Pathfinder - Small Incestuous Group of High Power PCs - Taking Applications

Started by Stendarr, January 02, 2020, 05:57:26 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Stendarr

What is it?
I'm GMing a Pathfinder game in which the PCs will be a small family (3 or 4) that fosters powerful familial, romantic, and sexual relationships with each other.

What kind of balance will there be between story, smut, etc.?
The game will be heavily based on a strong personal connection between the PCs. Therefore I would like a significant (but not overbearing) emphasis on PCs interacting with each other and furthering their relationships. That goes hand in hand with a good focus on story elements and roleplaying. I'm also looking for a good amount of smut content. The PCs should be sexually interested in each other. The PCs should feel powerful when they use their great power to accomplish things. It's important to use mechanics to give a feel of real and defined power to the PCs.

Overall I imagine something like a 50%-25%-25% split between story, smut, and mechanical gameplay.

Who am I looking for?
I'm looking for 3 or 4 players who put effort into making posts that are well thought out. High posting rates are not necessary, but a consistent, decent rate is appreciated. I'm also looking for players willing to commit to the game for a significant run.

What's the plot?
A family, descendants of a bloodline of heroes that fight side by side with their blood kin, led a great campaign against a powerful Lich, named Akorian. During their campaign, the heroes discovered that Akorian had harnessed his abilities by harvesting latent power found within a hidden labyrinth that had previously hosted a powerful and sinister being. It was also discovered that Akorian had begun efforts to create a powerful artifact of unknown purpose.

After many months of arduous work, the family of heroes and their followers finally discover and fought their way toward Akorian's lair. While the heroes' supporting army held off the lich's forces, the family headed into the lair's depths alone, to confront Akorian once and for all.

After narrowly defeating him and destroying his phylactery, a curious essence poured from the destroyed vessel. The source of the lich's power found its way into the heroes. They felt invigorated by the phylactery's power, but the rejuvenation was accompanied by other stranger feelings. The heroes investigated Akorian's inner sanctum in search of the artifact. Once they finally found it they began to take the measures necessary to dispose of it safely. As they began their work, they found themselves unable to commit to the artifact's destruction. The heroes could sense the doubt among themselves. They knew something was amiss, but no matter the depth of the effort they took to rid themselves of the feeling, they found more and more that they desired to see the artifact completed. The heroes wished to be able to return to their friends triumphant, but it felt as if the artifacts completion had become their sole purpose.

Character Submission Rules:
Do not fret too much about the mechanical aspect of character creation. That can always be managed after I select players.

It is crucial that you can make adjustments to your character so that they can fit in with the other characters.

Family Role:State in your application what family role you imagine for your character. I will very likely PM people asking if they wouldn't mind changing their character to fit different family roles.

Character Art:A complete character submission should include one (or more) piece of art that represents your character. Good character art will encourage me to pick you, but don't worry about it too much. Try not to use art that is overly anime/cartoony (doesn't need to be hyperrealistic though). Also do not use pictures of real people.

Background/Personality: Aim for 200-400 words. Longer is not necessarily better. You should include bits of background and personality.

It's important to remember that your character was born to a bloodline of heroic do-good people who are mentored to be capable heroes that do heroic things. There may be characters that marry into the family and thus would not literally carry the bloodline, but those characters still need to be on good terms with the rest of the bloodline and the organization around it.

The Extent of Character Transformation Due to the Corruption: The corruption that your character suffered did not necessarily have any change on their physical form or mental state (other than an unrefusable desire to complete the artifact). Characters initially will not bestial/demonic/etc. due to the corruption. If you would like to play a character that is further transformed by the corruption that will be something that happens during the actual game and will happen in a way that is determined on a case by case basis.

Third Party Content and Variant Rules: If there's anything third party you want to use PM me about it. The less invasive/complex it is the more likely I'll accept it. The same thing goes for variant rules. For this game, I don't want to use Path of War or Spheres of Power.

Race: At least one of your character's parents is a human. Half-siblings are totally fine. Step-siblings are less cool. PCs who are children of other PCs would benefit from flexibility regarding race.

