What I have in mind is only very loosely based upon the movie.
Basically what I would like to do is have a straightforward horror game where a group of college kids go to the classic horror setting (the lake-side cabin in the woods).
I'm thinking 6-8 characters, covering all the usual archetypes (the alpha male jock, the nerd, the slutty blonde, the prudish virgin, ...).
Unlike the movie of the same name, there will be no shady organization directing the mayhem. Rather, I
will assign each player a number, and then pair them up with a monster or antagonist depending on the outcome of a dice roll.
How well the character fares depends on their intrinsic qualities. The 120 lbs cheerleader will not be able to fight off the 300 lbs werewolf, but she might be able to outrun and elude him if she sees him early enough.
I also want there to be quite a bit of build-up before the first monster appears. Build-up that includes a lot of topless swimming, drunken parties, sex in the abandoned boathouse, etc...
Only when the frivolous and fun atmosphere has been well established will the first baddie turn up.
All characters will risk death eventually, but their demise will be agreed upon through PM communication, naturally.
Horror archetype: (slutty blonde, virgin, jock, ... you know the drill!)
Short bio: (No need for anything too elaborate, the thing about this kind of horror setting is that we basically know all we need to know about the character from their archetype)
Also don't be afraid to suggest what monsters or creatures you'd like to risk facing. The classic masked slasher will 100% certain make an appearance, but I'm flexible in terms of the rest of the monster cast. :)
The location for our fun and horror story:From the late 1940s until the mid 1960s, Camp Hope nearby the Black Pond was a popular camping destination for kids in the 8-16 age group. The camping operation came to an abrupt end when a few strange accidents caused some fatalities. The Camp site was closed and remained unused, and it's relatively remote location meant that nearly no person has been there since the 60s, bar the local groundsman, who has been going down there to check for any vandalism and do some small repairs for the past four decades, all on behalf of the owners.
Said owners have now finally sold the land, with the possibility of a redevelopment taking place somewhere along the line.
The daughter of one of the men in charge of the conglomerate that bought the land finds out about the purchase, and sees an opportunity at a terrific getaway for her and her college friends. She nags her father until she gets both the keys to the old buildings and the directions to get there, and then rallies her friends for a week of partying and swimming at the old camping site. Little do they know about the dangers that await them...