Monster Slayers - Dark Fantasy [Pathfinder | NC-Extreme] [Closed]

Started by Silim, February 05, 2021, 09:00:38 PM

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Silim

Monster Slayers
Will you let Gods roll the dice?


A Primer:

Welcome to the "World". A prime material plane created by bored, amoral Gods as their plaything, populated by a few free-willed species, as well as multiple horrifying monstrous ones with no redeeming qualities. Created solely to watch suffering, struggle and heroic tales in equal measures, capricious Gods beyond watching and playing games with the lives of the innocent.

In this world, humans, elves, dwarves, gnomes, halflings, lizardmen, kobolds, half-elves and half-orcs are the only beings capable of full free will and decision-making, and forced to be allied by circumstance alone: All other species are inherently evil, their souls tainted by the Gods during the creation of the world, and to make it worse, rely on the free-willed ones for their own desires, be it food, living space or reproduction.

The Game Idea


Got your attention? Good! As you may have guessed from the name of the game and the banner above, this pitch and campaign will be based on the Light Novel/Manga/Anime series Goblin Slayer. This game will use Pathfinder First Edition, with a list of houserules to lean closer to a world like the one presented in Goblin Slayer, while still allowing for plenty of player choice.

This game will be dark, gritty, depressing but also potentially uplifting and cheerful at times - it all depends on your actions, success or failure. Monstrous races are all, without exception, monstrous - twisted by the Gods at the dawn of creation. You will not find a good tribe of orcs valiantly holding the line against the ravenous horde, you will not discover the one last metallic dragon left on the side of justice. The Gods found that to be boring back in their original worlds, and thus, intentionally rid the world of nuance.

You, the players, will take the role of 1st level adventurers. As this world is a playground of the all-powerful, characters are far more "aware" of "mechanics" than they'd usually be. Spells per day, classes, titles, the very concept of adventurers are all well-known, as is the nature of monsters and the dangers of the world outside of larger cities and towns.

As new adventurers, the local Adventurer's Guild Branch of the small town you all start in near a forest at the foot of foreboding mountains has recommended to each of you to form a party, which is where the game will start - you all sitting at a table, officially forming up as a group.

Many games eventually or right from the start don't bother tracking adventuring resources. This doesn't fit with the theme of dark/gritty fantasy, and as such, we will be closely tracking food, water and supplies such as torches, arrows, rope and all the other fun things one brings on camping trips in minotaur-infested mountaintops.

Content Warnings

Well, time to make sure everyone is on the same page before we continue, of course. Because of the following, the game will be in the NC-Exotic category.

  • NC Content - specifically monster-on-human(like) individuals
  • Degradation
  • (Sex-)Slavery


Common Monstrous Races Overview


Goblins
Stupider and weaker than an ordinary human on an individual basis, Goblins are hateful and spiteful monsters with a penchant for fire, be it through magic or alchemy. They despise daylight, the other species, and live out a wretched, hateful existence. Hobgoblins are evolved Goblins in this setting. All Goblins are male, and they can only reproduce by raping and impregnating other species. They're known to torture their slaves and captives, and will tortuously murder men.

Orcs
Warlike, massive humanoid beings that always seek battle, and thus always fight between their tribes. They take resources solely from raiding, and larger hordes lead by warchiefs can destroy entire kingdoms and often call the entire world's adventuring population together to counter. Orcish is the only monster language known to the free-willed races thanks to the cursed Half-Orcs. Unlike Goblins, female Orcs exist, and are generally bigger, stronger and far more vicious than males, and very rare. Females usually keep multiple strong males and slaves as their favored breeding stock. All Orcs take slaves for menial labor and breeding of more Orcs.

Fae
All Fae creatures in the World are capricious, malicious and amoral. Far more varied than the two more common monstrous races, they are dangerous foes to all adventurers. While much less likely to defile humans, they still torture and enslave those that intrigue them.

Elementals
Lower elementals take the form of their element in an embodied incarnation, masses of swirling air, earth, fire or water. They're mindless destructive forces, but can be commanded by Higher Elementals, humanoid beings that wish to destroy all free-willed races to make the World 'pure'. They also hate and attack other Monstrous Races. Higher Elementals are born spontaneously from their elements, and do not reproduce.

Demons and Devils
The dark underworld for evil souls of the World is populated by the chaotic Demons and lawful Devils, split straight down the middle. Both sides avoid each other and concentrate on corrupting the free-willed races and empowering monstrous ones in their own ways. Some of these beings, like Succubi and Incubi, are well-known tempters of all mortals, while others like Pit Fiends outright attempt to kill and destroy. New devils and demons are born whenever a devil or demon claims a soul, by whichever means fit them.