Alignment: Alignment is mostly a free choice, but there are things to consider. For one, you have to consider the situations your character will find themselves in. It won't work very well if you try to make them buddies with the "good guys". PC's are almost invariably going to be pitted against other people of good alignment, but that doesn't necessarily mean they can't also be good-aligned.

Sheet Recording Method:My favorite character sheet, and the one I'd prefer you use, is the Myth-Weavers "Pathfinder [Experimental]" sheet.

Class: Choose any two classes to have in gestalt. You will begin with 8 levels. Mythic tiers will come later, but they will come so keep them in mind.

A description of exactly how I'm going to handle "Gestalt"
Hit Dice: Use the better hit dice for each level up. For example, a barbarian//wizard would have a d12 hit dice, meaning 12 HP + Con at level 1.

Base Attack Bonus: Use the better BAB progression. For example, a fighter//rougue at 8th level would have +8 BAB.

Base Saving Throws: For each kind of saving throw use the best base saving throw progression. For example, a fighter//wizard would have +2 Fort, +0 Ref, +2 Will at level 1.

Class Features: Gain the class features from both classes.

Class features that are common among both classes follow the faster progression.

Characters with more than one spellcasting class keep track of all their spells per day/spells known separately.


I will be a bit less likely to select characters that have two 9th level caster classes.

I strongly recommend NOT picking a class that has more than one summon or other things to keep track of/manage. Anything more complex than a druid will deter me from selecting you.

Ability Scores: 18, 16, 14, 14, 12, 10
Traits: Pick 3
HP: Max HP per level
Gold: 50,000 GP - Don't be afraid to ask for help picking items!

Zaer Darkwail

Well, my own idea/suggestion is to make game take Overlord Twist to it. Players being max level chars in a game but game servers are shutdown (for good) and are spending last minutes celebrate their accomplishments in the game. But then suddenly, game does not end and instead turns into reality (getting isekaied).

Now, story elements and relationships become focus because earlier in game the erotic encounters weren't possible (despite all fantasize about it). Imagine guy stuck in succubus body but unable to get any sexual encounters example?

Also once your max level there is no need focus gain 'moar power' when your pinnacle what should be possible. Further enhanced by fact the world you got transported to is low level world (meaning most 'legendary' NPC's do not reach past 10th level).

So this in mind, char gen would be epic fantasy statline with 20th level chars and mythic levels (either 10 or 5 so there is chance to progress past 5 mythic levels and get sense of progress even in max level).

tobisquestion

I could be interested in this. I've just gotten into D&D 5e in the past two years and have been playing and DMing for the past 6 months. I've never played Pathfinder but I am aware of it's relationship to D&D.

I guess my question is, if you consider me pretty much fully aquainted with D&D 5e, how much of a mountain would it be for me to climb to be a part of what you have in mind?
Character images inspiration: Female - Male

Zaer Darkwail

Quote from: tobisquestion on January 02, 2020, 11:01:10 AM
I could be interested in this. I've just gotten into D&D 5e in the past two years and have been playing and DMing for the past 6 months. I've never played Pathfinder but I am aware of it's relationship to D&D.

I guess my question is, if you consider me pretty much fully aquainted with D&D 5e, how much of a mountain would it be for me to climb to be a part of what you have in mind?

You can start from here reading on stuff; https://www.d20pfsrd.com/

Vreski

I'm interested! A 50%-25%-25% split between story, smut, and mechanical gameplay sounds perfect.

Tavarokk

Actual interest will depend on the premise of the game and, given party dynamics requirements you've provided, other character applications, but so far I like what I see. Gestalt is good, but I'd favour starting at 10 or less and only touching mythic during the game rather than at chargen stage so as to not make character creation too complex. It's kind of difficult to make a sound high level char and use it efficiently right off the bat, at least if one hasn't played much of high level PF before (thus knowing what to expect).

Kimera

I'm very interested as well. Not may chances for high level games.

Also a big fan of the overlord genre ^^

Zaer Darkwail

I am fine for 10th level and start of mythic levels albeit it would not fit on overlord OP protagonist themes unless rest of world is capped on level 5 or less in max level :P.

pdragon

Looks like it'd be fun. I'll throw in some interest as well. I'm also in the camp of not going max level, since  I think it'd be more fun to have characters that are strong, but aren't going to just breeze through the story like a cake walk, so 10-15 maybe? For the same reason I'm not super down for the Overlord theme. I think if you're gonna go for a super OP Isekai game then it'd probably be better to not even bother with a system based game. Plus as someone who hasn't gotten to play high level pathfinder before I think it'd be more fun to play in an actual fantasy setting, not just people playing in a video game. Just on personal preference I think the extra meta layer is unnecessary.
What a thrill...with silence and darkness through the night....

