Melee Weapons
Awl Pike: 1d6 Damage, Attack Range 5 yards; -2 to hit vs. unarmored, -1 vs. leather, -1 to hit vs. field plate, -2 to hit vs. full plate
Bastard Sword: 2d4 Damage, Attack Range 1 yard; +1 vs. leather, +1 vs. Studded Leather, +1 vs. Scale Mail, +1 vs. Chainmail, +1 vs. Splint Mail, -1 vs. full plate 25gp
Battle Axe: 1d8 Damage, Attack Range 1 yard; +2 to hit vs. unarmored, +1 to hit vs. leather or padded, -1 to hit vs. chainmail or heavier, -2 vs. plate, -3 vs. field plate, -4 vs. full plate 5gp
Bardiche: 2d4 Damage, Attack Range 2 yards; +1 to hit vs. unarmored, leather, or padded, -1 to hit vs. chainmail or heavier, -2 vs. plate, -3 vs. field plate, -4 vs. full plate 7gp
Bill-Guisarme: 2d4 Damage, Attack Range 3 yards' +1 to hit vs. leather. -1/2 attack rate 6gp
Broadsword: 2d4 Damage, Attack Range 1 yard; +2 vs. unarmored, +1 vs. leather, +1 vs. studded leather, -1 vs. Plate Mail, -2 vs. Field Plate, -3 vs. Full Plate 10gp
Club: 1d6 Damage, Attack Range 1 yard; +1 to hit vs. unarmored, -1 to hit vs. Studded Leatherr, -2 vs. Chainmail, -3 vs. Splint Mail, -4 vs. Plate, -5 vs. Field Plate, -7 vs. Full plate. 1sp
Dagger: 1d4 Damage, Attack Range 0 yards; +3 to hit vs. unarmored, +1 to hit vs. leather, -2 to hit vs. chainmail, -3 to hit vs. plate, -4 vs. full plate 2gp
Fist: 1d2 damage, Attack Range 0 yards; +4 to hit vs. unarmored, +2 to hit vs. leather, -1 to hit vs. chainmail, -3 to hit vs. Splint Mail, -5 to hit vs. Plate Mail, -7 to hit vs. Field Plate, -10 to hit vs. full plate. +1 attack rate if proficient. Free Any class can become proficient in fists.
Footman's Flail: 1d6+1 Damage, Attack range 2 yards; -1 to hit vs. unarmored, +1 to hit vs. leather, +1 to hit vs. Studded Leather, +1 vs. Scale Mail, +2 vs. Chainmail, +1 vs. Splint Mail, +2 vs. Plate, +2 vs. Field Plate, +1 vs. full plate 3gp
Glaive: 1d6 Damage, Attack Range 3 yards; -1 to hit vs. Plate, -1 vs. Field Plate, -2 vs. full plate 6gp
Glaive-Guisarme: 2d4 Damage, Attack Range 3 yards; +1 to hit vs. unarmored, -1 to hit vs. Splint Mail, -1 to hit vs. Plate, -2 to hit vs. Field Plate, -3 vs. full plate 10gp
Guisarme: 2d4 Damage, Attack Range 3 yards; -1 to hit vs. unarmored, -1 to hit vs. chainmail, -2 to hit vs. plate mail, -3 vs. full plate 5gp
Guisarme-Voulge: 2d4 Damage, Attack Range 4 yards; +1 to hit vs. Ring Mail, +1 to hit vs. Scale Mail, +1 to hit vs. Chainmail, -1 vs. Plate Mail, -2 vs. full plate -1/2 attack rate 7gp
Halberd: 1d10 Damage, Attack Range 2 yards; +1 to hit vs. Leather, +2 to hit vs. Studded Leather, +2 to hit vs. Scale Mail, +2 to hit vs. Chainmail, +1 to hit vs. Splint Mail, +1 to hit vs. Plate, +1 to hit vs. Field Plate, no bonus against full plate 9gp
Heavy Mace: 1d6+1 Damage, Attack Range 1 yard; -1 to hit vs. unarmored, +1 to hit vs. leather, +1 to hit vs. plate, +1 to hit vs. field plate, +1 to hit vs. full plate 8gp
Horseman's Flail: 1d4+1 Damage, Attack Range 1 yard; +1 to hit vs. Leather, +1 to hit vs. Studded Leather 8gp
