PXO: Recruitment Thread (Video Game Crossover RP)

Started by TheBlackThrone, August 06, 2017, 03:55:00 AM

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TheBlackThrone




P


latform City is the majestic capital of the video game universe known as Arcade. It is here where the prestigious leaders of the seven major kingdoms gather and discuss matters of The Balance. The Balance is what keeps the realms from crossing over, but it has been disturbed come late. A virus has breached The System. It is an agent so contagious; so corrupting that The Seven have come to address it as the Mugen Virus; the M-Virus; the Infinite Virus. While heroes cringe at the prospect of the virus warping the entire system, the villains grasp it like the breast of a wanton lover. They see it as a higher evolutionary. Finally, vengeance. Taking the kingdoms of Arcade is only a matter of keeping the heroes oblivious to how the virus works and how it can be stopped. The Seven realize that they would need to summon Arcade's mightiest heroes -- old and new. If nothing is done to quarantine and delete the virus, then the realms would converge; realities would warp; and stories would be undone. The story begins here and the game has just begun.


The Seven Kingdoms
Note: These are not the only kingdoms in which players can choose characters to play from. This is just a small list of the top gaming companies, and those selected to represent the seven major kingdoms in this game.

GM note: Players have dibs on characters regardless if they are being used as NPCs. If you see a NPC being used by the GM that you want to make your playable character, simply PM me and let me know. I will make the necessary changes.




Nintendo

Rosalina
Capcom

Guile
Ubisoft

The Prince
Blizzard

Artanis
Konami

Alucard
Bethesda

Vault Boy
Square Enix

Headmaster Cid

Setting

Platform City is a crossover dimension and the capital of the video game universe. In Tetris Castle, the rulers of the seven largest kingdoms: Nintendo, Konami, Capcom, Bethesda, Ubisoft, Square Enix, and Blizzard; come together in a summit once a year to discuss the stability of the video game world. Unfortunately, due to an emergency, a meeting was called sooner than intended. An unknown video game virus has infiltrated the universe and has led to the corruption of several worlds. Unfortunately before the seven rulers of the seven major kingdoms were able to summon champions from various universes to deal with the menace, the villains remained one move ahead...

Prologue
Prologue: Abducted
You were the hero of your universe—a legend in others. You braved many challenges and made many sacrifices in order for your universe to be at peace. You thought at last you could rest, but then you were abducted. Against your will, you were transported to a dark planet in the multiverse known as “Elysium.” Unfortunately, heroes find no rest here, but an eternity of battle. You may have been dead once, but you aren’t any more. Your story may have ended with your whereabouts unknown to your loved ones, and here you are. You awake imprisoned in a futuristic cell with no memories of your old powers and abilities (thus explains why characters start as Level One). All you know is that in a few moments, you and your fellow imprisoned comrades will soon have to fight for your lives as you are constantly reminded by the monstrous guards. You and your comrades will have to stand together to escape this Spartan world.

GM Rewards: All players and their characters who successfully complete the game’s prologue, will receive an achievement called a “Founder’s Award,” which can be placed into CSes, marking them as those characters who joined the game from the start. The second character option will also unlock for those players.

Players will choose one hero from any video game franchise with the exception of certain Japanese video games. If the anime, film, literature did not originate as a video game, then players are not allowed to choose characters from such games. Other prohibited franchises are Marvel, DC, and Disney (to include Star Wars and Kingdom Hearts).

After players have managed to complete an entire mission with their one character, those players who have remained dedicated and who are still a part of the game will be allowed to unlock a second character option. For now, I am only permitting one character to be selected to control the character traffic and to permit players to have a better chance of acquiring their first choice.

Players are not permitted to play villains. Villains already have a place in this game. However, if a player would like to assist the GM with a plot, by volunteering to RP a villain for the said mission, then the GM will allow this. If a player goes inactive, then his or her character will be relieved and tossed back into the dibs pool. I will mark a player as inactive if they are inactive for a total of 30 days. The story that that character left behind will no longer be significant for the new player that adopts that character will have free reign to play that character as though the character were anew.

Players are not permitted to bend the gender of the hero character UNLESS the gender was interchangeable in the game. For example, a player can play Link and another can play Linkle. Although they are similar in appearance, they are different characters. A second example is Commander Shepard. In Mass Effect, the player could make Commander Shepard either male or female, but there will be only one Commander Shepard. By now, I am sure that you understand.