Request Thread

Petrus02

I'd be interested as well. I always wanted to try an necromancer/cleric evil overlord type of character^^
Could work in an isekai environment just as well. maybe a group of players finding themselves in their character's bodies? pathfinder does lend itself well for that.
I'm totally fine with 50/25/25 ratio

Kunoichi

I'd be interested in a game like this as well, though given all the other people already showing interest in the idea of a high-powered Pathfinder game, I'm guessing it'll be a matter of turning in a character sheet and hoping I get chosen when the game itself eventually gets off the ground.  The stipulations provided in the opening post actually sort of remind me of an idea I once had involving combining the E6 variant of D&D or Pathfinder with the Mythic tier rules, with the idea being that the players would start out maxed out at 6th level and Mythic tier 1, and then would gain further bonus feats and Mythic tiers and see if that would allow them to push beyond the bounds of what E6 normally allows players to do.  Adding on gestalt to that would certainly let the players be decently strong, right off the bat.

As an alternative to the isekai idea, we could have a setting where there was an ancient cataclysm that caused that setting's deities to be wiped out, but left behind traces of their divine power that mortals occasionally stumble across and use to become nascent deities themselves.  The players would be a small group that stumbled across one of these leftover pieces of divinity and were all empowered by it at once, and the game would be about their continuing adventures and rise to power from that point onward.

At the very least, I think having the party all have gained some sort of power from the same source would probably be a good way to start things off.  It'll set up a connection between the characters and a reason for them to all know one another already, and the nature of that source could be used to set up all sorts of other plots or throw other little twists the party's way.

Kimera


Angie

Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Zaer Darkwail

Quote from: Kimera on January 02, 2020, 05:48:46 PM
Oh that's also a pretty interesting idea to tie everyone together

Indeed and one sources for mythic power is mentioned as 'divine ascension' sort of deal. So fantasy world absent from gods (or gods destroyed/dissipated) but shards of their powers remain in the world and when you stumble into one you get empowered asap.

Re Z L

I ran an M6 (Mythic variant of the Elite 6 game) once upon a time with Gestalt, makes for an interesting game where the characters can be reasonably strong without trivializing some challenges and still providing some character building/development over time.

Player class levels cap out at level 6 though, and then Mythic tiers are tacked on top of that (though they're not necessarily given out via XP).  Characters keep gaining XP and at certain "levels" instead of levelling up they simply gain an additional feat with no cap on how many feats they end up with.

Might not necessarily be what most people think of when they think "high level/power" though--though it keeps the disparity between full casters and martial characters on the lower end, and high level magic can always be introduced through Mythic and/or magic items.
A&A

Ryu Wojin

As someone who loves mythic gestalts, I am very interested in this game. Though I do have some questions for the gm.

What direction are you expecting the PC's to take? Good or evil? Or are you waiting for PC's to pitch in ideas for you? (one idea I had was a lich who factors in gentle repose to their phlactery and keeps their nerves active even in undeath).

Have you considered templates for the PC's as well? Could even be a form of powering up. If a devoted devil-worshiper eventually gained the fiendish template. (succubus transformation?)

Another idea I'm considering is a nine-tailed kitsune, but pathfinder honestly does it really poorly. I don't see the tail progression as being worth a feat each tail. And I think the power increase should be more than the SLA's that it gives. So how far into the realm of custom-made progression do you fancy?

And finally, how about 3pp content? Like Spheres of Power?


Quote from: Zaer Darkwail on January 02, 2020, 07:18:04 AM
Well, my own idea/suggestion is to make game take Overlord Twist to it. Players being max level chars in a game but game servers are shutdown (for good) and are spending last minutes celebrate their accomplishments in the game. But then suddenly, game does not end and instead turns into reality (getting isekaied).

Oh hi there. Wonder if Lunari and Skalador will get a chance to shine again.