Lance: 1d6 Damage (1d6+3 when mounted), Attack range 5 yards; -1 against splint mail, -2 against plate, -3 against full plate (+1 against leather and heavier, +2 against Scale Mail and Heavier, +3 against Plate Mail and heavier when mounted) 6gp
Light Mace: 1d4+1 Damage, Attack Range 0 yards; +1 to hit vs. plate, +1 to hit vs. field plate, +1 to hit vs. full plate 4gp
Longsword: 1d8 Damage, Attack Range 1 yard; +1 vs. unarmored, +1 vs. leather, -1 vs. Plate, -2 vs. Field Plate, -3 vs. Full Plate 15gp
Lucern Hammer: 2d4 Damage, Attack Range 2 yards; +1 to hit vs. leather, +1 to hit vs. studded leather, +2 to hit vs. Scale Mail, +2 to hit vs. Chainmail, +2 to hit vs. Splint Mail, +1 to hit vs. Plate, no bonus against full plate 7gp
Military Pick: 1d6+1 Damage, Attack Range 2 yards; -2 to hit vs. unarmored, -1 to hit vs. leather, +1 to hit vs. chainmail and heavier, +2 to hit vs. plate and heavier, +3 to hit vs. full plate. 8gp
Morning Star: 2d4 Damage, Attack Range 2 yards; +2 to hit vs. unarmored, +1 to hit vs. leather, +1 to hit vs. studded leather and heavier, no bonus against plate mail and heavier. 5gp
Partisan: 1d6 Damage, Attack Range 3 yards; -1 to hit vs. full plate 10gp
Ranseur: 2d4 Damage, Attack Range 3 yards; +1 to hit vs. unarmored, -1 to hit vs. Splint Mail and Heavier, -2 to hit vs. Field Plate, -3 to hit vs. Full plate 4gp
Rapier: 1d6 Damage, Attack Range 2 yards; -1 to hit vs. unarmored, +1 vs. studded leather, +2 to hit vs. scale mail, +1 to hit vs. chainmail, -1 to hit vs. plate mail, -2 to hit vs. field plate, -3 to hit vs. full plate. 40gp
Scimitar: 1d8 Damage, Attack Range 1 yard; +3 to hit vs. unarmored, +1 to hit vs. leather, -1 to hit vs. chainmail, -2 to hit vs. splint mail and heavier, -3 to hit vs. Field Plate, -4 to hit vs. Full Plate. 15gp
Shortsword: 1d6 Damage, Attack Range 1 yard; +2 vs. unarmored, -1 vs. splint mail, -2 vs. plate mail, -3 vs. field plate, -4 vs. field plate. 8gp
Spear: 1d6 Damage, Attack Range 3 yards; -1 vs. Chainmail, -2 vs. Splint Mail and Heavier, -2 vs. Field Plate, -3 vs. Full Plate 1gp
Spetum: 1d6+1 Damage, Attack Range 3 yards; +2 vs. unarmored, +1 vs. leather, -1 vs. plate, -2 vs. field plate, -3 vs. full plate 3gp
Staff: 1d6 Damage, Attack Range 1 yard; +1 vs. unarmored, +1 vs. leather, -1 vs. Chainmail, -3 vs. Splint Mail, -5 vs. Plate, -7 vs. Field Plate, -9 vs. Full Plate 5sp
Trident: 1d6+1 Damage, Attack Range 2 yards; +1 vs. unarmored, +1 vs. leather, -1 vs. Chainmail and heavier, -2 vs. Plate, -3 vs. Field Plate, -4 vs. Full Plate 4gp
Two Handed Sword: 1d10 Damage, Attack Range 2 yards; +3 vs. leather and heavier, +2 vs. Chainmail and heavier, +1 vs. Full Plate. -1/2 attack rate. 30gp
Voulge: 2d4 Damage, Attack Range 4 yards; +1 vs. studded leather, +1 vs. scale mail, +1 vs. chainmail, -1 vs. plate mail, -1 vs. field plate, -2 vs. full plate 2gp
Warhammer: 1d4+1 Damage, Attack Range 1 yard; +1 to hit vs. chainmail, +1 to hit vs. plate, -1 to hit vs. full plate 1gp