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Author Topic: Soul Society: Life in the Gotei 13 - Seeking Shinigami  (Read 4509 times)

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Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #50 on: December 21, 2012, 11:57:58 AM »
Yeah, if you read back, this question already came up. Also, do you intend to RP Kikage? Also, keep in mind that Zanpakutou aren't able to be forced into an unnatural shape so easily. R&D Division could potentially manage it, but the shape in which the Zanpakutou manifests is the physical representation of the spirit of the Zanpakutou, not an extension of the wielder's will.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #51 on: December 21, 2012, 02:06:16 PM »
Hmmm I have a charater I think would make a good Captian for second squad, if you would allow me to shape him up and post him :P

Offline krakenknight

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Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #52 on: December 21, 2012, 02:09:32 PM »
Yeah, if you read back, this question already came up. Also, do you intend to RP Kikage? Also, keep in mind that Zanpakutou aren't able to be forced into an unnatural shape so easily. R&D Division could potentially manage it, but the shape in which the Zanpakutou manifests is the physical representation of the spirit of the Zanpakutou, not an extension of the wielder's will.

I would probably RP Kikage if allowed, and the whole point is that Quetzelcoatl is seriously weakened being forced into an unnatural form, it makes her brittle and exhasperates his weaknesses. Sorry I guess I missed that bit, I'll kill off the Bankai stuff, anything else that needs fixing?

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #53 on: December 21, 2012, 03:46:41 PM »
I already have a PM request for Division 2 Captain, I just hadn't gotten a chance to post a reserve on it. However, stealth-types aren't optional elsewhere. Even the Captain-Commander is a stealthy type, afterall.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #54 on: December 21, 2012, 08:04:35 PM »
Name:Kurosawa Ryou
Nickname: Mad Dog, Dark Toymaker
Division:2nd Division
Rank: Captian
Appearance: When looking at Ryou one gets the impression they are looking at something that is not all there. When in public he always prefers to be dressed as always with his Captian's hatori over what he most prefers under it. Under it he likes to ware a darker red suit, with white ruffles coming out the ends of the sleeves. Along with black pants to go with his normal sandles. Though it gives the Captian a bit of a hoboish look to the red suit and pants which did seem a tiny bit big for him, and a little dusty. This is because he has the bad habit of wearing things that were worn when he originally died. He is also never seen without his sword, and is perfectly comfortable wearing it on his hip or across his back. Ryou will even go to great lengths to cover it up just to make sure that he always has his favorite spot to rest his palm.

As for his psychical appearance the man is a lean figure, which can make it easy to underestimate that there is muscle under there. Ryou's skin is quite pale and goes along with his long black hair that usually hangs in front of his face and cascades down his back and shoulders, because he walks with a certain slouch. Which causes him to give off an air of creepiness or eccentric wisdom depending on his mood. Whatever the impression given, it is never that Ryou lacks confidence, it is simply that he is caught up in his thoughts. His fingers are thin, and those on his left hand seem to be constantly in motion, especially when taping on his sword hilt.

He keeps his hair hanging down in front of his face to hide his thoughts from others. To Ryou the thicker he can make the air of mystery that surrounds himself, then the more prepared he will be. So his hair is quite precious to him, and is something the Shinigami takes care of, though it is hard to catch him grooming it, but amusing if you can. If he gets into a fight he always makes sure to tie back his hair into a ponytail. At least that is his habit if he doesn't plan on being serious. The idea to Ryou of being able to lose his precious curtain to the world, is tantamount to knowing he could die.

When he does look at a person the gaze of his deep dark eyes can be quite a soul penetrating thing. As though he can read any guilt that a person may be hiding. His face is never really something that displays much emotion either, as though it is locked in a permanent poker face... and even sometimes a thoughtful expression. Though when he does smile, it is always Cheshire like grin. Such is a sight that it can add to his creepy nature, but at the same time it is so rarely seen, it could be considered his truest display of happiness. As for his scars... they are to him a reminder of the past. On his right hand there are scars covering the skin on the back of his hand and along the top of his arm. There are even a few which are on his palm, and they are all quite visible, and he no longer tries to hide them.

It is not though Ryou's appearance that is the most chilling thing about him, which would surprise most people who didn't know better. It is his reiastu. The feeling of his reiastu is one that is cold, chilling, and oppressive... as though an evil spirit has entered the room. It is that haunting feeling one gets when they are being watched, or when they see something out of the corner of their eye at night move in the dark. A feeling that he love to use against people in the night who only know he is near by the fact they can feel it. Still in an odd way, it can be comforting... because feeling his reiastu means that you know you have a quite guard dog watching your back. Like his rare Cheshire cat grin though his reiastu will change, but it is only during those moments that the grin spreads across his face. It is during these times that he gives off this protective feeling of warmth and calming.

Spoiler: Click to Show/Hide

Personaillity: Ryou could really be described as an eccentric individual. Though what makes him so is the distant air which he seems to carry himself. Not as though he is acting like he is better than others, but simply that he seems to always have his mind on something. Usually that something be his current task, and if not that then his own project... and even those could be as simple as, 'now where do I find one of those butterflies.' It is for these reasons that he can be caught mumbling to himself when he forgets there are other people around. He sometimes does this even on purpose if he doesn't want to be interrupted on something important. Which can some of the simplest thing... he takes an every cog has its purpose to what he does.

He can be quite playful towards someone he likes, normally talking to them while upside down or even using his foot as a hand. He seems to spend a lot of time floating while in coversation, or crouching... and likes to make sudden movements with his words sometimes. His laugther can vary in its from a dark child to somthing evil and ominious. He is also very very fair, at least when it comes to the games that his playful imp like side brings out. Of course he expects the same thing in return, unless it is the Mistress... she always gets to win.

Another belief that he holds is that knowledge is one of the most important things in life. He is quite the scholar whenever he finds time, but once he learns something Ryou is usually not to apt to share. If he knows something that another person doesn't then he will either use the knowledge as a teaching moment, or simply string them along with hints of what it could be. Playing mind games with others is a bit of a hobby for him. While misplaced in his methods, he really doesn't see what he does as harmful. Especially since he gets to have fun, and they hopefully learn something.

His time that is spent training things other than his mind, are also quite important to him. Which considering Ryou doesn't exactly plan events on his social calendar by choice very often, means he usually has all the time he time he needs. The very idea of being caught unprepared doesn't exactly suit his defensive, and cautious way of thinking. Which is why in his strategic thinking mind... he must constantly do his best to be ready. One can never be to ready in his mind because it is always better to be too ready, and have things run smooth, than not be ready and never get to try again. Though when training sometimes, usually if he is alone, one of his quirks come out. It is simply Ryou's impish side enjoys flash stepping. To him it is the most entertaining thing in the world to the point he will find a place away from others just to do it. In the rare times he is surrounded by people he would call friends, he will do to get places, which don't exactly need it.

Ryou's lighter side is rarely shown if at all. It is something that is usually seen by those who are close to him, or anyone his impish teacher instincts have their sights set on. Normally he is quite satisfied sitting back at the edge of gatherings in order to watch and listen, only to join if requested for or something gets his interest. Ryou's reasons for do so stem from the idea that it is always better to be prepared, and how could anyone distracted in a group be prepared. He is quite the shifty eyed fellow during these times. Which in the case of doing missions makes quite the useful person to have around, because you know that no matter how relaxed things get or how peaceful they seem at least Ryou's watching. Though it has gotten him in trouble before, because of a past tendency towards paranoid and not very careful. Such things are mostly behind him now, but even a defensive thinker like himself, always finds some paranoia useful.

