This is what I have sooo far.
I will edit later. Disregard all of the stats. That's to give myself a barometer on history/skills/etc.
Note: I am having some difficulty finding a good image for my character. If one of you finds a masculine image of a bounty hunter/storm trooper/guy with metal arm, let me know!Planet:
: Me? There ain't nothin' to say about me, sleemo. Jus' a tramp pilot in between runs. Now go away.Gather Info:
DC 5: Everyone knows that if the money's right, Strom will take up the job. He is reckless, fearless and without morals. Perfect for the Hutts.
DC 10: Geiger is a drug addict and likes to purchase whores; as such, he is always indebted to the Hutts.
DC 15: Geiger Strom used to be an Imperial Stormtrooper, but defected after committing genocide.Appearance:
Geiger is a tall man, Personality:
Cold, aloof and withdrawn, Geiger is the sort of man that you don't want to mess with at the Cantina. However, he does have a soft spot for individuals in need and for beautiful whores turning tricks. He's a regular at the Cantina and seldom strikes Geiger Strom:
Human Soldier 4, Scoundrel 3, Fringer 1; Init +3 (Dex); Defense 18 (+6 class, +2 Dex) DR 5; Spd 10m; VP/WP 57/10; ATK +9/+4 melee (1d3+3 unarmed) or +10/+5 ranged (3d6 or DC 15 stun, blaster pistol; or 3d8+1 or DC 16 stun, blaster rifle); SQ Illicit Barter, Lucky, Precise Attack; SV Fort +7, Ref +8, Will +1; Rep +2; Str 12 (14 w/ stormtrooper armor, 16 on left arm), Dex 16, Con 10, Int 14, Wis 8, Cha 14. Equipment:
Modified Stormtrooper Armor, BlasTech500 ESPO Riot Gun, Merr-Sonn Model 44 Heavy Blaster Pistol, Commlink, Field Kit. Skills:
Appraise +4; Astrogate +10, Bluff +7; Computer Use +6, Craft (Hyperdrive)+ 7; Demolitions +7; Gamble +7; Gather Info +4; Hide +7; Intimidate +7; Jump +0; Knowledge (Bureaucracy) +3; Knowledge (Business) +3; Knowledge (Streetwise): +4; Knowledge (Tactics) +4; Listen + 4; Move Silently +7; Pilot +19; Repair +9; Search +5; Spot +4; Survival +1; Treat Injury +5; Feats:
Armor Proficiency (light, medium, heavy, powered); Ship Operation Proficiency (Freighter); Skill Focus (Pilot), Spacer, Weapon Focus (Blaster Rifle), Weapon Group Proficiency (Blaster Pistol, Blaster Rifle, Heavy Weapons, Primitive Weapons, Simple Weapons, Vibro Weapons). Stormtrooper Armor:
A remnant of Geiger’s past, the stormtrooper armor has been heavily modified to escape cursory imperial inspection. It still performs up to code, giving the user a +2 to spot and listen checks, a +2 to Fortitude saves vs. environmental hazards, and provides 5 damage reduction. However, some durasteel plates have been removed and replaced with synthetic plastics to allow the user to move at normal speeds. Furthermore, the armor has been spray-painted with bio-paint to allow the user a +5 equipment bonus to Hide Checks in forest vegetation. Field Kit:
The field kit is essentially a backpack full of survival gear, the typical kit contains two condensing canteens with built-in water purification systems, a sunshield roll, a week’s worth of food rations, two glow rods, two breath masks, twenty-four filters, twelve atmosphere canisters, and an all-temperature cloak.Craft:
Corellian Engineering Corporation YT-2400; Class:
Space Transport Cost:
32,000 used + 58,000 in modifications/repairs; Size:
Small (21 m long); Initiative:
+4 (+1 size +3 crew); Crew:
6; Cargo Capacity:
150 metric tons; Consumables:
2 months; Hyperdrive:
x1 (backup x12); Maximum Speed:
+20 (+1 size, +19 crew); Defense
: 21 (+1 size, +10 armor); Shield Points:
150; Hull Points:
Laser cannon; Fire Arc:
Turret; Attack Bonus:
+12 (+9 crew, +1 size, +2 fire control); Damage:
4d10x2; Range Modifiers:
PB +0, S +0, M/L n/a