This is what I have sooo far.
I will edit later. Disregard all of the stats. That's to give myself a barometer on history/skills/etc.
Note: I am having some difficulty finding a good image for my character. If one of you finds a masculine image of a bounty hunter/storm trooper/guy with metal arm, let me know!
Planet: Coruscant
Height: 6'6
History: Me? There ain't nothin' to say about me, sleemo. Jus' a tramp pilot in between runs. Now go away.
Gather Info: DC 5: Everyone knows that if the money's right, Strom will take up the job. He is reckless, fearless and without morals. Perfect for the Hutts.
DC 10: Geiger is a drug addict and likes to purchase whores; as such, he is always indebted to the Hutts.
DC 15: Geiger Strom used to be an Imperial Stormtrooper, but defected after committing genocide.
Appearance: Geiger is a tall man,
Personality: Cold, aloof and withdrawn, Geiger is the sort of man that you don't want to mess with at the Cantina. However, he does have a soft spot for individuals in need and for beautiful whores turning tricks. He's a regular at the Cantina and seldom strikes
Geiger Strom: Human Soldier 4, Scoundrel 3, Fringer 1; Init +3 (Dex); Defense 18 (+6 class, +2 Dex) DR 5; Spd 10m; VP/WP 57/10; ATK +9/+4 melee (1d3+3 unarmed) or +10/+5 ranged (3d6 or DC 15 stun, blaster pistol; or 3d8+1 or DC 16 stun, blaster rifle); SQ Illicit Barter, Lucky, Precise Attack; SV Fort +7, Ref +8, Will +1; Rep +2; Str 12 (14 w/ stormtrooper armor, 16 on left arm), Dex 16, Con 10, Int 14, Wis 8, Cha 14.
Equipment: Modified Stormtrooper Armor, BlasTech500 ESPO Riot Gun, Merr-Sonn Model 44 Heavy Blaster Pistol, Commlink, Field Kit.
Skills: Appraise +4; Astrogate +10, Bluff +7; Computer Use +6, Craft (Hyperdrive)+ 7; Demolitions +7; Gamble +7; Gather Info +4; Hide +7; Intimidate +7; Jump +0; Knowledge (Bureaucracy) +3; Knowledge (Business) +3; Knowledge (Streetwise): +4; Knowledge (Tactics) +4; Listen + 4; Move Silently +7; Pilot +19; Repair +9; Search +5; Spot +4; Survival +1; Treat Injury +5;
Feats: Armor Proficiency (light, medium, heavy, powered); Ship Operation Proficiency (Freighter); Skill Focus (Pilot), Spacer, Weapon Focus (Blaster Rifle), Weapon Group Proficiency (Blaster Pistol, Blaster Rifle, Heavy Weapons, Primitive Weapons, Simple Weapons, Vibro Weapons).
Stormtrooper Armor: A remnant of Geiger’s past, the stormtrooper armor has been heavily modified to escape cursory imperial inspection. It still performs up to code, giving the user a +2 to spot and listen checks, a +2 to Fortitude saves vs. environmental hazards, and provides 5 damage reduction. However, some durasteel plates have been removed and replaced with synthetic plastics to allow the user to move at normal speeds. Furthermore, the armor has been spray-painted with bio-paint to allow the user a +5 equipment bonus to Hide Checks in forest vegetation.
Field Kit: The field kit is essentially a backpack full of survival gear, the typical kit contains two condensing canteens with built-in water purification systems, a sunshield roll, a week’s worth of food rations, two glow rods, two breath masks, twenty-four filters, twelve atmosphere canisters, and an all-temperature cloak.
Craft: Corellian Engineering Corporation YT-2400;
Class: Space Transport
Cost: 32,000 used + 58,000 in modifications/repairs;
Size: Small (21 m long);
Initiative: +4 (+1 size +3 crew);
Crew: 1;
Passengers: 6;
Cargo Capacity: 150 metric tons;
Consumables: 2 months;
Hyperdrive: x1 (backup x12);
Maximum Speed: Ramming;
Maneuver: +20 (+1 size, +19 crew);
Defense: 21 (+1 size, +10 armor);
Shield Points: 150;
Hull Points: 180;
DR: 10.
Weapon: Laser cannon;
Fire Arc: Turret;
Attack Bonus: +12 (+9 crew, +1 size, +2 fire control);
Damage: 4d10x2;
Range Modifiers: PB +0, S +0, M/L n/a