Besides the good nature imp that he can be towards those whom he likes, it his darker side that is reserved for those who are his enemies. The constant cold outer shell that he seems to keep up was not originally to hold out, but to hold in. Trauma's from his past took themselves and were buried deep in his soul, and created in Ryou a firm sense of justice... though a dark sense of justice at that. It is one that stems from a desire for a desire for a revenge that has yet to be satisfied, but keeps him focused on the road ahead. Indeed his darker nature is not something to be messed with, because the angel that Ryou can be with frown, can just as easily be the devil with a grin.

One of his darker aspects has to do with his ideas of 'dark justice'. It is not something that he takes pleasure in, but it is simply something he believes is right. The idea is that justice should always be swift, and that it should always fit the crime. The one who committed the crime needs to suffer more than the victim. It is a very eye for eye type concept, only to Ryou it is an eye for two eyes type concept. It is a part of his soul that is rarely seen, simply because he understands how it sounds. The idea of mercy is not something that he will give, because his sisters were never given that. Which is why he prefers the part of his job that involves saving a soul, because beyond that point mercy is no longer an option. In fact preforming soul burials is actually one of the things that can put that Cheshire like grin on his face.

Another part of his darker nature is the fact he will manipulate people to get what he wants, be that for good... or in some cases bad. Though to him they are all good reasons. Sometimes though he simply enjoys playing mind games with people for kicks, though it is more of a benign impish sort of thing. Something he likes to do to keep the unseated squad people on their toes during the night. He has a sort of puppet master like personality to him, and if you fall victim to it he will pull the strings to make you dance. If don't though you earn his respect and admiration, and are on the way to making a very loyal friend. To him the human mind is such a fun thing to mess with, though despite the fact people can get their feelings hurt... it is not always his goal, unless he feels they deserve it. A more benign from of 'dark justice' in a sense.

He does have just one more quirk that is worth mentioning, and it started since the night his sisters died. His fingers on his damaged right hand always tap. They move back in forth in a manner that creates that same beat, if he lays that hand on a table. This only when he relaxes that hand of course, and so it doesn't affect his abilities to do his job... it is just something that adds to his mystery. In other cases... tapping can be useful to annoy a less self-disciplined opponent, especially when combined with Ryou's usual silence. When he combines this with his Shikai it can certainly make him quite menacing especially when the battle is going just the way he likes it. It allows him to give out that 'I am coming for you' type of message without speaking a word.

For all his quirks it is the Cheshire cat grin that is shown the least, and nowhere can it be found more than when he either receives a message through butterfly, or he spends time in his old district or beyond. Sometimes he does this just for the sole purpose of knowing that they will send a butterfly after him, though mostly it is because the rules matter a bit less out here. The further out in the districts he goes, the swifter one can be with justice, though he more has a penton for protecting children around the age of his sisters. Not really something that he does on purpose, it is simply that he seems to react to those situations without a second thought. Though he won't admit it, and his Zanpakutō constantly reminds him, it seems as though he is trying to make up for a failure to protect that was never his in the first place. In fact his pension for protecting younger females has always been there since that horrible night, though it is truly with most big brotherly nature that he plays this role.

When it comes to doing his job as a Shinigami and as the Captain of an entire Division, Ryou always does his best to excel. In fact it is the strategic nature of his mind that allows him to do this. Plus he will take initiative in a heartbeat when it comes to the defense of his division. If there is one thing he does well, that is spotting the breaking points and reinforcing defenses even if he has to himself. Though his protective nature of the people under his command, makes him willing to put himself at grave risk in a needless manner sometimes. He makes a good field commander, though there is no doubt to anyone who knows him that he could does a good at job in his position as a captain. His main weakness being his cold nature makes it hard for subordinates who don't know him well to approach. He is also quit cold when it comes to the numbers game, since really that is all soldiers are... a resource. Despite this knowledge he doesn't throw away lives needless, especially if he believed someone was being foolish about an order.

The is another thing that must be said about him, and his nature to be protect. This is the way he attaches himself to certain females, usually of higher rank and strength. Though they have to have earned his respect first, the main way being seeing past all his creepiness, and looking at how good he does his job or at the better size of his person. Any of his female commanders who do this earn in Ryou a sense of respect that causing the man to feel for them not as a crush… or a brotherly feeling, but as a guard dog. A guard dog that feels he that can’t let his Mistress be harmed psychically… even if it means giving his own life in the process.


Hoho Master: Given the fact Ryou took to Hoho like a fish to water in his days in the Acadamy and has not stopped since, has basically left him unrivaled in his speed, as well as his ability to use the various techniques. Out of all of them the main thing that Ryou has prefected is his skill with after images to the point that the man has created his own style made for there use, and being able to use them as part of his game playing nature. 

Hakuda Master: Because of the fact that Ryou's weapon is one that comes form the tips of his fingers, he doesn't really need to fight with any sword style ability. That and his habit of using his Shikai means that the man prefers to fight using the art of Hakuda. Which he has been able to become a expert at when it came to making his own version of how to use it so that he would be able to combine it with his weapon in Shikai mode.

Pain Tolerance: His tolerance for pain built up over time because of the nature of the training his Zanpakuto put him through. Also his own way of fighting might have helped especially when it came to the fact that he couldn't stand to see those he considered under his protection hurt in any manner. It comes down alot to simply a mindset of Ryou's to just ingore it, and a body built by so much time with In'ei. 

Master Stratigest: For Ryou the name of the game when it comes to tactics is three things, defense, the long game, and a finally a single move with overwhelming force... everything else is just set up. If he isn't training physically the Shinigami was always reading or studying, especially because to lose a chess macth to In'ei was not somthing one wanted to do...

Genius Intellect: While some may say that Ryou is not all there in sanity end... of course Ryou would say that matter is up for debate. Those who are willing to actually sit down and have a coversation with the eccentric captian for long egough will realize that his intellegance is certianly not to be estimated. Somtimes even leaving the impression is the mans odd nature a well calculated ruse. 


Zanjutsu Practitioner: Because of the nature of Ryou's close combat fighting style he never really found much use for the practice of swordsmanship. He learned the basic skills neccessry to be considered a practitioner of it, because it was expected of all the Shinigami to take classes on it while in the Acadamy. The only real reason that the Captian has kept in practice with using the regular blade, is simply for training reasons. He won't use it in a fight unless it a spar which he might be doing with someone whom he doesn't need to fight seriously against, you will not see him using his katana in battle. Prefering instead to go straight to his Shikai instead, though mostly to take advantage of the weapons form itself along with the abiites.

Questionable Morality: Sometimes it is hard to figure out whose side Ryou is really on, or at least were his ture loyalties lie. Though he won't say it when you ask him the answer, it is simply to his Division, or to his Mistresses... though this is somthing that can be twisted or used to gain his trust, or manipulate him if used correctly.

Off-Putting: Though he doesn't do it on purpose, Ryou's nature can sometimes come across in a very off putting manner when he isn't careful.

Unstable: It is quite obvious that the tramic event of Ryou's past left it's mark on Captian, whoever he was before is anyones guess, but now he is someone who never strays far form his sword. Especially given the fact he is always talking to it when he walks along mumbbling, but the only time his temper ever flares is when anyone insults his Mother...

Upredictable Health: Kurosawa also ended up with the worse luck of having a weak constution. This has left him with a sickness that sometimes leaves the Captian unable to fight, and even incapacitated completly at others. This is especially ture when he uses the final form of his Bankai which always seems to make his problem worse. The tall tell sign of him coughing up blood every now and then if he uses it is a sign.

