I had a moment...well, okay, technically the whole party had a moment in this one two-part session of Shadowrun 3e we had back when I was in HS...lemme see if I can find it. I know I've typed it up somewhere. Warning. It is long.
EDIT: Here it is! Note - familiarity with Shadowrun 3rd edition will help comprehension.
Okay, another story, this one an SR 3rd ed story from back during my last year in high school. This is part awesome, part funny, and every player in the game had one, the other, or both (though only one did that). Our team consisted of 5 runners, whose names (all but mine) evade me and my friends at this moment, but whose character concepts and who they were played by, fortunately, do not.
1: The Dwarf Street Sam, our group combat heavy and sometime Rigger, played by the GM's girlfriend.
2: The Elf Tech Wizard, who was our primary decker and go-to guy for electronics, played by my best friend since forever.
3: The Human Face/Infiltrator, our guy who opened doors, played by a guy everyone met around the same time. The FNG, if you will.
4: The Elf Combat Medic, part Street Doc, part Bounty Hunter, all Badass, played by a longtime friend of the GM.
And 5: The Human Fire Elementalist, the sole magic user of the group, and therefore magical firepower, played by me.
Our campaign lasted the whole of our collective senior year in HS, plus a month of the summer before, and the whole summer after.
Much was done in that campaign, but a single run stood out in the minds of the GM and the Elf Combat Medic's player, who I've stayed in contact with over the years (my best friend, too, but he wasn't around when we were talking about this), and talked to when I was designing my Sorcerer for this current campaign.
Also note: within this story, certain things will have footnotes attached to them. This is because these are small stories of their own, which are relevant but optional to the main overall story.
Anyway, run went like this. We were supposed to go into one of the three main facilities set up by the Aneki Corporation1 in Seattle, get all the way up to the 40th floor (out of 60), have our Elf Decker hack into the Aneki computer network, grab the files we need, and get all the way up to the top floor for extraction by helicopter2, which garnered the Human F/I his moments of funny.
During the Legwork portion of the sessions3, our Elves (the Bounty Hunter Doc was our backup) discovered that there was essentially no way for us to avoid tripping the alarm on this one. Even if we played it perfect all the way up to grabbing the data, doing anything with that data would trigger the alarm4. To make things worse, if the alarm was tripped, it locked all the elevators from moving anywhere within five floors of the 40th, where the data was kept.
The plan drawn up by the Decker, the Doc, and myself (acknowledged as the three brains in the group) was simple. We would divide into three 'groups' for this part.
Group 1 was the F/I. His job was to get the team inside, help hijack the express elevator, and once Group 2 was at the 40th floor, send the express elevator to the bottom, and then sabotage as many of the other elevators as he could. Once the alarm was tripped, he would descend to the 30th floor, join Group 3, and ride the express all the way to the top5 to clear out the roof for extraction.
Group 2 were the two Elves and the Dwarf. They were the team that would go to the 40th floor, and grab the paydata. Once Group 1 had the elevator, they would ride it to the 40th, sneak to the computer, grab the data, and run like hell to the roof. For when they did the actual running, Doc was in front, Decker in the middle, Dwarf in back - to best protect the Decker and put the heavy guns at the rear, where pursuit would be coming.
Group 3 was me. I would wait inside the building, near the express elevator, until the alarm went off. When it did, I would jump into the express, and ride it to the 30th, pick up the F/I, and then ride it to the roof, where we would sabotage the express. And by 'sabotage,' I mean 'blow it up with a Force 5 Powerbolt spell.' Once that was done, I was to help clear out the roof for extraction.
It was highly risky, for three reasons.
1: We'd never divided up the team like this before.
2: At the 40th floor, Group 2 was going to split - have the Dwarf cover the stairs, and have Doc and the Decker head for the core. The Doc was a Bounty Hunter, but he was definitely second-stringer to the Dwarf in terms of combat ability. Maybe even third6, compared to Dwarf and F/I.
3: Me. I was the FNG when it came to Shadowrun, and up to now, I'd always had someone at my back when the actual run happened. Plus, I was critical after the alarm was tripped. If I didn't do my job prior to getting to the roof, the corp security goons could ride the express and set up a barricade for the Dwarf and the Elves who had to take the stairs.
Getting tired yet? Too bad! Still more story!
Okay. So, the team gears up, and heads for the location of the Aneki building in question. We get there, and find out snag 1 that Johnson forgot to tell us: apparently a platoon of Aneki Dragoons (their equivalent of Ares Firewatch teams) had decided to hang out in the building for the night7, to check on security.
F/I manages to get in with a mid-level keycard that he lifted from an Aneki employee during the Legwork phase, and gets us in through the backdoor. The four of them climb aboard the express, ride it to the 40th, and then send it back down to me, who's hiding in the bathroom about half the hallway down, and making wretching sounds like no tomorrow.
F/I splits off from the main group, and goes about the business of trying to find a way to sabotage the elevators so that the main strike team doesn't have to deal with huge groups of security goons rushing after them. He manages to find a junction box, and after about half a dozen Electronics tests with his toolkit, determines that none of the wires in the box belong to the express elevator...so he cuts them all with a pair of wire cutters, and shuts off two of the non-express elevators (total of 5). It's about at this point that the alarm went off, so he headed over to the expressed, knocked on the box, and came in through the top door.
