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Author Topic: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)  (Read 33296 times)

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Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #200 on: December 05, 2011, 12:52:54 PM »
Through teamwork, the past hath changed. 
Combined roll: 34.
by the way, it'd help me out if in the future, during combo rolls, if everyone would tell me what they'd like their character to do. To speed up the process, I'm just going to turn this combo into a one-time cinematic.
« Last Edit: December 05, 2011, 12:56:31 PM by Saikotsu »

Offline Undercov3rL0ver

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #201 on: December 05, 2011, 02:13:51 PM »
got it. You knew what I had planned all along.

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #202 on: December 14, 2011, 06:08:22 AM »
does anyone have the link to the Fat character thread? I can only beat this attack with multipliers...

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #203 on: December 15, 2011, 06:19:01 PM »
http://elliquiy.com/forums/index.php?topic=121711.0

Keep in mind, you're fighting another master, so a crit isn't an end-all attack. It'll still hurt like hell, but at full health, you should be able to survive a direct hit. The only reason Riley survived her crit fail was that it wasn't an attack focused solely on her, it was sent to everyone on the battlefield, reducing it's overall effectiveness versus single targets.
« Last Edit: December 15, 2011, 06:21:38 PM by Saikotsu »

Offline cmpuncle

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #204 on: December 15, 2011, 08:01:21 PM »
PICKLED PIGS FEET!!!!

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #205 on: December 15, 2011, 09:47:51 PM »
digitLninja, could you please roll 3d20 for your energy in the multiverse game. Special attacks like Thundara do cost a small amount of energy. 

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #206 on: December 16, 2011, 05:05:56 AM »
rolled for MP have 39 points

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #207 on: December 16, 2011, 12:16:56 PM »
thanks.

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #208 on: December 16, 2011, 05:27:45 PM »
np

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #209 on: December 17, 2011, 04:25:48 PM »
I just realized, I have a couple of slight continuity errors.  Izzy claimed that two servants went down about an hour ago, but for everything to work out properly, she would only know about one of those servants. Because she knew about Assassins death, she is the grail for group one, which further complicates things because Ninja's Caster and Undercovers Lancer are part of that group.  Undercovers Lancer had to be summoned after Saber and Berserker, because a servant is summoned into the class that best suits them. Riley's Lancer should be a Saber or a Berserker. However, her Lancer was summoned before group twos Saber(mine) and Berserker(Cmpuncles) chronologically.  That's why I can't switch the groups.  Ninja's Caster also has to be summoned in group 2, but he's currently in group one. Fortunately, I can switch that around. Actually, putting him in group 2 makes more sense now that I think of it because my character and his servant. as well, because of stuff. The only way I can really fix this slight error is that Izzy had to take in both Archer and Zero Lancer due to proximity, which means she now has one of group 2's servants inside of her.  Not how I intended it, but it works. 

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #210 on: December 17, 2011, 10:57:51 PM »
you said a lot of things... they may mean something...

Offline cmpuncle

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #211 on: December 17, 2011, 10:58:49 PM »
He's speaking.....words.....of some kind.

Offline Undercov3rL0ver

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #212 on: December 18, 2011, 11:43:31 PM »
....no hablo espanol.

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #213 on: December 20, 2011, 01:38:08 AM »
.....

Anyway, I've neglected to give out servant stats lately, opting for a more "you sense _____" approach, but I'll post up some servant stats tomorrow.  I've been busy trying to get some programs onto a disk that I can send out, but the files I needed have become corrupt, or were too buggy to start with... so I'm going to be figuring that out. Otherwise, I've been addicted to Disgaea 4. This title is much tougher than its previous incarnations, and I'm making it tougher still. However, I feel much more rewarded for my hard work. I'm kinda surprised with it actually. Tim is of course as epic as ever, but the rest of my team is right up there with her strength wise.  It also helps that I'm fleshing her out in one of the rp's we're doing as well. I feel she's grown into her own character by now, though her development has been rather delayed because it hasn't been revealed in-character yet.

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #214 on: December 20, 2011, 05:24:10 AM »
I am addicted to The Old Republic...

I just hope it get's here soon before they strip me of my early access.

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #215 on: December 20, 2011, 06:58:04 PM »
Why must they produce an MMO based off of Knights of the Old Republic. I'm conflicted between my love of that series and my utter dislike of MMO's. I'm sure that particular game would consume my soul.

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #216 on: December 21, 2011, 06:04:39 AM »
I love it so far... it's actually going to give WoW a run for it's money... and they keep it close to a story line... I've already seen Jedi Master Bastilla though she's long dead since it's 300 years after the events in the first games.

I am currently on the planet that was bombed from space and having rebuilding issues.

Offline Undercov3rL0ver

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #217 on: December 21, 2011, 01:49:51 PM »
I haven't played anything in a while.