Stendarr

Whaa! This is a lot more interest than I thought, but that's good. A lot of good discussions here.

So far, in terms of mechanics, I'm leaning toward an E6-esquse system. PCs will probably be made at level 8 gestalt. As the game continues, progression will take the form of inheriting templates, mythic tiers, and bonus feats/traits/stuff.

I want to hear what people think about story ideas that have been suggested. In a few days, I'll throw some pitches for story ideas.

Quote from: Zaer Darkwail on January 02, 2020, 07:18:04 AM
Well, my own idea/suggestion is to make game take Overlord Twist to it. Players being max level chars in a game but game servers are shutdown (for good) and are spending last minutes celebrate their accomplishments in the game. But then suddenly, game does not end and instead turns into reality (getting isekaied).

So this in mind, char gen would be epic fantasy statline with 20th level chars and mythic levels (either 10 or 5 so there is chance to progress past 5 mythic levels and get sense of progress even in max level).
I think that's a little too high-leveled. It becomes a lot to do character generation and full casters peel a little too far ahead. I'm also not huge on the idea of isekai, but we'll see.

Quote from: tobisquestion on January 02, 2020, 11:01:10 AM
I guess my question is, if you consider me pretty much fully aquainted with D&D 5e, how much of a mountain would it be for me to climb to be a part of what you have in mind?
I don't think it would be too bad, and I'm very willing to help you learn. I'd say I'm a pretty good teacher too. If you're really interested I wouldn't worry too much about learning.

Quote from: Tavarokk on January 02, 2020, 02:17:43 PM
Gestalt is good, but I'd favour starting at 10 or less and only touching mythic during the game rather than at chargen stage so as to not make character creation too complex. It's kind of difficult to make a sound high level char and use it efficiently right off the bat, at least if one hasn't played much of high level PF before (thus knowing what to expect).
I agree. I'm pretty set on Gestalt-ness, I think. Mythic tiers wouldn't be present during character gen, but you'd probably pick your first tier up pretty early.

Quote from: Kunoichi on January 02, 2020, 04:59:00 PM
I'd be interested in a game like this as well, though given all the other people already showing interest in the idea of a high-powered Pathfinder game, I'm guessing it'll be a matter of turning in a character sheet and hoping I get chosen when the game itself eventually gets off the ground. 
I'm going to be choosing people based on willingness and compatibility. I won't be very concerned about mechanics until players are chosen, and I certainly don't want people to be rushed to push out something mechanically sound.

Quote from: Kunoichi on January 02, 2020, 04:59:00 PM
I once had involving combining the E6 variant of D&D or Pathfinder with the Mythic tier rules, with the idea being that the players would start out maxed out at 6th level and Mythic tier 1, and then would gain further bonus feats and Mythic tiers and see if that would allow them to push beyond the bounds of what E6 normally allows players to do.  Adding on gestalt to that would certainly let the players be decently strong, right off the bat.

we could have a setting where there was an ancient cataclysm that caused that setting's deities to be wiped out, but left behind traces of their divine power that mortals occasionally stumble across and use to become nascent deities themselves.  The players would be a small group that stumbled across one of these leftover pieces of divinity and were all empowered by it at once, and the game would be about their continuing adventures and rise to power from that point onward.

At the very least, I think having the party all have gained some sort of power from the same source would probably be a good way to start things off.  It'll set up a connection between the characters and a reason for them to all know one another already, and the nature of that source could be used to set up all sorts of other plots or throw other little twists the party's way.
I'm liking this E6-esque idea. I think I'd make it level 7 or 8 though.

The story ideas are good too.

Quote from: Ryu Wojin on January 02, 2020, 06:47:57 PM
What direction are you expecting the PC's to take? Good or evil? Or are you waiting for PC's to pitch in ideas for you? (one idea I had was a lich who factors in gentle repose to their phlactery and keeps their nerves active even in undeath).

Have you considered templates for the PC's as well? Could even be a form of powering up. If a devoted devil-worshiper eventually gained the fiendish template. (succubus transformation?)

Another idea I'm considering is a nine-tailed kitsune, but pathfinder honestly does it really poorly. I don't see the tail progression as being worth a feat each tail. And I think the power increase should be more than the SLA's that it gives. So how far into the realm of custom-made progression do you fancy?

