Rogue One-Too (Star Wars, GM guided, small group) CLOSED

Started by BitterSweet, December 18, 2016, 09:04:23 PM

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Landshark

Firespray is really small though. I always liked the ghetroc personally.

BitterSweet

#26
I was thinking of the Dynamic class light freighter.  It's old in this era but was a quality ship in it's time, and the Alliance can't be picky.  It can hold around 10 or so folks, it looks like, and is customizable.

For this game, it's have less cargo space than the stock as the engines are a bit bigger - giving it somewhat more range and speed than expected, and a little more agility.  Armed with turrets and a disguised heavy armament (very non-standard for that sort of ship) it would be a good all-around ship.  Won't be able to take on a fighter for more than a few moments, can outrun most average police or standard patrol ships. Fairly battered looking, worn on the inside, a smuggler compartment that can hold a couple of people or a small amount of cargo.

Thoughts?


Also, can I have a roll call from folks who are interested and have a character concept ready?  Give me a very brief rundown of the character concept so I can get an idea of what kind of variety we do (or don't) have.

Aiden

I'm thinking a heavy weapon type, possibly Mandolorian Bounty Hunter (i can go without the Mandlorian aspect).

I want to be the connection between the crew and all things underworld, at least in Hutt Space. Safe houses, weapon caches, contacts/contracts etc. Doesn't care who wins, he is in it for the money and the thrill of the hunt.


Wargtass

Well shit, that was pretty much my concept too. Mandalorian tank pretty much.  ;D
O/O

Landshark

Looking at playing a male human pilot. Joined the academy but the pickup shuttle was making several stops to collect students. Bad stuff happened and he jumped ship before ever getting into a uniform.

If it moves (preferably fast) he can drive/fly it. Only thing faster and smoother than his flying is his mouth.... Or so he thinks.

Captain Whitebread

#30
Ghtroc 720, the Gamora of the space lanes.

I have stats and deck plans for a lot of ships, including a prison transport, if you want to start us all off as strangers who have to work together....


I've got two concepts.  There is the rich merchant's son, who was sent out on a trade mission to teach him responsibility.  He learned a lot but thought he was a better gambler than he was and ended up being essentially a slave for several years of his life.  He's free now but too proud, stubborn and ashamed to ask his parents for help.  He's currently living as a scavenger, finding and repairing broken down droids, speeders and weapons.  He's a pretty good negotiator, refuses to gamble when he can't afford to lose and has reached the point where he's willing to do just about anything if it increases his chances of survival.  He's pretty much got a foot in two worlds, the rich and powerful as well as the down and out.  He's got some skill as a trader, a pilot and a navigator but he's a master scavenger.

The other option is the nerf herder (yes, an  actual nerf herder) who is on the run from a Nagai, because he made the mistake of sleeping with a married woman.  When he found out she'd done it only to annoy her husband and that she didn't actually have feelings for him,  he asked her why.  She told him it was because he was so insignificant that it would drive her husband mad that she'd stooped so low.  He's a nice guy in a really bad spot and he's trying to find somebody who is good with a knife to teach him how to defend himself, so he doesn't have to die looking at his own intestines.  He's a crack shot with a rifle though, from all those years keeping an eye on the nerfs but he knows he's never going to get a chance ant a clean shot before the Nagai is up in his face.
There are nights when the wolves are silent and it the moon that howls.

Relikai

Is this still open for one?

Might pull up a Corellian since Mandalore has been taken.

BitterSweet

Quote from:  Captain WhitebreadI have stats and deck plans for a lot of ships, including a prison transport, if you want to start us all off as strangers who have to work together....

If you could send me links instead, that would work better.  Looking for a light freighter type that can hold up to 10 people.  Still leaning towards the Dynamic, despite the age.

Also, I like better the first of you concepts (the merchant's son), as it looks like we have plenty of shooty types and not so many of the skills you mentioned.

Quote from: RelikaiIs this still open for one?

I believe we've got a little room still!
Quote from: Landshark
Looking at playing a male human pilot.

Sounds good so far!

Aiden and Wargtass - the Mandalorians are going to have to jello wrestle for the honor!  If I'm recalling my recent wookiepedia explorations, Mandalore is currently under Imperial Control and lots of Imperial cadets receive training there.

Quote from: wanderTo give one sentence examples; I'm not going to say 'x kills three stormtroopers on the way to meet the others', what I would write in a post would amount to 'x lines up his rifle and shoots at the stormtroopers'... I'd expect a GM update to see if I succeeded or not.

It probably (as in certainly) won't happen that way.  That's very labor intensive for me as I'd have to respond to and awful lot of posts.  More likely, we'd work together on a story driven goal and you would be encouraged to write how your character achieved it.

