This is, for the moment, largely an interest check. This would be a system game, albeit using a system quite different from any generally in use: firstly, it would be based primarily around the concepts that became central to the Persona series with the third installment, time management and the cultivation of Social Links; second, it would be particularly engineered to take advantage of, rather than suffer by, the peculiarities of play-by-post format. Needless to say, this means the systemic aspects are going to have to be built from the ground-up, and while I don't intend for the system used to be especially complex, it still represents a considerable investiture of time. I'd prefer to know someone will be interested before setting myself to such a task.
The idea, essentially, is very simple: everyone plays a Gekkoukan High student who has, at some point or another, 'awakened' to the reality of the Dark Hour and gained the ability to summon their Persona. There is no 'main character'; like the supporting cast of the games, characters have a single card of the Major Arcana that represents them, and a single Persona buried in their subconscious. However, the form of 'evolving' that Persona will be far more detailed, as the characters will be permitted to use Social Links to incorporate elements of other's Arcana into their own Persona, adapting and improving it gradually rather than waiting for a major traumatic event to spur a complete evolution...
To this end, the much-loved 'dating system' of Persona would, of course, be included and open to all players. This factors directly into the time management aspect; a major part of the game will be the decisions characters make in who to hang out with, which relationships to cultivate and which to let lie fallow, and exactly how these interpersonal relationships help their own Persona to grow and change. Players will be able to not only have their characters pursue relationships with non-player characters, but with other player characters as well, resulting in on-the-fly scenes between players.
Of course, as members of Gekkoukan High, the player characters will also have to juggle the trials and tribulations of teenage life not only with their growing network of friends and lovers, but also with their midnight excursions into a dark world of hungering shadows. They will have 'social attributes'--things like Academics, Athletics, and Popularity--to develop and apply toward everything from being members of student council or sports teams, to succeeding on college entry exams and participating in extracurricular clubs. How much time do they spend honing their Persona's skills inside the Dark Hour--or rather, how much can they afford to spend when they have a full day of school the next morning? How many nights can they afford to spend dating--and cultivating the Social Links that will empower their Persona--when the next exam is right around the bend? Who will they meet as a result of their choices to put their time into clubs and sports? There's no right or wrong answer when it comes to how to best be a high school student-cum-hero, and half the fun is seeing where the journey takes you!
The story is quite simple, as it is set in Gekkoukan High but during the period of Persona 4; the main cast of Persona 3 have, for the most part, graduated and moved on, leaving the hallowed halls to a new generation. Unfortunately, the threat of the Shadows has not vanished completely, and without SEES to spearhead the battle against the horrors of the Dark Hour, a new generation of Persona-users must find their own way through the darkness. Of course, the threat of the Shadows looming on the horizon is almost secondary to the drama that is the day-to-day life of our plucky, hormonal, and no doubt altogether fucked-up teenage heroes.
How will it work? Quite simply, really. Every few days of real-world time will correspond to a certain amount of in-game time; posters can chime in at any point during each period to dictate their character's actions for it. There will be certain events that take place outside the flow of 'restricted' time--such as when two player characters are on a date together, or certain particularly important forays into the Dark Hour--so that the scenes can fully develop without worry for a time limit, but for the most part the orderly procession of days will be as much a part of the game as it is the real world. Players will allot activities to available timeslots in the main thread, reaping the rewards as appropriate, and when these actions synch up--when two characters are both doing the same thing, or decide to go on a date together--they'll open a mini-thread to play out the resulting scene outside the restricted time of the main thread. However, time will march inexorably forward in the main thread, so even if a side-event stalls out due to a player being unable to participate, everyone will still be able to carry forward with the game as a whole.
Let me know if you're interested. As an aside, I'm also looking to play in (rather than GM) D&D/adventure type games, Exalted, or Shadowrun 3rd Edition, if anyone's looking for players.
NOTE: The original game concept is on the back-burner for the moment. See the last page for the game currently being recruited for.