DeadlandsGomorraOtherLocations

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Gomorra's Main Mesa

THE OTHER MESAS

Gomorra is connected by bridge to five other, smaller mesas. Various organizations have claimed these mesas for their own purposes.

Collegium

The Collegium's Mesa is described in greater detail on the Collegium's Faction page.

DEADMAN'S REST

Deadman's rest is the second smallest of the five island mesas surrounding Gommorra, and due west of the main mesa. It boasts the smallest number of occupants, as well, as Deadman's rest has been almost entirely converted into a cemetery. A few mausoleums dot the mesa, as well as tombstone after tombstone of those well-remembered by their friends. In a place where most are buried at sea, an earthen burial is an expensive kind of status. Still, its an important distinction within many religions, so Deadman's Rest does a tidy trade.

The only permanent buildings on the island that are not masoleums are a dilapidated mental hospital and an ancient manor house, abandoned and claimed haunted by most of the older residents of Gomorra. The island graveyard itself is spooky enough for most residents - something about the place makes the hair on the necks of sensible folk rise, and only the truly brave, foolish, or insane linger long after dark.

Lord Grimely's Manor, the estate on the far end of Deadman's Rest, is built into a dip upon the mesa. It's not casually visible from the main mesa, and only long time inhabitants of Gomorra know it exists at all.

DEADMAN'S REST ATTRACTIONS

Elephant Hill Masoleum | Gulgoleth | Graveyard | Lord Grimely's Manor | Mental Hospital

Sweetrock

The Sweetrock Mesa is described in greater detail on the Sweetrock Faction page.


SODDOM

Soddom is an enormous tent city outside of Gomorra, a transient place where faces and arrangements change every day, situated to the south and east of the main mesa. It is a nigh lawless place; gunshots are regularly heard from the tent city, and bodes tumble from the edge of the mesa into the ocean at least once a week. The miner’s adhere to a strict code of miner’s justice – while the Law Dogs might be the law in Gomorra itself, on Soddom the miners are their own law. Violence is common place, and every miner sleeps with a gun loaded. Women don’t venture into Soddom alone. Those that dare – and emerge – have been roughly used.

There is one tradition that has endured the test of time on Soddom – and one construction that has managed to survive the years. The Rougher’s Diamond, a baseball diamond dug out of the dirt and carefully chalked, is all but sacred ground to the miners. Every Saturday afternoon, teams of miners get together to play a lazy game of baseball. Folks from the ‘city’ can venture safely into Soddom during this time, free from fears of molestation. Shopkeepers, saloon owners and the like often arrive to sell cheap food or simply enjoy the spectacle. Attempts to form an organized league have failed, but the Saturday game happens rain, shine, snow or blistering heat.

Any ball knocked clean off the mesa is automatically declared a home run.

Those familiar with Chinese culture, and comfortable with the ‘Yellow City’ (the Chinese section of the tent city) will here rumors that a master of Shaolin Kung Fu resides in Soddom.

SODDOM ATTRACTIONS

Boomtown of Soddom | Gypsy's Tent | Rougher's Diamond | Yellow City (Chinese Workers) |The Master's Dojo

The Whateley Estate

The Whateley Estate is decribed in greater detail on the Whateley's Faction page.


OUT OF TOWN

The Alright Corral - WIP
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Archaeological Dig - WIP
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Blasted Prairie - WIP
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Burial Ground - WIP
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Channel Fort - WIP
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Circle K Ranch - WIP
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Exploratory Trench - WIP
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Horse Track - WIP
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Salvage Operation - WIP
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The T & Q Cattle Ranch - WIP
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Victory Springs - WIP
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Vigilance Ranch - WIP
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Wyrm Hill - WIP
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