Offline cmpuncle

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #218 on: December 21, 2011, 01:51:29 PM »
this I know as I have seen your "last on" continue to grow larger and larger lol

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #219 on: December 22, 2011, 05:16:59 AM »
I am not going to post in Multiverse till we know if Maya is mind controlled.

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #220 on: December 22, 2011, 11:11:49 AM »
She's your little puppet undercover....she didn't roll nearly as well as you did. Congrats everyone, the battle is over. I'll make an IC post sometime soon. for now, snow shoveling to be done.

Offline DigitLninja

Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #221 on: December 22, 2011, 02:32:21 PM »
yay!... did we beat Team 'Lame Ass' in the record time?

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #222 on: December 23, 2011, 01:44:58 PM »
"Team Lame Ass" chose to go up against Ms. McRemitz' hologram, which would have been a completely different challenge.  Their challenge was to land a single hit against her.  Her defensive bonuses require an equation to figure out, and it is statistically impossible for an individual to hit her in a one-on-one battle.  They beat her really quickly. However, you defeated Squad 17 in record time. They are a legendary squad at the school and due to Grimoires interference, the fight went much smoother than it could have.  Remember their combo attack?  If Todd wasn't preoccupied with Grimoire, he, Shady, and Alfred would be doing their team attack versus everyone, with team attack damages. If that were the case, the fight would have been much tougher for everyone, but you were able to take out his partners while Grimoire kept him busy. Your teamwork also was impressive, indicating you probably would have beaten Ms. McRemitz rather quickly as well, had you chosen to face her.l

Anyway, it took seven turns to defeat Squad 17, which means you qualify for the Rank 2 bonus I had planned. You were a couple turns shy of earing the Rank 3 bonus.  The bonus is as follows:

Everyone: You gain a level and plus an additional 8 character points to spend with it. You also get a free "combination attack" attribute at Rank 2. 
Roll a d10 for MP and HP increases.

Cmpuncle: Grimoire now has the "extra attacks" attribute with the defect "Dependent: Super Speed".  This reduces the cost of the attribute by 3, because you have to be going at super speed to use it.  against most foes, the attack is rolled with a +2 bonus, though I may reduce that for faster enemies.  You also get the "Judge Opponent" feat if you didn't already have it. Your hp also increases by 10.

Undercover:  Faeli now has an additional +2 bonus to any attempt to throw an enemy at another enemy. This is because of having to deal with an opponent that would resist being thrown, you have gotten more skilled at it.

Ninja: You now have a permanent additional +1 defensive bonus vs. Swords, Fire, Explosions, and guns, Furthermore, you now have a +2 bonus to defend an ally in trouble.  You may add one movement-type keyblade ability (like air glide or dodge roll).

Myself: Saeko now has more energy to call upon (+15), and her alternate form attribute raises one rank.  Her HP also increases by 10 

please write "bonuses" under your attribute section of your character sheet and list these under "notes". This will help me keep track of everything. 
congrats guys.

Also, statwise, I haven't given Servant Stats in Fate. Some of them who've died, I won't bother to mention. If I have changed a stat, let me know. Some of them are about to be introduced. Their master is listed in parens.

Male Berserker: (Unknown master)
Str: B
End: EX
Agl: D
Mag: E
Luck: E
NP: A

Female? Caster:(Triplet 2)
str:?
End:?
Agl:?
Mag:?
Luck:?
Noble:?

Male Saber: (Defender)
Str: B
End: B
Agl: A+
Magic: C
Luck: C
Noble: C

Male Archer: (Sophies)
Str: C
End: B-
Agl: C
Mag: B
Luck: B+
Noble: ?

Female Berserker:(Zane)
Str: A++ - EX
End: A++ - EX
Agl: A
Magic Resist: E
Luck: E
Noble Phantasm: C-EX

Unknown: (Triplet 3)
Str: C
End: ???
Agl: C
Magic: ???
Luck: EX
Noble Phantasm: ???
???

Female Rider: (Lancer?)
Str: B
End: D
Agl: A
Mag: B
NP: A+
Luck: E

Defender: (Caster)
Str: C
End: B
Agl: A
Mag: B+
NP: ???
Luck: C

False Saber: (Salem)
Str:A
End: A
Agl: C
Mag: B
NP: EX
Luck: D

Offline cmpuncle

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #223 on: December 23, 2011, 02:00:56 PM »
holy shat on a stick.....

oh btw may post about 5-ish after finishing my Linux intro or when we get back from mom's b-day party, i.e. my second time at a club
« Last Edit: December 23, 2011, 03:54:29 PM by cmpuncle »

Offline SaikotsuTopic starter

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Re: Mech Wars OOC (Saikotsu, cmpuncle, DigitLninja, UnderCov3rL0ver)
« Reply #224 on: December 27, 2011, 11:52:57 AM »
updated