Brief example from me:  You and I have discussed that your character is on their way to meet the rest and runs into stormtroopers, we've also decided that your character isn't successful at breaking through and the ruckus will bring the rest of the team to you.  The details - the excitement of how - is up to you to write. Example:  X ducks behind an outcropping and lines up his rifle, manages to shoot two of the stormtroopers but the third lobs a concussion grenade and blows you right out of cover and sprawling in the street.

The rest of the team could take that as a cue to post their arrival.

I will likely write set-up posts; things that describe the environment, what the possible obstacles look like and potential solutions.  We'd also discuss in the background via PMs or something who is doing what in a general way.  It sounds very pre-planned but it isn't really but it does make sure that we've built room into a scenario where all (or most) characters get a chance to shine.

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

vin26m

I want to re-use this character from a previous game.  I'll adjust her for this game accordingly:




Name:  Sun'kist

Age:   20

Species:   Twi'lek

Gender:  Female

Height:   5'8" (1.75 m)

Weight:  132 lbs. (60 kg)

Abilities:   Acrobatics, acting, dancing, hand-to-hand combat, computer/technical skills (bypassing security, finding information and sabotaging equipment)

Specialty:  Infiltration, espionage, sabotage

Equipment:  Blaster, knife, wardrobe, communication gear, electronics toolkit, lock picks, warbdrobe.

Biography:   Dancer.  Masseuse.  Consort.  Companion.  Slave.  Whore.  Seductress.  Dominatrix.  Thief.  Con artist.  Spy.  Sun'kist specializes in getting her fellow Rebels to feel relaxed, whether it's by lending a pair of hands, an ear, a shoulder or a lekku. 

She uses wit and guile to get her way, but she can handle herself in a fight using a blaster, a knife or her bare hands.  Although she can help as muscle, she is best used for infiltration and distraction.  She also knows secrets, sells information and otherwise has access to a network of valuable contacts.  On the other hand, selling her body is for pleasure as much as business.

Sun'Kist was trained at one of the greatest dance schools on her home planet of Ryloth.  She was tricked by corrupt Republic officials into becoming a dancer for a Hutt crimelord.  Instead of customary dancing veils, Sun'kist was given a flimsy net costume held together by narrow leather straps. 

The Hutt was enamored with her, and chained her by the neck to his throne as his personal property and slave girl.  Sun'Kist was forced to dance for him as well as give him pleasure when the depraved crime lord beckoned.

Defiled, miserable, and fed only scraps, she kept enduring the Hutt's carnal embrace until newer slave girls caught his eye.

Cast aside from the Hutt's harem, she was offered as part of a payment to a Zabrak clubowner and middleman, Aekar Paguo.  Although she was merely a bonus to his commission, the Zabrak offered her a job and a means to make a living of her own as a dancer.  In exchange, she pledged her loyalty to him.

vin26m

In Star Wars Rebels, there's a ship that has shuttle attached to it, which could allow the group to split up.

Landshark

Consular class would be a good ship to use. Lots of room and cargo space without need of a large crew. Its corellianso easily modified.

wander

My concept is on the first page, though essentially they're a Rodian exploring gun-for-hire. More of a co-pilot than an actual pilot, knows all about different planets, is a bit of a face. Think kinda Shephard Book; they're a knowledgeable guy and have the face skills, though also strangely they're a trained shot and clearly are more than a simple space-faring merchant.

BitterSweet

#38
Okay-

I added a character sheet, an example of a character and the character ‘system’.  I want to reiterate that this is not a system game, the Knacks and Talents are more ... prompts to spur writing opportunities and story ideas.  Also note that a Knack or Talent is not a skill - it means your character is world-class at that particular ability or has an unusual ability.  If you skip Weapon Guru, that doesn’t mean you can’t shoot a blaster, it means that someone who has that Knack is much, much better than you ... and pretty much everyone else they meet.  An example would be my character.  His knacks are not combat based but he’s quite capable of flying a fighter and shooting a gun well enough to survive combat.  Those just aren’t his specialties.  So, when looking at Knacks and Talents think about what you want your character to really shine in.

Vin26m
Sun’Kist is a great idea.  Some more slinky skills are welcome and she’s very slinky!  Take a look at the character sheet I’ve recently added and try and cram her in there.  And, heh, I was thinking of ‘flashback’ ideas and one of the one’s I came up with makes a better group adventure.  But, I agree, I like opportunities for the ‘leader’ to meet characters one-on-one in some adventure or another.  I’ll keep my thinking cap on regarding that.

Aiden
Let me know if you go with your Mandalorian Bounty Hunter, as I have a small background idea for it.

wander Sounds good.  Get them written up!

I like the Ghtroc 720.  I think we’ll go with that.  The consular ship is a little too upscale - don’t want the team getting too comfy!

