So, who would be playing the NPC social Link Characters?..You, Hikari?
By default, yes, though I'm considering an arrangement whereby players can take NPCs 'out for a spin' if they want to play them for a certain scene with someone else's player character. They would have a bit of direction on what the character will and won't do at the given Social Link level, but then it would probably be mainly for the meat-and-potatoes of 'dates' anyway, which tends to be further toward the Max level of the link.
Systems: There will be no dice. This eliminates the vast majority of systems right out of the gate. The majority of systemic use will be for development of character traits--Athletics, Academics, Popularity, Diligence, etc.--and Social Links, with very limited and basic conflict resolution. This isn't going to be an action-heavy game; as the thread title suggests, the main focus will be on the daily lives and youthful indiscretions of the characters, so a robust combat system or wide swathes of skills and conflict types aren't really necessary. The system will be extremely simple, it's mostly a matter of putting the idea to paper, so to speak.
Yes, all player characters will be students. The reason for this is that to allow for non-students would require radically different approaches to many things; even for teachers, their schedules are wildly different, they would have a completely different set of events that student PCs wouldn't be able to participate in, and the statistics which so accurately govern the lives of Gekkoukan students would have far less meaning to them. It would also make it much harder to guarantee a baseline level of player-on-player interaction necessary to keep the game interesting and fun. You will have the opportunity to create non-player characters as well, to provide Social Link NPCs and 'fill out' your player characters, but generally will not be playing as
those NPCs (except perhaps in the circumstances laid out above). More likely, myself or another player would be playing as them while they interact with your character! The non-player characters you create will not be restricted to students and should help to flesh out the cast in a more diverse and organic way than simply having me throw together all of them.
I'll try and throw up some rough drafts of the system as it stands so far so people can provide input. The only section where I'm really looking at the possibility of major revision is how to deal with actual excursions into the Dark Hour (it's a fine line between sufficient granularity to make differences in Personae and Arcana meaningful, and reaching the point where you overwhelm system-phobic players and lose track of what's really important in the game), but I'm still open to suggestion even on the parts that are basically finished. As a preview, the basic 'statsheet' of a character (themselves, not their Peronsa) as it stands now goes a bit like this:
Clubs: Drama Club (Member), Student Council (Treasurer)
Cliques: Senior Girl Fashionistas
Part-Time Jobs: Babysitter
Moon (Kozuke) +20
Chariot (Chie) +5
Strength (Jibun) +80
Hermit (Online Game) +15
Date with Jibun, March 2nd
School Play, Rome & Juliet
, March 23rd