Houserules
  • Only humans, elves, dwarves, gnomes, halflings, lizardmen, kobolds, half-elves and half-orcs are playable. Dark elves count as elves for this. Half-orcs are the result of a curse spoken onto a human tribe a century ago, and not the offspring of humans and orcs.
  • Aasimar/Tieflings do not exist.
  • Kobolds use the stat array of -2 Strength, +2 Dex instead of their crippling RAW array.
  • Monstrous races and all other races not listed here either do not exist, or are truly "Always Evil".
  • The "Adopted" racial trait only works for playable races. Sorry munchkins, gotta stay consistent with my ruling.
  • All Archetypes and powers based around "redemption" only work on members of the playable races. Keep this in mind before deciding to play a Redeemer Paladin.
  • Sorcerers do not share a blood relation to their "Bloodline", but their family was instead affected by magic originating from the Bloodline's source, be it the victim of an orcish curse or someone achieving draconic might in the past as a Dragon Disciple.
  • Characters are always aware of their "classes" once they become adventurers and know of concepts such as "Multiclassing" or "Prestige Classes". The knowledge is instantly transmitted to them the moment they fully decide to become adventurers.
  • Combat Stamina is in effect, with the "Free for Everyone (martials only)" clause. All other classes can gain access via spending a feat. Half-casters and 3/4th casters do not count as martial. Archetypes that remove all casting ability do.
  • Skill Unlocks can be bought with the correct feat for all non-rogues. You may take this feat multiple times instead of only once, but your character level must exceed "number of times taken times 5" for each beyond the first.
  • Background Skills are used. 2+Int skillpoint classes gain 4+Int skillpoints.
  • Deific Obedience is banned. As a result, Evangelist, Exalted and Zealot are all banned too.
  • We all know Paizo's track record of erratas and FAQs, and that they miss more often than they hit. If anything you wish to use has been errata'd out of existence, bring it up in this thread, and I'll decide if I want to use the errata or not. My "table", so their rulings are secondary to what we come up with together.
  • In the manner of the above ruling, let's for example clarify right away: Slashing Grace and Fencing Grace work in combination with Spell Combat. You do not count as using your offhand if using Spell Combat for the purpose of these two feats.
Allowed Material
  • Any 1st party material (directly from Paizo) for Pathfinder First Edition.
  • Legendary Shifter from Legendary Games
  • Dreamscarred Press' Psionics and Psionics Unleashed
  • All other third party material can be brought up here or to me in a PM and I'll look it over. Chances are good I'll allow it so long as it doesn't just snap the entire game in half.
Character Creation & Interest

You liked any of the above? Well then, come right on in and let's talk business. I'm looking for a consistent group of 4-6 PCs, but I know how games on E can turn out, and will thus accept up to 8 PCs at the start. Posts should happen roughly once a week, hopefully more often in combat. Take the code below, fill it out, and you'll be on my list - if I get more than 8 PCs as applications, I'll pick out the eight I like the most. A character sheet is not required at this point (but won't be turned away either). You can also simply express interest or ask questions as you like, of course! I welcome them, and will try to clarify anything left unclear.

To reiterate some points: You're starting at level 1, average gold for your class. Ability Scores will be rolled, 4d6 drop lowest, and you get a free reroll if the total point-buy cost of your stat array is below Point-Buy 17. You CAN play a stat array with a lower total cost if you want, the reroll is voluntary. You may reroll until you go above PB 17. Point-Buy right away is not allowed, I like some randomness over min-max from my PCs.

In case you wish to pick a class with Favored Terrains or enemies: The starting area has a lot of forests, mountains, and also caves and underground. You may travel, however, and as such, giving clear advice here can be hard. For enemies, those are your choice for the most part - you could follow in the footsteps of the legendary "Goblin Slayer" and attempt to wipe out all of one specific kind of monster, or slowly move your way up in the world of monster slaying.

You'll also notice a strange sub-section to fill out - the section for a god. All players get the chance to contribute a single god to the story, who was involved with the creation of this world. While the chief deity behind its creation is decidedly amoral, your pitched gods may have a Good alignment - this signifies they are actively attempting to help mortals subvert the rules of the 'game'. Evil gods are actively empowering monstrous races to 'win' the game. Neutral gods are only in it to 'play' the game. You may base your pitched god on yourself, if you'd like.