Post your potential characters in this thread -  I'll look at 'em and also that gives fellow players a chance to see how/if they want to tweak their ideas to fit well as a group.  Also, also ... I encourage folks to take a look at fellow characters and see if there are ways to include background connections.

We are all going to be starting on Yavin 4.  Any 'mercenary' type characters, you've basically worked well enough with the Alliance and/or was involved in a mission that ended with you here.  Folks who are rebels from the get-go, either you managed to hitch a ride to Yavin with rebels who vetted you, or you've been here a little while.  I'll put a blurb up about Yavin to give you an idea of what it's like just now, as well as a few topics to start up with.

Aiden


wander

I mentioned the 720 at the end of page 1... ^__^;;;

Anyways, I have the Edge of the Empire sheet here on-site for my character in my inbox, I'll see at either completing the character sheet tonight or more probably it'll be in tomorrow.

BitterSweet

Quote from: wander on December 21, 2016, 12:38:07 PM
I mentioned the 720 at the end of page 1... ^__^;;;

Yes, that's where I got the idea from.  You are the spark that gave us our ship!

wander


Captain Whitebread

We need a proper name for our flying turtle of doom!

PLEASE no suggestions that involve a time period and a bird...

Unless it is the Minute Hummingbird

My suggestions include but are not limited to:

Rancor's Little Brother
Shell Game
And
Unfettered Dreams
There are nights when the wolves are silent and it the moon that howls.

Landshark

#44
The Last Straw
Razors Edge
Righteous Indignation
Fools Gambit
Sudden Revelation
Unanimous Indecision

Would you like the character sheets sent to you or posted here?
Under Getaway Pilot, i take it we have to choose the type of vehicle it applies too, yes?


BitterSweet

#45
Quote from: Landshark on December 21, 2016, 06:57:25 PM
Would you like the character sheets sent to you or posted here?
Under Getaway Pilot, i take it we have to choose the type of vehicle it applies too, yes?

Yes, the general category - it can be fairly broad, example: small space ships covers fighting and non-fight craft.  And, please post characters here for review and such.  Accepted characters will have a thread of their own.

Indeed, pick a name folks! 

My suggestion is much more generic:  Redwing.  References the Alliance symbol but not in a way that will get anyone in trouble.

Captain Whitebread

Player Name:Captain Whitebread
Timezone: Eastern Standard
Expected posting rate: Several times a week



SHAA RAA
Character gender, sex and orientation: Male, Male and Heterosexual - that doesn't mean he won't trade his body for food or money if he is desperate enough
Character Role: Scavenger, Mechanic, Trader, Gambler and general Scoundrel
Build: Slender but this is hidden by robes
Description:I am fairly typical of a Kel Dor, smaller and less robust than a human.  My strength lies within, in my strength of will and in the speed of my hands.  I have no hair, my eyes are black, not that you can see them behind my protective lenses.  Most of my face is covered by a breathing mask. Others of my species would consider me rather attractive but most races see me as hideous.  They cannot tolerate the fact that my features are so unlike theirs.  My face does, after all, look like a pussy with teeth.I wear simple dark robes.  I'm not trying to impress anyone.

Quirks and oddities: Rather than try to stand out, Shaa Raa does the opposite; he endeavours to not be noticed.  That being said, his voice is mechanical and emotionless due to his breathing mask's vocoder, which makes the expression of his rather dark and macabre sense of humour rather difficult.

What Do You Do? I have been a pilot, navigator and a mechanic on freighters, I have literally gambled with my life as the stake and I have spent time staying alive through the scavenging and refurbishing of droids, weapons and personal vehicles.

Knack: Shiny Engine - Not so much coaxing the last little bit out of a machine but rather restoring life to machines others write off as beyond repair

Talent: Danger Sense - It's something that has made his life a little easier, in very difficult circumstances... assuming he pays attention to it.

Personality: "A formal education did not prepare me for real life.  It taught me to pilot a ship and plot a course and calculate profit.  It did not teach me to compromise my morals in order to survive.  It did not teach me to fix things without the proper tools.  It did not teach me that, if I wanted to succeed, I needed to get up one more time than I was knocked down."

"It's only illegal if you get caught."

"Power will always belong to the powerful and their only concern is maintaining their position and increasing their power.  They do not see the rest of us as anything other than exploitable assets.    If we want anything, we need to take it for ourselves, from those that already have it.  Then we too can look down on the masses and feel superior."


Shaa Raa has been forced to endure things that he'd never imagines, so he has changed in ways he'd never thought possible.  Once carefree, he is now bordering on paranoid.  Once a risk taker, he now carefully considers the consequences of each action.  Where once he was generous, now he is self-serving.  One thing that hasn't changed is his stubborn pride.  He would rather suffer in squalor than contact his family to admit that he was unable to survive on his own away from home.