The main strike force gets off at the 40th, and heads for the computer core. All goes according to plan, and they reach the core without incident. Decker jacks in to grab the data...cue Decker's moment of funny8. The ICE guarding the data rolls disastrously - no successes, and half the pool are 1s. Balance this against the decker, who rolls no ones, and gains successes on all but two dice, with three of those successes being 6s. At first, GM just chalks it up to a bad roll, but when it happens again...he just says 'fuck it' and says the security system is temporarily offline due to being updated at this time. Decker grabs the data, and he and Doc are already in sight of the Dwarf and the stairway before security comes back on and triggers the alarm.
Once the alarm goes off, I spring into action, and head for the express elevator. I make a success on my Stealth test, and between everyone running everywhere, and the Dragoons being in non-official streetwear, no one stops me as I make my way to the elevator, and ride it up to 30th, where I'm joined by F/I. We ride it to the top, and take out the pair of guards at the roof helipad with no problem, holding the chopper for our escape.
Down below, the Decker, Doc, & Dwarf run into a light security barricade set up by the three corporate goons on the floor, led by one of the Dragoons. Cue the Dwarf blowing up the whole barricade, and incapping the four goons with a single IPE AP grenade from his shotgun's underbarrel grenade launcher, in his moment of awesome. Group proceeds, no longer hindered, to the roof, where everyone climbs onboard and takes off to get outta here.
Enter snag number two that Johnson forgot to tell us about, stage left. The Aneki chopper that's on patrol, an Ares Dragon (cargo copter), that's been modified with miniguns to act as a gunship9.
The Dwarf is busy flying, no one else has anything bigger than a handgun, and the chopper is slightly faster than our ride...meaning A: to escape, it has to go down, and B: it's all up to the Mage. Cue another moment of awesome. I channel my Powerbolt (the only spell I have that will work against this thing), I spend all my Karma for that session to get two more dice, I rip through the Force 4 Fire Elemental that I had summoned to help me learn new spells in one shot to aid my attack, and I spend half my Spell Pool dice. A total of 18 dice being rolled against target number 7 (meaning that I have to roll at least one six to get there). Cue five dice being sixes, and earning a total of 5 successes on the attack10. The chopper rolls seven dice against a target number of five. Nada. No successes, and since I could choose the amount of damage, I oneshot the attack helicopter, sending it crashing into the top of the building by blowing up the rotor
Cue the F/I cracking a joke (related to his moments of funny), and the whole gang laughing as we escaped.
...but, wait a minute, you say. That can't be the end, the Doc didn't get anything.
And I would tell you that you are right, grasshopper. The story is not over.
We get back to the cars, and make our way back to the group safehouse. Suspicious over the helicopter, we decide to do a little more digging before we go meet Johnson to hand over the data. We find out that the chopper being in the area on that night is part of a regular pattern - something Johnson should have known. Dwarf, F/I, and Decker go to the meeting while Doc and I follow up.
Turns out Johnson had never planned on us surviving - four of the Aneki Dragoons were actually another team of shadowrunners he hired to grab the data in the chaos. He'd planned on us being the diversion, and biting it when the attack chopper showed up. Now he has to pay us both, and he's not happy...cue appearance of two of the 'Dragoons.' Cue Doc's moment of awesome and funny, in which he kicks in the door, quick-draws his heavy pistol, and does a headshot on the guy, Mal Reynolds-style.
Face does his thing, and as the Johnson tries to escape, says that the guy who blew up the chopper is waiting outside...and he's not happy. Cue Johnson handing over the money, having learned his lesson about trying to doublecross.
End of story.
Okay. Onto footnotes!
1: Aneki was the recurring bad guy that we fought against throughout the campaign. The name Aneki came up because at the time I joined, the Shadowrun SNES game was the only exposure I had to the world, and Aneki was the name of the evil corporation in it. A long running gag over the course of the whole campaign ensued in which people made reference to the game, and/or my inexperience with it.
2: F/I's moments of funny was over the whole course of the adventure, in which he made as many Ahnold "Ged du da choppaaaa" jokes as he could, culminating in when I blew up the attack helicopter, and he said, in almost perfect Ahnold, "Dey ain't gonna ged du dat choppa." The whole group laughed for a good minute or two after that.
3: While the run went pretty smoothly, we did an insane amount of Legwork to get prepped for this one, since the job description given by Johnson made it sound hard. As a result, this whole adventure took two sessions to play.
4: Even just accessing the data would cause an alarm, which could only be turned off by the master security key. The GM told us when the whole thing was over that he wanted to have us not be able to ghost through the whole thing, and actually have to deal with security and a running firefight.
5: The express elevator could be ridden all the way to the top because it only stopped at every 10th floor, and the restriction was only for elevators going near the 40th floor. Again, the GM had wanted a way to get security personnel from the bottom to the top very quickly, so we'd have to fight them to make our escape. He never planned on us using it ourselves, and then depriving everyone of it.
6: I was never included in that ranking, especially after that particular adventure, because I had magic, and everyone else was mundane.
7: Not Johnson's fault, actually. He had no idea that the Dragoons were going to be heading to that building until shortly before the raid. He had planned on the second team impersonating other Aneki security interests to get into the building, but when he found out about the Dragoons, he changed plans.
8: This could have been awesome, but it was considered funny because the GM's explanation of the security software being off while it updated itself caused laughs from the whole table. Including the Decker.
9: Was Johnson's fault. For obvious reasons.
10: What was more, I had 8 dice to roll on the Resist Drain test, with a target number of 3. I managed to blow up a Chopper, and get no Drain doing it.