[b]Character Name:[/b] Exactly what it says on the tin. Last names are rare for anyone besides the nobility in this world.
[b]Race:[/b] Human, Elf, Dwarf, Gnome, Halfling, Lizardfolk, Kobold, Half-Elf, Half-Orc?
[b]Nickname:[/b] Many characters have 'nicknames', such as 'noble fencer' or 'dwarf shaman' among the Adventurer's Guild, but you don't need to list one right away - you may earn one over time.
[b]Gender:[/b] You may be male, female, nonbinary or anything else as you wish.
[b]Primary Sexual Characteristic:[/b] For our NB and transgender adventurers, please list what your character currently has. Gender changing magic and potions exist and aren't hard to come by with the money an adventurer can earn, if you wish to work towards one IC. Those of a richer background may have used one in the past, too.
[b]Age:[/b] As per E rules, all adventurers must be ages 18 and up. To facilitate this properly, all races age to adulthood within 18 years, then the longer-lived ones like dwarves and elves slow down massively in aging. Don't try to finagle around this, please, and follow the rules.

[b]Class(es):[/b] Simple enough.
[b]Level:[/b] Overall character level.
[b]Rank:[/b] Every adventurer of the guild starts at the "Wood" rank.They get a small wooden trinket as a badge of office.
[b]Sheet:[/b] I prefer myth-weavers, but you may use any sheet that displays all the info we need at a glance.

[b]Personality:[/b] Who are they, really? May be short or long, bullet-points or paragraphs, entirely up to you.
[b]Alignment:[/b] Any. Let me be clear: Evil characters are not omnicidal maniacs in this world. "Evil" means selfish, greedy and petty, but no Adventurer is stupid enough to betray their party to monsters or steal their loot, unless they fancy their chances as the newest concubine of an orc warlord. Adventurers found to steal from their party are expelled from the Adventurer's Guild for life. Remember that you're level 1 - you may dream of crowning yourself king of your own making, but maybe start by just trying not to die by getting stabbed in the junk.
[b]History:[/b] Where did you come from? Why are you an adventurer? It can be as simple as "I want to get strong and rich" to complex tragedy. From two lines to three pages.

--------

[b]God's Name:[/b] May be unknown if you so wish.
[b]God's Title:[/b] God of Life, God of Magic, God of Time, etc
[b]Alignment:[/b] See notes above for clarification.
[b]Favored Weapon:[/b] Self-explanatory. Any weapon is fair game.
[b]Domains:[/b] Seven domains per God, to cover more as we'll have a small Pantheon.
[b]Divine Fighting Technique:[/b] You can assign any of the written ones to them. Optional, will be assigned by me if not filled out.


A Dark Weil

This sounds super interesting!  I haven't played a system based RPG in awhile now but have been feeling the urge recently.  I'm very new to the site though and I'd have to learn Pathfinder, would you still be interested in having me apply?

Miss Eleanora

Very interested. I have been looking for a pathfinder game for a while! :D

The dark gritty fantasy is also very appealing.

A couple quick questions...

1. Are beast rider Cavaliers an option for a character? I ask mostly because a fair number of things they ride are rather monstrous and this setting seems to put monstrous things always at odds with civilized races.

2. Would a warrior of holy light Paladin be an acceptable option?

3. Similar question, would an Ecclesitheurge Cleric be an acceptable option?



FoxgirlJay

Planting interest. Starting work on filling out the opener thing. Planning on going Rogue, to start with.

Are Traits being used?

When choosing domains for a deity, are we using 7 main domains, or subdomains?

Edit: Made my attribute rolls, going based off this as I make my character. Can change things, if needed though.
At 2021-02-06 00:57:32, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 15
At 2021-02-06 00:57:38, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 13
At 2021-02-06 00:57:42, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 16
At 2021-02-06 00:57:49, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 13
At 2021-02-06 00:57:54, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 9
At 2021-02-06 00:57:57, FoxgirlJay (uid: 63104) rolls: 4d6k3 Result: 12

Petrus02

planting tentative interest flag.

Question. Since you said it will be gritty dark and said it will be NC heavy, my question would be how you'll handle rape, specifically bad it is in your game. From mind breaking, hospitalizing bad to realistic to embarrassing only, where would you place, how would you handle it?

You said for example that goblins only reproduce by impregnating females and you added slavery, do you plan to involve pregnancy in the game, and how will it affect player characters?

Chulanowa

As with the others, I'm piqued, but have some questions.

First off... this isn't going to be one of those games where it's like "Congratulations, you narrowly defeated the horde of goblins. Now here's a whole new horde of goblins to fight!" right? i.e., the PCs are engineered to lose, just to "get to" the rapesmut. I'm assuming not, but I've been burned by that before in NC-themed games.

Second... How heavy are we taking NC? My only awareness of goblin slayer is the first few minutes of the first episode, with the broken bones and gang rape, so uh, not a fan? I try to keep a safe distance between severe violence and smut. I guess I'm with Petrus wanting to know how harsh we're talking.