And finally, how about 3pp content? Like Spheres of Power?
All of my ideas were pretty heroic and good bassed, but it's up for discussion.

I knew I was missing something for higher power PCs. I like the idea of templates. It could even be something to work toward instead of something to start with.

I agree about the nine-tailed kitsune. I'm totally down for custom-made progression. As long as it doesn't get too complicated (that bar is pretty high for me personally).

I'm not really into 3pp content. I could maybe be convinced about somethings, but Spheres particularly is a lot to learn and I'm not very read up on it.

Ryu Wojin

*nods nods*

Is your setting going to be Glorian based or is it gonna be a custom world? And are you gonna use the standard pathfinder pazio interpretation of various things like....

Elves don't sleep but meditate, undead is evil because it brings the end of the world closer, etc. etc. etc. ?

Quote from: Stendarr on January 02, 2020, 11:07:01 PM
All of my ideas were pretty heroic and good bassed, but it's up for discussion.

I'm very down and interested in a heroic campaign if you'd like to go that route.

Quote from: Stendarr on January 02, 2020, 11:07:01 PM
I knew I was missing something for higher power PCs. I like the idea of templates. It could even be something to work toward instead of something to start with.

I may not even entertain the idea of a lich or grave knight, but hopefully an alternative could be done for the route to becoming those templates. (They're literal money-sinks)

Quote from: Stendarr on January 02, 2020, 11:07:01 PM
I agree about the nine-tailed kitsune. I'm totally down for custom-made progression. As long as it doesn't get too complicated (that bar is pretty high for me personally).

I actually liked this homebrew of a 3.5 kitsune paragon class. Made the power of a kitsune gaining tails feel meaningful. I could do some research if I go that direction.

indarkestknight

Voicing my interest.

While I do like the overlord idea Zaer floated, I could probably come up with something for a gestalt level 8 game with mythic, too.

As an addition or alternative to mythic, using hero points, especially if they're handed out more freely, can be used to give protagonists a boost without having to fully commit to all the system mastery mythic demands.

That aside, I figure it's worth it to put out there that I'd probably be playing a male or futa character, and as far as smut goes, I'd probably be interested in playing opposite female characters and to a lesser extent effeminate males and futas.

Seems to me it might be useful to have a gauge of what kinds of characters people want to play in that respect, as if we have a bunch of male characters who aren't interested in other male characters, or other compatibility issues, it might muck things up.

Tavarokk

Not keen on Overlord idea.

Regarding E6 and similar rules, I'm a bit on the fence - PF classes have a lot of really cool abilities in low 10s that I'd hate to miss out on. On balance, I'd probably be in favour of going to 20 eventually, although an interesting idea occurs to me: let's say, past 10 level-ups can only be directly awarded by GM for performing appropriately challenging and impressive deeds, while XP gathered from the usual mucking about is spent on feats and other E10 stuff. Does that sound workable?

As for premise ideas, I like the idea of an adventurer party finding a shattered divinity. It doesn't even need to be a different, post-apocalyptic setting - not like gods dying to various degrees hasn't happened on Golarion or Faerun. Isekai might also work, but between two fantasy world rather than from ours, wherein the new arrivals get 'chosen package' from the summoning deity on top of what they had originally. Along with a mission, naturally.

Either way, I like the idea of having been a normal, non-gestalt, lvl 6-7 adventurer (or equivalent, guard, knight, agent, whatever), then getting their hands on some form of divine blessing and thus levelling up to 8 and switching to gestalt progression. It would make roleplay less challenging at the start compared to having to pull off larger-than-life heroes who got there on their own effort straight away.

Kunoichi

Quote from: Stendarr on January 02, 2020, 11:07:01 PM
I'm liking this E6-esque idea. I think I'd make it level 7 or 8 though.

The story ideas are good too.
Thank you.

I have seen people who've run E6-styled games in Pathfinder before say that making it E8 can work a bit better for Pathfinder.  Something about a lot of PF classes being designed to have decent break points at 8th level and melee classes being able to compete a bit better with fourth-level spells.  I'll admit I'm more familiar with 3.5 D&D than Pathfinder, myself.