Name: In'ei no Ningyôtsukai (Puppeteer of Shadow)

Zanpakutô Spirit Appearance:The spirit of Ryou's Zanpakutō generally takes on the form of a lung style of dragon. Its body looks like it is a very shifty and murky color of black. Though depending on its mood it might also change to blood red or even a deep navy blue. It is quite a large creature when in this from, and enough to let its master ride on... if it is pride allowed such things. Normally the spirit can be found curled up on its flower like mushroom throne smoking from a pipe, or in some cases a hookah if it plans on being stubborn that day. At the end of its snake like body protrudes a sword, which the spirit will constantly use to keep Ryou on his guard if they are speaking. Yet all one as to do is to wait and here the spirit speak to realize there is way more than meets the eye on this creature.

The gender of Ryou's Zanpakutō doesn't exist, because it claims it doesn't have one. Plus the fact that it will talk as a female, a male, or something in between doesn't help either. Not only that, but each voice has a different personality... with the female voice being the nicer one... the male voice the more evil... and the one in between is perfectly neutral. One could wonder if it does this to mess with the mind of its owner, and in most cases this is true. Yet is really because it seems to want him to lighten up, which is why most of the time the female nature is more prevalent. Which is why his sword has the quirk of not releasing in certain situations if he doesn't seem 'enthusiastic' about the fight... or at least the way he tells it to release. Yet if the fight is with someone who Ryou hasn't tied his hair up for... then the male side comes into play. It is at this point usually that a fight to the death is what it wants... and for the sake of justice Ryou is usually happy to oblige.

Despite its playful and sometimes bloodthirsty nature, the spirit is indeed quite protective of its owner. Their relationship is very close, which relates more to Ryou's anti-social nature and also to the fact his Zanpakutō reminds him of his dead siblings. Especially when it takes it's more practical form, of shrinking down into three odd females wearing an almost dragon scale looking armor, and acting like three annoying children. One way to cheery... the other way to serious... and the middle is neutral. The happier one is a bit smaller and has a naive nature to her which kind of makes her very encouraging, and she sometimes gives out way to many hugs. The more serious one is book smart and is usually floating upside down while reading right-side up. She is always constantly readjusting her glasses, and gets annoyed when interrupted. The final one is the neutral one who seems to always try and keep the other two in control, either by knocking them over the head or yelling at them. Other than that... she is pretty a calm person.

They have named themselves based on the sword itself with the the nuteral one being In'ei... and the boyish one being Sukai... while the girlish one is Ningy. They have there own quirks when they talk into Ryou's head. Usaly on the part of In'ei it is the calming of the other two, or bring peace to his mind like a mother or consuler. Sukai had the habit of constantly yelling and breating him like a drill sargent, but makes it quite clear she would kill him if she could. Sukai doesn't like it when he gains new Mistressess, especially weaker ones, becuase she doesn't believe her Master is strong to protect them. Then finally there is Ningy, and usally she wants one thing and one thing only... for Ryou to ask to see his Mistress chest.

The spirit will usually shrink down to this from if it wants to fight with him for whatever reason, but its other state isn't really that good for such things. It also has a bit of a possessive nature as well, in the fact it doesn't like to be left alone too long. Plus it does seem to be a quite a jealous little thing sometimes, leading to some amusing moments... especially with these three wanting to keep their 'man' around. The reason for this is that his sword seems to treat him in a manner of mom/sister/girlfriend or sometimes grumpy school teacher, depending on her mood. It also depends on what form it is at the moment. With most of the annoying stuff coming from the triplets who like to mess with their master and try to get him to chase them. Working as both a game for them and training for him especially when you consider that he depends on his speed to survive. In the end despite the way it acts, Ryou has always found no other company he enjoys more than that of his spirit

- Inner World: The inner world of that exist in the depths of Ryou's mind is a dark place that only he and his Zanpakutō understand. The sky is constantly red, and full of clocks that all tick to different yet very distinct beats. The entire place holds the sense of a foreboding nightmare, and even the odd jagged black crack that goes from horizon to horizon doesn't make one feel any better. Thunder is a constant sound, as though there is a storm within this place that never ends. All one has to do to is take one step into this oppressive place to realize it is not meant to be a happy one. Especially if you stare up at the sky long enough to realize one key detail... the clocks and the large crack are all frowning at you. And it is out of this crack... that two yellow lights seem to always shine like menacing eyes. That no matter where you go always follow you with a strange laugh that caresses the air.

The ground of this world is mostly made of grass that either blue or a rust colored red. Though it is usually red, and really only turns blue under the footsteps of Ryou or his Zanpakutō. The water in this twisted world is usually crimson red or oil black. It rest in various ponds were it becomes red or the rains with the look of oil that falls from the sky from a clock that strikes 12, or when the large grandfather clock strikes 12 causing a general rain from the sky. The larger plant life usually is made up of giant mushrooms that are colored either black or red, and drip an oily substance that strangely is a dark green color. Most of the larger trees themselves have the look of vines that simply twisted their way up and now in their death cling at some invisible branches in the air. Though no creatures actually live in this place, one always gets the sense they are being watched... and the sense they saw something move out of the corner of their eye.

Towards the center is its most noticeable feature, which is a large grandfather clock that is visible form almost anywhere. The base of which has a door, inside of which is quite the paradox. There are stairs going up, stairs going down, and even stairs going upside down in the same directions. There are stairs going any direction one can think of... All with arches as entrances and exits, and nothing that seems to go anywhere. Of course it is not what is inside the clock tower, but right next to the entrance. It is here sitting on a giant chair like flower, with a mushroom base... that Ryou's Zanpakutō holds its court. Waiting for its wielder to come and play whatever new game it might have for the day.

Yet the clock tower does have reason, and it does have a purpose. Because not only does the inside of it contain the mind puzzle to reach the top. It is one the top that one will find two things, the first being a game of chess... which Ryou's Zanpakutō loves to play. Then after that, is an arena, and it is here that his sword likes to hold its 'court'. It is here that it enjoys training his fighting skills, and it is also her that it likes to put them to the test. Deciding what the verdict will be... to see withier or not he is innocent and passes, or withier or not he is guilty and fails. Which usually means getting put right back at the bottom of the clock tower to play the Zanpkuto's favorite game all over again.

- Sealed Zanpakutô Apperance : -

Length: 38 inches.

The sheath of Ryou's Zanpakutō is very deep dark jet back, that even when polished doesn't want to shine. This color continues until 3/4th of the way up the sword, and at this point little red drip shapes start to appear in a rain like fashion. It is near the hilt that the reason is shown, in the fact that there is a metal dragon snaking around the end of the sheath with its tail ending just at the hilt. The dragon itself has two dark ruby eyes, and is made from solid onyx, yet there is enough red around the dragon to make it stand out. The odd thing is that it seems to have its teeth sunk into the sheath, and because of the design which the red takes... it almost looks as though the creature has sunk his fangs into the sword and caused it to bleed.

The hilt itself at the very butt of the sword also ends with the head of a dragon, and like the other this one is made of onyx. The actual hilt itself is a mix of red and black in an odd swirling of colors, which if one stares at they might think they see faces screaming or simply staring back at them with a grin. The guard of the weapon is much the same color, but the red is more prevalent and so balances out the other black parts. Yet it is around this guard that there is a dragon which chases its tail. The color of which is that of a deep crimson red, and looks as though it is made from very well crafted blood stone.

When worn he is perfectly comfortable doing so on either his back, or at his side, though prefers his back to keep the blade out of the way of his movement... or even maybe somewhat break the force of a surprise attack. It is the tie that is used to hold it on is what makes this interesting, because it is a bit thicker than normal, and is very well designed. In fact it even looks almost like an artist rendering of Ryou's inner world when it is unrolled out, form the tight bound he keeps it in. It actually takes a good eye to notice the five black strings he uses, and such an eye is usually a way to gain his respect.