Third; Evil PC's allowed? I've got a notion for an antipaladin that's been tumbling around in my head that I might wanna try out, if I don't swing for a kobold or lizardfolk or something.

Silim

Alright, I see we have quite some questions already. Let's go through them one by one! Glad to see this much interest immediately.

Quote from: A Dark Weil on February 05, 2021, 09:34:39 PM
This sounds super interesting!  I haven't played a system based RPG in awhile now but have been feeling the urge recently.  I'm very new to the site though and I'd have to learn Pathfinder, would you still be interested in having me apply?

You don't need prior experience to play, and can learn Pathfinder alongside playing here. However, I'm giving you a slight warning that it isn't the easiest system to learn as your first tabletop ruleset! It was mine back in the day, but it can be rather complex. If that doesn't scare you off, then I'd be glad to help you along.

Quote1. Are beast rider Cavaliers an option for a character? I ask mostly because a fair number of things they ride are rather monstrous and this setting seems to put monstrous things always at odds with civilized races.

While Beast Rider mounts are rather monstrous, technically none of them are "monsters", but simply wild animals. While those certainly come into conflict with sentient races, they're not inherently evil, so that Archetype is definitely playable. Just be aware that navigating a T-Rex through a dungeon dug by goblins will be a lot harder than riding one into an orc raiding camp, of course.

Quote2. Would a warrior of holy light Paladin be an acceptable option?

Absolutely! As an Archetype that gives up casting, it'd qualify for getting Combat Stamina for free at level 1, too. We're using standard Pathfinder rules regarding divine classes, so following a God is not required (in case we end up without any good Gods).

Quote3. Similar question, would an Ecclesitheurge Cleric be an acceptable option?

I see no problems with it. Would definitely be quite different from usual Clerics it seems, with far more focus on spell variety, so it sounds interesting for sure.

QuoteHow graphic might the torture be?

I don't plan on necessarily describing the acts in graphic detail unless required (say, you're scouting ahead in a dungeon and come across a torture chamber). However, the end results of it probably will be, as those are part of setting details. In case of your own characters potentially getting subjected to it, I'm willing to handwave the details for players who can't stomach it. The graphic violence tag is definitely to assure that you know that terrible things can be described in combat and in scene descriptions.

QuoteAre Traits being used?
Yes, going with 2 traits as is normal. No campaign specific traits, though, as per usual. No Drawbacks, though.

QuoteWhen choosing domains for a deity, are we using 7 main domains, or subdomains?

You can mix and match as you see fit. If the deity you want to insert has a mix of both, solely main domains or even solely subdomains, I only look for if they fit the general concept of the god.

QuoteEdit: Made my attribute rolls, going based off this as I make my character. Can change things, if needed though.

Looks like a good array to me! Looking forward to seeing what you do with it.

QuoteQuestion. Since you said it will be gritty dark and said it will be NC heavy, my question would be how you'll handle rape, specifically bad it is in your game. From mind breaking, hospitalizing bad to realistic to embarrassing only, where would you place, how would you handle it?

Definitely more towards the "traumatizing event" category in general, but as the players, if you play a female PC and get caught by monsters and then rescued, its up to you how your character deals with it - if you decide that a good bout of a lot of murderous rage is in order, feel free. Not gonna make you roll a Will save against goblin-gangbang, that'd be a bit... gratuitous?

Quote from: Petrus02 on February 06, 2021, 03:49:56 AM

You said for example that goblins only reproduce by impregnating females and you added slavery, do you plan to involve pregnancy in the game, and how will it affect player characters?

Monster reproduction relying on the sentient races is mostly added for additional horror and terror. If you get a TPK in the depths of a Goblin dungeon, then really that fate for female PCs is just a different way to say "your character is dead, do you want to reroll or is this it for you?". But of course there can be times where most or some of the party gets away and some are captured, so this warrants some thought anyway. Since gestation is a thing, I highly doubt that pregnancy and long-term slavery will affect PCs that can/will return to play, and I'd treat pregnancy created by monsters as something you can cure with a casting of Remove Disease. As such, its definitely terrifying, but something the Adventurer's Guild can and does fix for afflicted adventurers on request.

QuoteFirst off... this isn't going to be one of those games where it's like "Congratulations, you narrowly defeated the horde of goblins. Now here's a whole new horde of goblins to fight!" right? i.e., the PCs are engineered to lose, just to "get to" the rapesmut. I'm assuming not, but I've been burned by that before in NC-themed games.

No, absolutely not! The fights and content is supposed to be difficult to overcome (which really just means "add 1-3 Orcs", thanks Paizo for screwing up in their CR calculations so badly?), not impossible. The goal of this isn't to murder and rape PCs, and the setting tone and details are to sell just how monstrous these monsters actually are. They're living nightmares you're meant to overcome by creativity, wits and just your own power and strength as you grow in experience.

