I'm turning this into a blog, at the opinion of one of our resident Goddesses. *Bows to Caeli*
This is the twin to my previous post, on Game Mastering. However, unlike the other post, this one is focused on players. Iím not going to go into my gaming history, because I donít think it necessary for being a player. What is important is that this is my view of what makes a good player, and a good character. Of course, Iíll say that all of this is my opinion, and there are no wrong approaches to making a character. Iím leaving out ĎHave Funí because itís supposed to be the point of the game, in my opinion.
1) My most important view. Itís your character, not one of someone else. If you let someone else dictate your actions, thatís your fault, not theirs. Build your character. Play your character how you want to play them. Otherwise you have no license to complain.
2) Write up a history for your character, or at least consider it. How did they get to this point? What do they like to do in their spare time? What goals do they have? Do they have family out there? These are all questions that can give a character life, and gives the GM something to work with to tie a character into the game better.
3) Respect the GM. They spend the hours of preparation to get the game going, and they have a job that can be described as Ďherding catsí. All too often players get sidetracked, and you should at least try to keep things moving.
4) Donít let yourself be abused. If someone is being a jerk, whether another player or the GM, donít let them get away with it. Talk to them, but you donít have to put up with it. It isnít fair to anyone. Hopefully you can work something out. As a GM, I hate nothing more than someone having a problem and not telling me.
5) Be a good sport. Shit happens to everyone, and donít take it out on everyone else. Likely as not theyíll understand why youíre upset, but it isnít polite to make everyone else suffer for it.
6) Make certain your expectations are in order. Find out what the game is going to be like, and then build your character based on that. If you build a character that wonít fit due to the GM not telling you what type of game it will be, thatís his fault. But if you build an incompatible character when you knew what type of game it was, donít be surprised if the GM asks you to build a new one.
7) Pay attention. If youíre goofing off and donít notice something, it isnít the GMís fault. As long as you donít make a big deal about it, they probably will understand.
8) Know your character. Donít rely on someone else to know the character for you. Your character, your responsibility.
9) Donít be a jerk. If your character is a jerk, make certain your group can deal with it. And never, ever be a jerk otherwise. It isnít fair to other players, and itís the fastest way to lose friends.
10) Finally, and I cannot reiterate this enough: Play what you want to play. Donít let people force you into something you donít want to play. Itís quite possibly the worst thing they can do, so Iíll say it again. Play what you want to play. If the GM wonít let you, itís a good time to find a new GM.
Iím certain this came across somewhat strongly, but it is important, in my opinion. A GM is responsible for the game world. The player is responsible for his behavior and his character. Iím going to leave it at that.