The blade itself shows the care of its owner and is very sharp. While it holds no visible special nature in itself, it is simply the fact Ryou constantly takes care of it that leaves it in such good shape. It is not the blade itself that is fussy, but simply the owner, who quite enjoy making sure that his Zanpakutō is overly taken care. Withier it is needed or not doesn't matter... it is something about the act of taking care of his weapon that comforts him.

Shikai Kage no ayatsuri ningyō marionette (The Shadow Puppeteers Marionette)

Shikai Appearance: The form which Ryou's Shikai takes moves right along with the Shinigami's thought process in and out of combat. Normally holding his Zanpakutō in his right hand, means that his sword simply seems to mold down around it. Like a dark shadow consuming the appendage only to take on the form of a very short leather gauntlet. It ends a bit below the wrist, and doesn't seem to offer much in the way of armor protection, except on the top of his fingers with a red colored metal that is done in a scaled pattern for flexibility. Also the leather on the back of the hand is a bit thicker, because of its vulnerability to being hit, while the palm is more flexible.

The color of the glove like most things Ryou owns is solid black, but it is all full of a few interesting designs. All of which are colored red, and are mostly swirls or cracks going across it. The one on the back of his palm is the most intricate being that it is the image of his spirit holding a marionette with a puppet at the ends of the strings. These part though, are simple the superficial, but truly it is his Zanpkuto’s way reminding him that it is always there. So that if he ever loses a reason to fight for those around him, at least he will never forget to fight for it.

It is at the tips of Ryou's fingers that the weapon of his Shikai lay. Coming out of each fingertip is a blade, which are all strong for their size. Each one adds to the length of its respective finger by two and one half, plus they rub together quite frequently because of Ryou's nervous tick. Though it is obvious by their nature that they are not the main weapon, but are the points from which this Shinigami controls his amusing game of shadow puppets. Still that doesn't make them a deadly weapon, and if Ryou is able to position himself correctly he will certainly use his Shikai to kill directly. Especially because it is quite well designed for handing out dark justice.

Shikai Call out: Ayatsuru In'ei no Ningyôtsukai (Manipulate Puppeteer of Shadow)

Shikai Abilities: Name: Kage no ken (Swords of Shadows)
Class: Offensive
Range: Medium
Description: This ability is Ryou’s main form of attack and what he uses to give his defensive fighting style a strong offensive. With Kage no ken he is able form, up to ten stabbing tendrils, either his own shadow or a shadow that he has touched with his shikai. The tendrils are made completely out of the shadow and will attempt to either stab the target or sword fight with them, since it takes an almost knife like shape. Ryou controls the actions of the shadow himself with finger movements of his Shikai if needed. If it not his own shadow that the tendril is set to come from, then he must be able to see it, and it can’t belong to another person. The use of Kage no ken is also a requirement for some of his stronger attacks, because its touch is when the strings of Ryou’ marionette attach. The reach of a tendirls is about 20 meters, and will last as long as his Zanpakuto is unsealed if it is from his own shadow. If it is not his own shadow then they will last about 15 mintues if he is not controling them directly.

Name: Kage no tate (Shield of Shadows)
Class: Defensive
Range: Medium
Description: Kage no tate is basically the more defensive version of Kage no ken, in the fact that the tendrils are more formed to be a shield than a sword, plus is quite a bit stronger when deflecting blows and energy. Plus the number that can be deployed is reduced to seven instead of ten like in the sword ability. It can be deployed at the same time as two tendrils form Kage no ken, and at this point limits his movement, and must come from his own shadow directly. Also unlike Kage no ken, this move doesn’t have the ability to create the connection needed for his marionette strings to attach. The reach of these tendirls is also about 20 meters, and will last as long as his Zanpakuto is unsealed if it is form his own shadow. If it is not his own shadow then they will last about 15 mintues if he is not controling them directly.

Name: Maddo ningyōtsukai no u~ōren (Warren of the Mad Puppeter)
Range: Long
Description: Maddo ningyōtsukai no u~ōren is actually a bit of a risky move for Ryou, especially if the enemy doesn’t know what is coming. With this ability he is able to create an opening in any shadow and step through by cutting it. Then afterward exit through another shadow, which was visible to him originally no matter the distance away from the entrance shadow. As long as he can see the intended exit when he goes in, that is where he will come out. The only rule like his other abilities is that it can’t be someone else’s shadow. Plus he can’t pull anyone else into these openings, but can be pulled out if you grab half way. That is where the risk lies, in that someone who has seen the ability might be able to catch Ryou before he slips away. This ability drains the most energy of any of his abilties... and usally the greater the distance then the more the energy drain.

Name: Yami no marionetto (Marionette of Darkness)
Range: Long
Description: Yami no marionetto is the ability that lives up to the name of Ryou’s Zanpakutō, though it is made more for fighting a large group of weaker opponents than a single enemy of equal strength or greater. The basic skill of this ability is that it turns the opponents shadow against them. Creating a shadow version based on the enemies current state to be controlled by Ryou. The stage of this attack is divided up into layers, the first being the person has to have been touched or there shadows have been touched by Kage no ken. If this ability can effect depends on their strength when compared to Ryou’s as well as their own reiatsu. Mostly those who are weaker than him have their shadows stolen, for his little show. The limit though at this point is up to nine people who are 1/3 his strength. Those who are stronger than Ryou will be able to shrug off this ability most of the time, which is why he doesn’t waste the energy with it then. The rule for anyone of the same strength who step on his stage are simple… five fingers… five hits to your shadow with Kage no ken, and then it is his. With this abilty the limit comes form how many people are under his contorl. The more that there are, and the more powerful... within the maxmuim limit... the less time it can hold out. Depending on battle conditions and what he himself is doing... he can hold out this ability at full power for up to an hour.


Bankai Appearance: To unleash his Bankai Ryou has to reach back and draw his claws up his back. The moment he does he speaks the name of his bankai and suddenly three black lung dragon like worms with growing yellow eyes come out. Each of them calling themselves, “Jugde, Jury, and Jaberwocky.” They Symbolize his spirits different spiritual personalities, with the first being Sukai, The second is In’ei and the third is Ningy. Also five of the sword tendrils come out, and his claws lengthen by ½. Then Jury, simply lays a stove top hat on his head. His clothing seems to become like that of a hobo like gentlemen, with belt like straps that are wrapped around his arms in a sleeve like manner, and around his abdomen. Overall giving him an odd Mad Hatter like appearance.

Bankai Abilities: Judge, Jury, and Jaberwocky: These three tendrils represent his spirit in the real word, and also talk like them. Though in a more demonic manner. The three of them are strengthened by being within the area of the Court, and also simply by the fact that they count as a defensive, and offensive tentacle. They themselves are also allowed to use an part of the court as a Warren… to dive in and out of, so that they can attack form below… or above if Ryou has been successful in feeling up a building with his courtroom. Also the ability causes five of the sword tentacles to stick of Ryou’s back along with the three spirits, and like the spirits these can be guided in and out of parts of the Court that is created. They will last as long as his Bankai does.His Bankai itself can last up to 1 hour in non heavy fighting, and 30 mintues heavy fighting. As long as he doesn't use the courtroom. At the end of this time period Ryou is rendered into a catatonic state, were he faints with his eyes open. Plus it renders him uable to use it again for two days.   