QuoteSecond... How heavy are we taking NC? My only awareness of goblin slayer is the first few minutes of the first episode, with the broken bones and gang rape, so uh, not a fan? I try to keep a safe distance between severe violence and smut. I guess I'm with Petrus wanting to know how harsh we're talking.

Realistically I'm not going to combine the two things in too gratuitous a manner cause there's just a level of immersion-destroying going on. Gang rape? Certainly possible, but probably not in the middle of a fight. That's just dumb. Getting bones broken and killed if you go down in a fight certainly is possible, but torture DURING potential smut scenes isn't the goal. How much detail smut scenes and torture scenes go into is up to the players anyhow, as I'm not going to try to get someone to write ten pages of gang-rape or torture while the party re-enters the dungeon to rescue them after restocking and recovering.

QuoteThird; Evil PC's allowed? I've got a notion for an antipaladin that's been tumbling around in my head that I might wanna try out, if I don't swing for a kobold or lizardfolk or something.

Yep, you can be Evil. Note the thing I wrote in the profile, though: You're still expected to work with the party and use your head. Maybe you want to express your desire for murder by killing monsters in brutal fashion since society will applaud instead of try to throw you in prison. Maybe you're out only to get as rich for yourself as you can and fuck all the rest of people. Maybe you wish to convert people to your own religion of might makes right and hedonism - you get the point. Be the kind of Evil that works with others for their own goals! And, I can't stress this enough, don't steal from the party. The party will find out, which will mean the Adventurer's Guild finds out, which means you can say goodbye to your titles (and with that, your character). I know that you probably won't be the kinda player to try that, but... let's just call me "traumatized by past players" and move on hm?

Alright, I hope I've answered all questions asked so far! Really glad to see this much interest already, guys. I'm a bit floored by it!

Chulanowa


Petrus02

At 2021-02-06 05:47:47, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 13
At 2021-02-06 05:48:28, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 9
At 2021-02-06 05:49:07, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 9
At 2021-02-06 05:49:40, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 9
At 2021-02-06 05:50:14, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 12
At 2021-02-06 05:50:46, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 10

I think this screams reroll O.O E dicebot hates me as usual XD

At 2021-02-06 05:52:54, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 9
At 2021-02-06 05:54:01, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 17
At 2021-02-06 05:54:31, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 12
At 2021-02-06 05:54:57, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 13
At 2021-02-06 05:55:27, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 11
At 2021-02-06 05:55:58, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 15

Much better. from 2 point buy to 25, now thats a jump. But since the attributes are good enough, I'm going ahead and say I'm interested in playing a female elf unchained monk.

Edit: quick sidequestion: Could I take the original Crane wing feat? I plan on staying unchained monk only meaning if we ever come to it, its at level 5 where I could take it at the earliest. Reason it was nerfed revovled around combinations of classes enabling Crane wing at level 2. Not a necessity though, but need to talk about it for feat choices


PrincessBuggy

You had me at inventory management. And gritty survival themes. And kobolds  :-) I'll definitely try to put in an application! I've only been around for a bit now, but GM concepts with a lot of thought behind them do seem to get a lot of attention. One question though, thinking about the character I want to play:

How meta is the player's awareness of their game mechanics? I've never watched Goblin Slayer, only heard of it, so I'm not sure of the specifics there. From our PCs perspective do they operate game menus to make spells and hammer swings happen, or such? Or is it still the full immersive experience, just with an awareness of the arbitrary system of classes and stats that operates behind their prayers and exertions?

Laughing Hyena

"What the hell do you mean I can't carry 48 swords around on my person?!"

Isengrad

48 swords is peak anime though, if i can't carry them guess I'll just have to summon them.

original artwork by karabiner

Silim

Quote from: PrincessBuggy on February 06, 2021, 06:46:40 AM
You had me at inventory management. And gritty survival themes. And kobolds  :-) I'll definitely try to put in an application! I've only been around for a bit now, but GM concepts with a lot of thought behind them do seem to get a lot of attention. One question though, thinking about the character I want to play:

How meta is the player's awareness of their game mechanics? I've never watched Goblin Slayer, only heard of it, so I'm not sure of the specifics there. From our PCs perspective do they operate game menus to make spells and hammer swings happen, or such? Or is it still the full immersive experience, just with an awareness of the arbitrary system of classes and stats that operates behind their prayers and exertions?
Menus or such don't exist for the characters. They're "aware" that proficiencies and classes are a thing, that mages need 8 hours of uninterrupted sleep to regain spells-per-day, and such, but the world is "immersive" to them - its just a life ruled by arbitrary rules created by the chief god of the world to make the game he's playing with their lives interesting.


