Potions
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Quaffing a potion takes a character's action in combat
Consuming a potion within an hour of consuming another potion or pouring potions into one another is dangerous. Mixing potions has the following possible effects, rolled randomly on a d100:
- 01: Explosion deals 8d6 damage to everything within 10 yards. Save vs. wand for half damage. Internal explosions deal maximum damage, and no saving throw is possible.
- 02-05: Explosion deals 4d6 damage to everything within 5 yards. Save vs. wand for half damage. Internal explosions deal maximum damage, and no saving throw is possible.
- 06-08: Poison gas cloud 7 yards in diameter which forces everyone breathing the vapors to save vs. death or die. Cloud takes 10 minutes to disperse to nonlethal levels.
- 09-19: Potion becomes a lethal poison. Anyone drinking it must save vs. death or die.
- 20-29: Both potion effects cancelled.
- 30-39: One potion effect cancelled.
- 40-49: Both potions have half effect or duration.
- 50-89: Both potions take effect normally.
- 90-96: One potion has effect doubled. (roll again to see if potions mix)
- 97-99: Both potions have effects doubled.
- 00: One potion produces an incredibly powerful effect. (roll again to see if potions mix.) The effect of mixing two potions is always the same. The GM will keep track of potion interaction effects.
- Essence of Speed 450; Doubles a character's movement speed, and enables 1 additional attack per round. After the potion's effect is over, the imbiber magically ages 1 year. Lasts 5d6 minutes.
- Oil of Enlarging 300; the character or object the potion is applied to grows to double normal size. Weapon damage is doubled, though if the character wielding it is normal size, she suffers a -3 penalty on attack rolls. An enlarged character suffers a -2 penalty to AC. This potion only affects an object if it covers the entire object. There is enough potion in the bottle to cover a space two yards square. The potion lasts for 5d6 minutes.
- Oil of Etherealness 1,500; 3 minutes after application, the object or character this oil is applied to becomes incorporeal, and can move and act normally, though she cannot affect corporeal people with spells; Lasts for 2d4x10 minutes, not counting the 3 minutes for it to start working.
- Oil of Levitation 400; grants the effect of a levitate spell. Can levitate up to 600 lbs. Lasts 1d6x10 minutes.
- Oil of Shrinking 500; the character or object the potion is applied to shrinks to half normal size. Weapon damage is cut in half, but the character gains a +2 bonus to AC. This potion only affects an object if it covers the entire object. There is enough potion in the bottle to cover a space two yards square. The potion lasts for 5d6 minutes.
- Oil of Slipperiness 750; If applied to a person, that person becomes immune to being grabbed, or being held by webs, ropes, or tentacles. If applied to a 1 yard square patch of floor, individuals crossing it slip and fall unless they roll a natural 20.
- Philter of Animal Control 400; an animal fed this potion comes under the effect of a charm mammal spell. The spell is directed at the first person the animal sees.
- Philter of Dragon Control 5,000; a dragon fed this potion comes under the effect of a charm monster spell. The spell is directed at the first person the dragon sees.
- Philter of Giant Control 3,500; a giant fed this potion comes under the effect of a charm monster spell. The spell is directed at the first person the giant sees.
- Philter of Human Control 500; a human given this potion must save vs. wand at a -4 penalty or fall under the effects of a dominate person spell. The spell is directed at the first person the character sees. Halfling control, Dwarf control, and Orc control variants exist.
- Philter of Love 300; the drinker is charmed by the first person he sees for 1d4 days.
- Philter of Persuasiveness 850; the drinker considers the first person he sees to have a charisma 8 points higher than normal for 1d6 weeks.
- Potion of Amazing Strength 1,500; (f) Grants a warrior a strength of 28, providing +4 to attack rolls and +12 to damage, as well as unarmed damage of 1-10. Lasts 5d6 minutes.
- Potion of Clairvoyance 500; this potion replicates the effect of a clairvoyance spell.
- Potion of Climbing 500; an individual fed this potion gains a +100% bonus to his climb walls skill. Lasts for 3d6x10 minutes. Can be split into 3 doses.
- Potion of Delusion 150; (cursed) this potion appears to be another potion, and the imbiber will think it is, believing they are affected by the potion. The imbiber may make a save vs. wand to realize he isn't affected by a potion whenever something happens that obviously indicates the potion isn't working. Lasts for 1d6 hours.
- Potion of Extra Healing 800; restores 3d8+3 points of damage. It may be split into 3 doses.
- Potion of Fire Resistance 400; grants the effect of a protection from fire spell. Lasts 10 minutes.
- Potion of Flight 750; grants the effect of a fly spell. Lasts 1d6x10 minutes.
- Potion of Grand Strength 1,200; (f) Grants a warrior a strength of 26, gaining +3 to hit and +9 to damage, as well as unarmed damage of 1-6. Lasts 5d6 minutes.
- Potion of Gaseous Form 400; Transforms the character into gas, causing her to fall out of her equipment and move at a base speed of 10 yards. The character is immune to all harm except magical fire and lightning, and can flow into anywhere the slightest crack exists. The potion lasts for 10 minutes and can be split into 10 doses.
- Potion of Healing 400; restores 2d4+2 hit points, can be split into 2 doses.
- Potion of Heroism 500; (f) causes a warrior to fight as if he were 2 level higher, gaining extra attack bonuses, save bonuses, and magical temporary hp. (no other class features advance) A warrior below 8th level who consumes this potion fights as a fighter 4 levels higher. Soldiers fed this potion gain +20 morale and need no commander. May be split into two doses. Lasts 2d20 minutes.
- Potion of Invisibility 500; grants the effects of an invisibility spell.
- Potion of Invulnurability 1,500; (f) grants a warrior a +2 bonus to saving throws, a +2 bonus to AC, and immunity to non magical weapons and attacks. This means that the warrior can swim in lava and jump from great heights with no possibility of harm. Lasts 3d10 minutes.
- Potion of Longevity 1,000; Removes 1d12 years from the drinker's age, and reduces the chance of dying from illness for as many years. If the potion removes 12 years from the drinker's age, roll a d10; on a 10, the drinker immediately loses all magical age reductions.
- Potion of Mind Reading 850; Enables the user to scan the thoughts of everyone within 10 yards who fails a save vs. spell.
- Potion of Plant Control 300; A plant watered with this potion falls under the effects of a control plants spell. Contains enough potion to water a 2 yard square of plants. lasts 3d6 months.
- Potion of Polymorph 350; Transforms the imbiber as polymorph self for 2d12x10 minutes.
- Potion of Strength 900; (f) a warrior consuming this potion gains a strength of 24, granting +3 to hit and +7 to damage, as well as unarmed damage of 1-4. Lasts 5d6 minutes
- Potion of Super-Heroism 750; (f) Causes a fighter to fight as if he were 3 levels higher, gaining extra attack bonuses, save bonuses, and magical temporary hp. (no other class features advance) A warrior below 6th level who consumes this potion fights as if he were 5 levels higher. Grants similar benefits to soldiers as a potion of heroism. Can be mixed freely with potions of giant strength, invulnurability, and flight, creating a new potion with the properties of all component potions. Lasts 2d20 minutes.
- Potion of Treasure Finding 2,000; The drinker constantly knows the location of the nearest treasure within 25 yards worth at least 100gp. Effects last for 5d6 minutes.
- Potion of Water Breathing 900; Enables user to breathe underwater for 8 hours. Can be split into 8 doses.
- Potion of Water Purification 250; Purifies any liquid it is mixed with, up to 1000 gallons.
- Vial of Poison 100; Anyone drinking or being struck by a weapon dipped in this poison must save vs. death or die.