Tranceptor. Based on the comic by Patrick Conlon and Michael Manning.Link
.LINK CONTAINS SOME NSFW IMAGES.
The Outside. A post-apocalyptic world, a land of scorched deserts, water a valuable commodity. A society not much above a Victorian steampunk level of technology. The Wild West meets H G Wells; the "Wild Wells" if you will.
The ruling class are women, the Sisterhood. A branch of their society, the Tranceptors are spies and assassins, or used by the military as infiltrators. Gifted with immense strength, lighting reflexes and some supernatural powers such as limited telepathy or 'Dart-Hand', the ability to launch bolts of energy over short ranges from their fingertips, the Tranceptors travel by fast coaches drawn by pairs of horses. The Tranceptors are known by their costume - not a standardised uniform in the military sense but varying at the individual's taste, it is always black and most often of leather, latex, silks or boned satins. They favour high heeled boots, stockings, corsets and sweeping long hooded cloaks. Wherever they go their authority is assured by means of the physical power they wield and their simple terrifying presence.
In all social interactions everyone addresses them as "Ma'am."
Most of the settlements of the land are small affairs scraping together an existence from mining, scrap metal scavenging, water production and storage or meagre patches of smallholdings that grow enough crops for subsistence. There is a network of railways of a primitive kind equivalent to America in the 1870s with small communities that have grown up around the water tanks that feed the locomotives and are necessary every half a day or so's journey along the rails.
A large town, Iron Gauge is the settlement of interest to us. In the town is a recruiting office for the Corps - a faceless vast military machine that many young men have an urge to join merely to take them away from the mind-numbing tedium in the dirt and dust of the Outside. The Corps is engaged in a never ending conflict far away and of little interest to us. Many young men leave to join up; only a few ever return. Where the Corps fights and for what purpose are unknown and irrelevant to our story.
At a trackside gathering of huts and small industrial units known as Waystation 56 (WS-56) our story starts when a Tranceptor arrives asking the engineers and miners who gather on the dock to jaw over the past and possible future, for directions to Iron Gauge. The woman seems to be in a hurry, her lean horses bathed in sweat, panting and snuffling, their bits flecked with foam, her coach dusty.
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A proposed group game. As you will see from the link this game is a mix of fem-dom BDSM, lesbian sex, straight sex, pony girl (and horse boy) fantasy, steampunk and post-apocalypse goodness. The second volume of the comic introduces lactation as food also. There are mutants in the world though only one, an eight foot intelligent lizard with a cock like a donkey and a prehensile tail and tongue to match, named Sslthsss, is of immediate interest to us.
For players, the group game requires nine: Two dominant females, of which I will be taking the role of one: The Tranceptors Ravenna and Asha. Their four horses, for Asha two blonde twin girls Una and Uma and for Ravenna two black-haired stallions Phaeton and Apollo. The mutant lizard Sslthsss who is Ravenna's pet and... associate in crime, and two young men, miners who scrape a living at WS-56, Hyu and Raika who will be caught up in the tangles of intrigue that bind Ravenna and Asha.
There may be other parts later and certainly a number of NPC roles at WS-56.
Not all the male characters are submissive to the Tranceptors though. Raika is an ex-Lieutenant in the Corps and a man of his own mind though around the Tranceptors he shows nothing but frightened respect. Hyu is young and a bit slow, though perhaps that is because of his treatment as the lowest menial at WS-56 and an all-male society there, where his dream to join the Corps is constantly squashed by his fat pipe-smoking foreman-boss, Chun and the controller of WS-56, Master Yi. Sslthsss is unmistakably male and highly intelligent and cruel. He also has a large appetite for sex with women, whether of the Sisterhood or Ponies. The mutant lizard is akin to a ninja, able to move rapidly and almost silently and climb vertical surfaces as long as there is purchase for his claws (such as wood and stone) steel and glass are impossible to climb without other hand-holds such as pipes and ledges. He has razor sharp claws and teeth and is able to bind a victim by winding his long tail around them. The tail can be used as a weapon of sexual assault also and a gag - of frightening length.