@Petrus2, you can use the original wording of Crane Wing, I see no issue with a style allowing you to deflect a single attack each round.

And if you wanna go all EMIYA on a fool with swords, may I suggest the Soulknife class as an alternative to pulling a cart full of swords with you? :p

Hexed

Wonder how summon blade compares to summon fist or summon big fish.



On a more serious note.
Druids and other outdoor types. Do they stick close to the cities or have groves within the walls or is it like standard Golarion where they're just out in the woods mostly? Asking because the setting sounds nasty enough that such groups are easy pickings away from the villiages and such.

Kineticist. Would third party  from Legendary Games and Purple Duck Games be permitted? Here's a wiki with them.
The class Legendary Kineticist from Legendary Games and the Poison Element from Kineticists of Porphyra are the main points as I've been quite curious how a poison kineticist would actually play.


That said still trying to decide between Druid, Witch, Kineticist, and Aegis for a character to offer up.

Miss Eleanora

Quote from: Silim on February 06, 2021, 05:11:49 AM
I see no problems with it. Would definitely be quite different from usual Clerics it seems, with far more focus on spell variety, so it sounds interesting for sure.


Awesome! :D I think I will be going forward with that then.

I got my rolls too. Seems like a pretty good set to me!
At 2021-02-06 08:52:05, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 11
At 2021-02-06 08:51:30, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 9
At 2021-02-06 08:50:17, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 16
At 2021-02-06 08:50:11, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 13
At 2021-02-06 08:50:01, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 15
At 2021-02-06 08:49:42, Miss Eleanora (uid: 63139) rolls: 4d6k3 Result: 12

I was also thinking that the goddess I would make for the game will probably be neutral good and associated with light. I'm including her tentative domain list below. Obviously she's one of the goddesses who roots for the people of the world regardless of the head god being an asshat. lol She is a divine protector and mother figure, sheltering and blessing those who stand against the monsters.

1. Purity (subdomain of Protection)
2. Light (subdomain of Sun)
3. Healing
4. Good
5. Divine (subdomain of Magic)
6. Family (subdomain of Community)
7. Heroism (subdomain of Glory)

Could you let me know what you think?





A Dark Weil

Quote from: Silim on February 06, 2021, 05:11:49 AM
You don't need prior experience to play, and can learn Pathfinder alongside playing here. However, I'm giving you a slight warning that it isn't the easiest system to learn as your first tabletop ruleset! It was mine back in the day, but it can be rather complex. If that doesn't scare you off, then I'd be glad to help you along.

Sounds good, thanks!  I started looking through the Core Rulebook to get a sense of the system and it looks very similar to Dungeons & Dragons 3.5, which I do have some experience with.  Currently thinking about a Legendary Shifter or maybe a Psion? 


Isengrad

Quote from: A Dark Weil on February 06, 2021, 09:22:31 AM
Sounds good, thanks!  I started looking through the Core Rulebook to get a sense of the system and it looks very similar to Dungeons & Dragons 3.5, which I do have some experience with.  Currently thinking about a Legendary Shifter or maybe a Psion? 



Well, it's based off it. Paizo originally produced adventure paths for 3.5 before producing pathfinder. It mainly includes rebalancing from 3.5 and some quality of life improvements.such as skills that make sense(no more half ranks) and better martial progression for some.

original artwork by karabiner

FoxgirlJay

Still picking a name, going with a placeholder, and trying to friggiin decide what to do with my Favored Class bonus... but, here she be.

Character Name: Loren
Race: Human
Nickname: None Yet
Gender: Female
Age: 22

Class(es): Rogue(1)
Level: 1
Rank: Wood
Sheet: https://www.myth-weavers.com/sheet.html#id=2395041

Personality: Confidant, friendly, flirty.
Alignment: CG
History: In it for the money. Working on her family farm, then growing in to a young rascal in her home town, the familiar scenery soon grew too small for her. So she sought an outlet for her breaking-and-entering and sticky finger habits. But thievery would eventually land her in trouble, she just knew it. The good people around her surely wouldn't complain if it was monsters that she stole from? And that would be enough to sate her desire to know what other people had, and sometimes take it.

