I have to say, it’s been a long while since I’ve been able to enjoy an in-depth, creative group role play that housed some fun and literate players. I’m going to try my best to see if I can get one started, so consider this the introduction for such a future story! I’m looking for those types of players who write in full paragraphs and have a good handle on grammar, those who prefer the pull of a story rather than focusing on primal, simple rutting and enjoy the twists and turns of a good plot. (Contribution to said twists and turns are appreciated!) However, sex is still welcomed because after all, it’s just so much fun.
Please no one lining or three-sentenced replies! I write in multiple paragraphs on average and would very much like to see the same. I understand that it’s difficult when dialog is shared between characters so there is that exception. Details and description are encouraged! Tantalize the senses and put us in the characters place, tell us what they’re thinking and feeling. Creating the mood, whatever the scene, just makes it all better.
For those who voice an interest please note that I intend to reread a few of your previous posts to get a feel for your writing. I hope that doesn't come off as arrogant or rude, but I hate to be disappointed when it comes to writing, I've always found it difficult to enjoy a story when you're trying to make sense of the errors or to fill in all the blanks.
Annnd now that that boring (but mandatory!) bit is out of the way: onto the plot!
This will be a modern-fantasy setting. Think New York City with some supernatural elements. Vampires, shifters and those capable of magic exist but to the humans they might as well remain as nothing more than fairy tales. Because of this and in order to keep a balance, there are those known as the Enforcers who act like any Detective or Police unit would, making it their duty to keep the Secret, to control those who wish to break it and cleaning up the mess that occasionally spills out on the street. It’s not an easy job, this position often holds respect but, just like every society, there are those who have higher ideals that wish for nothing more than to cause their own chaos and destruction. (It’s not so much that they think they’re better, or the cliché of humans only being cattle, but in order to form any sort of harmony they must be exposed. Even knowing that, if that were the case, then the next hundred years will bring a full-out war between the races and people until dominance or union was formed. History shows that past attempts had failed. Pompeii is an example, as well as the Salem Witch Trials and a number of historical tragedies. )
That gives us the other side of the coin, those who wish the exposure. The Enforcers often come head to head with these individuals. (Often called Tourniquets for their patchy ‘solutions’ and how, in the end of things, someone always seems to end up dead. This term is a bit dated, when compared to modern medicine, but it’s lasted throughout the centuries and stuck,) When it comes down to it they’re just individuals with a different political view point. The Tourniquets often pull stunts like live ‘demonstrations’ that bring attention to any of the races, building curiosity and intrigue in the humans. Side shows, extreme stunts, special ‘clubs’ or even violent acts such as mass murder to bring focus from the media. It varies on the individual/group organizing the event but the purpose in the end is the same.
The waging wars on both sides have been going on for centuries, long enough so even the eldest of Vampires can hardly remember a time when things were different. So it seemed out of the blue that a third group calling themselves the “Heathens” springs up out of the dark and begins to ruin everything within a matter of days. Demons have been released into the streets, first attacking the leading, supportive pillars of both groups before they begin to work on innocent bystanders. Setting aside their personal differences (even though there are still bitter words traded) the two sides unite in order to control this third group, and hope to put it out of existence.Rules of the Races:
To keep things a little organized, I’ve made a few rules to be followed when selecting one race or another to be played. If you have any questions or suggestions I’m all for hearing them. :) If there is race not listed here that you have interest in I'm willing to see what you have to offer. Vampires:
I like to break away from such horrible examples such as Twilight for this class. Bram got it right when he created Dracula and that’s what I like to base them off of. Vampires are dark, brooding and menacing in nature, the sort of creature you do NOT want to cross. The older vampires are able to survive in the sunlight, though it’s often uncomfortable around the first few hours of morning, so often they’re seen wearing sunglasses to fight the glare at their sensitive eyes. They have heightened senses, incredible speed, endurance as well as strength. Crosses, holy water, garlic, etc are all fictional jokes created by the Lycans as a practical joke. They’re myth. The only true way to kill a vampire is to stab it in the heart (which paralyzes them) and then removing their head. Also; fire does the trick, 90% of the time, but those older bastards tend to be a little tricky.
