Um... in short order there are 5 classes that a player can use for his character. Jedi, Noble, Scoundrel, Scout, and Soldier. Each class have choices skills, abilities, and talents that gives them practically unlimited choices for character creation. The combat system is pretty simple, as well as the utility of vehicles, starships, and cruisers.
To be honest if everyone that is interested in this gives me a character concept of a character that is beginning their life (like a jedi apprentice, a smuggler beginning the life, a soldier fresh from training), I could create the character stats on him or her, and give a basic rundown to each player on the strength and weakness of the character. It would help if they understand the rules, but now that I think on it no one really needs to know the technical rules of the game if we do this. Player can say something like, "My character fires his blaster at the enemy." And I can determine if he hits the target, or succeeds in a skill like hacking into a computer.
I can focus the game on character interaction so the rules are not really needed, but then the rules come in when the blasters come to play. Though If this route is taken, I can run a game with 2-3 others at the most and if their interested. If not, dont worry about it and I'll jump in on free form.