--------

God's Name: Sahrem
God's Title: Beggar's Mercy, Fate's Thief.
Alignment: CG
Favored Weapon: Khuhkuri
Domains: Trickery, Travel, Luck, Liberation, Thievery, Chaos, Community.
Divine Fighting Technique: No clue

PrincessBuggy



Pathfinder's lore isn't one I'm off the top of my head as familiar with as a DnD or a Shadowrun, so I want to outwardly muse on my character concept and god concept a bit before putting type to reply box, just in case I might be making some grave error of lore or the like.

ideas
A feminine male, kobold swashbuckler (still thinking of what class might fit this concept best!) who balances his inherent cowardice and anxiety against loud and proud bravado and flamboyance as a highly stressful self-aware meta act to win the favor of his god and be a hero in the eyes of his people for not being a sniveling coward and kicking ass, unlike most of the rest of them. Since he was destined to be an adventurer he always had that voice in his head reminding him to train and max the stats he'd need when he joined the Guild, etc, and his affect is extremely self-conscious, and leery of the weight of the burdens of expectations that have been placed upon his little shoulders.

His god is the Lady of Providence, a chaotic neutral member among the pantheon of the dragons, who represents the power and might that the most powerful beasts of the world use to build their legends. Her followers are the biggest, the mightiest, those who build empires and change nations. Domains: glory, war, hubris, dragon, metals, ancestors, strength. For a lowly kobold to follow her mantra of might makes right, he too must take on the legacy of those who have come before him and be larger than his tiny self.

Envious

Spoiler: Click to Show/Hide
151745   Noone or Anyone   2021-02-06 10:39:16   At 2021-02-06 10:39:16, Envious (uid: 19946) rolls: 4d6k3 Result: 15
151744   Noone or Anyone   2021-02-06 10:39:03   At 2021-02-06 10:39:03, Envious (uid: 19946) rolls: 4d6k3 Result: 14
151743   Noone or Anyone   2021-02-06 10:38:52   At 2021-02-06 10:38:52, Envious (uid: 19946) rolls: 4d6k3 Result: 13
151742   Noone or Anyone   2021-02-06 10:38:45   At 2021-02-06 10:38:45, Envious (uid: 19946) rolls: 4d6k3 Result: 16
151741   Noone or Anyone   2021-02-06 10:38:40   At 2021-02-06 10:38:40, Envious (uid: 19946) rolls: 4d6k3 Result: 18
151740   Noone or Anyone   2021-02-06 10:38:29   At 2021-02-06 10:38:29, Envious (uid: 19946) rolls: 4d6k3 Result: 12

Kathyan

A few questions:
I understand that the point of the point is to be gritty and that I like but I'm not a fan of 1st level games given the lack of abilities and customization so I wanted to ask how fast/often do you foresee the party leveling up?

Will the game be more oriented towards combat, exploration, social (guess there could unscrupulous merchant or spellcaster who does deals with monstruos races)?

How lewd will be the game, I mean players can surely have sex initiatives but besides being defeated in order to get raped, which I'm perfectly fine with, I'm curious on the amount of smut.



And rolling some dice
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 14
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 13
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 10
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 6
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 10
At 2021-02-06 11:27:58, Kathyan (uid: 58724) rolls: 4d6k3 Result: 10

And rolling some dice again
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 12
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 15
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 10
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 14
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 7
At 2021-02-06 11:31:45, Kathyan (uid: 58724) rolls: 4d6k3 Result: 12

And yet again
At 2021-02-06 11:33:23, Kathyan (uid: 58724) rolls: 4d6k3 Result: 14
At 2021-02-06 11:33:23, Kathyan (uid: 58724) rolls: 4d6k3 Result: 17
At 2021-02-06 11:33:22, Kathyan (uid: 58724) rolls: 4d6k3 Result: 10
At 2021-02-06 11:33:22, Kathyan (uid: 58724) rolls: 4d6k3 Result: 8
At 2021-02-06 11:33:22, Kathyan (uid: 58724) rolls: 4d6k3 Result: 11
At 2021-02-06 11:33:22, Kathyan (uid: 58724) rolls: 4d6k3 Result: 17
Okays, third time's the charm

Silim

Quote from: Hexed on February 06, 2021, 08:05:15 AM

On a more serious note.
Druids and other outdoor types. Do they stick close to the cities or have groves within the walls or is it like standard Golarion where they're just out in the woods mostly? Asking because the setting sounds nasty enough that such groups are easy pickings away from the villiages and such.

Kineticist. Would third party  from Legendary Games and Purple Duck Games be permitted? Here's a wiki with them.
The class Legendary Kineticist from Legendary Games and the Poison Element from Kineticists of Porphyra are the main points as I've been quite curious how a poison kineticist would actually play.


That said still trying to decide between Druid, Witch, Kineticist, and Aegis for a character to offer up.
Legendary Kineticist is fine, especially with how... lackluster the few vanilla ones were I've played with before. Spheres of Power won't be allowed, as I'm not exactly a fan of the system. Poison Element is fine. As for druids, they'd live either in elven areas that are closer to nature still, or in villages more along the outskirts, and definitely live a dangerous life.

