Okay, so some time back I started up this game called Model Hostages where a group of models is, like you guessed it by a bunch of terrorists. This flopped. Partly because I gave too many characters the benefit of the doubt as to whether they'd fit in, and partly because I didn't want to spend a lot of time managing a horde of NPCs or wringing arms to coordinate odd PC villains.
I'm thinking about working that theme again. I would like to have more focused help, and not get so bogged down about how the villains or location are organized. I'm thinking this could be done as a freeform 1-1 with multiple characters per player. Discuss story direction OOC and shift characters, environment, and plot details as we go. No system, little in the way of character sheets (perhaps some photos for reference), talk out the details OOC, more tension and flow. The previous deal was Islamic terrorists taking over a car show floor in Southeast Asia, but other environments are possible too (as thoughts: cruise ship, fashion show, club or private party).
Pace: Quite moderate, not rapid-fire but substantial posts. A good paragraph to a page or so, say 2-3 times a week occasionally a little more or less often. I don't usually do one-line exchanges, except maybe for OOC q&a etc. (I also like chat, if anyone considers all this amusing enough to keep appointments for.)
1. Kinks: general confinement, clothing and various physique fetishes, verbal abuse, humiliation, forced posing or exhibitionism, molestation, (forced) lesbianism, mild to moderate pain and torture, bondage perhaps including predicament bondage, turntables (some of the models might get revenge and be able to dominate occasionally, though not absolutely necessary).
2. Irony: I'd like to toy with the ideas of how models use looks to attract and keep safe at once, how both models and fighters are disciplined and use bodies, how money drives them, how they compete among their own kind as well as with each other, how such characters change when they meet each other, etc. This is just skimming the surface. No essays, but a few quips and some very ironic interaction here and there amidst the sensations.
3. Character Ideas (not set in stone). Reluctant and resistant models, and captors more and less prone to take advantage, and confusion among both sides... A chauvinist terrorist with a quiet seething desire to compel presentations of female submission. A cold, moralistic career woman who might slowly decide to join a crime spree. An occasional villain who might be softened to a model's will through her wiles - perhaps even or especially while he is abusing her. Lesbians trying to hide their relationship from their captors but being forced to compete or to lesbianize other models. A spy among the models, who the captors attempt to identify and torture some information out of? Could also extend to police interlopers, victims from a more general pool of people at the scene, etc.
I would like to focus more on playing model(s) to start with, but I'd prefer someone who can at least think a little through the eyes of both captor and captive. I do like to switch roles from time to time or have flexibilty in helping different parts of the story. And I sometimes feel out of sync with people who seem to constantly broadcast only top/dom(me) or sub/bottom. At least, that happens if I get the impression they assume strict role assumption from me.
I do still think it would be neat to get a handful of people that could share this sort of game environment and keep it moving in a cooperative way, but I'm not sure it's real feasible. So for now I'd like someone who can positively get into a lot of this, and we can develop it around us as we go.