Barney-Style Game Statistics Guide

Physical Damage
(P)Defense
(M)(E)Defense
Magic/Energy
Dexterity

Physical Damage: This attribute determines physical damage.
(P)Defense: This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (drug afflictions on the brain) or physical state.
(M)(E)Defense: This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s psychology or spiritual status.
Magic/Energy: This attribute determines magical/energy damage. Energy, specifically, means ki or energy weapons and devices from universes with advanced technology.
Dexterity: This attribute determines speed, accuracy, and evasion.
Critical Damage: For every point placed into Physical/Magic/Energy Damage and Dexterity, the percent of critical damage rises. Every 5 points in Dexterity and P OR M/E-Damage (not both P and M/E) will grant a 5% chance increase. Remember, five points in both categories not just one or the other.

Every character who joins this game will be given 5 stat points to distribute throughout the 5 attribute categories. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. This game is your oyster.


The character code that I give you to help you fill out your CS is a guide. Just follow what it says. I promise you that it is easy. Be also sure to refer to the profile sample if you need a visual.

Experience

Experience is awarded two ways: 1) In game when bosses—main or minor—are defeated along with minions, and 2) by player word count. I reward literacy. The player and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will increase by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3. XP is not an ongoing system. XP will only be initiated within certain missions and events. Players will be notified once XP has been initiated, and once XP has concluded with the XP cash out.

300 words = 1 experience point
500 words = 2 experience points
1,000 words = 3 experience points


The experience reward may increase as characters grow in level.


You can keep track of your acquired experience by posting the points at the end of your post, or by writing it to your character’s character profile (which the GM encourages you to do both).



[B]Character Name:[/b] (The name of your video game character.)

[B]Title:[/b] (If you are playing a classic and highly renowned character, then the title of “Legend” will be bestowed upon them. The Legend title only means that your character to NPCs and other characters is highly reputable like a hero of legend. [b]The video games that earn legend must be older than 2002.[/b])

[B]Kingdom:[/b] (If your character does not hail from the seven major kingdoms, then state the game company they come from.)

[B]Visual Description:[/b] (Image)

[B]Written Description:[/b] (Your character does not have to look like their video game depiction. You could make them taller, shorter, have different clothes, scars, tattoos, hair dye, etc. However, if your character does not normally wear armor, then you cannot have them wear it. Armor or special armors can be earned in game. For those animal characters, you can make them humanoid or anthropomorphic. Get creative.)

[B]Personality:[/b] (Just a basic run-down. You don't have to write a psych analysis.)

[B]Game:[/b] (Just by stating what game (or series)/your character comes from, you have summed up that character’s background. Because we can easily look it up)

[B]Current Story:[/b] (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time. You will not character assassinate other characters, especially if they are a character a player could potentially adopt. Just do not even mention their existence. If you have to mention them, then do simply that "mention" but you won't write the story of an actual game character that you have no intention to RP.)

[B]Weapon(s):[/b] (What you will put here is the weapon or weapons your character has initially. The weapons they would normally have at the very start of their game. Like, level 1. Any other weapons will be acquired in game or as a level up.)

[center][b][u]Stat.[/u][/b][/center]
[center][b]Level One[/b]
You have 5 stat points to distribute how you like.
(P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.)
(P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.)
(M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as ki or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.)
(M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural affect that can alter the character’s mental or spiritual state.)
Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.)
0% (This is critical damage. Everyone starts at 0.)
XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)

[B]General Abilities[/b]

Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.

When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)

[B]Special Abilities[/b]

Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.)

[B]Items[/b]
(There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will often award characters items/special items during, and at the end of missions and events. Characters may even acquire an increase in inventory space as a reward.)
Slot One.
Slot Two.
Slot Three.

[B]Strengths[/b]

(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.

[u]Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is for that is all that really matters[/u].[color=red][b] If you have a character with demigod strength, but you don't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage.[/b][/color] I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. [i]If you got a character that is a physical powerhouse, then invest in it.[/i] [color=red][b]Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.[/b][/color])

[B]Weaknesses[/b]

(No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, etc. You should list those weaknesses here.)

[B]Achievements[/b]

(Throughout your Project X Over experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)


Sample Profile

Mama Mia!
MARIO
Title: Legend

Kingdom: Nintendo

Written Description: Mario is a 5’9” 175 lbs Italian-inspired man with dark brown hair and blue eyes. One of his eye-catching allures is his masculinity. He’s muscular and hairy in all the right places. Interesting enough is his prized moustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.