Uma and Una, and Apollo and Phaeton as well as Sslthsss are never seen to speak in the comic. The horses always wear bits or merely whinny and moan when not wearing their bits and harness, while Sslthsss merely makes the sound of his name, it seems. Only the true humans speak.
The technology of the game should be considered to be American Wild West, apart from the limited 'magical' ability of the Tranceptors (Asha is a telepath and Ravenna has a Dart-Hand ability - she can punch small waves of kinetic energy over short distances, say within a room and certainly no further than a revolver can accurately shoot). My take is that the dart-hand is more useful in enclosed spaces; outside the kinetic wave pulse (technobabble but bear with me) is more dissipated while within structures it is more contained.
Couriers are referenced in the comic though not seen. These may use horses or they may use 'Motors' which are mentioned in passing though it isn't specified if these are wheeled road vehicles, track mounted railway cars or 'runners' of some sort. I'm open to ideas on this. I think only the Sisterhood uses horses (pony girls and horse boys) since the reaction of the men at WS-56 upon Asha's arrival is one of surprise but clearly they've seen ponies before.
The pony girls and horse boys are not dumb beasts of burden. Though they do not talk they can evidently think and are extremely strong, able to pull a Tranceptor coach at our equivalent of a hard run for half a day or more. They can do spectacular kicks and have a high sexual drive as it is common to give them release at the end of a day's work when they are being scrubbed and washed down. The two female and two male horses would suit players who enjoy submissive characters and who in the boys' case are not averse to some M/M goings on. The pony girls metabolism has been altered so that they lactate easily and the milk is an all-encompassing high protein food. Likewise the horse boys ejaculate is nutritious and used by their Tranceptor owner as food and drink in The Outside. The horse boys ejaculate very strongly and for about a minute when they orgasm, thus it is an intensely pleasurable task for them to be used to feed anyone. They can also reach pleasure frequently without tiring.
Sslthsss is in a class of his own as regards sexual prowess; "He never tires," Ravenna taunts Asha as the lizard is raping her back door.
* * *
The game will be centred around a battle of wits and cunning between the two Tranceptors - one is doing wrong, the other trying to understand why and to foil her plans - though which one is 'good' and which 'bad' is not known. A vital document from the Sisterhood archives was stolen by Asha on Ravenna's request - the two were lovers and partners before the game starts, though why is not yet clear. Ravenna sent Sslthsss into Asha's room to steal the papers from her trunk in the dead of night but Asha foiled him, not knowing who he was or what he was. She then fled with the documents towards Iron Gauge with Ravenna in pursuit but not knowing Ravenna sent Sslthsss to raid her room and still believing Ravenna to be her partner.
I see this game as a mix of fem-dom BDSM, Victorian Wild West Steampunk, latex lesbian romp, corporate/white collar crime puzzle and pony girl/horse boy submissive play. There won't be many roles for dominant males but several for submissive males and females and some males that are neither dom or sub. Everyone who applies should
be prepared to play same sex scenes - the horse boys might be had by Sslthsss or used as weapons by Ravenna to rape unwilling males, or be ordered to perform orally on men as gifts - and of course their ejaculate is a source of food so men may need to partake as well... and of course there is a lot of F/F and M/F activity too. If M/M is not your thing we can fade to black but it will be going on, but if you don't wish to be explicit about it we can cater for that.
I would like players to roleplay characters of their forum gender please and all character images will be drawn from the comic, or similar styled artwork.
I would like to follow the comic's plotline initially quite closely until we reach the end of Vol.2 where the published comic ends with every question still unanswered and from there I have a plot in place to continue on at Iron Gauge.
EDIT: I just fixed my terrible spelling and clarified a tiny part about Asha and Ravenna's relationship. Also I have not found the name of one of the main ladies in the comic, so 'Asha' is my invention. I've read it through several times trawling for names but could see it, if anyone finds it please let me know.
Note that the game is going to be as much about the puzzle of why Ravenna wanted the documents stolen as much as anything else, so it's a crime-puzzle as well as a good excuse for some porn and some complex characters.