Even if you don't go for the E6-style ruleset, I'll still be interested in playing, though.

Quote from: Stendarr on January 02, 2020, 11:07:01 PM
I want to hear what people think about story ideas that have been suggested. In a few days, I'll throw some pitches for story ideas.

While I'm a fan of the isekai genre and don't have a problem with the idea of playing an isekai campaign of some sort, I think the Overlord-style 'you get all the powers of your high level MMO character' sort of isekai doesn't work with something like Pathfinder.  The rules just aren't really set up to model the effects and powers of a typical MMO, or even most videogames, for the most part.  It might work better with something like 4th edition D&D, but of course that system doesn't generally work well on forums.

Kimera

I'm not too familiar with those E6/8/10 type games. is it an alternative form of leveling?

I like the isekai genre a lot, although I'm not a huge fan for when we get blatantly high powered protagonists right from episode 1. Now this might seem a bit contradictive with Overlord, but I simple love that show for their silly in group dynamics.

Or how about they are a group of unique individuals who have gotten the attention of the gods, for better or worse. Either from their own world or them being pulled into another one. A bit more Greek influence like Hercules etc...

Stendarr

What does everyone think about an evil campaign? It could be that the PCs come across divine/immense power for their taking, but that they decide to use it for less savory purposes.

Also, what kind of relationship with other PCs are people interested in? The PCs could be people drawn together by destiny. They could be childhood friends. Another idea I'm liking is a small family with some incest mixed in. Maybe they're otherwise opposed to incest but their source of power is encouraging incestuous feelings.

Quote from: Ryu Wojin on January 03, 2020, 12:53:35 AM
*nods nods*

Is your setting going to be Glorian based or is it gonna be a custom world? And are you gonna use the standard pathfinder pazio interpretation of various things like....

Elves don't sleep but meditate, undead is evil because it brings the end of the world closer, etc. etc. etc. ?

I'm very down and interested in a heroic campaign if you'd like to go that route.

I may not even entertain the idea of a lich or grave knight, but hopefully an alternative could be done for the route to becoming those templates. (They're literal money-sinks)

I actually liked this homebrew of a 3.5 kitsune paragon class. Made the power of a kitsune gaining tails feel meaningful. I could do some research if I go that direction.
I usually take Golarion and change around whatever I want on a campaign by campaign basis. I usually use the Paizo interpretation of things like those mentioned, but particularly, I like to keep necromancy a little more morally ambiguous.

That Kitsune homebrew looks like it's probably okay. You're just going to have to be wary of how it fits in with the other players' stories.

Quote from: indarkestknight on January 03, 2020, 01:32:27 AM
As an addition or alternative to mythic, using hero points, especially if they're handed out more freely, can be used to give protagonists a boost without having to fully commit to all the system mastery mythic demands.

That aside, I figure it's worth it to put out there that I'd probably be playing a male or futa character, and as far as smut goes, I'd probably be interested in playing opposite female characters and to a lesser extent effeminate males and futas.

Seems to me it might be useful to have a gauge of what kinds of characters people want to play in that respect, as if we have a bunch of male characters who aren't interested in other male characters, or other compatibility issues, it might muck things up.
I can't pinpoint exactly why, but I'm not too fond of the hero point system. I'm also pretty interested in the mythic system.

If people are interested they can talk about what gender/sex/sexuality they're interested in, but it can wait until we have a stronger idea of where the story is going to go.

Quote from: Tavarokk on January 03, 2020, 03:04:36 AM
Not keen on Overlord idea.

Regarding E6 and similar rules, I'm a bit on the fence - PF classes have a lot of really cool abilities in low 10s that I'd hate to miss out on. On balance, I'd probably be in favour of going to 20 eventually, although an interesting idea occurs to me: let's say, past 10 level-ups can only be directly awarded by GM for performing appropriately challenging and impressive deeds, while XP gathered from the usual mucking about is spent on feats and other E10 stuff. Does that sound workable?

As for premise ideas, I like the idea of an adventurer party finding a shattered divinity. It doesn't even need to be a different, post-apocalyptic setting - not like gods dying to various degrees hasn't happened on Golarion or Faerun. Isekai might also work, but between two fantasy world rather than from ours, wherein the new arrivals get 'chosen package' from the summoning deity on top of what they had originally. Along with a mission, naturally.