Personality: Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone or damsels in distress.

In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.

The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.

When it comes to women, well, hot women; they are his weakness whether they be heroines or villains. He loves his women, and so, he may need to be kept on a choker chain.

Game: Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.

Current Story: Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.

Weapon(s): Power Hammer - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.

Stat.
Level One

(P)Damage 4
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 2
0%
XP ////////// (0/10)

General Abilities

Lv 1 Power Jump - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.

Special Abilities

Slot One.

Items

Slot One.
Slot Two.
Slot Three.
Strengths

Superhuman Strength - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.

Melee - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.

Athlete - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.

Extremely Versatile - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!

Weaknesses

Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.

Achievements

None.


Battle System Explained

The way combat will work in this game is the villains will be run by either the GM or a trusted player.

Players will write their characters making what is called an attempt. You will attempt to strike the enemy, but you will not confirm it happening. You can say what could possibly be the result if your character was to succeed with the attack, but you cannot say that the attack succeeded. The GM will determine what amount of damage your character outputs based on his or her stats, technique, and how much is received based on the secret stats and level of the enemy. Yes, if a character had an ability like "Scan" from Final Fantasy, the stats and level of the enemy would be revealed. But back to the explanation.

Here is an example of a correct combat post:

Joyce curled her fingers into a large fist and swung at Billie's jaw.

It is very important to always specify where exactly your attack is intended. The GM rewards description. If you write vague, then the GM will finish your response for you and cause the attack to hit where you probably didn't intend. So it is very important to pay attention. This battle strategy makes combat challenging, fun, and rewarding.

Here is an example of a vague combat post:

Joyce curled her fingers into a large fist and swung at Billie.

Notice how Joyce didn't state where she was swinging. Billie at this point can easily dodge her attempt because loophole-granted, he can say Joyce swung wherever.

Here is an example of a bad combat post where the writer completed the action without GM judgment:

Joyce curled her fingers into a large fist, swung at Billie's jaw and broke it. While he fell over clutching his face, she stood over him with a cocky smirk and said, "Suck it!"

I hope you now understand what is the right thing to do in a combat scenario and what is the wrong thing to do. If you ever decide to have your character spar another player's character, then by writing only attempts, you show each other courtesy. If players want to challenge a move, then they can call the GM forth to judge the disputed action. Understand that whatever the GM decides is final. Do your best to try and discuss it in PM and let the GM be the last resort.


Squad Explanation

Squads were added to the game to make it fun and competitive in good sport as well as to provide a way for the game to constantly take in new players. After the initial characters start this game off, Alpha Squad will be the initial entry squad for all new players. Alpha Squad will go on missions more suited for their level; and after those missions, depending on how the heroes perform, they can be assigned to the veteran squads.

Some writers may start their characters off as rookies to dabble in the pleasure of full-on character development and progress. This is absolutely fine. The option to leave the rookie level to ascend will always be open to you.


Delta Squad

Delta is where the elite heroes go. “Elite” is not determined by whether a character is a legendary or not or by how bad-ass they were in their game. It is determined by the hero’s performance. Initially, heroes may make it to this team because they performed well during the first mission, but the assignment is not permanent. Heroes can always be dropped to the next lowest squad if they become complacent or if other heroes surpass them. Delta Squad goes on missions at the highest difficulty. While being a part of this honored team is gloat-worthy, the mortality rate is higher. As a GM, my role is not to kill-off heroes but to make the mission as fiction-realistically difficult to match the level and squad your character is assigned. The rewards for completed missions are worth it, including the reward of your character having survived. Delta members will be placed into mentoring positions to help train the other squad members into potentially succeeding them. You never know what will happen in combat, and there must always be a hero ready to replace a fallen champion.

That’s the idea of Delta Squad any way. It sounds intense because that is the feeling that you're supposed to get. It is Delta!

Now if writers who manage to have their heroes make it to Delta want to make an initiation rite of passage for any new heroes who join in the future, by all means. Play around with the story to your heart’s content. As I said before, your playground. This goes for all of the squads.


Charlie Squad

This is probably one of the most competitive squads. Members of Charlie are right beneath Delta and have the potential to ascend any moment. By no means does being a member of Charlie, Bravo, or Alpha mean that the hero is inferior to Delta. While some immature Delta members may make them feel that way, everyone can be replaced. Charlie has the pleasure of being able to study the Delta members and tailor their leadership style as they deem appropriate so that when they become Delta, they won't make the same mistakes they have witnessed.

