[b]Character Name:[/b]CONNER O'FEARGHAIL Character Name:
[b]Character Strengths and Weakness:[/b]
[b]Character Background and History:[/b]
[b]Characters Reason for Joining the Party:[/b]
Conner O'FearghailCharacter Age:
Actual - 18, Appears - 18Character Sex:
Refer to Picture.Character Items:
Chainmail vest with localized plate armor, padded leather gloves, leather pants with leather-armored greaves, boots, Iron Helm. Heater Shield with Family Crest
, Family Engraved Longsword
, dagger. Traveling Rucksack: (Waterproofed, contains change of clothes, food, waterskin, flint-and-steel, wetstone, bedroll, sewing-needle).Character Strengths and Weaknesses:
Hubris - especially in regards to his family. Fighter - very skilled all around fighter. Stubbornness - when he is set in his ways there is no stopping him. Narrowmindedness - has been focused on the small picture for so long he does not see the big picture anymore. A Hard Life - always expects the worst conditions, does not know how to relax or take comfort in others. Character Skills:
Horse Riding, Sword + Shield Fighting, Weapon + Armor maintenance and repair, Command, Map + Compass Reading, Tactics + StrategyCharacter Background and History:
Conner O'Fearghail was 8 years old and living in Wittenburg, a quaint village in the warmer southern regions, when his father marched North, at the head of the column. At the head of the 13th Legion. Captain Cearbhall O'Fearghail, veteran of two campaigns, leading his first campaign, well known and well respected amongst his Troops. Married, a father of two boys (Conner and Cathal). A man about to become Legendary but for all the wrong reasons.
Conner well remembered that week, waiting for the messenger to arrive with news from his father. Every day Conner, the youngest of the two brothers, would stand by the main gate, waiting, peering down the road for the Messenger on Horseback. The Messenger arrived four days late, and Conner soon learned that his father had 'disappeared'. But 'disappeared' was better then 'dead' as it meant there was hope that he was still alive.
In the 10 years since that fateful day, Conner O'Fearghail has not given up hope. He never let up in his studies of the art of war, training night and day to become the best soldier that he could. His father had left a legacy as far as Conner was concerned. While others viewed the O'Fearghail name as shamed, Conner held true. But even his dreams could come to a crashing age.
At the age of 15, one year shy of being able to enlist in the Legion, Conners older brother, Cathal aged 17, was killed in action. His actions - a suicidal charge at the enemy - had saved the lives of his men, buying them enough time to fall back after being cut off, but at the cost of his life. But it brought a measure of honor back to the O'Fearghail name. But Conners mother was heartbroken, her husband lost and now her eldest son dead. She could not bear to lose Conner and refused to allow him to join on his 16th Birthday - that meant he'd have to wait until he was 18 to enlist and lessened the chances that he'd discover the whereabouts of his father.
So Conner fled his home and joined up with the Black Fist, a Mercenary Company of Soldiers. There he learned the grim realities of life on the road, of fighting for money. He honed his skills from amongst the best the Black Fist had to offer. He also traveled to many places with the Company and grew his own reputation as a skilled swordsman. But there was always that greater goal of his gnawing at the back of his head. With two full years of service to the Company completed, he was allowed to go on his way at the ripe age of 18. He had learned all he could to heighten his chances of success and the Company assured him he'd always have work with them if he ever came back.
And it is now, after all these events in this young mans life, that we arrive at our present location: Tetrarch - Gateway to the North!Reason behind joining the Party:
The Party Leader, Conner is looking for a few good men (or women) to join him on his quest to find his Father. He knows that alone he has little chance of survival, but with a small group his odds are much improved. Safety lies in numbers, his father had always told him. But too many and the danger increases.Additional Notes:
Logan MarshallCharacter Name:
Logan MarshallCharacter Age:
24 Years OldCharacter Sex:
Flowing wavy blonde hair. See picture for further description.Character Items:
Traveling rucksack containing twine and sewing needle, sharpening stone, food, coin, Sleeping Roll and red cloak, waterskin. See picture for clothing.Character Strengths and Weaknesses:
Battlefield Intelligence - is always aware of what is going on even in the heat of combat, able to influence with such ability. Dual-Wielding Weapons - armed with sword and battle axe (instead of a shield), provides a two fronted attack. Where Sword is useless, Axe excels (and vice versa. Stamina - tied into dual wielding and years of fighting, his stamina goes above and beyond that of the average man. Paranoia - used to living life on the edge, he finds it very hard to relax even in the best of circumstances, also trusts few people. Coin - A mercenary always goes where the coin in the pockets run deeper. Character Skills:
Dual Wielding Sword and Axe. Weapon Maintenance. Armor Maintenance. Bartering. Athletics. Running.Character Background and History:
Logan Marshall was the youngest of three brothers, born to a Veteran and his Tavern Maid wife. One could say that fighting was always in his blood. Growing up, he was often the brunt of his older brothers play-fights. Always outnumbered and always out muscled, Logan made it a point to be quicker and faster then everyone else. It allowed him to outrun his brothers when they became more violent and the quickness allowed him to dodge their blows. But with it came his lifelong paranoia, of always being on edge around everyone, never knowing when the next blow would come. Over the years he has developed the ability to see the actions of a man shortly before they make them and he has grown aware of everything on the battlefield, knowing that one attack is often followed by another.