The Madman’s Court (Kyōjin• kōto): This is the Bankai’s most basic ability and it’s major purpose is that it strengthens his original abilities. What Madman’s Court allows him to do is to create shadows out of his weapon hand so long as he leaves it on spot for a set amount of time, meaning that he can not move during the time that the court is being deployed. The larger the amount of time, the larger the shadow, and this can even be done in thin air, but this shadow shrinks back in on itself in an instant. While in the area of shadow courtroom, or standing on the shadow he creates, a person instantly has there shadow stolen to be ‘judged’ which slows down movement while in the area of the Court, and strengths the attacks of the Judge, Jury, and Jaberwocky against them. Also it allows Ryou to use these shadows within the area of the Court as though they had been taken by his Marionette ability. Ryou himself is also give a speed boost while in the area of the court, though that is only useful if he can make it big enough. The full limit being about 5 acres if it is fully deployed, but depending on the battle situation this is not always the case. Such as in a room where he can simply let it flow over the walls and ceiling. The abilty will last longer or shorter depending on the what Ryou is doing to burn off energy... with the very max being about 1 hour.   

The Madman's Bailiff: This is his Bankai's second ability that can only be used within the area of the court. Enemy shadows that are taken by the Madman's court, are able to be transformed into ethier one of three forms. They can be left as a shadow version of the onwer, or shrunk down into a smaller gremlin esque form that is built for speed, but is less strong. It can also be turned into a larger strength based form, which is slower and takes on a werewolf esque shape. This ability places can place drain on his engry, especially if he starts trying to mix and macth shadows for differnt oppontents, and conctrating on controlling each puppet in higher levels of battle to keep up with stronger.

The Madman's Exacutioner: This is Bankai's final form which is one that can only be used for around thirty mintues and also within the area of the court. Covering Ryou's in a armor that seems to be made form the shadows themselves. While it has a definte shape, the surfuce seems to flow with a sort of murkery darkness, as though you are looking off into space. It also covers Ryou's other hand with armor that extends a bit out into smaller claws, though not egough to interfere with his grip. Though the main fuction of this part of his ability is a extra speed boost, that takes Ryou's trickster nature to the fullest. In that it allows him to move any part of his body and have an after image effect. It also allows him to swich places with shadows that he has stolen because of the nature of the armor to now allow Ryou to use the entire court like his Warren ability.   

History: Growing up at the middle of the Rukon District as the oldest child to a poor couple, Ryou found himself shaped by that which he saw around him. When he was young the world around him seemed to be a game, though it was quite a dangerous one. It was also during this time that he found his interest in learning, though for the moment he simply decided to let life be his teacher. Ryou was never one much for play, especially since he felt a need to look after his three triplet sisters. Which really became a full time job, especially in the feeding department, but going hungry every now and then was perfectly alright with him. At least that way he knew they would be ok, and for him protecting their lives was indeed all that matter. Ryou considered them to be his only friends in the world.

As he grew older a bit more of his cynical nature began to show. The injustice and lawless things that he had seen around him threatened what he cared for. Not only that, but in a way he didn't like feeling powerless to do anything about it. Not that he didn't gain a few bumps and bruises trying. In the end though, Ryou simply found that he did not have the brute strength to do anything about it himself. So he decided to try his best to actually get stronger, since complaining about a problem without trying to fix it would be no good. Still the nature of his living conditions provide for only a limited scope of development, at least in the psychical sense. So instead he decided that for now an expansion of the mind would work.

It was around this time that he began to wonder about potentially trying to see if he could pass the exam into the academy. The worry about his sisters and withier or not they could even survive without him is what held him back. Besides for all he knew at the moment the young man wasn't really sure if he had any latent spiritual abilities that would be necessary. He would sometimes laugh to himself in amusement that the blissful nature of ignorance might have allowed him to break from this place. In the future there were many time in which he wished that he would have. Especially when the night came that poor Ryou would find his own soft mirror image cracked in two.

It was on a soft pale night... the kind which Ryou enjoyed most of all, because the light of the full moon in the sky. He sat on the ground, leaning against the wall of his parents’ home, after he had slipped out the window. The world seemed so silent and peaceful, that Ryou was for once in his life lulled in a false sense of security. It was one that made him dismiss the movement that he saw out of the corner of his eye, as simply something else. It would be when he finally stood up and returned into the room that he shared with his sisters... he found horror lay within. The three bodies of his sisters lying there dead and bleeding on the bed, with a diminutive hollow standing over them. At this point though the idea of the killer had become irrelevant, because Ryou could only see red.

It was not the sight of death that made him snap, but it was the death of the only three people he cared about. He moved towards the bed without a second thought as to what could happen, and luckily caught the thing off guard as he pinned it by the neck to the wall. Lucky for Ryou it was quite small, but the claws that had killed his sister by then were starting to rip into his hand. In the end though, the pain didn't matter and he kept squeezing in order to choke it. The young man would have probably lost the use of his hand had something else not been tipped by the emotion of the moment. It was a sudden light that shown from his hand, which made the hollow squeal and at the same time made Ryou cover his eyes. During this moment he did his best to not let go, and only ended up loosening his grip, yet he swears that he felt it slippery body get away.

When the young man opened his eyes he looked around and found that the creature was gone, and his hand which was bleeding profusely... had luckily only received numerous deep flesh wounds. Standing there Ryou just kept shaking and sweating, with the only sound in the room being blood drops hitting the floor from his hand as well as his heavy breathing. He couldn't take his eyes off the bed, were his sisters lay. Eventually the shock caught up to him and he felt like he was going to vomit, though it was just as he gave into the act... he realized for a moment where he was standing. His bloody hand catching himself on the wall and his other hand covering his mouth as he swallowed it back with a certain fire in his eyes. One that soon chilled to ice, as emotion drained out of his face... and the old Ryou died... a new one born. He knew it was best to leave now, and so he slipped out the window and into the night.

He knew what he was looking for as carried a knife in hand. Ryou had learned a long time ago that one could find out a lot of things, if you listened to conversations of those who were not sober. Needless to say he was sure that justice being carried out in any manner here in this place would be quite fitting. Hopefully enough to prove himself to the Shinigami, especially the one he had in mind. So he found his prey lying asleep with probably no guilty feelings in his soul... and did what needed to be done. Also making sure the proof was in the bag. Needless to say that when Ryou found the Shinigami and handed over his prize with his injured hand, making sure to ask the very small bounty be given to his parents. It was a bit of a tense moment to say the least, but he soon found himself pointed on his way. Luckily his more manic emotions were causing his Spirit energy to show again.

He was also a bit on the fortunate side that the exam happen to be on the same day, because Ryou didn't exactly wanted it treated till afterward. The field dressing which was on it for the moment was quite good enough for him until he was done. Besides he found the test to be somewhat easy and was quickly accepted into a place he had always been curious about. Now that he was there though... the young man found he was a bit annoyed. In his mind they were all technically preparing for war so he did find himself wondering why the others didn't spend more time studying. That was really all Ryou ever did was bury his nose in his books and practice Kidō after they had taught him. He never neglected practicing with his sword either, but his constant defensive nature did get a little on the nerves of his trainers. It took Ryou a bit to find that offensive point of his Zanpakutō, of course this was on probably the best day for him at the academy overall.

It was the day they were taught to Shunpo, and the very concept made him say, "Wait... I can do that?" Not that he had never seen it before, it was simply he had never known the name. The moment he learned how put a Cheshire cat like grin on his face and for once in his life it stayed for an entire week. The normally overly serious Shinigami who was now close to the middle of his second year and looked to possibly graduate by the end of his third. Was moving around the place till he was sweating bullets. Even small unneeded distance just because he could, and that included taking any delivery task he could just so that he could simply do it again. As for his Zanpakutō it would be now that it would start to speak, because it's was growing jealous of him playing his own little game... and not it's.