Charlie will at times be tasked alongside Delta as a support unit. When this opportunity arises, members of Charlie have the option of impressing and getting to know their future teammates. Charlie’s performance during a Delta-level operation may have some heroes qualify for Delta Squad.


Bravo Squad

Bravo Squad is for characters who aren’t interested in direct combat, although, some characters may be assigned as support personnel to other squads. This is the support squad whether it be medical or cybernetic. Bravo supports all the other squads up-close and at a distance. If heroes need to be extracted from a perilous situation, dropped off for silent infiltration, or if heroes need a system hack that is the duty of Bravo!

Alpha Squad

This is the squad for characters who have a lot to learn or who are joining the game for the first time. This is the initial entry squad. Heroes apart of this squad will have a chance to advance to other squads after completing an Alpha-level mission. Missions in Alpha tend to have a low to medium difficulty. This squad is to get those players adjusted to the game or to act as a plot point for those writers who want to develop their characters at a pace under their control.[/b]


Rules

1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on.
2. Do not abuse the system. This game is meant to be fun and to allow players freedom to play their favorite characters to their interpretation. We're all adults here so please be mature and act like one. Do not try to cut the corners on the system laid out here.
3. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue be dropped.
4. If someone chose the character you wanted, then compromise. If the player does not want to give him or her up, I'm sorry. Be creative and find someone else or move on.
5. If you need help with the stat system, the GM will help you. Make an effort to read and figure it out first before you ask the GM. Often times, people overestimate the stat system simply because they read the words "stat system." Do not overthink it. I promise you that it isn't that difficult and once you get the hang of it, you'll think, "No sweat!"
6. Images. Be mindful of the size of your images. If it is too big for the screen, then put a spoiler around it or use the "img height=" “image width=” code.
7. OOC. Try to keep OOC strictly to the OOC thread.
8. GM questions. Send them to the GM so that they do not get lost in the OOC chatter.
9. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do.
10. Sexual Scenes. If the clothes come off, if things get explicit that it's "Not Safe For Work" (NSFW), then put a spoiler around the post and label it as "NSFW."
11. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.


Heroes

Character reservations will be listed here as players make claims. Be sure to constantly check this list for often times players PM me, and so you never know they reserved a hero until I list it here. Reserved characters will clearly labeled with "Reserved" next to their names in italics. When I receive a completed CS, and if I approve the CS, then you will see "Taken" next to the character's name in red.

Raiden - Metal Gear Solid - Reserved
Emily Kaldwin - Dishonored 2 - Reserved


Links

This is where I will place links to other threads such as the OOC, Approved Character Thread, IC, etc.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Divine Tenacity

This is actually really cool. Even now with how crazy real life is being, I think I would like to try and play in a world like this.

Keeping a close eye on this thread for ideas. ^.^
Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

Check out my Request Thread!

TheBlackThrone

Quote from: Divine Tenacity on August 09, 2017, 12:44:02 AM
This is actually really cool. Even now with how crazy real life is being, I think I would like to try and play in a world like this.

Keeping a close eye on this thread for ideas. ^.^

Thank you for your interest. I feel you as far as IRL goes. I tend to run games at a moderate pace just so "I" can keep up as well lol.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

TheBlackThrone

#3
I was trying to leave Mario open for dibs, but I love playing this guy and since my current prospective players didn't seem interested in him, I decided to go ahead and lay claim to the Father of Games.  ::) I am just going to tweak this CS to make it more attractive. I encourage those who have PMed me to continue to brainstorm a character and once you have one, let me know, and I'll reserve it. I also don't mind if WIPs are dropped in this thread. WIPs tend to give you a chance to work on the CS on your cell phone or whenever you got the time, so I really don't mind it. Sometimes I have to WIP too.

Mama Mia!
MARIO

Title: Legend

Kingdom: Nintendo

Written Description: Mario is a 5’9” 175 lbs Italian-inspired man with dark brown hair and blue eyes. One of his eye-catching allures is his masculinity. He’s muscular and hairy in all the right places. Interesting enough is his prized moustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.

Personality: Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone or damsels in distress.

In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.

The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.

When it comes to women, well, hot women; they are his weakness whether they be heroines or villains. He loves his women, and so, he may need to be kept on a choker chain.

Game: Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.

Current Story: Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.