Either way, I like the idea of having been a normal, non-gestalt, lvl 6-7 adventurer (or equivalent, guard, knight, agent, whatever), then getting their hands on some form of divine blessing and thus levelling up to 8 and switching to gestalt progression. It would make roleplay less challenging at the start compared to having to pull off larger-than-life heroes who got there on their own effort straight away.
I'm pretty set against an Overlord style thing.

You do have good points about limiting leveling. There are a few classes that do get interesting things in the teens. Besides, if we're getting feats and HP and whatnot anyhow it's not much of a jump to just do level-ups.

One thing I'm worried about is casters getting too far ahead of the other PCs. There are a couple of other ways to solve that though. Martials could get a few extra goodies and anti-magic things could be more common, or each PC could be a caster so that no one falls behind. I suppose it's okay if someone wants to play a martial and doesn't mind the casters getting ahead of them.

Quote from: Kimera on January 03, 2020, 03:48:35 AM
I'm not too familiar with those E6/8/10 type games. is it an alternative form of leveling?

I like the isekai genre a lot, although I'm not a huge fan for when we get blatantly high powered protagonists right from episode 1. Now this might seem a bit contradictive with Overlord, but I simple love that show for their silly in group dynamics.

Or how about they are a group of unique individuals who have gotten the attention of the gods, for better or worse. Either from their own world or them being pulled into another one. A bit more Greek influence like Hercules etc...
E(whatever) is when PCs stop leveling at a given level and further progression is reduced. Typically you receive a few feats or something as you go on. The idea is to take advantage of certain "sweet spots" that tend to be found in usual gameplay.

Zaer Darkwail

I am fine for E8-E10 gestalt level for chars, however as mentioned by Tavarokk that going above the level cap is possible but only coming as reward from epic tier deeds (and overall after long time doing adventures). Perhaps making the PC's first people ever to even reach higher levels in the said universe.

Quote from: Ryu Wojin on January 02, 2020, 06:47:57 PM
Oh hi there. Wonder if Lunari and Skalador will get a chance to shine again.

Perhaps, depending is GM open via template gained skeleton champions/mages :P.

Quote from: Stendarr on January 03, 2020, 04:19:14 AM
What does everyone think about an evil campaign? It could be that the PCs come across divine/immense power for their taking, but that they decide to use it for less savory purposes.

Also, what kind of relationship with other PCs are people interested in? The PCs could be people drawn together by destiny. They could be childhood friends. Another idea I'm liking is a small family with some incest mixed in. Maybe they're otherwise opposed to incest but their source of power is encouraging incestuous feelings.

I am okay to that; power after all corrupts those who are not prepared for it. But as mentioned several times, it would make sense that group comes across shard from a god and that shard then grants them gestalt powers and perhaps mythic 0 tier as well.

Quote from: Stendarr on January 03, 2020, 04:19:14 AM
I'm pretty set against an Overlord style thing.

*sad panda noises*

Quote from: Stendarr on January 03, 2020, 04:19:14 AM
You do have good points about limiting leveling. There are a few classes that do get interesting things in the teens. Besides, if we're getting feats and HP and whatnot anyhow it's not much of a jump to just do level-ups.

One thing I'm worried about is casters getting too far ahead of the other PCs. There are a couple of other ways to solve that though. Martials could get a few extra goodies and anti-magic things could be more common, or each PC could be a caster so that no one falls behind. I suppose it's okay if someone wants to play a martial and doesn't mind the casters getting ahead of them.

I think that would be best; start in 8-10 gestalt, mythic 0 and progress slowly in level ups. But to avoid martial vs magic conflict, you rule one side must have caster some kind (or that folks must be happy that magic may start trump things over pure martial gestalt hybrids). With everyone having magical progression then power gap coming later levels would not matter as all have either got arcane, divine or between magical prowess.

Of course partial gap closer is allowing using Path of War material which offers martial classes which martial feats approach near magical levels of influence.

Erich Norden

Registering interest; I have no experience in E(x) or what have you, but do enjoy Pathfinder, and would like to perhaps try my hand at playing a mythic character.