Very soon Ryou began to hear voices in the dark when he walked. Voices in the dark when he slept, and voice in the night when meditated. Mostly they were blurred, but soon became clear as three separate voices speaking to him. At first because of the time in which it usually happened he simply passed it off as imaging thing. That was until he woke up in a cold sweat to the words, "No more silly little boy." With that he felt the floor fall out from under him and he felt like he was tumbling away from the light of the moon... down a deep dark hole. Soon passing out form the fall that seemed to go on and on.

What seemed like minutes later he awoke and looked around, to a world that could only be described as a nightmare. To Ryou though, it only made him curious because he realized quickly where he was... his inner world. The Shinigami laugh with his normally creepy manner of doing so, as he listened to the sounds of the clocks. "I guess I better not be late then..." With those words he walked towards the large clock tower in the middle of the realm. Passing by giant mushrooms that he reached out to touch, an even taste the goo that dripped form them. Realizing very quickly... the taste of iron... exactly what it was. The oil that dripped form the sky was indeed amusing to him, but he hid from it during his trip and soon reached the towers base. It was there that he found what he was seeking.

Sitting back on its favorite spot was a lung dragon, curled up in a flower like throne that sat on top of a mushroom. There sitting next to the creature was a large hookah which it used every few moments, and then blew out the smoke from its giant nostrils. Ryou watched as the creature looked down at him, and a moment of silence pasted, before the spirit asked, "Who R U" The letters coming form it's lips in smoke and each word was said with a different gender speaking. Ryou's fingers started taping on the hilt of his sword, as he realized that this was his spirit. Another cackle sprang, from his throat at the irony, "I think you know the answer to that." The dragon grinned in amusement at the Shinigami's reply, "Indeed I do, and I suspect you want the same answer?"

Though a chance to answer was never given as the spirit took off with hookah in hand saying, "Make it through the Clock tower and speak to me at the top." The spirit had barely left his sight before he darted in the door only to be stopped in his tracks at the site of the paradox before. Stairs going in every direction, and he heard a female voice echoing, "Come now silly Shinigami. Don't get lost, and find your way up." After a period of time though, everything seemed to be a blur, as the sword loved to mess with the game. The shadows sometimes shifting and in confusing the young man. The dragons disembodied head in the sky looking and laughing at him, while at the same time encouraging him. Even by the time he woke up the next morning he had gotten no were. That was its rule... only when you dream and only at night. Though eventually after a couple of days the top was reached and there she sat waiting, "Oh good boy. Glad you could join us. Would you like a game of chess?"

With those words a board appeared in her palm, and she said, "Beat me once and we can move on... lose and you have to climb all the way back up." So the chess game began, and very quick Ryou found that something he so prided himself in doing was something that he was simply a novice. The spirit seemed to take great pleasure at his losses, though it seemed different somehow. The personality was calm and wise, and also a bit more sage like. The Shinigami learned fast, because the Zanpakutō taught him, but would never tell the answers. He quick realized this was the middle personalities challenge... just like the last had been that of the female. It was not long before he eventually was able to beat the spirit, and at the moment he spoke the words, "Checkmate." A claw was at his throat and the board crashing down... the male he realized... is the evil side.

Pulling out his sword he jumped into the area nearby, as suddenly the dragon split into three spirits. The fighting that came next battered Ryou's body and hardened his soul even more. There was only one rule... he could not leave until he had won. However that was achieved was not the swords problem, but it wouldn't trust itself to someone who it didn't respect. So for the next five days Ryou fought a guerilla style battle in his own inner world. Both sword and master ripped each other apart and drug each other down into the darkness to show there true nature. Only Ryou has seen how evil his Zanpakutō can be, just like it has seen what its master is capable of. The mind games and tactics he beat his own sword with shaped him into the fighter that he later became, and when the final of the three surrendered and the dragon carried it's tried master back to the top of the clock tower. It gave him a hug before settling back into its throne, and went back to simply smoking its hookah. Tried at this point, and sick of its Ryou stood and through eyes that had never been colder, and a voice never more threating he said, "Now answer... Who R U?" With a laugh the dragon replied with amusement, "Why my dear you know the answer to that." With those words it blew out smoke letters spelling, "In'ei no Ningyôtsukai". All the while waving good bye as he woke up in a sick bed.

Still he could not get his Zanpakutō to give him its release phrase. All he would get when he tried to ask was a bonk on the head and the word 'baka' when in its male voice. When the natural or female voice it will either offer another game of chess or some tea, along with an amused giggle in the case of the female side. It would be half way through his third year that he would finally see her shadow. As with such places like the academy, not everyone is nice to each other. It was as he walked down a hall way that he heard a silent commotion from up ahead, and so curious he looked up a bit. A noticed some of the more annoying upperclassmen from the 5th year... all 11th division wanna bees by the looks of them, were hassling that 4th year girl who had unlocked her Shikai only days ago. Across the little pond form were he meditate. He could only assume it was a more Kidō based from, by their words and frankly Ryou found himself getting more and angrier.

His eyes grew cold, as his hair hung in front of his face when he spoke. "Excuse me... I think you gentlemen have had enough fun for today." The three guys only took enough time to look at him as one said, "Hey... check him out." The then simple laughed and went back to their prize. Ryou notice though, that she still looked at him, and he looked back through those hairs that created his curtain. With a sigh he just shook his head, "Bad move..." Another chance to use his favorite move, as he disappeared and reappeared causing the three guys to step back. Ryou didn't say a word, but simple pointed down the hall. He didn't want anyone to get in trouble, especially himself. His silence only pissed them off more as did fact his eyes didn't meet theirs when they spoke... he only saw red start to cloud his vision... and then the sight of his spirit wink. As she blew out in smoke the words "Ayatsuru In'ei no Ningyôtsukai". Which the Shinigami simply mumbled in reflex.

Then as quickly as the moment had started... the whole thing was over. One of the guys had stopped his fist only inches form impaling on Ryou's outstretched finger. His restisu had grown so chilling and dark that the trio stumbled over each to run. Ryou expected of course to turn and find the girl had done the same, but she had not. Just standing there smiling at him. It was ironically on this day that he finally released his sword that he would also find the only person at the academy he called friend. So before disappearing off with a flash step... he gave her his Cheshire like grin.

The sad thing was he didn't get much time to know his friend well, because he was able to accomplish his goal of cutting his time at the Academy in half. After graduation he was enrolled in the 2nd division, and soon found that his time could be much better spent. Not only that he was able to train more, and actually do things to help the people of Rukon, whom he felt needed a bit of 'dark justice' in order to help them. Especially in the areas of his old district and beyond. He works as hard as he can knowing that his chilling nature means he wasn't going to get anywhere on the back of have social graces, but you could be damn sure that few worked and trained more than him. Still even to this day, the lower ranked people who actually know him say that he needs to relax more. To which he always replies in a sarcastic manner, "When every hollow lies dead at my feet, and my sisters’ killer is in my clutches." Words that are always spoken with a Cheshire cat grin.

It was within the 2nd Division that the Shinigami quickly found his spot, or his home as he likes to call it. Finally having a group of people that at least seemed to accept him, was quite refreshing, and made him quite defensive of the 2nd. He also found that for once he was being rewarded for his hard work in the fact that he was given 6th seat out of the academy. Something that he found quite ironic to be sure, but like in Academy it was always work and training that came first. His rise through the ranks was a bit faster than most, yet this was related to the fact that Ryou seemed to be quite the strategic mind. Not when it came to fighting, but battlefield tactics, and so his use as a commander was seen. It was his dog like loyalty to his division ended up slowing this advancement towards the higher ranks more than anything else.