Weapon(s): Power Hammer - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.

Stat.
Level One

(P)Damage 4
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 2
0%
XP ////////// (0/10)

General Abilities

Lv 1 Power Jump - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.

Special Abilities

Slot One.

Items

Slot One.
Slot Two.
Slot Three.
Strengths

Superhuman Strength - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.

Melee - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.

Athlete - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.

Extremely Versatile - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!

Weaknesses

Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.

Achievements

None.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

CurvyKitten


noodlebloom

#5
I'm gonna go ahead and claim Emily Kaldwin from Dishonored 2 as my character! Here's my super WIP CS:
Spoiler: Click to Show/Hide

Character Name: Empress Emily Drexel Lela Kaldwin I.

Title: Honestly not sure about this.

Kingdom: Bethesda.

Visual Description: Regal. Deadly. Touched by the Void.

Written Description: Emily is tall and svelte, with all the beauty and grace befitting her station as Empress. As much as she loves to go out and survey her city as only she can, she's equally suited to the elegant events hosted in Dunwall Tower.
Personality: (Just a basic run-down. You don't have to write a psych analysis.)

Game: (Just by stating what game (or series)/your character comes from, you have summed up that character’s background. Because we can easily look it up)

Current Story: (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time. You will not character assassinate other characters, especially if they are a character a player could potentially adopt. Just do not even mention their existence. If you have to mention them, then do simply that "mention" but you won't write the story of an actual game character that you have no intention to RP.)

Weapon(s): (What you will put here is the weapon or weapons your character has initially. The weapons they would normally have at the very start of their game. Like, level 1. Any other weapons will be acquired in game or as a level up.)

Stat.
Level One
You have 5 stat points to distribute how you like.
(P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.)
(P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.)
(M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as ki or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.)
(M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural affect that can alter the character’s mental or spiritual state.)
Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.)
0% (This is critical damage. Everyone starts at 0.)
XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)

General Abilities

Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.

When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)

Special Abilities

Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.)

Items
(There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will often award characters items/special items during, and at the end of missions and events. Characters may even acquire an increase in inventory space as a reward.)
Slot One.
Slot Two.
Slot Three.

Strengths

(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.

Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is for that is all that really matters. If you have a character with demigod strength, but you don't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.)

Weaknesses

(No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, etc. You should list those weaknesses here.)

Achievements

(Throughout your Project X Over experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)

Angie

Man, I thought about this for four seconds and I already have four ideas. Two from sorta small indie games and two from more major ones. Before I start narrowing it down, I have a quick question: Major NPCs on the protagonist side, are they up for grabs? One of the ideas is one of the "Forsaken Masters" from Path of Exile (either Catarina, Master of the Dead or Vorici, Master Assassin), who are NPCs but could be powerful enough to be characters in this...if they ever actually got off their asses and did any sort of work!
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

TheBlackThrone

Quote from: Angie on August 14, 2017, 10:06:20 PM
Man, I thought about this for four seconds and I already have four ideas. Two from sorta small indie games and two from more major ones. Before I start narrowing it down, I have a quick question: Major NPCs on the protagonist side, are they up for grabs? One of the ideas is one of the "Forsaken Masters" from Path of Exile (either Catarina, Master of the Dead or Vorici, Master Assassin), who are NPCs but could be powerful enough to be characters in this...if they ever actually got off their asses and did any sort of work!

Do they have set powers and abilities in that game? Because I do not allow players to makeup powers. They can do that (to an extent because they will adopt similar weapons or abilities of that universe they are in) with Special Abilities but definitely can't do it with General Abilities. I behoove writers to pick characters that have enough powers, abilities, weapons or gear that can be used to fuel their general abilities. If you start making stuff up, then you might as well being playing an OC.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Juggtacular


TheBlackThrone

The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

scribus1000

#10
Seeing this roll out again is quite tempting, 'cause I've already got a handful of characters in mind. Just going to hang back and observe though, for now.

Quote from: Juggtacular on August 18, 2017, 09:24:06 AM
Uggggh sooooooooo many games to choose from.

Also true.

Also, YOUUUUUUUUUUUUUUU

Hi.
I have taken the Oath of the Drake for Group RPs.
My Ons & Offs (Updated 6/3/2022) and Ideas are here.

The Peak Elliquiy Experience™:
Quote from: roulette on March 15, 2014, 06:59:18 PM"What? Ewww... Well, maybe... actually." -adds to own O&Os-

Angie

I think I've decided to say hell with it and narrow my choices down a bit. Here's my pick, and here's an image of who he is!

