side mounted camera for the M111 Helmet, it provides a constant feed to the platoon's officer, allowing him/her to evaluate the tactical situation of every member of his/her squad.
Effect: +1 Perception, +1 Intelligence when deciding the outcome of a major event.
Cost:1MS3 Medical Kit:
Description: A large first aid kit, in the right hands it can be used to handle almost any battlefield injury.
Effect: +2 Health
Description: A non-standard grenade, designed to activate 3 seconds after its pin has been pulled, blanketing the immediate area with a thick cloud of smoke. Marines are encouraged to use grenades when large numbers of enemies are grouped together, as well as to provide cover for an escape, or keep an advancing enemy at bay.
Effect: -1 Perception to enemies, +1 Stealth