Of course the Shinigami was not sitting on his laurels during this time either, and spent quite a bit of time training. His desire to protect his Mistresses had always been an overwhelming force that drove his training. It was during his time as Vice-Captain that he finally achieved Bankai, though it was again in this moment that he had to let out the very monster that held inside. The very way he had acted to achieve his Shikai was on display when he obtained his Bankai, though luckily no one was around to see it. Only In’ei, Sukai, and Ningy who knew what would happen if they pushed him that far, and played with there master the ultimate game. In the end though the three again submitted to another major loss and Ryou achieved his Bankai. It would not be long after that to his disappoint, that his Captain wouldn’t be around anymore. Ryou’s dog like nature, meant he had made no attempts to become the Captain through combat, but here he was being promoted to that spot. Which at the start wasn’t really an idea that appealed to the man at all, but eventually he warmed up to it. As he considered the fact it was easier to protect the division this way.

« Last Edit: December 23, 2012, 09:54:32 PM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #55 on: December 21, 2012, 08:58:32 PM »
The previous applicant for second has agreed to reserve 4th squad instead. I'll add Kurosawa as having reserved the Squad 2 captaincy. However, before you can actually join the RP, I'll need some more solid weaknesses. You have 8 really powerful strengths. 3 masteries, expert, genius, etc. Meanwhile, your weaknesses account for 2 personality flaws and moderate skill with a sword, which TECHNICALLY isn't a weaknesses, it's simply not a strength.

I'll ask that you remove quite a few of those strengths, or gain several weaknesses to balance it out.

In addition, your Shikai and Bankai are a bit overwhelming. 10 acres in which you can steal and control the shadows within at little cost to yourself? Quite a bit over the top. Even Genryuusai didn't have that much ability. And four abilities for your shikai is always rather overwhelming. Most abilities I've seen for ANY captain-level shikai in Manga or Anime was Shunsui Kyōraku who had 4, which were actually all tied into one basic ability, that of "Games". Yours don't have such a strong tie to the marionette concept, what with a shield, an attack, a travel ability, and a marionette ability.
« Last Edit: December 21, 2012, 09:14:53 PM by Kendre »

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #56 on: December 21, 2012, 09:40:40 PM »
The only reason he seems over powered here is I don't normally write out my charater like this... I prefer to write out his personallity and battle style in a long paragarph format to explain everything in detail, and when it comes out that way it shows that it is not overpowered.

Actaully the shadows are just the shadows of people he is fighting when it comes to his Bankai. The court just allows him to take over the shadows of his enemy, and actually it does require cost to himself because he is a puppet master... which would have been explained in the long battle style thing I have written up for him. Which means he uses the hand his shiki is own to control the Shadows like puppets, which is an obvious weekness since he can't fight with the weapon.

I have added in his personallity and I would like some help trying to figure out some weakness for him. As I said I have never been asked to explain it in that style of writing before. Oh... and really I only have the Bankai at 10 arces because really considering the nature of the type of fighting they do... that is not that big of a area. When I orginally made that ability I was trying to think what would be a good sized area, and could never really do it considering how combat is done :S
« Last Edit: December 21, 2012, 09:57:44 PM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #57 on: December 21, 2012, 09:55:21 PM »
True, but he's also a Hakuda master, meaning he would only need one hand, most likely. Also, Immense Spirit Pressure means he has plenty of energy, and the Bailiff specifically states that it takes little drain on his part. Honestly, I could deal with the actual abilities if the character had appropriate handicaps. Losing a hand for a Hakuda master is hardly a handicap. Being able to puppeteer while moving, which was implied once the court is up, would allow him to utilize his Hoho mastery to move at blinding speed while summoning minions from his foes' shadows.

Even Shunsui's powerful Zanpakutou has powerful weaknesses. Namely the fact that due to it being a "Game", he can "lose" at his own "Game". Your shikai, absolutely more powerful than Shunsui's, has no such weakness or hindrance. Even the Captain-Commander's Shikai and Bankai have a powerful weakness. Meanwhile, again, your character equates to "Extremely powerful individual with questionable motives and intentions, and less-than-typical skill with a sword, which he doesn't like to use anyway."

You can have the abilities, but you'll definitely need more powerful weaknesses to match it out.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #58 on: December 21, 2012, 10:01:37 PM »
Do you have any suggestions? I would welcome some because it is kind of hard for me to think of them in a objective fashion, though I could increase the cost of the bailiff? As for his questionable motives... really that is just my way of saying is Chaotic Neutral... :P
« Last Edit: December 21, 2012, 10:08:41 PM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #59 on: December 21, 2012, 10:12:05 PM »
A cost, or a limit. You could make it so the Court can only target one or two individuals per usage, and increase the cost of the bailiff. Nothing about a Bankai should be of a small personal cost. The captain-commander's SHIKAI is only usable a certain amount, due to her high cost, and her bankai is much worse on her. Bankai is the ultimate expression of power.

You could also potentially add a physical symptom, as I've requested of the other captains. Using your Bankai could, for example, blind you after the end of it for an equal amount of time. In Bankai for 40 minutes, you're blinded for 40 minutes afterward.

You could make it so you can't move from your exact location while using certain abilities, or give them a double-edged quality of some sort, where it can backfire, similar to Shunsui.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #60 on: December 21, 2012, 10:18:36 PM »
Well I actually changed the Baliliff thing, and made it to were it had a cost. I was thinking of having Ryou go into a sort of catotonic state after his Bankai... maybe saying that he kind of passes out with his eyes open and mumbles or somthing. Plus he can't move while deploying the court... I don't know if I forgot to write that, but I will check...

Actually if he deploys blades and sheilds form his own shadow at the same time, he is unable to move... I know I have that in there under the sheild ability... sorry if it wasn't clear engough :(
« Last Edit: December 21, 2012, 10:43:37 PM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #61 on: December 21, 2012, 10:41:42 PM »
In addition, you already have 3 minions which seem decently powerful in addition to the shadow summoning thing.

Also, the times for your abilities are grossly overdone. Sustaining a 10 acre (82.5 square miles) field of anything is almost godlike. And then being able to manage a multitude of creatures and minions in addition to being able to teleport at will within that 82.5 sq mile area makes it unimaginably overpowered. Now in addition to the fact that you mentioned somewhere around a 2.5 hour time limit? Most Captains are unable to maintain their Bankai for more than 1 hour outside of combat, and much less within. If memory serves, Toshiro Hitsugaya, a genius of amazing might, could only maintain his mid-combat for between 30 minutes and an hour.

And you've still done nothing about the 8 strengths and 3 not-really-weaknesses.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #62 on: December 21, 2012, 10:51:57 PM »
The three minions are simply tentacles that extend out of his back... nothing more... Kind of like the tentecles form "The Darkness"... He can't make them reach out any further than the normal tentacles, and since they are basically his spirit in real life he normal fights with Dr. Octpus esque movement and doesn't always use them. 

Well I wasn't really sure of times that would be ok... and I have never had anyone say these were bad before. :( Just tell me what changes you would like me to make, because I am not really sure how much you want me to scale it back.

I thought I was... remember I asked for suggestions, plus I had put up a personallity section because I had said that I am horriable at explaining my charater in bullet charts. :(

Plus do I really need to have Kido Expert as a strength for him to know the few spells that he actually uses really well? I only put that there for that reason... but I can take away that one if that would not be the case...