Spoiler: Click to Show/Hide
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

TheBlackThrone

#12
Quote from: Angie on August 19, 2017, 03:31:56 PM
I think I've decided to say hell with it and narrow my choices down a bit. Here's my pick, and here's an image of who he is!

Spoiler: Click to Show/Hide

I GM this game on another site and someone has used the exact same character. Before you bother getting too deep into the CS, please PM me how you plan to play his abilities. The one guy tried to make him a Kirby and based him solely on Dissidia and not really the game he was from. So yes please, send me a PM so we can tailor him to fit this game.

Never mind. I got him confused for another FF character.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Divine Tenacity

Still trying to figure out which character from the plethora of digital sprites I know and love....

Think I narrowed it down some to Sheva Alomar (Resident Evil/Biohazard 5) or Fran (Final Fantasy 12).

Both have great personalities and strong backgrounds. Its hard to choose!
Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

Check out my Request Thread!

TheBlackThrone

Quote from: Divine Tenacity on August 20, 2017, 11:30:12 PM
Still trying to figure out which character from the plethora of digital sprites I know and love....

Think I narrowed it down some to Sheva Alomar (Resident Evil/Biohazard 5) or Fran (Final Fantasy 12).

Both have great personalities and strong backgrounds. Its hard to choose!

Well, if you stick around for the completion of the first mission (which is more like the prologue to the game), then second characters become unlocked for you and you can have both.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot

Divine Tenacity

Who is ready for a super work in progress?

Clickbait
Sheva Alomar
B.S.A.A. Elite



Kingdom: Capcom Kingdom- Biohazard Sub-Division

Sheva Visuals

Written Description: Sheva Alomar is a South African woman who stands at five feet, seven inches. Her build is atheltic and yet proprotionally appealing. She is mostly seen wearing her usual body vest underneath her purple tank top, knee pads on her khaki pants, and various tactical straps and belts to hold all of her weapons and items in place. On her days off away from the zombie killing one can find her in anything she deems comfortable, from pajama pants and a sports bra to a attractive sundress.

Personality: Sheva can be extremely loyal to those she calls partners and friends. Sometimes she can come across as a bit naive, most times thinking that a hopeless situation will come out positively. Sheva also has somewhat of a hero complex, admiring her attractive friend and former partner Chris Redfield. The woman treats her body like a temple, training in her off days and being careful to imbibe alcohol in moderation. She does not smoke and finds the smell of tobacco to be noxious and nauseating.

Game: Resident Evil 5

Current Story: After the events that took place in Kikiju, Sheva has decided to stay on with the West African Division of the B.S.A.A. Recently she had heard her former partner Chris Redfield has gone missing. Partners to the end, Sheva was granted special dispensation to find her lost friend, and to bring him back no matter where he happens to be.

Weapon(s):
Beretta M92F (Handgun | Starting)
Bowie Knife (Starting)
Ithaca M37 (Shotgun | Locked)
H&K MP5 (Semi-Auto Rifle | Locked)
H&K PSG-1 (Sniper Rifle | Locked)

Stat.
Level One
(P)Damage 2
(P)Defense 1
(M)(E)Damage 0
(M)(E)Defense 0
Dexterity 2
Critical Damage 0%
XP ////////// (0/10)

General Abilities
[Work in Progress]

Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.

When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)

Special Abilities
[Work in Progress]
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.)

Items
[Work in Progress]
(There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will often award characters items/special items during, and at the end of missions and events. Characters may even acquire an increase in inventory space as a reward.)
Slot One.
Slot Two.
Slot Three.

Strengths
[Work in Progress]

(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.

Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is for that is all that really matters. If you have a character with demigod strength, but you don't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.)

Weaknesses
Sheva is human and therefore graced with superior human strength, agility, and endurance. She is highly very vulnerable to magical and otherworldly spells and abilities

Achievements

(Throughout your Project X Over experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)
Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

Check out my Request Thread!

TheBlackThrone

Just let me know when you guys' CSes are finished and ready to be looked over. I don't expect this game to start immediately (obviously), seeing as it's going to take a few decades for people to narrow down who they want to role play lol. But I can at least approve those who are ready.
The gates are open
Current Time Zone: GMT +2
Delays: None.
Current solo request: None.
Current group request: Tarot