Both of his brothers - 6 years older and 4 years older respectively - went off to join Mercenary Companies at the age of 16 each. Like all Mercenaries, they would go through two years of intense training while squired to veteran Mercs. They would start at the bottom of the rung and have to work their way up the ranks before being made full Mercenaries at the age of 18, able to join whichever Company they wanted at that point. The coin was far better then joining the Kingdoms Army and one could live life as they wanted. Logan, of course, set his ambitions on such goals as well and followed in his brothers footsteps. Especially after what happened to them.
Logan was only 14, which made his brothers Liam (18) and Lachlan (20) full Mercenaries. The two had managed to stick together and joined the same Company - The Red Fist - before taking a new assignment in the North. They were attached to the 13th Legion due to the Red Fists penchant for fighting in the woods. It was the last anyone ever heard of from those who went into the mists that fateful day. It did not deter Logan and he strives to follow in their footsteps. Its been 10 years since that day and now Logan finds himself as a Free Mercenary, taking coin and work where and when he can get it.
The rumor mills are churning once more and Logan is about to embark on a quest to find his lost Brothers. Reason behind joining the Party:
Seeking to find answers to the disappearances of both Brothers. Additional Notes:
: Enji RimoonRace
: High ElfAge
: 82Physical Description
: Enji is a model of her kind. She stands tall for an elf - barely over 5 feet tall - yet shorter than the average human. She has quite lovely pale skin and short silver tinted hair that is cut into a 'pixie' haircut with a small ponytail in the back, tied back with a ribbon. Additionally, she usually has a streak of her shiny hair dyed a light blue color in order to give her paleness some additional color. The girl has large blue eyes and a heart shaped face. She is rather slender in build, yet has modestly sized breasts, wide hips, and shapely thighs.Apparel
: The High Elf girl wears heavy armor passed down through her family. The thick plate armor covers her chest and midriff completely and extends over to her shoulders and arms. The plate vest has been built so as to shape around her breasts and hint at her body's grace and shape. The armor extends all the way up to her neck where the high collar would protect her. Her arms are completely covered as well, with not even a peek of her flesh visible. However, despite her heavy coverings on the top, Enji has chosen to wear a simple loin-cloth style skirt under her armor, leaving the sides of her hips and her thighs bare in order to grant her higher mobility. The amount of flesh visible on her sides is quite revealing, yet even that does not continue on for too long. On her rather cute and petite feet and legs, the elf girl wears a pair of thigh high metal boots with 2 inch high heels built into the heel.Background
: Enii is only now going through her coming of age trials. Because of this, she has decided to venture out into the wilderness of human and dwarf lands in order increase her experiences of the world outside of her sheltered home. Armed with her armor, a spear and her shield, Enji is brave in the face of the unknown and eager to learn more. She is now eager for a life of adventure and loot.Personality
: The High Elf girl has grown up sheltered from the outside world and is therefore only accustomed to the ways of her own kind. She tends to be quite innocent in nature - not fully understanding the mentality of evil or wrongdoers. Additionally, she has quite a black and white sense of morality - oftentimes judging others unfairly on first impressions. However, despite all of this, the girl is quite curious about the outside world. She is naive to most of the ways of humans however, so she tends to embarrass herself all too often.
see photographCharacter Items:
Three blades, a dagger, protective armor, a coin purse, a satchel for food and waterCharacter Strengths and Weaknesses:
Equally proficient as a dual wielding sword-fighter as she is with her dagger or a single blade. Good tracker. Strong and fast. Her main weakness is overestimating her own abilities. She can also be too impulsive and charge into battle without a plan. Character Skills:
Horse riding, sword-fighting, tracking, navigationCharacter Background and History:
Xelina is a member of an Inceni tribe, a small island to the South of the realm. The island people mostly keep to themselves, though some have been known to wander the mainland in search of wealth and adventure. Xelina is one of them. She was one of three of her tribe who set out three years prior, but their life as swords for hire has meant the demise of her two companions. She is now left roaming the land on her own.
Her restlessness and thirst for adventure has not been dulled by what happened to her tribesmen, if anything it has stoked the fire inside of her. She takes on increasingly more dangerous contracts and has survived many close calls and bad scrapes. Reason behind joining the Party:
Xelina is always looking for new challenges. She has taken on so many well-paying and dangerous jobs that it is increasingly harder to find challenges that really excite her. The chance to go deep into an area from which no man or woman has returned will be hard enough to resist on its own, and that is before she even heard of the reward that would accompany the risk. Additional Notes:
Xelina has been alone for nearly a year and a half now, which was when her second companion perished. She is not always the best at working together with others and can be easily annoyed if she considers a person incompetent.