As for the Enhanced Endurance... does he need that... I don't know if he would. I only put in the things that I thought he would considering the way he fights since this is a differnt format than what I am used to.
« Last Edit: December 21, 2012, 11:17:18 PM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #63 on: December 21, 2012, 11:39:04 PM »
Enhanced Endurance would definitely be more appropriate for someone in Eleventh Division. A Kido Master is someone like Unohana, who can use almost every Kido and Hado without any issue.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #64 on: December 22, 2012, 12:11:10 AM »
Ok so I deleted those two since you seem right about that and your explaintion in PM helped. I also deleted the spiritual pressure one since that didn't seem needed.
« Last Edit: December 22, 2012, 12:14:00 AM by Andol »

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #65 on: December 22, 2012, 12:23:17 AM »
Looking a bit better. And honestly, Genius Intellect and Master Strategist could be considered redundant. Typically, highly intelligent people can't help but to formulate a plan, so you could honestly remove Master Strategist. After that, a con like the ones I mentioned in PM, or something similar should be added, and I think you'll be ready to start.

Also, I DID like the attention to detail, although I will admit I didn't read it all. 52 paragraphs (I counted) is far too much for me to read all-out. I browsed it though, and I like it, aside from the statistical lack of balance.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #66 on: December 22, 2012, 12:29:03 AM »
Thanks... I am gald you said that. :) Oh and I was thinking the sickness one would be instersting to play out, what would it be labeled as?

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #67 on: December 22, 2012, 12:47:39 AM »
It would be listed under "Weaknesses". I recommend avoiding anything bronchial, since you intend for him to use Hoho, which is simply high-speed physical movement. Asthma would suuuuuuuck. You want a weakness, not a death-sentence.

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #68 on: December 22, 2012, 12:59:20 AM »
I made sure to do that, though coughing up blood isn't exactlly bronchali at least not always. Plus I couldn't think of anything specfic... so I stayed vauge except for that thing.

Offline Red Lobster

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #69 on: December 23, 2012, 02:55:55 AM »
After reading through I think the universe would explode if Togashi's Bankai and Andol's Bankai got in a fight.

Offline Togashi

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #70 on: December 23, 2012, 08:43:48 AM »
lol. Apply Hazuki's black blade to tentacle, watch fingers come off. XD

Online Andol

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #71 on: December 23, 2012, 05:57:52 PM »
Or he could end up hitting his own shadow... LOL :P

Offline Marie Reynolds

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #72 on: December 23, 2012, 10:47:38 PM »
Player: Marie Reynolds
Name:Koizumi, Airi
Division: Kido Corps
Rank: Taicho
Spoiler: Click to Show/Hide

Spoiler: Click to Show/Hide
Shikai (Sealed)
Spoiler: Click to Show/Hide

Shikai (Unsealed)
Spoiler: Click to Show/Hide
Bankai (Iron Staff)
Spoiler: Click to Show/Hide
Kidou and Hoho Prodigy: Even before she learned to release her shikai she could utilize to amazing effect kidou and Hado 1-30 with no incantation whatsoever, providing a boost to the effects of the spells.
Staff Fighting Mastery: has earned the reputation for having the best skills in staff fighting.
Mentoring: Has proven her temperament for being skilled at mentoring.
Battle Mage: Has developed skills as a an efficient user of Kidou and Hado in physical combat and has started a pet project of training others in the Kidou Corps to do the same.
Seamtress: She is skilled in making clothes and sewing many other types of sewing craft projects.
Eccentric and quirky Flirt: tends to be a flirt at inappropriate times or stressful situations
Entranced by Scrolls and books of lore Will become enraptured by books and scrolls of lore and treat them as works of art and will gush about them like a school girl
Non-Traditionalist: She has a habit of getting caught up in her thoughts that she tends to rub those who tend to prefer to adhere to traditions the wrong way due to her overzealousness.
Name:kowaretaonikuraun壊れた鬼クラウン(Broken Demon Crown)
Release Phrase ああ(aa)壊れ(koware)て(te)クラウン(kuraun)の(no)マイ(mai)・レディ(redi)私(watashi)は(ha)謙虚(kenkixyo)に(ni)要求(youkixyuu)あなた(anata)の(no)側近(sokkin)。(Oh my Lady of the Broken Demon Crown I humbly request your aide)

Capabilities: This allows her to draw power to perform Kidou and Hado by drawing on the reishi around her in the environment.
Bankai tanrenonikuraun 鍛錬鬼クラウン(Reforged Demon Crown)
Release Phrase 悪魔(akuma)の(no)Reforgedクラウン(kuraun)の(no)私(watashi)の(no)女性(jixyosei)の(no)可能(kanou)性(sei)が(ga)あり(ari)ます(masu)を(wo)待って(matte)いる(iru)あなた(anata)の(no)女性(jixyosei)を(wo)貸し(kashi)ます(masu)。(My Lady of the Reforged Demon Crown please lend your aide to your Lady in waiting)
Capabilities: Lady Tanren herself will manifest with her metal staff in hand and provide defensive spells to protect her lady in waiting with defensive magic or encountering a foe with staff fighting.
Spoiler: Click to Show/Hide
there is a broken crown on her head and in bankai form the crown is reforged the is all silver with a diamond shaped centerpiece with a ruby in it and also in shikai the ruby has a crack in the center)

It all started when she passed away everything was a blur that night and she woke in a strange land as a child not really sure where she was or how she got there and in the distance she could see a village as she stood up and dusted herself off and as she did a piece paper blew away but did not notice and began to walk to the village with not really any idea what will be found .
When she arrived at the village she was found by an old man who was the Tailor of the West district 50 of Rukongai and in time she became an aide and apprentice to Kasiyama san and in time she became a well-trained seamtress and due to and oddness of needing to eat when no one else needed to eat so she began crafting clothing to get some food for herself. As she flowered into a women so did some odd senses. Then the quietness of her life all changed her district assaulted a Hallow appeared and just as soon as shinigami arrived a ball of red fire erupting from her hands with no incantation. This provided the shingami a chance to deliver a swift attack as it was caught off guard and that was when she met Captain Megami Ushinawareta-fū and after the Hollow was dealt with that was when life changed once more.
Captain Megami Ushinawareta-fu took the young women to Sereitei and had her enrolled in the academy where she trained to join one of the shinigami and a lasting friendship formed between Captain Megami and Airi. Her time in the academy would be considered average even though some eyes watched her progress and waited to recruit her that did not come till she learned the name of her zanpakuto and could awaken her shikai and this lead to her being drawn into the Kido Corps and as her training continued their and rose through the ranks from a normal member to a seated member and eventually to the position of Lieutenant within two years’ time of Joining the Kido Corps. During the time in the Kido Corps this was also when Captain Megami and Airi’s friendship grew.
Then we move ahead twenty years where Airi has risen to the ranks of Captain of the Kido Corps and that leads us to the present and the Friendship with the now Captain Commander has gone on for 94 years.
« Last Edit: December 27, 2012, 03:00:38 PM by Marie Reynolds »

Offline AidenWhite

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #73 on: December 25, 2012, 10:46:40 PM »
I am interested.

Just need to think up of a character and a cool Shikai/Bankai combo.

Offline KendreTopic starter

Re: Soul Society: Life in the Gotei 13 - Seeking Shinigami
« Reply #74 on: December 25, 2012, 10:56:06 PM »
Day Two is begun! Also, I look forward to it, Aiden! If you have any questions, send me a PM. Keep in mind, about 3 Strengths, 2 Weaknesses. I have a reserve for Squad 4 Captain, and that's it. Aside from that, grab any open spot.