They need blood nightly, though not in high quantities. Their bite often gives a sensation of pleasure (or pain, depending on the owner of the Fangs and their intentions.) and can be healed quickly to the traces of a hicky due to their saliva. Regeneration is natural, but the less blood the creature has the slower it is. They cannot change into bats, but it’s known for some of the older families to have special additional abilities that have adapted over the years.Shifters:
Lycans, Ursuthrope, werepanthers, wererats, etc. There are a large variety of these creatures, as harmless as the swans, to the deadly wolves. Hollywood has shown these creatures as animalistic, primitive and lacking in intelligence, which was the Vampire’s way of repaying the shifters for their own practical jokes in making vampires looking as fragile as a newborn in the presence of an herb.
The full moon is also a myth. Shifters are capable of changing from animal to human form by will; however it’s a painful (although quick) process. Since this is a virus passed from family bloodline, the more powerful of a family you have, the better control you have over shifting. Senses are heightened, and while you may not be as fast as a vampire you’re stronger. Shifters tend to stick together in packs even if they’re not all of the same species, finding safety and security in large numbers. Like Vampires they are able to regenerate, but they need warm body temperatures and a good, long sleep in order to recover from extreme injuries. Silver DOES harm the shifters, but only over extended periods of time. In order to kill a shifter, you have to remove its head, crush them, burn them or sever the spine.Magic Users:
They are a rare breed who often dies at a young age, unable to control the magic or endure the strain it puts on a body. All magic users are a ‘witch’ by definition, using the elements around them rather than reading scrolls or even using magical devices to harness the energies. (Even though such things exist and the more powerful magic user tends to use a wand as a focus.) Each witch has an element they specialize in (Earth, Wind, Water and Fire) but a few have been able to harness other elements such as electricity, spirit and nature. Familiars are used, though their use is often questionable, since it never seems like they give the magic users anything more than companionship.
A bullet to the brain will kill a magic user, if of course, you’re capable of breaking down any magical shields they may have on them. Holy objects don’t affect them, even if they’re cast out by the Catholic religion. (Since some magic users are known to dabble into the darker arts, including spirit walking, summoning and ritual practices that require blood.) Salt water (The same salinity as the ocean) can render a magic user helpless, as well as dispel some devises, (where certain blood is required to dispel others). They age slowly, just like a vampire, and so a young, thirty something male could really be in his late two hundreds.Demons:
These are the guys giving everyone trouble, and since there are such a wide variety of demons (from a higher class of ghost all the way up to Incubus/Succubus and Devils) it’s a little overwhelming to give them all a description. (Also because I like to give creativity to the writers and its fun to see what other people are able to conjure up.) These are creatures born from violence and nightmares, feeding off of emotions and energies like a Liche and strive in the dark. From sundown to sunrise, demons are able to walk the world of the living in freedom, unless banished from their summoner or finish the task they were given for their freedom. Since their summoner isn’t known, their restrictions and movements can’t be guessed, so at this point it’s very much like a hostile takeover.
Demons cannot enter a church or a building on sacred ground. Holy water burns them like acid, and versus from the bible can cause them to recoil, but the effects of these are more dramatic on the weaker species. Knowing a demon’s name gives you power over the demon (where a magic user is then capable of banishing them completely) however the same is to be true in reverse with the stronger demons, and knowing your true name can place you under their powers for the duration of the summons. (Meaning, if they get your name, they’re able to control you until sunrise, when they’re automatically banished.) Demons cannot cross a witch’s circle unless invited. (Or if the circle is destroyed from the inside, which can mean something as little as a watch beeping the time, since the signal of the watch sends a signal outside of the circle, or a better example would be if there are pipes running underground, just below the circle, it’s not considered full since there are obstructions.)