Surprisingly, despite his selfish nature, he's also quite social.  He has to be, because it's difficult to eat a discarded droid or speeder bike.  When required, Shaa Raa can call upon a great deal of charisma and has a gift for haggling.  He's been able to survive for four years by discovering who he can trust and who he cannot.  It's been a hard lesson but he's become quite good at it.

Background:Shaa Raa was the third son of a Kel Dor merchant wealthy enough to be able to afford his own ships.  Unlike his father, Shaa Raa was lazy.  Spoiled by his father's wealth, he spent his time gambling and carousing.  To teach his son a lesson, his father sent him out to learn his trade as a crewman on one of his ships.  After protesting to no avail, he left his parents and his sister behind and reluctantly shipped out on one of his father's ships.  Much to his own surprise, Shaa Raa took to space like a fish to water.  He quickly learned all aspects of the ship, from piloting to maintenance.  He showed a knack for dealing with people.  He might have followed in his father's footsteps except for a chance encounter.  After a successful trade mission, Shaa Raa fell back on old habits.  He was out carousing and, sure of victory in a game of chance, bet a year of his life against the pot.

He lost.

He spent a year serving essentially as a slave to the other gambler, a human rogue by the name of Akbar Sandford.  They traveled the galaxy and Shaa Raa learned more in that year than he had in all the years  previous.  His keen mind and nimble fingers absorbed everything Sandford taught him, whether he was helping him clean up at the gaming tables or how to use a blaster to protect his 'owner'.  When the year was over, Shaa Raa looked at Sandford and informed him that he would like to go home.

The human laughed.  "Then go," he said, knowing full well that Shaa Raa had no way of getting off the planet.

"How?" asked the Kel Dor.

"Not my problem," Sandford replied, turning to walk away.

Shaa Raa learned one other thing that day;  how it felt to kill a man who had been using him for a year, all the while pretending to be his friend.

It's been four years from that day.  Shaa Raa is too proud to ask his father for the money to book passage home.   He's been scraping by, winning enough to keep himself alive and supplied with the breathing filters he needs to live.  He's been scavenging, rebuilding droids and vehicles.  He's not sure now that he wants to go home.  He's been living in the belly of the beast so long that he's starting to enjoy it.  He still wants wealth, however... LOTS of wealth.

One thing is for certain; Shaa Raa is never going to let anyone use him against his will ever again.  It won't stop him from using others.  In fact one of his goals is to earn enough to be able to afford a set of Twi'lek twins or maybe a pair of Togruta.    Surprisingly, he's sided against the Empire that encourages the slave trade he seeks to use as a mark of his success.  His reasoning is simple:  He's not one of them.  As a non-human, he's considered a second class citizen and, coming from the wealth and privilege he once enjoyed, that is something he will simply not tolerate.

Anything else: Shaa Raa always carries a blaster at his hip and one in a shoulder holster, with another stashed on his speeder.  He also carries a vibrodagger on the hip away from the blaster and a vibrosword hilt down along his spine.  They're difficult to spot because of his robes.



Meta Info:
Shaa Raa is a character who could easily be turned into an Imperial stooge, if they offered him the wealth he once enjoyed.  He's also a proponent of the slave trade; it is the right of the powerful to make use of the powerless.
What do you want to do in this game: I'm here for more drama than action, more action than sex and more sex than comedy.
Something you’d like to have your character involved in, or happen to them: I think it would be quite interesting to see Shaa Raa forced to rethink his stance on slavery and, instead of buying his dream twins, somehow winning their loyalty through other ways.
There are nights when the wolves are silent and it the moon that howls.

BitterSweet

Captain Whitebread: Shaa Raa looks good to me!  You can post him up on this thread here:

https://elliquiy.com/forums/index.php?topic=260453.0

vin26m

Quote from: BitterSweet on December 21, 2016, 11:46:35 AM
Vin26m
Sun’Kist is a great idea.  Some more slinky skills are welcome and she’s very slinky!  Take a look at the character sheet I’ve recently added and try and cram her in there.  And, heh, I was thinking of ‘flashback’ ideas and one of the one’s I came up with makes a better group adventure.  But, I agree, I like opportunities for the ‘leader’ to meet characters one-on-one in some adventure or another.  I’ll keep my thinking cap on regarding that.

Cool, thanks, I'll do that in the next couple of days.

I like the knack/talent idea.  Simple, but descriptive. 

Would you mind building some canon characters with your system?  For example, what talents and knacks would Han Solo and Chewbacca have?


Landshark

Any restrictions/preferences in character portraits? No anima, no drawn art or RL face claims?