Quote from: A Dark Weil on February 06, 2021, 09:22:31 AM
Sounds good, thanks!  I started looking through the Core Rulebook to get a sense of the system and it looks very similar to Dungeons & Dragons 3.5, which I do have some experience with.  Currently thinking about a Legendary Shifter or maybe a Psion? 


Yes, Pathfinder is D&D 3.75 Edition. If you know Psions in 3.5, you know roughly how they work with Dreamscarred Press' Psionics, which is a third party supplement to port the 3.5 psionics into Pathfinder. Legendary Shifters are neat as they allow you to play a fully shapeshifting focused character.

Quote from: PrincessBuggy on February 06, 2021, 09:59:14 AM


Pathfinder's lore isn't one I'm off the top of my head as familiar with as a DnD or a Shadowrun, so I want to outwardly muse on my character concept and god concept a bit before putting type to reply box, just in case I might be making some grave error of lore or the like.

ideas
A feminine male, kobold swashbuckler (still thinking of what class might fit this concept best!) who balances his inherent cowardice and anxiety against loud and proud bravado and flamboyance as a highly stressful self-aware meta act to win the favor of his god and be a hero in the eyes of his people for not being a sniveling coward and kicking ass, unlike most of the rest of them. Since he was destined to be an adventurer he always had that voice in his head reminding him to train and max the stats he'd need when he joined the Guild, etc, and his affect is extremely self-conscious, and leery of the weight of the burdens of expectations that have been placed upon his little shoulders.

His god is the Lady of Providence, a chaotic neutral member among the pantheon of the dragons, who represents the power and might that the most powerful beasts of the world use to build their legends. Her followers are the biggest, the mightiest, those who build empires and change nations. Domains: glory, war, hubris, dragon, metals, ancestors, strength. For a lowly kobold to follow her mantra of might makes right, he too must take on the legacy of those who have come before him and be larger than his tiny self.
I like the concept! I should reiterate though that the god and your character don't need to be connected in any way if you don't want to. Your concept definitely works, as the goddess could very much be bored with her usual followers and wish for a weak mortal to become a stronger piece in the game.

Quote from: Envious on February 06, 2021, 10:42:13 AM
Spoiler: Click to Show/Hide
151745   Noone or Anyone   2021-02-06 10:39:16   At 2021-02-06 10:39:16, Envious (uid: 19946) rolls: 4d6k3 Result: 15
151744   Noone or Anyone   2021-02-06 10:39:03   At 2021-02-06 10:39:03, Envious (uid: 19946) rolls: 4d6k3 Result: 14
151743   Noone or Anyone   2021-02-06 10:38:52   At 2021-02-06 10:38:52, Envious (uid: 19946) rolls: 4d6k3 Result: 13
151742   Noone or Anyone   2021-02-06 10:38:45   At 2021-02-06 10:38:45, Envious (uid: 19946) rolls: 4d6k3 Result: 16
151741   Noone or Anyone   2021-02-06 10:38:40   At 2021-02-06 10:38:40, Envious (uid: 19946) rolls: 4d6k3 Result: 18
151740   Noone or Anyone   2021-02-06 10:38:29   At 2021-02-06 10:38:29, Envious (uid: 19946) rolls: 4d6k3 Result: 12
Those are some terrific stats. Maybe my NPCs are the ones who need to worry about getting the grimdark turned around on them sooner rather than later...

Quote from: Kathyan on February 06, 2021, 11:38:09 AM
A few questions:
I understand that the point of the point is to be gritty and that I like but I'm not a fan of 1st level games given the lack of abilities and customization so I wanted to ask how fast/often do you foresee the party leveling up?

Will the game be more oriented towards combat, exploration, social (guess there could unscrupulous merchant or spellcaster who does deals with monstruos races)?

How lewd will be the game, I mean players can surely have sex initiatives but besides being defeated in order to get raped, which I'm perfectly fine with, I'm curious on the amount of smut.
Quite fast, for levelups. I don't believe in staying at the lower levels for long does much besides bore people. For orientation, I'm planning a combination of exploration, combat and as a third social, as "always evil" doesn't necessarily mean "doesn't speak", but a fully social-geared character will have issues in a normal adventuring party. For how lewd, that's a bit player preference - you can certainly take initiative yourself trying to seduce non-monstrous NPCs, other PCs, etc. If you wanna bang in your tent during rest, I'm not gonna refuse you the opportunity, basically. :p

Of course there'll be downtime too to get your naughty fantasies on too. Can't be out adventuring ALL the time, right?

Miss Eleanora

I think you might have missed my questions and post in your reply. '^^